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Cognitive Assessment of Grade 6 Students of Slarang 02 Kesugihan Elementary School on the Material of Diseases Attacking the Movement System with the Ana Test Application Lestari, Puji; Anggoro, Subuh
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1770

Abstract

This study aims to evaluate the cognitive assessment of grade VI students at Slarang 02 Kesugihan Elementary School on the material of Diseases that Attack the Movement System using the Ana Test application. Cognitive assessment is an important part of the learning process to determine the level of understanding and mastery of students' concepts of the material being taught. The research method used is quantitative descriptive with 20 grade VI students as research subjects. The instrument used was multiple-choice questions that were developed and analyzed through the Ana Test application to obtain information about the validity, reliability, level of difficulty, discriminatory power, and effectiveness of the question distractors. The results of the analysis showed that most of the questions were in the valid and reliable categories, with a moderate level of difficulty and quite good discriminatory power. These findings indicate that the Ana Test application can be used effectively as a tool in analyzing the quality of questions and assessing student learning outcomes, especially in the material of the movement system. This study recommends the use of technology in learning assessment as an effort to improve the quality of learning at the elementary school level.
Evaluation of the Implementation and Impact of the My School My Pesantren Program at State Elementary School 1 Karangmangu in the 2024/2025 Academic Year Atmojo, Ari Dwi; Anggoro, Subuh
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1771

Abstract

Evaluation of the Worship Practice Program which is integrated into one program of my school, my Islamic boarding school at Elementary School 1 Karangmangu aims to provide an assessment of the implementation and achievement of program objectives. The Stufflebeam CIPP model is used in the study to evaluate the context aspects (objectives, guidance, and implementation), input aspects (materials, teachers, and students), process aspects (program implementation techniques), and products or outputs (results). The analysis of the research data used a descriptive qualitative approach. The data collection tool used observation to assess teacher behavior by students, self-assessment questionnaires by students, and student behavior assessment questionnaires by parents. The objects of the study were 8 teachers, 41 students, and 41 parents of students. The evaluation results showed that the context and input aspects were in the good category. The process evaluation was in the good category, related to the implementation time and steps for implementing PSP activities in accordance with the established guidelines. The product evaluation was in the sufficient category, meaning that individually students could be said to be quite good in religious behavior. While the assessment of religious behavior indicators showed in the good category.
Implementation of Wordwall Interactive Media to Increase Enthusiasm and Participation of Grade IV Students of SDN Kaliputih in Jawa language Learning Widadi, Subur; Anggoro, Subuh
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1774

Abstract

This study aims to describe the implementation of Wordwall interactive media to enhance the enthusiasm and participation of fourth-grade students at SDN Kaliputih in Javanese language learning. The research employed a qualitative approach with data collected through observation, interviews, and documentation. The subjects of the study were fourth-grade students who participated in Javanese language lessons using Wordwall as a learning tool. The data were analyzed descriptively to observe changes in student interest and engagement before and after the media was applied. The findings revealed that the use of Wordwall significantly improved students’ enthusiasm and active participation in Javanese language learning. Students became more enthusiastic, responsive, and involved in the learning process. The engaging visuals and interactivity provided by Wordwall made the learning experience more enjoyable and less monotonous, thereby increasing the effectiveness of the teaching and learning process. This study highlights that digital interactive media like Wordwall can serve as an innovative learning strategy to support the preservation of local languages at the elementary school level.
Development of Augmented Reality-Based Learning Media on Earth’s Rotation and Revolution Material for Sixth Grade Elementary Students Choirun Nisa, Lidya; Anggoro, Subuh; Masanori, Fukui
Journal of Science Education Research Vol. 9 No. 2 (2025): J. Sc. Edu. Research
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jser.v9i2.86901

Abstract

This study aims to develop augmented reality-based learning media using the Assemblr EDU platform to help sixth-grade elementary school students understand the material on the rotation and revolution of the Earth. This research was conducted based on the background of high levels of misconceptions and misunderstandings among students, as well as the limited availability of learning media capable of visualising abstract concepts in the material on Earth's rotation and revolution. The research method used was Research and Development (R&D) with the Four-D development model (Define, Design, Develop, and Disseminate). The subjects of this study were 1 subject matter expert, 1 media expert, and 1 language expert, as well as 37 sixth-grade students and sixth-grade teachers at SDN 2 Sokaraja Kulon. Data collection techniques included surveys, direct interviews, validation questionnaires, and student and teacher response questionnaires. The product developed was an interactive learning medium with 3D visualisation and simulation animations, accompanied by a guidebook and markers. The media was validated and revised based on expert input, then tested on a small and large scale. The research results showed that the media was highly suitable and practical for use based on validity and practicality tests, with expert subject matter validation scores of 85%, expert media validation scores of 92.5%, expert language validation scores of 95%, student response rates of 99.63%, and teacher response rates of 98.75%. This media has proven effective in helping students understand the material on Earth's rotation and revolution, while also increasing student participation, interest, and enthusiasm.
Development of Augmented Reality Learning Media Based on Inquiry Based Learning Using Assemblr Edu on Light and Properties Material Sudarno, Nida Listiani; Anggoro, Subuh; Fukui , Masanori
Journal of Educational Sciences Vol. 9 No. 5 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.5.p.3322-3335

Abstract

This study aims to develop Augmented Reality (AR)-based learning media using an Inquiry-Based Learning (IBL) approach through the Assemblr Edu platform, focusing on light and its properties for fifth-grade elementary students. The background of this research lies in the low conceptual understanding of students due to the limited use of interactive and contextual learning media. The research used a Research and Development (R&D) method adapted from the 4D model, involving needs analysis, media design, expert validation, product trials, and dissemination. Data were collected through interviews, questionnaires, and documentation, and analyzed qualitatively and quantitatively. Validation results from material experts (94.28%) and media experts (82.66%) indicated that the media was “highly feasible.” Small-scale trials involving 11 students showed a high interest rate (93.93%), demonstrating that AR media significantly enhanced students’ engagement and understanding of abstract concepts such as reflection, refraction, and light transmission. The findings conclude that AR-based learning media with an IBL approach is effective in improving students’ comprehension and motivation, offering an innovative solution to enhance the quality of science learning in the digital era.
Problem-based learning and mathtastic app integration to improve reasoning and collaboration in mathematics learning among primary students: an experimental approach Yanuarto, Wanda Nugroho; Dewi, Stephanie Prisca; Anggoro, Subuh; Jazuli, Akhmad; Fukui, Masanori
Journal of Advanced Sciences and Mathematics Education Vol. 5 No. 2 (2025): Journal of Advanced Sciences and Mathematics Education
Publisher : CV. FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/jasme.v5i2.900

Abstract

Background: This experimental study explores the integration of Problem-Based Learning (PBL) and the Mathtastic application to enhance mathematical reasoning and collaborative skills among primary school students. Aims: Grounded in constructivist learning theory, the research aims to determine the effectiveness of a technology-supported PBL approach in fostering students’ higher-order thinking and teamwork abilities in the context of mathematics education. Methods: The study employed a quasi-experimental design with control and experimental groups comprising Grade 5 students from a public elementary school. The experimental group received mathematics instruction through PBL integrated with the Mathtastic app, while the control group was taught using conventional methods. Data were collected using pre- and post-tests on mathematical reasoning, a collaboration rubric, and observation sheets. Result: The results showed a statistically significant improvement in the reasoning and collaboration performance of students in the experimental group compared to those in the control group. These findings suggest that combining PBL with interactive educational technology like Mathtastic can create a more engaging and effective learning environment for young learners. Conclusion: The study provides practical implications for teachers seeking to integrate digital tools and inquiry-based approaches to enrich mathematics learning experiences at the primary level.
Elementary Teachers' Perceptions on Genially Learning Media Using Item Response Theory (IRT) Neni Hermita; Zetra Hainul Putra; Jesi Alexander Alim; Tommy Tanu Wijaya; Subuh Anggoro; Diniya Diniya
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 4, No. 1, January 2022
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v4i2.14757

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Many studies have developed learning media, but few studies focus on developing learning media in ele-mentary schools using Genially and studying teachers' perceptions of Genially learning media. This study aims to determine teachers' perceptions of hybrid learning media with a more accurate and precise method, namely the item response theory (IRT) from the Rasch model. The survey was carried out by distributing a Likert scale questionnaire of 19 statements. Moreover, the subjects were 45 elementary school teachers in Riau Province, Indonesia. The results showed that they positively perceived the developed genially-based learning media. Genially learning media can support teachers in teaching. Based on these results, teachers need to develop skills in making various technology-based media, in order to support hybrid learning.
Pengembangan Media Augmented Reality (AR) Menggunakan Assemblr EDU Berbasis Problem-Based Learning (PBL) Pada Materi Gravitasi Iga Dinata Zata Amani; Subuh Anggoro; Masanori Fukui
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 2 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i2.105860

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pemahaman siswa terhadap konsep gravitasi yang bersifat abstrak dan menimbulkan miskonsepsi, karena belum optimalnya pemanfaatan media pembelajaran visual dan interaktif dalam proses belajar mengajar. Tujuan penelitian ini adalah pengembangan media Augmented Reality (AR) menggunakan Assemblr EDU berbasis Problem-Based Learning (PBL) yang valid serta layak digunakan untuk materi gravitasi sekolah dasar kelas IV. Jenis penelitian yang digunakan adalah R&D menggunakan model 4D. Model ini memiliki 4 tahap, yaitu Define, Design, Develop, Disseminate. Media yang dikembangkan berupa media AR yang menampilkan visualisasi gravitasi dalam bentuk 3D. Hasil penelitian menunjukan media AR yang dikembangkan memenuhi kategori kelayakan dengan rata-rata validasi ahli materi 88,5% dan validasi ahli media 80%. Hasil uji coba pengembangan produk mendapat respon 93,3% dan siswa 92,06% dengan kategori sangat baik. Hal tersebut menunjukan bahwa media AR layak digunakan sebagai bahan ajar pembelajaran sains.
Development of Augmented Reality-Based Learning Media Using Assemblr EDU Integrated with Contextual Teaching and Learning (CTL) for the Human Respiratory System Cahaya Dewi Ratih; Subuh Anggoro; Masanori Fukui
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.12116

Abstract

The concept of the human respiratory system is abstract, making it difficult for elementary school students in the concrete operational thinking stage. Schools primarily use textbooks and conventional teaching aids, which lack interactive visual support. A questionnaire administered to 54 students revealed that 81.84% found it easier to understand the material with 3D visualization, and 90.74% were interested in learning using technology-based media. These findings highlight the need for contextual and visual learning media. This study aims to develop Augmented Reality-based learning media using the Contextual Teaching and Learnig (CTL) approach through the Assemblr EDU application; determine its feasibility through expert validation; analyze its practically through limited trials with students; and analyze teachers’ responses during the dissemination phase. The research employed a Research and Development method using the 4D model, which includes Define, Design, Develop, and Disseminate stages. Data collection techniques involved interviews, expert validation questionnaires, and student and teacher response questionnaires. Validation results indicated high feasibility, with scores of 88.57% (content expert) and 82.67% (media expert). Trials with 12 students showed a practicality score of 91.67% (very interesting) and teacher responses averaged 89.14% from 50 teachers. The developed media is feasible, practical, and potentially applicable in elementary science learning.
Canva-Assisted Project Based Learning Digital Worksheet to Enhance Critical Thinking Skills in Elementary School Damayana, Rosidah; Anggoro, Subuh; Fazilla, Sarah
N A T U R A L: Jurnal Ilmiah Pendidikan IPA Vol 12 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/natural.v12i1.22023

Abstract

This study develops and evaluates a Canva-assisted Project Based Learning (PjBL) digital worksheet (LKPD) for food chain instruction in 5th-grade elementary students, using the ADDIE Research and Development model with a convergent mixed-method approach. A quasi-experimental pretest-posttest control group design involved 27 students in the experimental group (UPTD SDN 2 Way Mili) and 21 in the control group (UPTD SDN 3 Way Mili), selected through purposive sampling based on comparable baseline characteristics and infrastructure. Data were collected via expert validation sheets, critical thinking tests (10 essay items; validity 0.412-0.789; reliability 0.856), collaboration observation sheets, and response questionnaires, and analyzed using V-Aiken, descriptive statistics, Paired and Independent Sample T-Tests, and N-Gain Score. The digital worksheet achieved very valid status (V-Aiken = 0.90, 90.4%) and was rated very practical by students (93.4%) and teachers (4.59/5.00). The experimental group demonstrated significantly higher critical thinking gains (N-Gain = 0.78, high category) compared to the control group (N-Gain = 0.35, medium category), with statistically significant inter-group differences (t = 8.73; p < 0.001). These findings confirm that the integration of PjBL syntax with Canva’s interactive features effectively develops higher-order thinking skills aligned with 21st-century learning competencies.
Co-Authors A.A. Ketut Agung Cahyawan W Akhmad Jazuli Amalia, Ravitya Rizki Amandariella Samahita Prasetyo Anang Fathoni Andri Sulastriningsih Andriani, Ana Andriyani, Bety Ani Irawati Anna Sukmawati Kusyanto Annisa Nur Faiqoh Ari Widodo Atmojo, Ari Dwi Ayu Ratnaningsih Ayuningtyas, Octyara Dwi Azalea Dewi Larassati Badarudin Badarudin Balbir SM Singh Budi Suroso Cahaya Dewi Ratih Calosa, Aditya Bagas Choirun Nisa, Lidya Corrienna Abdul Talib Cyril, Nelson Damayana, Rosidah Dewi, Stephanie Prisca Dhi Bramasta, Dhi Diniya Diniya Eka Setyaningsih Eka, Karma Iswata Fahmi, Nova Abadul Fatmawati, Nur Alfi Firmasyah, Juli Fitriati, Azmi Fukui , Masanori Fukui, Masanori Hanif Fathurakhman Harjati, Emi Iga Dinata Zata Amani Ine Kusuma Aryani Istiqomah, Nurul Farida Jamil, Nor Aisah Jesi Alexander Alim Karma Iswasta Eka Khabib, Dwi Rela Abdillah Lia Mareza Ling, Loh Su Mariyatul Qibtiyah Masanori Fukui Masanori, Fukui Mustakim, Widian Mustapha, Zainun Nazirah, Aliyatun Nelson Cyril Neni Hermita Neviasari, Wendi Ng Khar Thoe Ng Khar Thoe Noreen Izza Arshad Nugraheni, Dian Eka Nurshazlyn M Aszemi Ong, Eng Tek Pamuji, Slamet Pamujo Pamujo Parwati, Ari Prastyana, Via Pratik Dwi Yuwono Prisilawati, Dian Eis PUJI LESTARI Ratus, Yusuf Yuniar Ravitya Rizki Amalia Reza Kurniawan Rifa Pramasanti Rifqi Maulana Ristiana Dyah Purwandari Romadhon, Nur Latif Gita Santhy Hawanti Sarah Fazilla, Sarah Sofia, Lucky Ermina Sony Irianto Sri Dewi Nirmala Sri Harmianto Sri Muryaningsih Sri Wahjuni Anggara Styowati, Arini Dina Sudarno, Nida Listiani Supriyanto Supriyanto Suroso, Budi Suryani Suryani Tantin Noor Aida Tegar Putri Andriani Thoe, Ng Khar Tommy Tanu Wijaya Tommy Tanu Wijaya Tyas Heruprahoro Wanda Nugroho Yanuarto Widadi, Subur Widianto, Deppy Wijayanti, Aprilia Ariestiani Zetra Hainul Putra Zulfa Firstya Noor Zuraini Hanim Zaini