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Journal : Journal on Education

Pelatihan Pembuatan Media Pembelajaran Interakif Bagi Guru Smb Mahabodhicitta Desa Sampetan Dengan Menggunakan Smart App Creator Joko Adi Pradana; Evi Sefriani Dwika; Cindi Agustina; Partono Nyanasuryanadi
Journal on Education Vol 5 No 4 (2023): Journal on Education: Volume 5 Nomor 4 Mei-Agustus 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i4.2837

Abstract

Buddhist Sunday School, as a form of non-formal religious education, aims to instill saddha/sraddha and bhakti to continuously enhance the faith of the Buddhist community (PP 55 of 2007). In the pursuit of this objective, the use of instructional media is crucial in the teaching and learning process. The underutilization of technology as a teaching aid in Sunday Schools has drawn the researcher's attention, prompting an intention to provide training on creating interactive instructional media using the Smart App Creator. The training method involves pre-training assessment, the actual training, and training evaluation conducted for the teachers of Buddhist Sunday School (BSS) in Sampetan Village. This training is meant to be incorporated into the curriculum of Mahabodhicitta Buddhist Sunday School in Sampetan Village. With the implementation of the Smart App Creator, the teachers of Mahabodhicitta BSS and its students will experience a new way of learning and teaching techniques during Sunday School classes. Through this training, the BSS teachers will be equipped to develop android-based mobile learning instructional media, resulting in an improvement of their pedagogical abilities.
SIDHARTA (Sistem Aplikasi Dharmayatra Nusantara) Sistem Informasi Berbasis Aplikasi Android, Digitalisasi Pelayanan Dharmayatra di Indonesia Turipno Turipno; Trina Ristiani; Putri Anggraini Prastianingrum; Partono Nyanasuryanadi
Journal on Education Vol 5 No 4 (2023): Journal on Education: Volume 5 Nomor 4 Mei-Agustus 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i4.2856

Abstract

Advances in science and technology accompanied by the rapid flow of globalization have had their own impact on human life, one of which is the development of technology in the field of communication. In the field of religion, it can be seen from significant changes, namely that Buddhism has begun to keep up with the times by using technology in carrying out religious activities such as dhamma lectures and online devotional service but there are still activities in Buddhism that have not been well coordinated, namely the dharmayatra ritual, therefore the researchers took the initiative to create a Dharmayatra Digitalization Service media in Indonesia called SIDHARTA (Dharmayatra Nusantara Application System). Dharmayatra activities from temple entrance tickets, travel routes, Dharmaytra packages, Dharmayatra guides, In developing this application researchers use the Development Life Circle Waterfall which has six steps The "SIDHARTA" application is an application that can be used by Buddhists in Indonesia. Through this application, it can facilitate the implementation of Dharmayatra ritual activities in Indonesia through the facilities available in the application.
Pengembangan Media Pembelajaran Interaktif Berbasis Android Pada Materi Buddha Parinibbana Kelas 9 Sekolah Menengah Pertama Aleks Effendi; Partono Nyanasuryanadi; Eko Prasetyo
Journal on Education Vol 5 No 4 (2023): Journal on Education: Volume 5 Nomor 4 Mei-Agustus 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i4.4173

Abstract

The object of this research is the development of android-based interactive learning media in the subjects of Buddhist Religion and Moral Education. Especially on Buddha Parinibbana material. Learning in the subjects of Buddhist Religion and Moral Education at SMPN 1 Cluwak still uses conventional methods, namely lectures which are considered ineffective. This research seeks to solve these problems. This research is research development or research and development (R&D). The method used in this research is a 10-step method developed by Borg and Gall (1889). This research only took four stages due to limited ability, time and cost. The results of this study are in the form of learning media products in the form of applications using the Android operating program. The material in the application is Buddha Parinibbana in grade 9 of junior high school.