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ANALISIS USER EXPERIENCE PADA WEBSITE BUILDWITH ANGGA MENGGUNAKAN METODE COGNITIVE WALKTHROUGH Afrian Piesca Firmanda; Ulya Anisatur Rosyidah; Ari Eko Wardoyo
IPTEQ Vol 5, No 1 (2023): JASIE
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/jasie.v5i1.17123

Abstract

Saat ini user experience (UX) dianggap sebagai faktor kunci keberhasilan hampir semua produk. Untuk itu diperlukannya penilaian atau evaluasi pada usability pada Website yang akan diteliti yaitu BuildWith Angga, salah satunya dengan menggunakan metode iCognitive Walkthrough. Cognitive Walkthrough merupakan metode evaluasi yang berbasis teori tentang kegunaan dalam antarmuka. Metode ini berkonsentrasi pada kemudahan belajar dengan eksplorasi, dimana pengguna atau responden mencoba melakukan skenario tugas dengan teknik coba - coba. Responden pada analisis usability website BuildWith Angga sejumlah 10 responden yang dibagi menjadi 2 jenis, yaitu yang pernah membeli kelas premium BuildWith Angga dan yang belum pernah membeli dan mencoba website BuildWith Angga. Hasil Pengujian ini menunjukkan bahwa tingkat efektivitas memiliki nilai rata - rata 98,09% dan efisiensi memiliki nilai rata - rata 64,45%. Rekomendasi perbaikan pada situs web BuildWith Angga yaitu perbaikan pada Pengoptimalan kecepatan saat membuka laman website buildwithangga.com di halaman dashboard, Penggunaan bahasa ada laman web memakai 1 bahasa agar lebih konsisten, dan tombol all roadmap yaitu pewarnaan pada shape lebih kontras serta posisinya diubah secara presisi.
Kreatif dengan Canva: Pelatihan Desain Grafis Untuk Peningkatan Kemampuan Berkomunikasi Visual Taufiq Timur Warisaji; Ulya Anisatur Rosyidah
Jurnal Pengabdian Literasi Digital Indonesia Vol. 3 No. 1 (2024): June
Publisher : Puslitbang Akademi Relawan TIK Indonesia (ARTIKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/abdimas.v3i1.99

Abstract

The use of graphic design in communication is becoming increasingly important in this digital era. Visual communication skills are not only needed in the professional world, but also in everyday life. Therefore, this community service activity aims to improve the visual communication skills of MTs Sunan Ampel Jember students through graphic design training using the Canva application. The training was held in three interactive sessions involving students and teachers as participants. The training material includes the basics of graphic design, designing posters and creating attractive presentations using the Canva application. The results of this activity showed a significant increase in the understanding and application of graphic design concepts by participants. Participants are able to create attractive and informative designs for various purposes, both in academic and extracurricular contexts.
Pelatihan Desain Pagar Rumah Futuristik Menggunakan Coreldraw Pada Kelompok Pemuda Perumahan Alam Hijau Jember Warisaji, Taufiq Timur; Rosyidah, Ulya Anisatur; Nusanto, Baktiawan
Journal Of Humanities Community Empowerment Vol. 1 No. 1 (2023): Journal of Humanities Community Empowerment
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/jhce.v1i1.426

Abstract

Mastery of graphic design is very important because of the importance of graphic design in organizational or community activities. The training session took place at Darma Alam Housing Complex, Jember on 20 May 2023. The workshop participants consisted of youth from Darma Alam Housing as well as officials from the local Rukun Warga. Before starting to use the Corel Draw application, participants were given graphic design material to read. This dedication activity emphasizes hands-on practice, so that a lot of time is spent practicing so that innovations in graphic design can be utilized immediately. The participants' understanding of the participant's visual design was quite strong, as evidenced by the participants' ability to remember the type and position of the tools used according to their needs. This course helps young people improve their graphic design skills by utilizing the Corel Draw application. Furthermore, the purpose of this activity is to foster creativity in the world of computers, especially graphic design. Based on the findings and discussion of Corel Draw graphic design training, it can be concluded that Darma Alam Housing youth partners can develop their creativity in the field of Corel Draw graphic design. Partners have also demonstrated design skills using Corel Draw tools, as well as knowledge of tips and methods for creating graphic designs, especially fences
Pelatihan Implementasi Sistem Monitoring Laporan Keuangan Study Kasus Dinas Koperasi Kabupaten Jember Warisaji, Taufiq Timur; Rosyidah, Ulya Anisatur
Journal of Community Development Vol. 3 No. 2 (2022): December
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v3i2.80

Abstract

Development of the Village Creative Economy Industry Based on Local Wisdom and Entrepreneurship is one of the flagship programs to be achieved from this service. The creative economy is an evolution of concepts based on creative assets that can generate economic growth and development. Minister of Cooperatives and UKM, Teten Masduki revealed that the creative economy community (Ekraf) is most likely in the national economy. In order to increase their productivity, the Ministry of Cooperatives and UKM, encourages the creative economy community to consolidate into a format. The Department of Cooperatives and Micro Enterprises of Jember Regency in running one of the services encountered several obstacles, namely there were still many cooperatives that had not reported financial reports and RATs in accordance with standards. Financial Information System training and development is one of the efforts made to resolve these obstacles. This Financial Information System will be used by the Department of Cooperatives to carry out Monitoring and Evaluation of the implementation of the Financial Reports and RATs of each of the cooperatives under its guidance. The end result of this service is in the form of a Financial System Training Module that can be used to facilitate cooperatives in carrying out financial reporting in accordance with established standards.
Pelatihan Digital Marketing dan Optimasi Media Sosial Untuk Meningkatkan Visibilitas UMKM Rosyidah, Ulya Anisatur; Warisaji, Taufiq Timur
Journal of Community Development Vol. 5 No. 2 (2024): December
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v5i2.240

Abstract

This community service activity is a collaboration between the Information Systems Study Program at Muhammadiyah University of Jember and RTIK Jember with the Sekar Kartini Jember Women's Consumer Cooperative. From the data collection carried out, it was found that many cooperative members who were MSMEs experienced marketing problems and lacked updates on digital technology. This training aims to provide training in the field of digital marketing and social media optimization to Micro, Small and Medium Enterprises (MSMEs). The main goal is to increase the visibility and competitiveness of local MSMEs in the rapidly growing digital market. The methods used in this activity include providing practical and interactive training which covers basic digital marketing concepts, social media optimization techniques, use of digital marketing tools, and online marketing strategies using effective microsites. The final result of this activity is an increase in participants' understanding and practical skills in utilizing digital platforms to promote their MSME products or services. From initial observations, only around 10% of participants knew about Digital Marketing, so at the end of the activity it increased to 90% of participants who understood the importance of Digital Marketing. In this way, it is hoped that local MSMEs can expand their market reach, increase sales and strengthen their brand awareness among local and international consumers. Apart from that, this activity is also expected to build networks and collaboration between local MSMEs, industrial players, and educational or research institutions to support local economic growth through the use of digital technology. With good collaboration, it is hoped that an ecosystem will be created that supports the growth and sustainability of MSMEs in the current digital era
Implementasi Algoritma Fuzzy C-Means untuk Pengelompokkan Provinsi di Indonesia Berdasarkan Kualitas Perguruan Tinggi Zahro, Ira Halimatuz; Rosyidah, Ulya Anisatur; Handayani, Luluk
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 5 No 1 (2024): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37148/bios.v5i1.102

Abstract

The education system in Indonesia is very large and complex with low quality. The quality of Indonesian education can improve, one way is by having equal distribution of education in every province in Indonesia. This equality can be one solution to improve the quality of graduates in Indonesia. This equality can be done by grouping Indonesian provinces with low quality education. One grouping method that can be used is the Fuzzy C-Means algorithm, which is a clustering technique that is determined by the degree of membership in each data point in one cluster. The grouping process was carried out using 136 data on Higher Education Gross Enrollment Rates in 34 provinces from 2019-2022. The data was processed using the Fuzzy C-Means algorithm and then a search for optimal clusters was carried out using the help of the Partition Coefficient Index. Based on testing from 2 to 10 clusters, the optimum cluster is 2 clusters, with a Partition Coefficinet Index value of 0.83491. In the optimum cluster, we get cluster 1 with 20 provinces and cluster 2 with 14 provincial groups. Characteristics resulting from data from 2019 to 2022, cluster 1 has provincial members with the lowest higher education APK compared to cluster 2, especially in cluster 1 members, namely Kep province. Bangka Belitung which has the lowest higher education APK is 2019 with 14.27 APK, 2020 with 14.73 APK, 2021 with 15.23 APK, 2022 14.85 APK.
Klasifikasi Tingkat Kecemasan Atlet Sebelum Bertanding Menggunakan Algoritma K–Nearest Neighbor (KNN) Berbasis Website Munawaroh, Sulistyowati; Rosyidah, Ulya Anisatur; Yanuarti, Rosita
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 5 No 2 (2024): September
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37148/bios.v5i2.120

Abstract

Anxiety experienced by an athlete before a match often affects their performance, so it is important for the coach to know the athlete's anxiety level before competing in order to provide appropriate mental training and make decisions that will affect the outcome of the match. However, not all coaches can know the level of anxiety of athletes; therefore, it is necessary to build a web-based system to classify the anxiety level of athletes before competing. The system can be built using one of the data mining methods, namely KNN (K-Nearest Neighbour), where this method can be used to classify the anxiety level of athletes based on a dataset of 364 futsal athlete data participating in the Mechanical Futsal Competition, which will be classified into 3 anxiety categories, namely low, medium, and high, from 17 attributes. From the tests carried out on the dataset using the confusion matrix method using the ratio of testing data: 80:20 training data with K = 5, accuracy, precision, and recall values of 100% were obtained. So we successfully built a website that can be used by a coach to classify athletes based on their anxiety level.
Implementasi Augmented Reality Sebagai Media Interaktif Edukasi Anak Untuk Peningkatan Kognitif Hidayani, Nur; Rosyidah, Ulya Anisatur; Abdurrahman, Ginanjar
Journal of Digital Literacy and Volunteering Vol. 2 No. 2 (2024): July
Publisher : Puslitbang Akademi Relawan TIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/litdig.v2i2.82

Abstract

In the world of education, especially in kindergarten education, there is a problem with the use of technology, namely excessive dependence on gadgets. The solution provided for this problem is Augmented Reality-based learning using the markerbased method. This application provides an innovative and interactive experience through 2-dimensional and 3-dimensional displays as well as visual and audio displays. The research method used a literature study involving lecturers from the Faculty of Teacher Training and Education in order to validate a questionnaire for usability testing which was specifically conceptualized for the purpose of increasing cognitive understanding in kindergarten children. The research results showed that the educational interactive media application for kindergarten children with the aim of increasing cognitive understanding in the HICIHAA application showed an increase of 17.09% in the aspect of cognitive understanding.
Implementasi Metode Importance Performance Analysis (IPA) Untuk Pengukuran Indeks Kepuasan Masyarakat (IKM) Terhadap Pelayanan Administrasi di Desa Klatakan Asror, Moh. Miftahul; Rosyidah, Ulya Anisatur; Daryanto, Daryanto
Journal of Digital Literacy and Volunteering Vol. 2 No. 2 (2024): July
Publisher : Puslitbang Akademi Relawan TIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/litdig.v2i2.90

Abstract

Klatakan village of Kendit district in Situbondo district is one of the villages that strives to improve the performance of public services to the community. We need an information system that can measure and manage the value of the Public Satisfaction Index (IKM) from the questionnaire filled in by the public through the website and performed satisfaction calculations with the method of Importance Performance Analysis (IPA). The results of data processing and analysis using this web-based information system, the public satisfaction index to the services of the Klatakan Village Office is 80,43% with three variables not matching. From the results of Quadrant 1 there are some things that are expected to be described as priority services, Quadrants 2 show achievements or services that can be sustained, Quadran 3 is input from the community related to services with low priority so it needs to be improved and Quadrans 4 is the opinion of the public about what services are considered excessive from the Klatakan village device to the community
Analisis dan Pengembangan Game Edukasi “Earth Defender” dengan Metode Agile Berbasis Android Dimas Arya Maulana; Ulya Anisatur Rosyidah

Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Yudharta Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35891/explorit.v15i2.4256

Abstract

Berdasarkan hasil observasi pada beberapa lingkungan sekolah di Kecamatan Patrang Jember, masih banyak ditemukan sampah berserakan di sudut sekolah yang mengindikasikan bahwa kesadaran anak dalam membuang sampah, khususnya di daerah Patrang masih rendah. Pemahaman kebersihan lingkungan harus dilakukan sejak dini dengan memanfaatkan mediator fisik yang menarik seperti game edukasi. Penelitian ini bertujuan untuk merancang dan membuat game edukasi bertema kebersihan lingkungan bernama “Earth Defender”. “Earth Defender” merupakan game berbasis Android yang dikembangkan menggunakan metode Agile. Tahapan perancangan aplikasi meliputi perencanaan (design), implementasi, testing, dokumentasi, deployment, dan maintenance. Hasil uji coba yang dilakukan “Earth Defender” layak digunakan sebagai media pembelajaran lingkungan. Hasil blackbox testing fungsionalitas seluruh menu aplikasi berjalan baik. Pengujian oleh 20 responden positif dengan hasil persentase unsur kemenarikan sebesar 71,25% dan persentase unsur edukatif sebesar 50,42%. Hasil menunjukkan bahwa “Earth Defender” menarik dan cukup edukatif. Respon orang tua terhadap perubahan perilaku anak setelah memainkan “Earth Defender” positif dengan persentase sebesar 63,75%, menunjukkan bahwa “Earth Defender” baik atau mengedukasi