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Investigation of Mobile Cloud Storage Adoption Factors in Higher Education Najwa, Nina Fadilah; Widyasari, Yohana Dewi Lulu; Trisnadoli, Anggy
JOIV : International Journal on Informatics Visualization Vol 7, No 3 (2023)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.7.3.1296

Abstract

Mobile cloud storage provides benefits for educational institutions. Several researchers have researched cloud computing adoption, but only a few studies related to how users experience using Personal Cloud Storage Services. This research aims to investigate the adoption of the mobile cloud storage factors following the theory, as well as research that has been previously proven related to user interest in using mobile cloud storage among higher education students. This quantitative research uses data analysis techniques using GSCA to prove the theory and achieve the research goals. The research methodology consists of five main stages, namely the stage of model development and research design, the stage of preparing the instrument and its measurement, the stage of testing the instrument, the stage of survey and results, as well as the stages of analysis and discussion as well as conclusions. Five variables are investigated in this research: knowledge sharing, perceived usefulness, attitude toward using a system, trust, and intention to use. The results of hypothesis testing were conducted using GSCA; three proposed hypotheses were accepted, and one was rejected. The variables the research model can explain are 68%, and the remaining 32% are other variables not used in this study. The characteristics of respondents can provide several ways to increase the adoption of mobile cloud computing by linking research results from inferential analysis and descriptive analysis. Future research can focus on extracting these variables through user interviews regarding students' intentions to use mobile cloud computing.
MODEL DASHBOARD TERINTEGRASI MENGGUNAKAN SHNEIDERMAN’S INFORMATION SEEKING MANTRA UNTUK PENGOLAHAN DATA AKADEMIK, BEASISWA DAN TRACER STUDY Sandy, Kurnia; Ardiyanto, Ardiyanto; Widyasari, Yohana Dewi Lulu; Arifin, Satria Perdana
Jurnal Komputer Terapan Vol 11 No 2 (2025): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35143/jkt.v11i2.6832

Abstract

This study aims to develop an integrated data visualization dashboard that presents academic, scholarship, and tracer study information in real time at Politeknik Caltex Riau.(PCR). Data integration is carried out through an API Gateway within a Service-Oriented Architecture (SOA), ensuring that updates from each data source can be displayed immediately on the dashboard. To support effective and intuitive data exploration, the study applies Shneiderman’s Information Seeking Mantra, which consists of three main stages: overview first, zoom and filter, and detailson-demand. The resulting dashboard provides a comprehensive overview of key institutional indicators, offers interactive filtering features, and allows users to access detailed information such as student profiles, scholarship recipients, and alumni employment data. Performance testing using Apache JMeter demonstrates that most endpoints achieve response times below 500 ms, supporting the system’s capability for real-time data presentation. The findings indicate that the dashboard improves data monitoring efficiency, facilitates cross-domain analysis, and supports institutional decision-making based on accurate and timely information. Future enhancements may include the integration of predictive analytics and a more extensive user experience evaluation.
PELATIHAN PENGEMBANGAN KOMPETENSI SISWA DALAM MERANCANG UI/UX MENGGUNAKAN FIGMA PADA SMK MUHAMMADIYAH 2 PEKANBARU Syefrida Yulina; Satria Perdana Arifin; Yohana Dewi Lulu Widyasari
Jurnal Pengabdian Masyarakat Multidisiplin Vol 8 No 1 (2024): Oktober
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/jpm.v8i1.4982

Abstract

provide students with a basic understanding of user interface (UI) design and user experience (UX). The background to this activity is the importance of UI/UX skills in the increasingly developing digital world of work, especially for vocational school students who are prepared to go straight into industry. The methods used include providing theoretical material through presentations, demonstrations of the use of Figma tools, as well as direct practice by students. Design and development activities involve gradual teaching, starting from an introduction to basic UI/UX concepts, an introduction to the Figma interface, to the practice of making simple prototypes. Testing is carried out through evaluating students' work to improve the quality of their understanding and skills. The conclusion of this activity shows that students can understand and apply basic UI/UX concepts using Figma tools, and are able to produce creative and functional prototype designs. This program can improve students' competence in the field of digital design and prepare them for challenges in the world of work.