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Analisis implementasi pembelajaran daring dalam masa pandemi covid-19 di sekolah menegah pertama (SMP) negeri Ketapang Haviz Zuty Ramara; Wahyudi Wahyudi; Ratih Widya Nurcahyo
JURNAL PENDIDIKAN SAINS DAN APLIKASINYA Vol 4, No 2 (2021): Jurnal Pendidikan Sains dan Aplikasinya (JPSA)
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpsa.v4i2.3572

Abstract

Penelitian ini merupakan penelitian Analisis Implementasi Pembelajaran Daring di Sekolah Menegah Pertama Negeri di Ketapang Masa Pandemi Covid-19. Metode yang dilakukan dalam penelitian ini adalah jenis penelitian kuantitatif, dengan desain penelitain deskriptif. Subjek dalam penelitian ini yaitu kepala sekolah, guru berjumlah 50 orang dan siswa berjumlah 180 siswa. Angket dan pedoman wawancara digunakan sebagai instrumen pengumpul data. Instrumen pengumpul data yang dirancang telah memenuhi kriteria valid isi. Angket diujicoba sebelum dijadikan alat pengumpul data dan memenuhi kriteri valid dan reliabel. Hasil penelitian ini menunjukan bahwa pembelajaran daring telah diimplementasikan selama Pandemi Covid-19. Guru telah melaksanakan perencanaan, pelaksanaan dan evaluasi dalam proses pembelajaran selama masa pandemi covid-19. Hasil capaian implementasi pembelajaran daring berdasarkan sumber data dari kepala sekolah, guru dan siswa dipaparkan secara lengkap dalam hasil penelitian ini.
Kesiapan Kerja Siswa Ditinjau dari Harga Diri (Self-Esteem) dan Efikasi Diri (Self-Efficacy) Erni Fatmawati; Dini Oktarika; Danar Santoso; Heni Puspitasari; Ratih Widya Nurcahyo; Maesyta Indah Sari
Edukasi: Jurnal Pendidikan Vol 21, No 1 (2023): Edukasi: Jurnal Pendidikan
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/edukasi.v21i1.5462

Abstract

Abstrak Penelitian bertujuan untuk menganalisis kesiapan kerja ditinjau dari harga diri (self-esteem) dan efikasi diri (self-efficacy) siswa sekolah menengah kejuruan (SMK) negeri di Kota Pontianak. Metode penelitian yang digunakan adalah penelitian deskriptif dengan bentuk penelitian survei. Populasi penelitian sebanyak 4.156 terdiri dari seluruh siswa SMK negeri di Kota Pontianak. Teknik sampel yang digunakan adalah simple random sampling dengan jumlah sampel sebanyak 320 siswa. Teknik analisis data menggunakan teknik komunikasi langsung dan dokumen dengan alat pengumpul data berupa angket dan dokumen. Hasil penelitian menunjukkan bahwa harga diri (self-esteem) dan efikasi diri (self-efficacy) memberikan pengaruh yang positif terhadap kesiapan kerja siswa, baik secara mandiri maupun bersama-sama. Semakin besar tingkat harga diri dan efikasi diri, maka semakin besar tingkat kesiapan kerja siswa SMK negeri di Kota Pontianak. AbstractThe research aimed to analyze work readiness in terms of self-esteem and self-efficacy of state vocational high school (SMK) students in Pontianak City. The research method used descriptive research in the form of survey research. The research population was 4,156 consisting of all state vocational high school students in Pontianak City. The sampling technique used simple random sampling with a total sample of 320 students. Data analysis techniques used direct communication techniques and documents with data collection tools in the form of questionnaires and documents. The results showed that self-esteem and self-efficacy have a positive influence on students' work readiness, both individually and collectively. The greater the level of self-esteem and self-efficacy, the greater the level of work readiness of state vocational students in Pontianak City.
PENGEMBANGAN APLIKASI PENJUALAN BERBASIS DESKTOP UNTUK BUSINESS CENTER DI SMK NEGERI 1 SANGGAU Ratih Widya Nurcahyo; Vindo Feladi
International Journal of Management and Business (IJMB) Vol. 4 No. 2 (2023): IJMB Vol 4. No. 2 (2023)
Publisher : Perkumpulan Doktor Indonesia Maju

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46643/ijmb.v4i2.161

Abstract

Pemberdayaan sentra usaha SMK yang berorientasi pada bisnis ritel diharapkan mampu melahirkan gerakan bagi pelaku usaha ritel skala kecil dalam upaya meningkatkan kualitas pengelolaan unit produksi sentra bisnis, yang bukan merupakan hal baru di dunia. lingkungan SMK. Tujuan umum penelitian ini adalah pengembangan aplikasi penjualan berbasis desktop untuk pusat bisnis. Metode penelitian yang digunakan adalah Metode Penelitian dan Pengembangan. Aplikasi penjualan pusat bisnis berbasis desktop telah diuji kesesuaiannya oleh ahli media memperoleh rata-rata keseluruhan sebesar 4,56 dengan kriteria “Sangat Baik”, sedangkan hasil pengujian oleh ahli sistem informasi memperoleh rata-rata keseluruhan sebesar 4,30 dengan kriteria “Sangat Baik”. kriteria yang baik. . Hasil uji kelayakan yang dilakukan admin sebesar 4,33 dengan kriteria ‘Sangat Baik’, untuk siswa kelayakannya sebesar 4,20 dengan kriteria “Sangat Baik”. Jadi secara keseluruhan dapat disimpulkan bahwa aplikasi penjualan yang dikembangkan sangat layak untuk digunakan. Peneliti merancang aplikasi penjualan berdasarkan hasil tahapan analisis.
Pengembangan Media Pembelajaran Berbasis Video Interaktif pada Materi Sistem Komputer Emi, Emi; Nurcahyo, Ratih Widya; Septi, Yuri; Fatmawati, Erni
Journal of Multidiscipline and Collaboration Research Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/jmcr.v1i1.145

Abstract

This study aims to determine how the development of interactive video-based learning media on computer system material in class VII SMPN 1 Mempawah Hulu, assess the feasibility of interactive video-based learning media, and determine student responses to the use of interactive video-based learning media on computer system material. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model for the media feasibility development stage, namely; 2 lecturer media expert validators, and 2 teacher material expert validators. and the test subjects, namely; 30 students of class VII SMP Negeri 1 Mempawah Hulu.  Data collection tools used in this study are; 1) Interview; 2) Questionnaire. Data analysis techniques used: Namely descriptive qualitative and quantitative. The results of the study based on the assessment of media experts obtained a score of 96% media feasibility level and 94% material experts with an average feasibility presentation of 84% which is in the "Very Feasible" category. And for student responses with an average feasibility percentage of 92% which is in the "Strongly Agree" category.
Pengembangan Media Pembelajaran Android pada Materi Dampak Sosial Informatika Kelas X SMA Negeri 1 Anjongan Atiqah, Saziyah; Dharmayanti, Winna; Nurcahyo, Ratih Widya
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 7, No 1 (2025): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v7i1.30718

Abstract

This study aims to develop and evaluate Android-based learning media on the subject of the Social Impact of Information Technology for 10th grade students at SMA Negeri 1 Anjongan. This study uses the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects of this study consist of three validators: one design expert, two media experts, and one subject matter expert, as well as 35 students involved in two testing phases (five students in the small-scale pilot test and 30 students in the large-scale pilot test). The media was developed using MIT App Inventor, featuring subject matter content, instructional videos, and interactive practice questions. The validation results showed that the media received a feasibility score of 88% from the design expert, 91% from the media expert, and 90% from the content expert, categorized as “highly feasible.” Meanwhile, the student trial showed that 93% of students responded positively to the learning media, with increased student engagement and understanding of the material. The media was also deemed practical and flexible as it could be accessed independently via Android devices outside of school hours. Based on these results, the developed learning media was proven to be feasible and effective for use in teaching the Social Impact of Informatics subject at the high school level.Keywords: Android, Informatika, Media Pembelajaran, MIT App Inventor, Motivasi Belajar
Analysis of Interactive Learning Media Needs for Computer Network Installation in Grade X SMK Nurcahyo, Ratih Widya; Koriaty, Sri
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v5i1.368

Abstract

This study analyzes students perceptions of using interactive multimedia in Computer Network Installation learning. A quantitative descriptive method was employed, using questionnaires completed by 40 students enrolled in the course. Results indicate that most students support the use of interactive multimedia, mainly because it displays engaging objects (25.0%) and facilitates learning (17.5%). Additionally, 12.5% found the media attractive and appreciated that it does not require internet access. Smaller percentages noted benefits such as talent development and keeping up with technology (7.5% each). However, challenges were also identified, with 70.0% of students reporting difficulties in understanding how to use the media and 25.0% citing limitations due to their phone specifications. Only 5.0% reported no challenges. Overall, interactive multimedia received positive feedback, particularly for enhancing material visualization and easing learning. To address challenges, it is recommended to provide clear training on media use before implementation and to design multimedia compatible with students devices.
Praktik pengalaman lapangandan dampaknya terhadap kompetensi mahasiswa program studi teknik informatika dan komputer Nurcahyo, Ratih Widya; Kartowagiran, Badrun
Jurnal Pendidikan Vokasi Vol. 5 No. 2 (2015): Juni
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (763.957 KB) | DOI: 10.21831/jpv.v5i2.6418

Abstract

Penelitian ini di bertujuan untuk mengetahui: (1) kompetensi mahasiswa STKIP PGRI Pontianak dalam kegiatan PPL di SMK, SMA, SMP se Kota Pontianak; (2) pengaruh praktik persekolahan terhadap kompetensi mahasiswa STKIP PGRI Pontianak sebagai calon guru; (3) pengaruh rencana pembelajaran terhadap kompetensi mahasiswa STKIP PGRI Pontianak sebagai calon guru; (4) pengaruh pelaksanaan pembelajaran terhadap kompetensi mahasiswa STKIP PGRI Pontianak sebagai calon guru; (5) pengaruh secara bersama-sama antara praktik persekolahan, rencana pembelajaran, dan pelaksanaan pembelajaran terhadap kompetensi mahasiswa. Hasil penelitian ini menunjukan bahwa (1) kompetensi pedagogik, kepribadian, sosial, termasuk kategori cukup dan kompetensi profesional termasuk kategori baik;(2) terdapat pengaruh positif dan signifikan antara praktek persekolahan terhadap kompetensi mahasiswa sebagai calon guru dengan nilai R2 = 0,515; p= 0,000; (3) terdapat pengaruh positif dan signifikan antara rencana pembelajaran terhadap kompetensi mahasiswa sebagai calon guru dengan nilai R2 =0,272; p=0,000; (4) terdapat pengaruh positif dan signifikan antara pelaksanaan pembelajaran terhadap kompetensi mahasiswa sebagai calon guru dengan nilai R2 = 0,515; p= 0,000; dan (5)terdapat pengaruh positif dan signifikan antara praktik persekolahan, rencana pembelajaran, dan pelaksanaan pembelajaran secara bersama-sama terhadap kompetensi mahasiswa sebagai calon guru dengan nilai R2 = 0,931. Prediksi perubahan Y ditunjukan oleh persamaan garis regresiY = 9,463 + 0,759X1 + 0,819X2 +0,763X3. FIELD EXPERIENCE PRACTICE AND ITS IMPACT ON STUDENT'S COMPETENCIES PROGRAM INFORMATION AND COMPUTER ENGINEERINGAbstractThis research aims to determine: (1) the achievement of student's competence in activities of STKIP PGRI Pontianak Practice Experience (PPL) in vocational, high school, junior high school Pontianak City; (2) the correlation betwen schooling practice and student's competency at STKIP PGRI Pontianak as prospective teachers; (3) correlation betwen the competence of the student and lesson plans STKIP PGRI Pontianak as prospective teachers; (4) correlation betwen student's competence and learning implementation STKIP PGRI Pontianak as prospective teachers; and (5) jointly correlation between schooling practices, lesson plans, and implementation of student's learning and student's competency. These results indicate that (1) pedagogic competence, personality, social, and professional categories each including moderate, moderate, moderate, and good respectively, (2) there is a positive and significant correlation between schooling practices and student's competence with values R2 = 0.515; p = 0.000; (3) there is a positive and significant correlation between competence lesson plan and student's with a value of R2 = 0.272; p = 0.000; (4) there is a positive and significant correlation between the implementation of learning with student's competence with a value of R2 = 0.515; p = 0.000; and (5) there is a positive and significant correlation between schooling practices, lesson plans, and implementation of learning together and the competence of student'ss as prospective teachers with a value of R2 = 0.931. The predicted change in Y is indicated by the regression line equation Y = 9.463 + 0,759X1 + 0,819X2 + 0,763X3.
Prototype of an Android Based Online Attendance System at SMA Negeri 1 Sungai Raya Nasihin, Muhamad; Nurcahyo, Ratih Widya
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 2 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v5i2.642

Abstract

Student attendance at SMA Negeri 1 Sungai Raya has been recorded manually using attendance sheets signed at each meeting. This conventional method often causes various problems, such as the possibility of signature manipulation, attendance proxy, and the risk of data loss when documents are damaged or lost. In addition, the process of recapitulating attendance requires considerable time and effort, making it difficult for teachers and administrative staff. To address these issues, this study developed a prototype of an Android based online attendance system that utilizes QR codes as student attendance identifiers. The system is designed so that students can independently record their attendance by scanning QR codes, while teachers can monitor attendance in real time. Attendance data is stored online using the Firebase Cloud Firestore service, allowing attendance information to be accessed quickly and securely. The attendance system prototype was built using the Java programming language with an XML-based interface in Android Studio. The test results show that the system is capable of processing attendance data efficiently, reducing the potential for fraud, and speeding up recapitulation, making the attendance administration process more practical and accurate.