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Perancangan Media Pembelajaran Tata Surya Berbasis Multimedia dengan Metode Mind Mapping untuk Siswa Kelas IX SMP Muhammadiyah 3 Kaliwungu Dimas Rahardian; Toni Wijanarko Adi Putra; Fitro Nur Hakim
Elkom : Jurnal Elektronika dan Komputer Vol 12 No 2 (2019): Desember: Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v12i2.29

Abstract

Based on the results of observation, the learning method used in SMP Muhammadiyah 3 Kaliwungu is in the form of discourse, discussions, question and answer with the book media. Learning methods that have been applied so far have not had enough impact on students' level of understanding. The method used is less successful, so students feel bored and bored. This study offers a solution for multimedia utilization with the Mind Map method as an interesting learning media, where computers can display text, images, videos and audio so that students can have a pleasant impression in the learning process. The validity value of media experts is 2.9 which is declared feasible, while the validity value of material experts is 3.3, which is declared feasible, and increases students' understanding and interest as users from 58.5% up to 80.5%.
Rancang Bangun Sistem Informasi Penjualan Online Berbasis Webmobile Toni Wijanarko Adi Putra; Arditya Himawan; Fitro Nur Hakim
Elkom : Jurnal Elektronika dan Komputer Vol 13 No 1 (2020): Juli: Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v13i1.127

Abstract

Gamerground is a computer shop engaged in the sale of laptops, computers, spare parts, accessories supporting and providing repair services. The marketing process is less than optimal because it only sells by phone or social media. There are some problems that occur between them : 1. Stock management is not optimal because of frequent discrepancies between stock records with the amount of goods available so often consumers feel disappointed with the services provided, 2. The issue of uploaded ad duration in uploaded social media will alternate from one product content display to another in a relatively short period of time, 3. The absence of management of consumer sales transactions thus requiring recording of repeated transactions, 4. The decline in sales turnover in recent months, 5. The management of customer or consumer data is less noticed. Based on these problems, this study aims to design a web-based online sales information system mobile on gamerground. This research uses the development of SDLC waterfall model system which consists of planning, analysis, design, implementation and maintenance. Using PHP and MySQL Server programming language as database. The results of research in the form of Online Sales Information System Web-Based Mobile that can facilitate consumers to view products, make reservations for consumers and management for the admin. This information system is equipped with product management features, order data management, customer data management, preparing order reports and payment confirmation. So that this information system can provide convenience both consumer and admin on gamerground.
SOSIALISASI DAN IMPLEMENTASI APLIKASI PRESENSI ONLINE UNTUK PEGAWAI NON-ASN KELURAHAN KECAMATAN TEMBALANG Toni Wijanarko Adi Putra; Achmad Solechan; Fitro Nur Hakim
JURNAL PENGABDIAN MANDIRI Vol. 1 No. 2: Februari 2022
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (653.83 KB) | DOI: 10.53625/jpm.v1i2.1362

Abstract

Pengabdian Masyarakat Tentang Sosialisasi dan Implementasi Aplikasi Presensi Online Untuk Pegawai Non-Asn Kelurahan Kecamatan Tembalang yang disusun oleh Tim Pemateri Dosen Universitas Sains dan Teknologi Komputer – Semarang tahun 2021. Adapun tujuan dari kegiatan pengabdian masyaraka ini yaitu melakukan “Pendampingan Penggunaan Dan Pembuatan Laporan Presensi Online Untuk Pegawai Non-Asn Kelurahan Kecamatan Tembalang Bagi Operator Presensi Online Kelurahan Di Lingkungan Kecamatan Tembalang”. Hasil dan manfaat yang akan diperoleh bagi masyarakat adalah terciptanya penyelenggaraan pemerintahan yang baik.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN PRODUKSI IKLAN BERBASIS WEB Yosua Hagia Remindauw; Fitro Nur Hakim
JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA Vol 2 No 2 (2022): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v2i2.191

Abstract

Production Managemen System at Radio Rhema Media Jaya Perkasa Company still takes a long time and executes manually. The manual production system consists of the use of paper forms, uncentralized data, and direct interactions within divisions, all of which directly affects the commercial productions. In the old system, time needed for a commercial production starting from gathering the materials until the commercial is ready to be broadcasted is approximately 5 days. The method used in this research is SDLC (System Development Life Cycle) but the last step is excluded. The result of the research is a Management Production Information System Web – based which facilitates marketing, financing/administation, production, and broadcasting divisions in Radio Rhema Media Jaya Perkasa Company to manage commercial productions including getting commercial orders, obtaining sales orders, broadcasting scheduling, as well as issuing reports on commercial production in a faster and more convinient manner.
Perancangan Website Sistem Informasi Penunjuk Arah Wifi id Wilayah Semarang Nur Hakim, Fitro; Restu Nugraha, Septianto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol 3 No 1 (2023): Mei : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v3i1.225

Abstract

Wifi@id internet is a public service of technology-based Wifi / Hotspot provided by TELKOM Group. WiFi@id wifi is a promising business for the company because of its CDMA business declined previously lived. Problems that occur at this time is the lack of information between users with id being wifi locations. It causes the user to access the wifi en manual are based on the location, while the location of wifi id contained in the shared location. Design website information systems and route search nearby directions wifi @ id is located. This website system enables users to find the location nearest wifi id with the position where the user is located. This mapping information design using a model of the development of the SDLC (system development life cycle), namely the development of a model system in stages starting from the analysis, the initial design, through implementation phase object-oriented programming is UML (unified modeling language), the data collection techniques namely observation and interviews. Conclusion of this website information system that can manage data wifi, managing user data, and know the location of the user's location.
Desain Brand Identity Coconut Orchids Nursery Nur Hakim, Fitro; Rizqa Naja, Adi
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1421

Abstract

Identity is a way that distinguishes the character or innate nature of living things, things, or humans themselves that characterize them. Brand Identity is a sign of identifying an identity of a brand as a differentiator from other brands. Brand Identity design can be notarized successfully when the brand identity represents a brand, in its delivery in the form of logos, applications, on stationary sets and on promotional media.Coconut Orchids Nursery is an orchid flower cultivation place that has a fairly complete orchid collection. Coconut Orchids Nursery plans to develop its business. In order for the planning to be measurable, it is necessary to design strategic planning in the form of strategy plots and work programs. Brand identity design is needed as a standard strategy program in a business / company. In order to be effective, a brand identity must be distinguishable from competing brands and be able to represent the product, service, or company over time. Efforts in achieving brand identity must be done with full commitment and consistency because the benefits will be worth it if successful.
PERANCANGAN KATALOG DIGITAL PRODUK FURNITURE ALIZETTI BERBASIS WEBSITE Fitro Nur Hakim; Nur Rokhman
Jurnal Riset Teknik Komputer Vol. 1 No. 2 (2024): Juni : Jurnal Riset Teknik Komputer (JURTIKOM)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/j8c1cv91

Abstract

A product catalog website is a marketing and promotional medium that can be used by Small and Medium Enterprises to expand market share and increase competitiveness in the era of global competition. This research aims to design a website for the Alizetti Semarang furniture product catalog, using the Five Stage Model development method. The designed website has elegant design characteristics, can adapt to various user laptop screen resolutions. The research results show that the furniture product catalog website can increase the knowledge and capabilities of Alizetti Business in utilizing information and communication technology, as well as maintaining relationships with customers and increasing market potential. It is hoped that this furniture product catalog website can be an example for other businesses in Indonesia to develop their business online or website-based.
Desain Web Sistem Pengenalan Identitas Jemput Murid Tk Negeri Sendangmulyo Semarang Menggunakan QR Code Farkhan Rauf Hafiidh; Nur Hakim, Fitro
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.327

Abstract

TK Negeri Sendangmulyo Semarang is an international level state kindergarten in Semarang locates in Jalan Klipang Raya Sendangmulyo Tembalang, Semarang 50272. Student pick-up system works like student pick-up in general. Parents come to school and directly pick their sons or daughters. But under parents’ circumstance, parents may be able or unable to pick their kids. If parents unable to pick-up their kids, teachers need to know the person actually pick the students whether family member or the parents trustee. For that reason, Identity Recognition System for Kindergarten Student Pick-Up using QR Code is needed. In general, developed system use QR Code. Research method used by researcher among other data collection method such as literature study, field study by observation and interview, also previous research study. While development method in the Identity Recognition System for Kindergarten Student Pick-Up using QR Code use System Development Life Cycle coupled with Unified Modeling Language for modeling. By implementing the system, teachers may control and watch kindergarten student pick-up system. The result is new kindergarten student pick-up system where student may get picked-up if the person brings ID-Card contains QR Code with student data
Practical Model of Mobile Learning Applications Fitro Nur Hakim
International Journal of Mechanical, Electrical and Civil Engineering Vol. 1 No. 3 (2024): July : International Journal of Mechanical, Electrical and Civil Engineering
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijmecie.v1i3.17

Abstract

The mobile device has been supported by the operating system that makes the phone has the potential to be a learning tool. The Android operating system is the mobile platform of high potential in education, plus it is open source, it can support independent learning. Availability of facilities and applications that can be installed offline, allowing an independent learning process starts from the students themselves. The purpose of this research is to find a practical model that can be applied in learning. Make mobile learning a practical model that can be used teachers, students and schools take advantage of the resources that already exist. The research method uses research and development, to mobile learning models that later developed into a model factual. Results The study concluded that: Android mobile application that is filled with interesting teaching materials can continue to invite progress within teacher as creator and students as users. Availability of Internet applications, making new teaching participants, can catch up with learning by opening apps without worry about the royalty claims. Android mobile application that supports online messaging greatly help communication between members. Results of the study are: a practical mobile learning model consists of four aspects, namely: Four Key Roles, Learning Tasks Accommodation, Interactive Content and the Modular Learning Outcomes.
Desain Konten Instagram Sebagai Optimalisasi Media Promosi Allisa Cake Hardina Risma Zakiya; Fitro Nur Hakim; Setiyo Prihatmoko
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 3 (2024): Juli : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i3.115

Abstract

The Allisa Cake business was founded by Mrs. Nora in 2016, a housewife located in Krapyak, West Semarang, Semarang City, Central Java. The products produced are cakes or bread which are marketed offline and online. However, online marketing has not met the expected targets, so appropriate promotional media is needed, in order to introduce the product to the public and to optimize promotional media. This research designs Instagram content that makes it easier to understand products and designs Instagram content that follows trends.The method used in this research is ADDIE developed by Dick and Carry, the development design with the ADDIE design aims to develop and validate the product. Meanwhile, the software used includes Corel Draw and Adobe Photoshop.Data collection was carried out by interviewing business owners, making observations and studying literature. After getting the data, create a product design and then apply it to the Instagram Feed design concept. The design stages are in the form of Thumbnail visualization, Tightissue and Final Design. The research produces Instagram content that contains information to make it easier to understand the product and the content design follows trends as the main promotional media.