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The Implementation of Game-based Learning Using Kahoot Application in Teaching Vocabulary at the Tenth-grade Students of SMKN 1 BONE Perakawardani, Lastry; Taslim, Taslim; Muhdar, Fahriadi
Innovative: Journal Of Social Science Research Vol. 5 No. 2 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i2.17704

Abstract

This research aimed to determine whether the implementation of game-based learning using the 'Kahoot!' application significantly impacts the English vocabulary acquisition of students at SMKN 1 Bone. The research employed a pre-experimental method with a one-group pre-test and post-test design, focusing on assessing whether there is an improvement in students' vocabulary after applying game-based learning with the 'Kahoot!' application. The instrument used was a vocabulary test administered as both a pre-test and post-test. The study's findings indicate an improvement among the tenth-grade students, as evidenced by the average pre-test score of 48.5, which increased to 86.8 in the post-test—that is, it increased by 38.3%. Observations also confirmed that implementing game-based learning using the 'Kahoot!' application can enhance students' vocabulary. Thus, it can be concluded that implementing game-based learning using the 'Kahoot!' application effectively improves students' vocabulary in Class X MPLB 3 at SMKN 1 Bone.
Peningkatan Pendidikan Berbasis Keberlanjutan untuk Generasi Muda dalam Mendukung SDGs Melalui Program KKN Tematik Maulana, Imran; Taslim, Taslim; Muhdar, Fahriady
Center of Knowledge : Jurnal Pendidikan Dan Pengabdian Masyarakat Volume 5 Nomor 1 Februari 2025
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/cok.v5i1.2482

Abstract

Program Kuliah Kerja Nyata (KKN) Tematik berbasis Sustainable Development Goals (SDGs) di Desa Karakan, Kecamatan Weru, Kabupaten Sukoharjo, berfokus pada pemberdayaan masyarakat dalam bidang pendidikan, kesehatan, ekonomi, dan sosial kemasyarakatan. Kegiatan ini melibatkan pendekatan partisipatif dengan mahasiswa berperan sebagai fasilitator yang mendorong keterlibatan aktif masyarakat. Program-program utama meliputi bimbingan belajar Bahasa Inggris, pendidikan agama melalui Taman Pendidikan Al-Qur'an (TPQ), edukasi menabung menggunakan bahan daur ulang, sosialisasi kesehatan, hingga pelatihan UMKM untuk meningkatkan daya saing produk lokal. Hasil menunjukkan peningkatan kemampuan siswa, kesadaran masyarakat terhadap hidup sehat, dan inovasi ekonomi desa. Meski menghadapi kendala seperti keterbatasan dana dan fasilitas, kolaborasi yang baik antara mahasiswa, pemerintah desa, dan masyarakat berhasil mengatasi hambatan tersebut. Artikel ini menggarisbawahi pentingnya keberlanjutan dan sinergi lintas sektor dalam mencapai tujuan pembangunan berkelanjutan.
Boosting Speaking Proficiency Through Make-a-Match: an Experimental Study on Tenth Graders Taslim, Taslim; Ratnawati, Ratnawati; Muhdar, Fahriadi; Waris, Ahmad Mustamir
ALACRITY : Journal of Education Volume 5 Nomor 2 Juni 2025 | IN PRESS
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i2.750

Abstract

This study investigates the pedagogical effectiveness of the Make-a-Match cooperative learning technique in enhancing English speaking proficiency among tenth-grade students at SMK Negeri 7 Watampone, Indonesia. The research addresses persistent instructional challenges in EFL classrooms, such as speaking anxiety, limited vocabulary, and low student confidence. Employing a one-group pretest-posttest pre-experimental design, the study measures improvements in accuracy, fluency, and comprehensibility using CEFR-aligned performance-based assessments. Findings reveal statistically significant gains in all speaking components, with the greatest improvement in comprehensibility. These outcomes validate Make-a-Match as a student-centered, interactive pedagogical approach that fosters active engagement, peer collaboration, and contextual language use. Moreover, the study underscores the alignment of this technique with Kurikulum Merdeka and 21st-century educational goals, reinforcing its value in vocational education where communicative competence is vital for employability. It also contributes to the broader discourse on innovative learning strategies by highlighting Make-a-Match as a sustainable instructional model that enhances not only language proficiency but also students' psychological readiness and social interaction skills. The findings offer practical insights for educators, curriculum designers, and policy stakeholders aiming to improve the quality and inclusivity of language education.