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Eksplorasi Sentimen Pengguna pada Aplikasi E-Commerce dengan Deep Learning Kamal, Ahmad; Astri, Renita
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 7 No 3 (2025): Juli 2025
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v7i3.2010

Abstract

This study investigates user sentiment toward leading Indonesian e‑commerce applications through deep‑learning‑based text classification. A balanced corpus of 50,000 Indonesian‑language reviews was collected from Google Play and App Store for Tokopedia, Shopee, Bukalapak, Lazada, and Blibli. We applied two state‑of‑the‑art approaches—Long Short‑Term Memory (LSTM) networks enriched with pre‑trained FastText embeddings and fine‑tuned Bidirectional Encoder Representations from Transformers (BERT; IndoBERT v2). Data pre‑processing included text cleaning, slang normalization, stemming, and tokenization following the KBBI standard. Both models were trained with an 80:20 stratified split and evaluated using accuracy, precision, recall, F1‑score, and AUC. BERT achieved 90.6 % accuracy and 90.1 % F1‑score, outperforming LSTM's 83.2 % accuracy and 82.7 % F1‑score. McNemar’s test indicated the improvement is statistically significant (p < 0.01). These findings show that contextual embeddings capture nuanced Indonesian sentiments more effectively than sequential RNN‑based approaches, offering actionable insights for e‑commerce stakeholders to enhance customer experience.
Menciptakan Collaborative Learning Guru dan Peserta Didik Melalui Aplikasi Padlet Pada Sekolah Menengah Atas Pekanbaru Jollyta, Deny; Nasien, Dewi; Nora Marlim, Yulvia; Gustientiedina, Gustientiedina; Adiya, M. Hasmil; Mukhsin, Mukhsin; Rahmadian Yuliendi, Rangga; Kamal, Ahmad; Hajjah, Alyauma; Johan, Johan
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 8 No. 2 (2025): April 2025
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v8i2.3682

Abstract

Collaborative Learning requires teachers and students to maintain an engaging learning environment at all times. Problems emerge when teachers, notably high school teachers in Pekanbaru, employ learning material that do not support this. Teachers' creativity is pushed to constantly update how they present materials and evaluate students' knowledge in order to foster a collaborative and pleasurable learning environment. This community service project will help Pekanbaru high school instructors create collaborative and real-time learning tools. The Community Service Team employed an observation strategy to get a sense of learning at Santa Maria High School, which served as an example school. The proposed solution is technologically based, making use of the Padlet application. The Community Service Team offers training methods on smartphones and computers to help people grasp Padlet. The community effort resulted in a polished Padlet that teachers may use to study with students at any time. It is intended that studying using the Padlet application would boost teacher innovation and student learning results at Santa Maria High School, as well as high schools around Pekanbaru.Keywords: Teacher; padlet; collaborative learning; learners;SMA. Abstrak: Pembelajaran Kolaboratif (Collaborative Learning) mengarahkan guru dan peserta didik dalam suasana belajar yang interaktif setiap saat. Permasalahan muncul pada saat media pembelajaran yang digunakan guru tidak mendukung hal tersebut, termasuk guru-guru Sekolah Menengah Atas (SMA) di Pekanbaru. Kreativitas guru ditantang untuk selalu memperbaharui cara penyampaian materi, cara mengevaluasi pemahaman peserta didik hingga penilaian, demi terciptanya suasana belajar yang kolaboratif dan menyenangkan. Kegiatan pengabdian ini bertujuan untuk membantu guru SMA di Pekanbaru dalam mempersiapkan bahan pembelajaran yang kolaboratif dan real time. Tim Pengabdian melakukan metode observasi untuk mendapatkan gambaran pembelajaran melalui SMA Santa Maria yang dijadikan sebagai sekolah sampel. Metode yang diusulkan berbasis teknologi melalui pemanfaatan aplikasi Padlet. Untuk memudahkan pemahaman Padlet, Tim Pengabdian menggunakan metode pelatihan, baik melalui komputer maupun smartphone. Hasil pengabdian adalah Padlet jadi yang dapat digunakan guru dalam pembelajaran bersama peserta didik setiap waktu. Diharapkan pembelajaran melalui aplikasi Padlet mampu meningkatkan kreativitas guru dan hasil belajar peserta didik SMA Santa Maria khususnya dan SMA di Pekanbaru umumnya.Kata kunci: guru; padlet; pembelajaran kolaboratif; peserta didik; SMA.
Pelaksanaan Pengajian Halaqah Dalam Pemahaman Keagamaan Pada Ma’had Aly Pondok Pesantren As’adiyah Sengkang Kabupaten Wajo Kamal, Ahmad; Nawas, Kamaluddin Abu; Marjuni, A
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 17 No. 2 (2019): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (644.781 KB)

Abstract

Abstrak Gambaran tentang pelaksanaan pengajian halaqah antara lain waktu pelaksanaan pengajian halaqah yang dilaksanakan pada waktu antara shalat magrib-isya, dan setelah shalat subuh, peserta yang mengikuti pengajian halaqah adalah para mahasantri Ma’had Aly Pondok Pesantren As’adiyah Sengkang Kabupaten Wajo dan Syekh yang sering disebut anre gurutta sebagai narasumber pengajian, dan kitab kuning atau kitab klasik sebagai materi pengajian, metode pengajian halaqah yang digunakan adalah metode pengajian tuntas, dimana kitab yang menjadi materi pengajian dibahas secara menyeluruh tanpa melangkahi dan memilih-milih bagian kitab yang ingin dibaca. Usaha Kiyai dalam pengembangan pemahaman keagamaan antara lain, membentuk lingkungan pendidikan yang menunjang usaha peningkatan pemahaman keagamaan dengan membangun beberapa fasilitas seperti masjid, asrama atau pondok, perpustakaan. Usaha selanjutnya adalah megadakan kitab-kitab rujukan unntuk memenuhi kebutuhan mahasantri terhadap bacaan yang memadai. Usaha selanjutnya adalah mengajarkan kaedah-kaedah dasar keagamaan yang diajarkan baik dipengajian halaqah dan juga pembelajaran dalam kelas. Hasil pelaksanaan pengajian halaqah dalam pengembangan pemahaman keagamaan yaitu penguasaan Bahasa Arab terutama dalam hal membaca kitab kuning yang menjadi materi pengajian halaqah. Selanjunya adalah meningkatkan wawasan keislaman baik itu dalam bidang tafsir, hadis, tasawwuf dan akhlak, selanjutnya menjadi bahan materi ceramah yang menadi bekal bagi mahasantri untuk terjun kemasyarakat. Kata kunci: Halaqah, Ma’had Aly, Anregurutta.
Pengembangan Sistem Rekomendasi Program Studi Multikelas Menggunakan Algoritma Random Forest Astri, Renita; Kamal, Ahmad; Zulfahmi, Zulfahmi; Faradika, Faradika
TIN: Terapan Informatika Nusantara Vol 6 No 5 (2025): October 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i5.8369

Abstract

Choosing a major is a crucial decision for prospective students entering higher education. An inappropriate choice may lead to low learning motivation, poor academic performance, and career mismatches. This study aims to develop a multiclass majors recommendation system based on machine learning using the Random Forest algorithm. The dataset consists of 855 student and alumni records from 10 majors at Dharma Andalas University (UNIDHA), including academic attributes (subject grades, GPA, entrance test results) and non-academic attributes (gender, high school major, interest, and alumni career field). The model was trained using an 80:20 train-test ratio and evaluated using accuracy, precision, recall, F1-score, and macro-average AUC. The results show that the Random Forest outperforms Decision Tree, K-Nearest Neighbor, and Naive Bayes, achieving an accuracy of 0.920 and AUC of 0.972. These findings demonstrate that ensemble-based algorithms are highly effective for multiclass recommendation problems and can serve as a foundation for academic and career guidance systems in universities.
PENGARUH KONTEN “RYZEN” DI APLIKASI NIMO TV TERHADAP SIKAP BERMAIN GAME PUBG MOBILE SEA ESPORT Kamal, Ahmad; Sopyan, Muhamad
Jurnal Ekonomi Kreatif dan Manajemen Bisnis Digital Vol 2 No 2 (2023): NOVEMBER
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/jekombital.v2i2.574

Abstract

This study aims to determine whether there is an effect of “Ryzen”on Nimo TV content on the attitude of playing PUBG Mobile games SEA Esport. This research makes SEA Esport members as respondents. The theory used in this research is hypodermic needle theory and this research also uses quantitative-descriptive methods. The results of this study are that Ryzen” on Nimo TV content can affect the attitude of playing PUBG Mobile games. In addition, testing using other variables, regarding a person's motivation to use the media, because from the results of this study only 49% of the influence of X on Y. The results of this study can also be a recommendation for content planners for Nimo TV Indonesia if they have adequate resources to create and To develop content, Nimo TV Indonesia shows must always be packaged in an attractive manner, and provide information on how to play games.