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Peningkatan Keterampilan Numerasi Siswa Menggunakan Soal Hots Kelas lll SDN 1 Perbutulan Firdiana, Niyang Ayu; Sutisno, Aliet Noorhayati; Dianasari, Dianasari
ULIL ALBAB : Jurnal Ilmiah Multidisiplin Vol. 3 No. 8: Juli 2024
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jim.v3i8.4610

Abstract

Studi ini bertujuan untuk mendeskripsikan peranan media pembelajaran literasi dalam pembelajaran matematika dengan meningkatkan keterampilan numerasi di kelas 3 di sdn1 perbutulan terhadap penggunaan soal Higher order thinking skills (HOTS). Penelitian ini menggunakan pendekatan kualitatif dengan melibatkan dua kelompok yaitu kelas eksperimen dan kelas kontrol dengan total responden sebanyak 25 siswa. Hasil penelitian menunjukan, bahwa literasi numerasi memiliki pengaruh signifikan terhadap minat belajar siswa kelas III SDN 1 Perbutulan dalam konteks pengembangan kemampuan berpikir kritis. Dimana hasil uji hipotesismenunjukan nilai signifikansi sebesar 0,03 yang lebih kecil dari 0,05 hal tersebut mengindikasikan penolakan hipotesis nol. Selain itu, literasi numerasi juga mempengaruhi aktivitas belajar siswa sebesar 27,4% berdasarkan koefisien determinasi dan sisanya dipengaruhi oleh variabel lain di luar penelitian ini.
Improving Pancasila Education Learning Outcomes through Fun Learning Based on Wordwall at SDN 1 Pabedilankaler Dewi, Mutiara Sri; Dianasari, Dianasari; Nurkholis, Nurkholis
Journal of Educational Sciences Vol. 9 No. 6 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.6.p.5090-5101

Abstract

This study was conducted due to the low learning outcomes of Pancasila Education among fifth-grade students at SDN 1 Pabedilankaler. The purpose of this study was to improve student learning outcomes through the application of the Fun Learning method with the assistance of Wordwall media. The study used Kurt Lewin's Classroom Action model, which includes the stages of planning, implementation, observation, and reflection, and was conducted in two cycles. Data collection techniques included observation, student response questionnaires, documentation, and learning achievement tests. The results of the study showed that the application of the Fun Learning method with the assistance of Wordwall media was effective in improving student learning outcomes. There was an increase in the number of students achieving mastery, increased active participation in learning activities, and many students gave positive feedback on the use of Wordwall media. Therefore, this method is recommended as an alternative for teachers to create a more enjoyable and meaningful learning environment.
Implementation of Problem Based Learning Model with Animated Video Media to Improve Student Learning Outcomes Astuti, Parida Dwi; Dianasari, Dianasari; Fadly, Aris
Journal of Educational Sciences Vol. 9 No. 6 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.6.p.5614-5624

Abstract

This research was motivated by the low learning outcomes of Class VB students at SD Negeri 1 Gesik in the Pancasila Education subject, particularly on the topic the diversity of Indonesian culture. The purpose of this study was to improve student learning outcomes through the implementation of the Problem Based Learning model assisted by animated video media. This research is a classroom action research study that follows the Kemmis and Taggart model, which consists of the stages of planning, action, observation, and reflection. The subjects of this study were 31 students of Class VB at SD Negeri 1 Gesik. The study was conducted in two cycles. The results showed that in the first cycle, students' mastery of the learning material reached a completeness percentage of 39%, with 12 students achieving the learning criteria. In the second cycle, there was a significant improvement, with 90% of students 28 students achieving learning completeness. Therefore, it can be concluded that the application of the Problem Based Learning model supported by animated video media can enhance student learning outcomes in the Pancasila Education subject for Class VB at SD Negeri 1 Gesik.
The Use of Teams Games Tournament Learning Model through Wordwall Media to Improve Learning Outcomes of Pancasila Education Gunawan, Jelita Vita; Dianasari, Dianasari; Nurkholis , Nurkholis
Journal of Educational Sciences Vol. 9 No. 6 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.6.p.5482-5494

Abstract

This classroom action research was motivated by the low learning outcomes of class VC students at the UPTD of SD Negeri 1 Weru Lor in the Pancasila Education subject, especially in Chapter 4 "Me and My Environment". This study aims to improve student learning outcomes through the use of the Teams Games Tournament (TGT) learning model through Wordwall media. This study used the Kemmis and McTaggart classroom action research design, which consisted of two cycles, each covering the planning, implementation, observation, and reflection stages. Data were collected through observation, interviews, documentation, and written tests. The results of Cycle I showed that 11 students (38%) achieved the Minimum Completion Criteria (KKTP) with an average score of 66, while in Cycle II, 25 students (86%) achieved the criteria with an average score of 84. These results indicate a significant improvement in student learning outcomes. It can be concluded that the use of the Teams Games Tournament (TGT) learning model through Wordwall media is effective in improving the learning outcomes of Pancasila Education subjects for class VC students at UPTD SD Negeri 1 Weru Lor.
Students’ Conceptualization on Citizen Participation in Digital Era: A Mixed Method Research Trihastuti, Meiwatizal; Dianasari, Dianasari; Retnasari, Lisa; Hidayah, Yayuk; Suryaningsih, Anis
Jurnal Pendidikan Progresif Vol 12, No 2 (2022): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The objective of this research departs from the assumption that citizen participation can maintain democracy in the atmosphere of a country. This study aims to find out how to conceptualize citizen participation in the digital era with a focus on Ahmad Dahlan University students, Yogyakarta. This research uses mixed methods. The location of the study was at Ahmad Dahlan University Yogyakarta. In data collection, the researcher provided online questionnaire by using Google Form and process the data by using SPSS 24 programs. The results of the study revealed that 1) students at Ahmad Dahlan University Yogyakarta had experience as citizen engagement through several individual and group dimensions. 2) Most of the informants stated that the fulfillment of the rights and obligations of citizens needs to be realized in a structured format. Informants revealed that the lack of citizenship literacy can affect the pattern of involvement as citizens. 3) The experience of student participation at Ahmad Dahlan University Yogyakarta is expected to be able to increase civic intelligence, so that the pattern of participation can be associated with several components in the realization of intelligent and good citizens. This study concludes that student participation culture is influenced by civic literacy, information literacy, self-awareness, and participation alone, but there are also some students who are enthusiastic about following the civic context, but some are passive and only participate. The existence of inequality in participation as a citizen is an indication that there is an ongoing task of Civics to nationalize citizens. Keywords: culture of communication, university student, participation, citizen.DOI: http://dx.doi.org/10.23960/jpp.v12.i2.202241