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Dampak Penggunaan Media Sosial Tik-Tok terhadap Perkembangan Sosial Emosional pada Anak Usia Dini di TK Aisyiyah XI Oktasari, Sisi; Imran, Ranny Fitria; Sari, Rika Partika
Journal of Education Research Vol. 5 No. 4 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i4.1343

Abstract

Penelitian ini bertujuan untuk mengetahui Dampak Penggunaan Media Sosial Tik-Tok Terhadap Perkembangan Sosial Emosional pada Anak Usia Dini Di Tk Aisyiyah XI. Penelitian ini merupakan penelitian deskriftif kualitatif, data yang didapatkan dari observasi, wawancara dan dokumentasi dengan analisis data yaitu reduksi data, penyajian data dan kesimpulan. Dengan informan yang terdiri dari orang tua dan guru. Hasil penelitian menunjukkan bahwa dampak penggunaan media sosial Tik-Tok terhadap perkembangan sosial emosional pada anak usia dini yaitu berkenaan dengan perilaku prososial terlihat dengan sikap bermain dengan teman sebaya anak lebih memilih bermain Handphone dibandingkan bermain dengan teman, sehingga mengakibatkan kurangnya interaksi dengan teman, sikap berbagi dengan teman dan orang lain sudah ada anak yang bisa berbagi dan ada juga anak yang tidak bisa berbagi, dalam sikap kooperatif anak sudah bisa bersikap kooperatif seperti anak membantu pekerjaan rumah, mengekspresikan emosi nampak anak yang kecanduan bermain Tik-Tok berlebihan dalam mengekspresikan emosi dan kurangnya respon saat dipanggil. Simpulan penelitian bahwa dampak penggunaan media sosial Tik-Tok terhadap perkembangan sosial emosional tidak terlalu banyak berdampak buruk tetapi juga berdampak positif.
Upaya Meningkatan Kemampuan Menyimak Melalui Metode Bercerita Menggunakan Boneka Karakter Yosigite, Yosigite; Sari, Rika Partika; Haryono, Mimpira
Journal Of Dehasen Educational Review Vol 5 No 3 (2024): Journal of Dehasen Educational Review, November
Publisher : UNIVED Press, Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/joder.v5i3.7250

Abstract

The purpose of this study was to determine efforts to improve listening skills through storytelling methods using character dolls at PAUD Mutiara Rabbani Bengkulu City. This research is a Classroom Action Research (PTK) or also called Classroom action research with the procedures used in the form of cycles. The subjects of this study were group A children at PAUD Mutiara Rabbani Bengkulu City, totalling 20 children. The research was conducted in two cycles of two meetings. Data analysis was carried out in qualitative and quantitative descriptions with emphasis used to determine the improvement of the process expressed in a predicate, while quantitative analysis was used to determine the improvement of results using percentages. The results of improving listening skills through storytelling methods using character dolls at PAUD Mutiara Rabbani in cycle I meeting to I with a percentage of 39.75%, in cycle I meeting to II with a percentage of 48.75%, cycle II meeting to I with a percentage of 62% and cycle II meeting to II with a percentage of 76.25%. The conclusion of the study that using character dolls can improve listening skills in children at PAUD Mutiara Rabbani Bengkulu City, as evidenced in cycle II meeting II there was an increase with the results of the achievement percentage of 82.25% with very good developing criteria (BSB).
Membangun Kemampuan Sosial Emosional Anak Usia Dini Melalui Media Video Sains Rulismi, Dwi; Sari, Rika Partika; Nurwita, Syisva; Imran, Ranny Fitria; Aprianti, Monika; Paramita, Iluh Frensia
Jurnal Dehasen Untuk Negeri Vol 4 No 2 (2025): Juli
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v4i2.8432

Abstract

Building Early Childhood Social Emotional Skills Through Science Video Media discusses the importance of social emotional development in early childhood, which includes the ability to recognize, understand and manage emotions, and build positive relationships with others. These abilities are the foundation for children's success in learning and life, yet many young children still face limitations in this aspect. Science video media offers an innovative solution with engaging visual content and evocative narration, which not only builds curiosity towards science but also teaches social-emotional values through real-life situations. Despite its great potential, the implementation of this media faces challenges, such as the lack of understanding of educators and parents, limited technological infrastructure, and the risk of children's dependence on digital media. Through this community service program, educators and parents are educated on the use of science video media to create relevant, engaging, and holistic learning, which is expected to improve children's social-emotional abilities while strengthening the quality of education in the digital era.
Peningkatan Keterampilan Sosial Pada Anak Usia Dini Melalui Permainan Tradisional Bengkulu yanti, dini widiya; sari, rika partika
Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini Vol. 1 No. 2 (2018): Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajipaud.v1i2.3508

Abstract

AbstractThe aims of this research is to get information and data about the effort ti increase children’s social skills in grade B kindergarten through playing method of traditional games in PAUD Yasporbi Kota Bengkulu. Research method used action research method. This method conduced in two cycles according to Kemmis and Taggart model which consist of 4 stages (plan, action, observation and reflection). Data collecting tecniques used field notes, interview, documentation and observation. Research subject was taken from 10 children of 5-6 years old. The result of the research shows that children’s social skills through playing method of traditional games could increase of grade B kindergarten. Analysis of data obtained from the comparison between pre-percentage increase which showed from pre-intervency the class avarage is 47,70% up to 79,79% at posttest result. Keywords: social skills, traditional games.AbstrakTujuan penelitian ini adalah untuk mendapatkan informasi dan data tentang upaya meningkatkan  keterampilan sosial melalui permainan tradisional bengkulu di PAUD Yasporbi Kota Bengkulu. Metode penelitian yang dignakan adalah metode Kemmis dan Taggart yang terdiri dari perencanaan, tindakan, observasi dan refeksi. Teknik pengumpulan data yang digunakan adalah observasi, wawancara dan dokumentasi. Subyek penelitian terdiri dari 10 anak berusia 5 -6 tahun. Hasil penelitian ini menunjukkan bahwa keterampilan sosial anak PAUD kelas B melalui metode permainan tradisional sebesar 47,79% dari praintervensi rata-rata kelas dan 79,79% pada hasil posttest.Kata kunci: Keterampilan sosial, permainan tradisonal.
Peningkatan Kemampuan Membaca Permulaan Dengan Menggunakan Metode Bermain Flash Card Subaca Sari, Rika Partika; Suryani, Novi Ade; Imran, Ranny Fitria
Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini Vol. 1 No. 2 (2018): Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajipaud.v1i2.3741

Abstract

This study aims to improve the ability to read the beginning of students by using the SUBACA Flash Card method for children in group B PAUD AL-ANISA Bentiring, Bengkulu City. This type of research is Classroom Action Research using two cycles, where each cycle is carried out in three meetings. Methods of collecting data in the form of observation and documentation. The results showed that there was an increase in reading the beginning of the child in each cycle with the average percentage of success in Cycle I was 47% and in the second cycle was 82.8%. It can be concluded that the method of playing SUBACA Flash Card is quite effective to be used to improve the ability to read the beginning in the children of group B PAUD AL-ANISA Bentiring, Bengkulu City.
Science Video Media as an Effective Tool to Enhance Self-Awareness, Responsibility, and Prosocial Behavior in Early Childhood Rulismi, Dwi; Sari, Rika Partika; Nurwita, Syisva; Imran, Ranny Fitria; Masterjon, Masterjon
Journal of Research in Social Science and Humanities Vol 5, No 3 (2025)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/jrssh.v5i3.393

Abstract

This study aims to measure the effectiveness of science video media in enhancing the social-emotional abilities of early childhood learners, covering aspects such as self-awareness, a sense of responsibility, and prosocial behavior. The research employed a quantitative approach using a quasi-experimental design, involving 18 children aged 5–6 years, divided into an experimental group and a control group. The research instruments consisted of observation sheets, questionnaires, and teacher interview guides. Data analysis was conducted quantitatively using an independent t-test, complemented by qualitative analysis to provide a deeper understanding of the video media's effectiveness. The findings reveal that the use of science video media significantly improved all three social-emotional aspects. Children became more capable of recognizing and understanding themselves, demonstrated increased responsibility toward themselves and others, and showed more active prosocial behavior, such as cooperation and empathy. Science video media proved to be effective in helping children understand social and emotional values through engaging visual and narrative approaches. By presenting real-life situations and relatable characters, the children experienced more practical and contextual learning. These results reinforce social learning theory, which emphasizes the importance of observation and imitation in children's learning processes. Video media allows children to imitate positive behaviors portrayed in the content, thereby naturally shaping their character and social skills. Thus, science video media can serve as an innovative and effective educational tool to support the social-emotional development of young children. This media can be integrated into the learning process both at school and at home as part of an educational strategy that is responsive to children's needs in the digital era.
Meningkatkan Komunikasi Anak Melalui Permainan Tradisional Telepon Kaleng Wahyuningsih, Rezki; Haryono, Mimpira; Sari, Rika Partika
Jurnal Visionary : Penelitian dan Pengembangan dibidang Administrasi Pendidikan Vol. 12 No. 2 (2024): Oktober
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/vis.v12i2.12111

Abstract

Abstract: The aim of this research is to determine the improvement of children's communication abilities through the tin can Phone traditional game at PAUD Nur Abella Bentiring Permai. This study is a Classroom Action Research (CAR) conducted in cycles. The subjects of this study are 13 children in group B at PAUD Nur Abella. The research was carried out in two cycles with two meetings each. Data analysis was done qualitatively and quantitatively, with qualitative analysis used to determine the process improvement expressed in a predicate, while quantitative analysis was used to determine the improvement in results using percentages. The results showed an improvement in communication ability in children through the use of the tin can Phone traditional game at PAUD Nur Abella. In the first cycle, meeting 1 had a percentage of 38.46%, in the first cycle, meeting 2 had a percentage of 52.40%, in the second cycle, meeting 1 had a percentage of 61.53%, and in the second cycle, meeting 2 had a percentage of 80.28%.  In conclusion, the research showed that using the traditional game can enhance communication skills in children at PAUD Nur Abella Bentiring Permai. This was evidenced by an improvement in the second cycle, meeting 2, with an achievement percentage of 80.28%, indicating excellent development. Key Words: Communication Skills, Traditional Games, Tin Can Phone Abstrak: Tujuan penelitian ini adalah untuk mengetahui peningkatan kemampuan komunikasi anak melalui permainan tradisional telepon kaleng di PAUD Nur Abella Bentiring Permai. Penelitian ini adalah Penelitian Tindakan Kelas (PTK) atau disebut juga Classroom action research dengan prosedur yang digunakan berbentuk siklus. Subjek penelitian ini adalah anak kelompok B di PAUD Nur Abella yang berjumlah 13 orang anak. Penelitian dilaksanakan dua siklus dua pertemuan. Analisis data dilakukan secara deskripsi kualitatif dan kuantitaif dengan penekananya digunakan untuk menentukan peningkatan proses yang dinyatakan dalam sebuah predikat, sedangkan analisis kuantitatif dugunakan untuk menentukan peningkatan hasil dengan menggunakan presentase. Hasil peningkatan kemampuan komunikasi pada anak dengan menggunakan permainan tradisional telepon kaleng di PAUD Nur Abella pada siklus I pertemuan ke I dengan presentase 38,46%, di siklus ke I pertemuan ke II  dengan presentase 52,40%, siklus ke II pertemuan ke I dengan presentase 61,53% dan siklus II pertemuan ke II dengan presentase 80,28%. Kesimpulan penelitian bahwa menggunakan permainan tradisional telepon kaleng dapat meningkatkan kemampuan komunikasi pada anak di PAUD Nur Abella Bentiring Permai, terbukti pada siklus II pertemuan Ke II terjadi peningkatan dengan hasil presentase pencapaian sebesar 80,28% dengan kriteria berkembang sangat baik (BSB).Kata Kunci: Kemampuan Komunikasi, Permainan Tradisional, telepon Kaleng
Meningkatkan Kemampuan Mengenal Huruf Melalui Permainan Tutup Botol Masmarawati, Masmarawati; Haryono, Mimpira; Asnawati, Asnawati; Sari, Rika Partika
Jurnal Visionary : Penelitian dan Pengembangan dibidang Administrasi Pendidikan Vol. 12 No. 2 (2024): Oktober
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/vis.v12i2.12113

Abstract

Abstract: The purpose of this study is to determine the improvement of letter recognition skills through bottle cap games at PAUD Aisyah in Pondok Kelapa. This study is a Classroom Action Research (CAR) with the procedure implemented in cycles. The subjects of this study were children from group A at PAUD Aisyah, totaling 15 children. The research was conducted over two cycles, each with two meetings. Data analysis was performed using both qualitative and quantitative descriptions, with emphasis on qualitative analysis to determine the improvement process expressed in a predicate, while quantitative analysis was used to determine outcome improvements using percentages. The results showed an improvement in letter recognition skills through bottle cap games at PAUD Aisyah from the first cycle, first meeting at 30.85%, in the first cycle, second meeting at 39.06%, in the second cycle, first meeting at 56.64%, and in the second cycle, second meeting at 81.25%. The conclusion of the research is that using bottle cap games can improve letter recognition skills in children at PAUD Aisyah Pondok Kelapa, as evidenced by the increase in the second cycle, second meeting with a percentage achievement of 81.25%, meeting the criteria of very good development.Keywords: Letter Recognition Skills, Bottle Cap GamesAbstrak: Tujuan penelitian ini adalah untuk mengetahui peningkatan kemampuan mengenal huruf pada melalui permainan tutup botol di PAUD Aisyah Pondok Kelapa. Penelitian ini adalah Penelitian Tindakan Kelas (PTK) atau disebut juga Classroom action research dengan prosedur yang digunakan berbentuk siklus. Subjek penelitian ini adalah anak kelompok A di PAUD Aisyah yang berjumlah 15 orang anak. Penelitian dilaksanakan dua siklus dua pertemuan. Analisis data dilakukan secara deskripsi kualitatif dan kuantitaif dengan penekananya digunakan untuk menentukan peningkatan proses yang dinyatakan dalam sebuah predikat, sedangkan analisis kuantitatif dugunakan untuk menentukan peningkatan hasil dengan menggunakan presentase. Hasil peningkatan kemampuan mengenal huruf pada anak melalui permainan tutup botol di PAUD Aisyah pada siklus I pertemuan ke I dengan presentase 30,85%, di siklus ke I pertemuan ke II  dengan presentase 39, 06%, siklus ke II pertemuan ke I dengan presentase 56,64% dan siklus II pertemuan ke II dengan presentase 81,25%. Kesimpulan penelitian bahwa menggunakan permainan tutup botol dapat meningkatkan kemampuan mengenal huruf pada anak di PAUD Aisyah Pondok Kelapa, terbukti pada siklus II pertemuan Ke II terjadi peningkatan dengan hasil presentase pencapaian sebesar 81,25% dengan kriteria berkembang sangat baik (BSB).Kata Kunci: Kemampuan Mengenal Huruf, Permainan Tutup Botol
Meningkatkan Kemampuan Sosial Emosional Anak Melalui Permainan Tradisional Bentengan Priani, Rika; Haryono, Mimpira; Sari, Rika Partika
Jurnal Visionary : Penelitian dan Pengembangan dibidang Administrasi Pendidikan Vol. 12 No. 2 (2024): Oktober
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/vis.v12i2.12115

Abstract

Abstract: The purpose of this study was to determine the improvement of children's social emotional abilities with traditional bentengan games at PAUD Harapan Desa Baru, Ilir Talo District. This research is Classroom action research with the procedures used in the form of cycles. The subjects of this study were group A children at PAUD Harapan, totalling 15 children. The research was conducted in two cycles of two meetings. Data analysis was carried out in qualitative and quantitative descriptions with emphasis used to determine the improvement of the process expressed in a predicate, while quantitative analysis was used to determine the improvement of results using percentages. The results of improving counting skills in children with traditional bentengan games at PAUD Harapan in cycle I meeting to I with a percentage of 39.16%, in cycle I meeting to II with a percentage of 48.43%, cycle II meeting to I with a percentage of 64.25% and cycle II meeting to II with a percentage of 87.91%. The conclusion of the study that using traditional bentengan games can improve the ability of socialisation in children at PAUD Harapan Desa Baru, as evidenced in cycle II meeting II there was an increase with the results of the percentage achievement of 87.91% with very good developing criteria (BSB).Keywords: Social Emotional, Traditional Games BentenganAbstrak: Tujuan penelitian ini adalah untuk mengetahui peningkatan kemampuan sosial emosional pada anak dengan permainan tradisional bentengan di PAUD Harapan Desa Baru Kecamatan Ilir Talo. Penelitian ini adalah Classroom action research dengan prosedur yang digunakan berbentuk siklus. Subjek penelitian ini adalah anak kelompok A di PAUD Harapan yang berjumlah 15 orang anak. Penelitian dilaksanakan dua siklus dua pertemuan. Analisis data dilakukan secara deskripsi kualitatif dan kuantitaif dengan penekananya digunakan untuk menentukan peningkatan proses yang dinyatakan dalam sebuah predikat, sedangkan analisis kuantitatif digunakan untuk menentukan peningkatan hasil dengan menggunakan persentase. Hasil peningkatan kemampuan berhitung pada anak dengan permainan tradisional bentengan di PAUD Harapan pada siklus I pertemuan ke I dengan presentase 39,16%, di siklus ke I pertemuan ke II  dengan presentase 48,43%, siklus ke II pertemuan ke I dengan presentase 64,25% dan siklus II pertemuan ke II dengan persentase 87,91%. Kesimpulan penelitian bahwa menggunakan permainan tradisional bentengan dapat meningkatkan kemampuan sosialisasi pada anak di PAUD Harapan Desa Baru, terbukti pada siklus II pertemuan Ke II terjadi peningkatan dengan hasil persentase pencapaian sebesar 87,91% dengan kriteria berkembang sangat baik (BSB).Kata Kunci: Sosial Emosional, Permainan Tradisional Bentengan
Meningkatkan Perkembangan Sosial Emosional Anak Melalui Media Papan Perasaan Sari, Susi Purnama; Haryono, Mimpira; Sari, Rika Partika
Jurnal Visionary : Penelitian dan Pengembangan dibidang Administrasi Pendidikan Vol. 12 No. 2 (2024): Oktober
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/vis.v12i2.12116

Abstract

Abstract: The purpose of this study was to determine the improvement of social emotional development in children with feeling board media at PAUD Harapan Desa Baru, Ilir Talo District. This research is a Classroom Action Research (PTK) or also called Classroom action research with the procedures used in the form of cycles. The subjects of this study were group A children at PAUD Harapan, totalling 15 children. The research was conducted in two cycles of two meetings. Data analysis was carried out in qualitative and quantitative descriptions with emphasis used to determine the improvement of the process expressed in a predicate, while quantitative analysis was used to determine the improvement of results using percentages. The results of improving social emotional development in children with feeling boards at PAUD Harapan in cycle 1 meeting to I with a percentage of 34.66%, in cycle 1 meeting to 2 with a percentage of 45.66%, cycle 2 meeting to 1 with a percentage of 61.66% and cycle 2 meeting to 2 with a presentation of 80.33%. The conclusion of the study that using the feeling board media can improve the development of socialisation in children at PAUD Harapan Desa Baru, as evidenced in cycle 2 meeting to 2 there was an increase with the results of the percentage achievement of 80.33% with very good developing criteria (BSB).Keywords: Feeling Board Media, Social EmotionalAbstrak: Tujuan penelitian ini adalah untuk mengetahui peningkatan perkembangan sosial emosional pada anak dengan media papan perasaan di PAUD Harapan Desa Baru Kecamatan Ilir Talo. Penelitian ini adalah Penelitian Tindakan Kelas (PTK) atau disebut juga Classroom action research dengan prosedur yang digunakan berbentuk siklus. Subjek penelitian ini adalah anak kelompok A di PAUD Harapan yang berjumlah 15 orang anak. Penelitian dilaksanakan dua siklus dua pertemuan. Analisis data dilakukan secara deskripsi kualitatif dan kuantitaif dengan penekananya digunakan untuk menentukan peningkatan proses yang dinyatakan dalam sebuah predikat, sedangkan analisis kuantitatif dugunakan untuk menentukan peningkatan hasil dengan menggunakan presentase. Hasil peningkatan perkembangan sosial emosional pada anak dengan papan perasaan di PAUD Harapan pada siklus 1 pertemuan ke I dengan presentase 34,66%, di siklus ke 1 pertemuan ke 2  dengan presentase 45,66%, siklus ke 2 pertemuan ke 1 dengan presentase 61,66% dan siklus 2 pertemuan ke 2 dengan presentase 80,33%. Kesimpulan penelitian bahwa menggunakan media papan perasaan dapat meningkatkan perkembangan sosialisasi pada anak di PAUD Harapan Desa Baru, terbukti pada siklus 2 pertemuan Ke 2 terjadi peningkatan dengan hasil persentase pencapaian sebesar 80,33% dengan kriteria berkembang sangat baik (BSB).Kata Kunci: Media Papan Perasaan, Sosial Emosional