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Journal : Education

Pemanfaatan Media Diorama untuk Meningkatkan Berpikir Kritis Siswa dalam Pembelajaran Sejarah di SMA Negeri 11 Medan Wulandari, Silfi; Sartika, Lianda Dewi
Education & Learning Vol. 4 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v4i1.1241

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya penggunaan media pembelajaran yang berdampak pada kemampuan berpikir kritis siswa dalam kegiatan belajar mengajar, khususnya pada pelajaran sejarah. Tujuan dari penelitian inia dalah untuk (1) mengetahui validitas media diorama pada pelajaran sejarah, (2) mengetahui kelayakan media diorama pada pelajaran sejarah, dan (3) mengetahui peningkatan kemampuan berpikir kritis siswa kelas SMA N 11 Medan dengan menggunakan media diorama. Penelitian ini dilakukan di SMA N 11 Medan dengan subjek penelitian yaitu 5 siswa kelas X. Penelitian ini merupakan jenis penelitian deskriptif kualitatif, dimana alat pengumpulan data berupa metode observasi, wawancara, tes dan dokumentasi.
Penerapan Model Pembelajaran Tipe Jigsaw Berbasis Media Gambar Pahlawan Untuk Meningkatkan Karakter Dan Hasil Belajar IPS (Sejarah) Siswa Kelas VIII-C SMP Negeri 2 Denpasar Anto, Ruli; Sartika, Lianda Dewi; Sumasari, Ni Luh Putu
Education & Learning Vol. 4 No. 2 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v4i2.1563

Abstract

This study aims to examine the effectiveness of implementing the Jigsaw cooperative learning model using hero image media to improve the character and learning outcomes in Social Studies (History) among Grade VIII-C students of SMP Negeri 2 Denpasar in the 2023/2024 academic year. The research focuses on enhancing students' character and academic achievement. The study employs a Classroom Action Research (CAR) method based on Arikunto's model, which includes planning, action, observation, and reflection. The subjects of this study were 15 Grade VIII-C students. The results revealed improvements from Cycle I to Cycle II, with the number of students categorized as having "high" character increasing from 5 to 14, and students achieving the minimum passing grade (KKM) increasing from 11 to 14, with the average score rising from 78 to 82.6. The conclusion of this study is that the Jigsaw learning model based on hero image media significantly enhances students' character and learning outcomes in Social Studies (History).
Dongeng dan Seni Peran untuk Menumbuhkan Kemampuan 4C Bagi Siswa SD Negeri 2 Beringkit Belayu Sartika, Lianda Dewi; Denafri, Bram
Education & Learning Vol. 4 No. 2 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v4i2.1565

Abstract

Storytelling and role-playing are learning methods capable of creating an enjoyable learning atmosphere while fostering students' skills. This study aims to analyze the implementation of storytelling and role-playing in enhancing critical, creative, communicative, and collaborative (4C) thinking skills among students at SDN 2 Beringkit Belayu. The study focuses on the effectiveness of these methods in building 4C competencies. A qualitative approach with a descriptive method was used, involving observations, interviews, and documentation of the learning process. The results indicate that storytelling facilitates imaginative conceptual understanding, while role-playing enhances students' active engagement and teamwork abilities. This study concludes that combining these two methods creates enjoyable, meaningful, and effective learning experiences in developing 4C skills. Further support is required to optimize this implementation through teacher training and adequate time allocation.