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Implementation of Gamification With Kahoot Platform! in Improving Student Learning Achievement UPBJJ UT Semarang Kadarwati, Sri; Sulistyarini, Ika; Prayitno, Edi
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 4, No 4 (2021): Budapest International Research and Critics Institute November
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v4i4.3156

Abstract

The purpose of this research is to find out whether the learning achievements of UPBJJ UT Semarang PGSD students can be improved through the use of gamification with the Kahoot platform! integrated with Ms. Teams in Tuweb. In this study, researchers implemented Gamification with the Kahoot platform! which is used as an effort to improve learning achievement in the English learning process for elementary teachers. The subject in this study is a student of S1 PGSD Semester 1 (one) UPBJJ UT Semarang Registration Period 2021.1 Pokjar Kaliwungu Kendal number of 24 students. This study is a 2-cycle Classroom Action Research with 1 pre-test and 2 post-tests through the stages of planning, action, observation, and reflection. From the results of the study showed an increase in the learning achievement of S1 PGSD UPBJJ UT Semarang students through the use of gamification with the Kahoot platform! integrated with Ms. Teams in Tuweb. This is characterized by an average increase in the score from pre-test to post-test 1 by 27.81 points (from 47.40 to 75.21). Furthermore, there was also an average increase in the score from post-test 1 to post-test 2 by 11.35 points (from 75.21 to 86.56). Based on the findings and conclusions can be proposed that gamification with kahoot platform! Integrated with Ms. Teams in Tuweb can be used as an alternative in the implementation of the teaching and learning process in the situation of the Covid-19 pandemic that requires learning to be done online or remotely.
The Uses of Whiteboard Animation Technique as Supplement for Scientific Course: The Case of Non-Primary School Education Students in Indonesia Indriasih, Aini; Sumiyati, Sri; Hariyono, Mohamad; Prayitno, Edi; Sumaji, Sumaji
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 4, No 4 (2021): Budapest International Research and Critics Institute November
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v4i4.2931

Abstract

This research aims to find out the learning media product specifications based on Video Scribe Whiteboard Animation in terms of effectiveness, efficiency, and product attractiveness for the tutors and students. The applied method was testing the distinguishing power with the non-primary school education students of the Opened University at UPBJJ Semarang, exactly in Pati Learning Group by using the applied media for the students who took the scientific article writing course. They were explored with questionnaire. The applied data analysis was distinguishing power with stratified experimental test for the students and the field test for the non-primary education students. The results showed the product specification development was valid. It was indicated by all indicators that provided valid and reliable criteria. Secondly, the applied media was effective based on the obtained percentage, 80%. It showed most students understood the video materials and they understood the content from the media. This result was found both in pretest and posttest groups. Third, there was the influence of Video Scribe Whiteboard Animation-based learning media toward the scientific article writing material understanding. The research limitations were such as the difficulties to control the respondents while filling the questionnaire. It was because the questionnaire was filled simultaneously by the students so the results would have bias risks.