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ANALISIS COMMOGNITIVE SISWA DALAM MENYELESAIKAN MASALAH MATEMATIKA BERBASIS KONTEKSTUAL PADA KONSEP BILANGAN BULAT Halim, Abdul; Marsidi, Marsidi; Murtinasari, Frida
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 7 No. 2 (2025): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v7i2.1096

Abstract

  This study aims to explain students' cognitive abilities or we know it as the word commognitive which is a thinking process that is communicated both verbally and in writing. In solving contextual-based mathematical problems related to the concept of integers, of course it will be easy to solve the problem. This study is qualitative description. This study uses pretest, posttest, and interviews. The results obtained are that high-ability students fulfill the four stages of problem solving with commognitive components. At the stage of understanding the problem with the commognitive word use component, the subject is able to write down all the information that is known and the subject can determine what is asked in the question correctly. At the stage of making a plan with the commognitive word use component, visual mediator, narrative, the subject is able to mention the appropriate formula, the subject uses visual media according to the structure being asked, and students can describe the formula and use of visual media used correctly. While low-ability subjects fulfill three of the four stages of problem solving with the commognitive component. At the stage of understanding the problem, the subject is unable to write down all the information that is known correctly, but the subject can determine what is asked in the question correctly. at the stage of making a plan with the commognitive word use component, visual mediator, narrative the subject was unable to mention the formula that corresponds to the question, the subject did not use visual media and the student was unable to describe the formula correctly. At the stage of implementing the plan with commognitive the subject was unable to solve the question correctly and at the last stage of looking back with the commognitive component the subject was unable to determine the results of the question and the student was unable to explain again how to work on the question.
DESAIN MEDIA KARTU REMI UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA PADA MATERI SATUAN JARAK DAN VOLUME Prabowo, Alfathius Charol; Sulisawati, Dwi Noviani; Murtinasari, Frida
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 8 No. 2 (2026): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v8i2.2999

Abstract

This study aims to develop learning media in the form of mathematical playing cards on the material of distance and volume units and to determine the level of feasibility and practicality of the developed media. This study uses the research-and-development (R&D) method with the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. However, the scope of the study is limited to the formative evaluation stage, namely the results of expert validation and teacher responses, without continuing with experimental effectiveness testing. The research subjects included media experts, material experts, and eighth-grade mathematics teachers of SMP Negeri 3 Ambulu. Data collection techniques were carried out through observation, interviews, and validation questionnaires. The data obtained were analyzed descriptively and quantitatively using a feasibility percentage. The results showed that the mathematical playing card media obtained an average value of 88% from media expert validation with a very feasible category. Material expert validation showed an average value of 85% with a feasible to very feasible category, which indicates that the material and questions presented were in accordance with the basic competencies and learning objectives. In addition, teacher responses to the use of the media showed an average value of 90% with a very practical category. Based on these results, it can be concluded that the developed mathematical playing cards media meets the criteria of validity and practicality, so it is suitable for use as a learning medium for the material of distance and volume units for class VIII students of SMP Negeri 3 Ambulu. This media is expected to be an innovative alternative in mathematics learning and can be further developed through further research to test its effectiveness in improving student learning outcomes.
Analisis Pemahaman Konsep Siswa dalam Membuat Grafik pada Materi Koordinat Kartesius dan Persamaan Garis Lurus Menggunakan Chat GPT Hidayatin, Nur; Murtinasari, Frida; Febriani, Annisa Hanna
Empiricism Journal Vol. 7 No. 3: September 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i3.6642

Abstract

Perkembangan AI (Artificial Intelligence) memberikan kesempatan untuk mendukung pembelajaran matematika, salah satunya melalui penggunaan ChatGPT sebagai media bantu pembelajaran. Menganalisis secara kualitatif peranan ChatGPT dalam mendukung pemahaman konsep siswa pada materi koordinat Kartesius dan persamaan garis lurus, khususnya dalam menentukan titik, menggambar grafik, dan menginterpretasikan grafik adalah tujuan dari penelitian ini. Penelitian ini menggunakan pendekatan kualitatif deskriptif. Subjek penelitian adalah siswa kelas VIII SMP Negeri 6 Jember yang berjumlah 34 siswa. Pemilihan subjek dilakukan berdasarkan hasil pre-test untuk mengelompokkan siswa ke dalam kategori kemampuan tinggi, sedang, dan rendah. Selanjutnya, dipilih tiga siswa yang memenuhi kriteria purposive untuk mewakili masing-masing kategori. Data dikumpulkan melalui dokumentasi hasil pekerjaan siswa pada pre-test dan post-test, pengamatan terhadap proses interaksi siswa dengan ChatGPT selama pembelajaran, serta wawancara semi terstruktur. Data dianalisis melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa ChatGPT dapat mendukung proses pemahaman konsep siswa melalui interaksi yang disesuaikan dengan kebutuhan belajar siswa. Perbedaan kemampuan awal siswa tampak pada pola interaksi yang dilakukan, di mana siswa dengan kemampuan tinggi cenderung menggunakan ChatGPT untuk memperjelas langkah tertentu, sedangkan siswa dengan kemampuan sedang dan rendah membutuhkan penjelasan dan bantuan yang lebih bertahap. Dengan demikian, ChatGPT berperan sebagai media bantu pembelajaran yang mendukung pemahaman konsep matematika secara bertahap sesuai kebutuhan masing-masing siswa, dengan tetap menempatkan guru sebagai pembimbing dan pengarah dalam proses pembelajaran.   Analysis Of Students' Conceptual Understanding in Creating Graphs on Cartesian Coordinates and Linear Equations Using Chat GPT Abstract The development of AI (Artificial Intelligence) provides an opportunity to support mathematics learning, one of which is through the use of ChatGPT as a learning aid. Qualitatively analyzing the role of ChatGPT in supporting students' understanding of Cartesian coordinates and linear equations, particularly in determining points, drawing graphs, and interpreting graphs, is the objective of this research. This research uses a descriptive qualitative approach. The research subjects are eighth-grade students of SMP Negeri 6 Jember, totaling 34 students. The selection of subjects was carried out by descriptively reading the results of the students' pre-test and post-test, then grouping the students into high, medium, and low categories, resulting in the selection of three students representing each category as the main subjects of the study. Data were collected through documentation of students' work results on pre-tests and post-tests, observation of the interaction process between students and ChatGPT during learning, and semi-structured interviews. Data were analyzed through the stages of data reduction, data presentation, and conclusion drawing. The research results show that ChatGPT can support the process of students' conceptual understanding through interactions tailored to their learning needs. Differences in students' initial abilities are evident in the interaction patterns, where high-ability students tend to use ChatGPT to clarify specific steps, while students with medium and low abilities require more gradual explanations and assistance. Thus, ChatGPT serves as a learning aid that supports the gradual understanding of mathematical concepts according to each student's needs, while still placing the teacher as a guide and director in the learning process.