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Desain Brand Identity Coconut Orchids Nursery Nur Hakim, Fitro; Rizqa Naja, Adi
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 16 No. 2 (2023): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1421

Abstract

Identity is a way that distinguishes the character or innate nature of living things, things, or humans themselves that characterize them. Brand Identity is a sign of identifying an identity of a brand as a differentiator from other brands. Brand Identity design can be notarized successfully when the brand identity represents a brand, in its delivery in the form of logos, applications, on stationary sets and on promotional media.Coconut Orchids Nursery is an orchid flower cultivation place that has a fairly complete orchid collection. Coconut Orchids Nursery plans to develop its business. In order for the planning to be measurable, it is necessary to design strategic planning in the form of strategy plots and work programs. Brand identity design is needed as a standard strategy program in a business / company. In order to be effective, a brand identity must be distinguishable from competing brands and be able to represent the product, service, or company over time. Efforts in achieving brand identity must be done with full commitment and consistency because the benefits will be worth it if successful.
Enhancing Data Security through Digital Image Steganography: An Implementation of the Two Least Significant Bits (2LSB) Method Hakim, Fitro Nur; Sholikhan, Muhammad
International Journal of Graphic Design Vol. 2 No. 2 (2024): December: International Journal of Graphic Design
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/ijgd.v2i2.2124

Abstract

The rapid advancement of digital communication technologies has heightened the demand for robust data security methods, particularly for safeguarding sensitive information against cyber threats. Steganography, the art of concealing data within digital media, offers an effective means of securing communication by masking the very existence of hidden messages. This study evaluates the Two Least Significant Bits (2LSB) method as an enhancement to the conventional Least Significant Bit (LSB) technique, focusing on improving storage capacity and resistance to detection. The research employs a quantitative methodology, conducting experiments to analyze the impact of data embedding on image quality using metrics such as Mean Squared Error (MSE) and Peak Signal-to-Noise Ratio (PSNR). Data embedding was tested on images of varying sizes and resolutions, with results compared before and after embedding. The study also evaluates the system’s tolerance to compression and robustness against steganalysis attacks, such as histogram analysis and noise detection. The results demonstrate that the 2LSB method significantly enhances storage capacity while maintaining high image quality. For instance, PSNR values remained above 40 dB across all tested images, indicating minimal visual distortion. The method also showed resilience to lossless compression formats such as PNG, with minimal impact on data integrity. However, lossy compression formats like JPEG posed challenges in maintaining the embedded data. The MSE values before and after embedding were minor, ensuring that the hidden data remained undetectable under standard analysis. This research contributes to developing more efficient and secure steganography techniques, providing practical applications in protecting sensitive data during transmission. The findings underline the 2LSB method's potential as a viable solution for digital security, balancing enhanced storage capacity with robust resistance to detection. Future work should further explore integrating advanced encryption with 2LSB to strengthen data protection in diverse digital environments
Integrating Artificial Intelligence into the Design Process: Implications for Creativity and Innovation Fitro Nur Hakim; Wiwid Wahyudi; Nur Rokhman
International Journal of Mechanical, Electrical and Civil Engineering Vol. 2 No. 4 (2025): October: International Journal of Mechanical, Electrical and Civil Engineering.
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijmecie.v2i4.340

Abstract

Artificial Intelligence (AI) has significantly transformed the design industry by introducing innovative tools that enhance efficiency, creativity, and personalization in the design process. This article explores the impact of AI technologies on the practice of modern designers, from the early stages of idea generation to the final execution of projects. By analyzing case studies, conducting surveys, and reviewing recent literature, the study reveals that AI functions not only as a tool but also as a collaborator that expands the boundaries of human creativity. It allows designers to explore new possibilities and push the limits of traditional design processes. However, the integration of AI into design practices also raises important ethical and professional challenges, such as concerns about job displacement, data privacy, and the potential loss of human touch in the creative process. Despite these concerns, the findings highlight that embracing AI is crucial for designers to remain competitive and sustain their careers in the rapidly evolving digital era. Adapting to AI technologies, understanding their capabilities, and effectively incorporating them into creative workflows will enable designers to stay relevant and thrive in a landscape where technology continues to reshape the industry. This study provides insights into the evolving relationship between human designers and AI, offering recommendations for future research and practice in the field of design.
Perancangan Website Sistem Informasi Penunjuk Arah Wifi id Wilayah Semarang Nur Hakim, Fitro; Restu Nugraha, Septianto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 3 No. 1 (2023): Mei : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v3i1.225

Abstract

Wifi@id internet is a public service of technology-based Wifi / Hotspot provided by TELKOM Group. WiFi@id wifi is a promising business for the company because of its CDMA business declined previously lived. Problems that occur at this time is the lack of information between users with id being wifi locations. It causes the user to access the wifi en manual are based on the location, while the location of wifi id contained in the shared location. Design website information systems and route search nearby directions wifi @ id is located. This website system enables users to find the location nearest wifi id with the position where the user is located. This mapping information design using a model of the development of the SDLC (system development life cycle), namely the development of a model system in stages starting from the analysis, the initial design, through implementation phase object-oriented programming is UML (unified modeling language), the data collection techniques namely observation and interviews. Conclusion of this website information system that can manage data wifi, managing user data, and know the location of the user's location.
KETRAMPILAN KOMPUTER GRAFIS UNTUK MENINGKATKAN KREATIVITAS WIRAUSAHA REMAJA DI MASJID DI KECAMATAN GAJAHMUNGKUR Nur Hakim, Fitro; Solechan, Achmad; Kusumo, Haryo; Fitrianto, Yuli; Wijanarko Adiputro, Toni
Community : Jurnal Pengabdian Pada Masyarakat Vol. 4 No. 3 (2024): November : Jurnal Pengabdian Pada Masyarakat
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/d3e59c41

Abstract

Permasalahan yang dihadapi oleh mitra pengabdian remaja masjid antara lain: banyak remaja masjid tidak memahami perangkat lunak grafis atau prinsip desain grafis, dan desain acara masjid harus sesuai dengan nilai-nilai dan kebutuhan komunitas. Remaja masjid mungkin memerlukan waktu untuk memahami dan menerapkan elemen desain yang tepat, serta mengatur waktu mereka antara kegiatan masjid, sekolah, dan aktivitas lain. Kegiatan pengabdian ini dilaksanakan di masjid remaja di Kecamatan Gajah Mungkur, khususnya di masjid MTA Gajah Mungkur. Para remaja menerima pelatihan langsung dan mendapatkan pendampingan langsung secara bertahap.  Dalam waktu satu hari, kegiatan ini diikuti oleh sepuluh remaja dari masjid MTA Gajahmungkur, dan dipandu oleh lima pemateri atau dosen dari Universitas Sains dan Teknologi Komputer dan Stikes Telogorejo. Ada berbagai metode pembelajaran, seperti ceramah, praktik, dan tanya jawab, untuk melakukan kegiatan ini. Setelah kegiatan pengabdian masyarakat di MTA Kecamatan Gajahmungkur, yang terdiri dari ceramah dan pelatihan di bidang pelatihan bagi para peserta (remaja masjid), dapat disimpulkan bahwa para peserta mengikuti pelatihan keterampilan komputer grafis. Mereka memperhatikan materi pelatihan seperti desain grafis untuk pemberdayaan komunitas dan desain grafis untuk mendukung produktivitas.
PERANCANGAN SISTEM INFORMASI PENGELOLAAN DOKUMEN BERITA ACARA PEKERJAAN BERBASIS WEB Yulianto, Dodi; Nur Hakim, Fitro; Solechan, Achmad
JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer Vol 1, No 2 (2020): JIPETIK : Jurnal Ilmiah Pendidikan Teknologi Informasi & Komputer
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipetik.v1i2.6361

Abstract

PT. Data Utama Dinamika, is one of the providers of Internet service provider Internet Service Provider which was established in 2005. The company has a support and helpdesk division that prioritizes customer service. Some employees, especially the support division, had difficulties when looking for some document news events. In this case used information system news events. This information system aims to manage data news event, so more organized and in search data can be faster. The research methodology is carried out covering field study and literature study. Field studies include observations and interviews. While the literature study is done by library research relevant to the problem. This program uses waterfall modeling in system development. This report is useful for understanding ongoing system performance. Then it is depicted in Flow of Document. After the global draft is completed, it will be known to use the program. Usefulness is to assist the support division in performing its duties of data collection and search. As well as presentation of reports from Inventory, Customer Complaint to News Event Report, to be easy and fast without reducing the prevalence level.
Company Profile Design Based Interactive Multimedia as Information Media: Case study: CV. Rizka Multti Dimensi Semarang Regency Ahmad Wahyudin; Fitro Nur Hakim
International Journal of Graphic Design Vol. 2 No. 1 (2024): May : International Journal of Graphic Design
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Competition in information technology is currently growing rapidly, the printing business in Indonesia that uses digital machines or offset machines is increasing. One of them is CV. Rizka Multi Dimensi, as a printing company in the Semarang Regency area which has been established for more than 10 years requires the right marketing strategy and information. Not only to face competition but also to maintain long-term existence. CV. Riska Multi Dimensi still uses printed company profiles , such as brochures, business cards and banners, so it is very difficult to compete with other companies, especially in the information sector. The company profile type of printed media is only in the form of writing and can only provide visuals in the form of images to represent all the information, the production costs are expensive plus the materials used are usually easy to tear, meaning that mechanical interference is high so that the information received is incomplete.Designing an interactive multimedia company profile is a medium for conveying information that can be a solution for introducing the outside world about a company profile, about services that have been provided, as well as products that have been made by the company in an interactive way that is easy to remember, so that it can achieve its goals. a big role in building a company's identity.By creating an interactive company profile that visualizes an Adobe Flash program in a combination of media such as text, images (JPG/PNG/TIF) , video (FLV/AVI/MP4), animation ( SWF) , and sound, it will make the application more attractive, so buyers more interested in understanding the company's identity through the company profile. The media expert's validation score is 32 and the material expert's score is 38, so the product is categorized as very valid for use as an interactive e- company profile , and the user's score regarding the product is 36.75, which means it is valid for use.
PERANCANGAN SISTEM INFORMASI PENGELOLAAN DOKUMEN BERITA ACARA PEKERJAAN BERBASIS WEB Yulianto, Dodi; Nur Hakim, Fitro; Solechan, Achmad
JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer Vol 1, No 2 (2020): JIPETIK : Jurnal Ilmiah Pendidikan Teknologi Informasi & Komputer
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipetik.v1i2.6361

Abstract

PT. Data Utama Dinamika, is one of the providers of Internet service provider Internet Service Provider which was established in 2005. The company has a support and helpdesk division that prioritizes customer service. Some employees, especially the support division, had difficulties when looking for some document news events. In this case used information system news events. This information system aims to manage data news event, so more organized and in search data can be faster. The research methodology is carried out covering field study and literature study. Field studies include observations and interviews. While the literature study is done by library research relevant to the problem. This program uses waterfall modeling in system development. This report is useful for understanding ongoing system performance. Then it is depicted in Flow of Document. After the global draft is completed, it will be known to use the program. Usefulness is to assist the support division in performing its duties of data collection and search. As well as presentation of reports from Inventory, Customer Complaint to News Event Report, to be easy and fast without reducing the prevalence level.
SISTEM INFORMASI PERPUSTAKAAN HIBRIDA Nur Hakim, Fitro; Anang Wijayanto, Suitbertus
Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer Vol. 1 No. 3 (2021): November: Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/juritek.v1i3.280

Abstract

Hybrid library is a library that combines the traditional library and digital library. Hybrid library services include a library automation and digital library services. Library services with the conventional method still raises a lot of obstacles to perpustaakaan members such as the length of time the service and lack of interest in library members to visit the school library. The use of cellular technology used by the public and the prices are getting cheaper mobile phone operations, making cellular technologies such as SMS into one option to improve services and reduce the constraints faced by the library. SMS as an increase in the utilization of library services possible to apply in the library. SMS Gateway technology become one answer to the utilization of mobile technology in the library. Another obstacle faced by the school library is a limited number of physical libraries than the number of students who are relatively more. Support the development of school libraries is less than support for other aspects of school development. A limited number of books that can be solved by implementing the use of digital book or ebook, and audio libraries to increase library holdings.
GAME EDUKASI GRAMMAR BAHASA INGGRIS BERBASIS ANDROID DENGAN METODE COMPUTER ASSISTED LEARNING Bahtiar Rofiq , Ardien; Nur Hakim, Fitro
Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer Vol. 2 No. 1 (2022): Maret: Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/juritek.v2i1.329

Abstract

The development of technology in the current era of globalization, is quite rapid. Along with the development of technology in the education sector, several learning products and materials have been widely produced and become daily consumption for educators and learners with various versions. Educational games are one of the learning support media used to help students in learning English material, especially in passive voice materials in a fun way. This research aims to create a valid educational game applications with the application of android-based interactive quizzes for class XII MA NU Al Hikmah. The concept chosen as an educational game is to provide missions that must be completed in the game, design the difficulty of each level in the game, provide material explanations about passive voice, the differences in grammar, and evaluations in the form of passive voice questions. This research uses research and development methods or Research and Development, using 6 out of 10 research stages. Data collection is done using observations, interviews and questionnaires. The software used in this study is CorelDRAW, Adobe Audition, After Effect, Adobe Premiere, and Unity 3D.