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Journal : STEAM Engineering : Journal of Science, Technology, Education And Mechanical Engineering

ANALISA ALAT PERMAINAN EDUKATIF ANAK Wiyogo Wiyogo; Petrisly Perkasa; Rifo Fachrezzy
Steam Engineering Vol. 1 No. 2 (2020): STEAM Engineering, Vol. 1, No. 2, Maret 2020
Publisher : Program Studi Pendidikan Teknik Mesin, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (51.689 KB) | DOI: 10.37304/jptm.v1i2.717

Abstract

Abstrak: Alat permainan edukatif memiliki manfaat penting dalam perkembangan kognitif anak, keterampilan motorik, dan kebugaran anak. Desain dan pembuatan yang dilakukan di Laboratorium Pendidikan Teknik Mesin Universitas Palangka Raya perlu dianalisis untuk mengetahui sejauh mana alat ini berguna. Hal pertama yang harus dilakukan adalah mempelajari literatur dan kemudian mengidentifikasi variabel penelitian yang bertujuan mendapatkan gambaran tentang apa yang dibutuhkan pengguna. Dari hasil kuesioner awal, tiga variabel diperoleh, yaitu desain, permainan mudah, dan keamanan. Data penelitian lebih lanjut yang telah diperoleh dengan nilai indeks dari produk yang diperoleh adalah 94,83%. Abstract: Educational game tools have important benefits in a child's cognitive development, motor skills, and children's fitness. The design and manufacturing done at the Mechanical Engineering Education Laboratory of Palangka Raya University needs to be analyzed to find out how far the tool is useful. The first thing to do is to study the literature and then identify research variables aimed at getting a picture of what the user needs. From the results of the initial questionnaire, three variables were obtained, namely design, easy game and safety. Further research data that have been obtained with an index value of the products obtained are 94.83%.
PENGEMBANGAN APLIKASI MEDIA PEMBELAJARAN Wiyogo Wiyogo; Ahmad Eko Suryanto; Langlang Buana Wijaksono
Steam Engineering Vol. 3 No. 1 (2021): STEAM Engineering, Vol. 3, No. 1, September 2021
Publisher : Program Studi Pendidikan Teknik Mesin, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (596.627 KB) | DOI: 10.37304/jptm.v3i1.2744

Abstract

: Tujuan penelitian ini adalah mengembangkan aplikasi media pembelajaran pada mata kuliah dinamika teknik pada di Program Studi Pendidikan Teknik Mesin Universitas Palangka Raya. Secara khusus selain menggembangkan aplikasi media pembelajaran tujuan penelitian bermaksud untuk mengetahui bagaimana kelayakan aplikasi media pembelajaran untuk diterapkan pada mahasiswa Program Studi Pendidikan Teknik Mesin Universitas Palangka Raya. Hasil penelitian menunjukan produk aplikasi media pembelajaran pada mata kuliah dinamika teknik di Program Studi Pendidikan Teknik Mesin telah memenuhi kriteria kelayakan dari aspek verbal, aspek visual dan aspek pemprograman dari respon penilai dengan kategori “sangat baik” dengan persentase masing-masing 77,73%, 77,66% dan 78,52%.
PERSEPSI MAHASISWA TERHADAP MEDIA PEMBELAJARAN MINI CULTIVATOR PADA MATERI ELEMEN MESIN Setiawan, Firman; Wiyogo, Wiyogo; Sukardi, Sukardi
Steam Engineering Vol. 6 No. 1 (2024): STEAM Engineering, Vol. 6, No. 1, September 2024
Publisher : Program Studi Pendidikan Teknik Mesin, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/jptm.v6i1.13373

Abstract

Starting from the limitations of real learning media in learning, this study aims to explore students' perceptions of the use of Mini Cultivator as a learning medium. The research method used is quantitative using the urgency, seriousness, and growth (USG) matrix. The data collection technique uses a questionnaire. The results of the study showed that students' perceptions on the aspect of media effectiveness received the highest priority with a percentage of 25.07%, followed by motivation at 25.06%, usefulness at 25.04%, and innovation at 24.81%. Students' positive perceptions of Mini Cultivator media are reflected in the results of the USG analysis. The results of the assessment on the "urgency" dimension indicate students' awareness of the importance of using Mini Cultivator in learning. The "usefulness" dimension shows that students see Mini Cultivator media not only as an addition, but as an important element in learning. The "development" aspect shows that Mini Cultivator media is relevant and closely related to the topic or concept being studied.