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ANALISIS PENGGUNAAN JOSUUSHI UNTUK MENGHITUNG MAKHLUK MITOLOGI PADA MINWA DITINJAU DARI SEGI SEMANTIK ', Sulistina; Widiati, Sri Wahyu; Rahayu, Nana
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: In Japanese linguistics, there is a word called josuushi or said auxiliary numbers that are used in a manner combined after numeralia principal to declare the class or set of objects, animals or humans, stated frequency or frequency, stating the size or degree, shows the shape of an object, and can also claimed the life of a person. Besides humans, animals, and objects, one other object that can be used to assess the use of josuushi are mythological creatures that can be found on minwa or folklore. This study aimed to describe josuushi used to calculate the mythological creatures in minwa and use the josuushi terms of semantics of the language units. This research is a descriptive study with data collection through library research (library research), which is looking for and collecting data from various sources related to the research. Data obtained from 14 pieces of literature which consists of 12 short stories and two novels that tell about mythological creatures and mentions josuushi used to calculate the mythological creatures. Mythological creatures contained in this study, among others, mermaids, kappa, tengu, and the dragon. Based on the analysis, it can be seen that the mermaid can use 2 forms josuushi namely nin (人) and hiki (匹), kappa only use one form josuushi only that hiki (匹), tengu can use three forms josuushi namely nin (人), hiki (匹), and wa (羽), and the dragon can use 2 forms josuushi namely hiki (匹) and tou (頭). Josuushi use to calculate the mythological creatures based on characteristics represented by each of mythological creatures that can be seen from the physical characteristic, trait or habit, environment, conditions, and so forth.Keywords: Josuushi, mythological creatures, minwa
ANALISIS MAKNA IDIOM KI NI NARU, KI NI KAKARU, KI NI KAKERU DAN KI NI SURU MENGGUNAKAN IDIOM CONTROL TABLE Efendi, Abdul Muhar; Widiati, Sri Wahyu; Rahayu, Nana
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research is about idiom ki ni naru, ki ni kakaru, ki ni kakeru, and ki ni suru. The purpose of this research is to find the classification of these four idioms based on term and appropriate with used method. This research is qualitative descriptive research, cause describe of these four idioms with using words and analys and the datas be in form sentence from corpus of data. Analysis method uses theory advanced by Masahiro Oku (1992) in his journal “Methods for Analyzing Japanese Predicate Idioms and Function Verb Expresions”. The instrument is idiom control table in the form of schema and table as a guide to processing these four idioms with three terms. Result of this research is these four idioms just complete the third term. That term is meaning from one of idiom forming elements can be affected by other words beside the forming elements.Keywords: Idiom, ki ni naru, ki ni kakaru, ki ni kakeru, ki ni suru.
KEEFEKTIFAN MEDIA SOFTWARE “TAGAINI JISHO” PADA MATERI KANJI N4 UNTUK PEMBELAJARAN MANDIRI (Mahasiswa Tingkat II Pendidikan Bahasa Jepang FKIP UR Tahun 2015/2016) Putri, Astia Nurindah Kencana; Widiati, Sri Wahyu; Isnaini, Zuli Laili
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research aims to determine the effectiveness and feedback of media software "Tagaini jisho" on Kanji N4 lesson for individual learning. The Matching Pre test-Post test Control Group Design from quasi experiment used with restrictions of 20 people matching based on ownership of the laptop. Data collection techniques consist of tests (pre test-post test), assessment tests, questionnaires scale chart and interviews. Pre-test was used to test the homogeneity of the classes that have been matched. Post test is used to determine the significance after treatment.Based on statistical data processing SPSS, with two-tailed test, significance value was 0.576 greater than 0.05 (0.576> 0.05), Ha is rejected and Ho accepted. Media software Tagaini jisho is not effective on kanji N4 lesson for individual learning students level II of Japanese Language Education FKIP University of Riau. Based on data from questionnaires and interviews, student’s motivation in learning kanji are not so high, while student’s interest are high. Based on questionnaire data, media software Tagaini jisho can help in studying the kanji while based on interview data is impractical in learning kanji.Keywords: Effectiveness, media software, kanji, individual learning
PENERJEMAHAN GAYA BAHASA UTAKATA NO KI KARYA MORI OGAI Widiyana, Hanifah; Widiati, Sri Wahyu; Nimashita, Hana
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 2 (2017): Wisuda Oktober 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research aimed to describe the method and procedure of the language style translation in Mori Ogai‟s short story titled “Utakata No Ki”. This short story has been translated by Bambang Wibawarta entitled “Catatan Buih di Atas Kertas” at 2003. The method used in this reseach is qualitative descriptive and used theory of Newmark (1988) and Gorys Keraf (1980). The method of data collection used is technical notes. The result of this research are 40 data style of language, containing simile 8 data, simile and personification 1 data, the metaphor 2 data, the personification 5 data, the eponymous 2 data, the eponymous and cynicism 1 data, sinekdoke 1 data, antonomasia 1 data, irony 2 Data, cynicism 4 Data, sarcasm 6 data, and satire 3 data. The style of language translation used various translation methods, wich are communication, faithful, free, adaptation, and semantics. The procedures used are component analysis, shift or transposition, reduction, expansion, cultural equivalence, modulation, synonyms. Then, the result of research showed that the translator uses the closest equivalent in target language. The aim is make the message from the authors delivered well by the translator. Although there is a shift in meaning or form, but can be the shift is made to produce acceptable translations according to the readers.Keywords: Translation, style of language, Utakata No Ki
KEEFEKTIFAN METODE PERMAINAN SECRET MESSAGE DALAM KETERAMPILAN MENULIS PADA MATA KULIAH SAKUBUN II (Penelitian Eksperimen Terhadap Mahasiswa Tingkat II Tahun Ajaran 2016/2017 Pendidikan Bahasa Jepang FKIP UR) Putri, Shinta Dwi; Rahayu, Nana; Widiati, Sri Wahyu
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: The purpose of this research is to find out the difference of student’s ability in writing Japanese essays (sakubun) after implementing Secret Message Game. The research is conducted using weak experimental type one group pre test post test design. The object of this research is 16 second-level students as the respondents. The sample is taken by using simple random sampling technique. Data collection was performed by giving test and questionnaire. The given test was writing Japanese essays (sakubun) with the topic “hobby”. The writer applies two tests, they are pre test and post test. Pre test is given before the students are taught by implementing Secret Message Game, and post test is given after the students are taught with Secret Message Game. This research is processed by paired sample t-test using software of SPSS Version 16 in order to know whether Ha is accepted or not. Based on the data analysis, the value of the post test in writing Japanese essays is lower than 0,05 (0,000 < 0,05). It means that Ha is accepted and H0 is rejected. Besides that, most students agree that this game is effectively helping to write Japanese essays (sakubun) easily. The result of this research is that there is a significant impact of using Secret Message Game in learning of Japanese essays (sakubun) on the second-level students of Japanese Education Department Faculty of Teacher’s Training and Education Riau University.Key Words: Sakubun, Secret Message Game, Writing Skill
PENGARUH METODE KWL (KNOW, WANT TO KNOW, LEARNED) TERHADAP PEMBELAJARAN DOKKAI TINGKAT III PROGRAM STUDI PENDIDIKAN BAHASA JEPANG UNIVERSITAS RIAU TAHUN AJARAN 2016/2017 Narsih, Dewi; Widiati, Sri Wahyu; Nimashita, Hana
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: The purpose of this research is to determine student learning outcomes before and after using KWL method and to find out the influence of KWL method on students’s ability in reading comprehension Japanese text (Dokkai) by the third level students of Japanese Education Department Faculty of Teacher’s Training and Education Riau University. This research used quasi experimental research with one group pretest - posttest design. The object of this research are 16 third level students of Japanese Education Department Faculty of Teacher’s Training and Education Riau University Academic Year 2016/2017. Data collection was performed by giving test (pretest and post test). The given test was 3 essay and 6 questions shaped is matching vocabulary, essay to find out the students’s ability in reading comprehension (pretest and post test). On average pretest results obtained by the students was 50,31 and at posttest increased by 5,61 into 55,92. Then the pretest and posttest results processed using statistical test by paired sampling t-test  using software of SPSS Version 19 to get the value of the significant of the application KWL method.      Based on statistical calculations for the t-test using SPSS for Windows software version 19 with paired sample test found significant numbers 0,039 lower than 0.05 ( 0.039 < 0.05 ). It means that Ha is accepted and Ho is rejected, so there is a significant impact with the application of KWL method on the learning of Japanese reading comprehension (dokkai) by the third level students of Japanese Education Department Faculty of Teacher’s Training and Education Riau University.  Thus, it can be concluded that KWL method was effective in reading comprehension japanese text (dokkai). Key words: dokkai, method, KWL
KEEFEKTIFAN MEDIA FLASHCARD DALAM PEMBELAJARAN KOSAKATA BAHASA JEPANG PADA SISWA KELAS X SMAN 9 PEKANBARU Diningsih, Amelya Putriano; Widiati, Sri Wahyu; Isnaini, Zuli Laili
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 2 (2017): Wisuda Oktober 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract : This study discruses the flashcard media in learning Japanese vocabulary to vocational student SMAN 9 Pekanbaru. The purpose of this study was to determine significant differences, between the vocabulary of student who use the flashcard media and who do not use flashcard media as well as how the vocabulary before and after implementation of flashcard media. The object in this research is second semester of class X student in SMAN 9 Pekanbaru. Cosist of two class, class X Society 1 and X Society 2. This Quasi Experiment using Pretest-Posttest in two classes were experiment’s class and control’s class. The result is the flashcard media can improve the outcomes of Japanese vocabulary better than the outcome with convecional menthod. Experiment class (class treatment) are also increasting with 96,25 to the average value in the experimental class and 61,5 in the control class.Key Word: Learning Vocabulary, flashcard Media , Student of Class X SMAN 9 Pekanbaru
KEEFEKTIFAN METODE PERMAINAN SECRET MESSAGE DALAM KETERAMPILAN MENULIS PADA MATA KULIAH SAKUBUN II (Penelitian Eksperimen Terhadap Mahasiswa Tingkat II Tahun Ajaran 2016/2017 Pendidikan Bahasa Jepang FKIP UR) Putri, Shinta Dwi; Rahayu, Nana; Widiati, Sri Wahyu
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract: The purpose of this research is to find out the difference of student’s ability in writing Japanese essays (sakubun) after implementing Secret Message Game. The research is conducted using weak experimental type one group pre test post test design. The object of this research is 16 second-level students as the respondents. The sample is taken by using simple random sampling technique. Data collection was performed by giving test and questionnaire. The given test was writing Japanese essays (sakubun) with the topic “hobby”. The writer applies two tests, they are pre test and post test. Pre test is given before the students are taught by implementing Secret Message Game, and post test is given after the students are taught with Secret Message Game. This research is processed by paired sample t-test using software of SPSS Version 16 in order to know whether Ha is accepted or not. Based on the data analysis, the value of the post test in writing Japanese essays is lower than 0,05 (0,000 < 0,05). It means that Ha is accepted and H0 is rejected. Besides that, most students agree that this game is effectively helping to write Japanese essays (sakubun) easily. The result of this research is that there is a significant impact of using Secret Message Game in learning of Japanese essays (sakubun) on the second-level students of Japanese Education Department Faculty of Teacher’s Training and Education Riau University.Key Words: Sakubun, Secret Message Game, Writing Skill
PENERAPAN MEDIA PEMBELAJARAN WORD WALL DALAM MENINGKATKAN KEMAMPUAN KOSAKATA BAHASA JEPANG TERHADAP SISWA KELAS XI SMAN 9 PEKANBARU Fitri, Neci Selvia; Widiati, Sri Wahyu; Rahayu, Nana
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 2 (2017): Wisuda Oktober 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract : This research is about the application of learning media word wall in order to improve the students on japanese vocabulary. This research took place in senior high school of SMAN 9 Pekanbaru. The purpose of this research is to know how the procedures are being implemented and to know the degree of improvement by using media word wall. This research is a Classroom Action Research (CAR). The object of this research is was students of grade XI IPA 1 Senior High School of SMAN 9 Pekanbaru as many as 35 persons. This research is conducted in two cycles. The design used is the designed introduced by Kemmis & Mc. Taggart which the research flow includes steps such as: 1) planning, 2) acting, 3) observing, 4) reflecting. The data collection techtiques used are observation, field note, test on each cycle and documentation. On the cycle I, the result is 66%, on the cycle II increased into 77,14%. It can be concluded that the application of learning word wall media in order to improve the students on japanese vocabulary to student grade XI IPA senior high school of SMAN 9 Pekanbaru.Keywords : Vocabulary.Word Wall, Classroom Action Research.
WACANA PATRIOTIK WANITA DALAM DUNIA SAMURAI: SEBUAH ANALISIS WACANA KRITIS PADA DORAMA Widiati, Sri Wahyu
Jurnal Pendidikan Bahasa Jepang Undiksha Vol 7, No 1 (2021)
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbj.v7i1.31635

Abstract

Fenomena patriotisme wanita Jepang mendorong dilakukannya kajian terhadap drama TV atau dorama bernuansa sejarah berjudul Byakkotai. Penelitian ini bertujuan untuk menelaah bahasa tokoh-tokoh wanita berdasarkan perspektif feminisme. Analisis Wacana Kritis Feminisme digunakan sebagai metode penelitian untuk mengkaji konteks sosial dan budaya yang dihubungkan dengan paradigma transformasi gender. Hasil penelitian ini menunjukkan karakter lima tokoh penting wanita dalam drama Byakkotai berdasarkan peran dan kontribusi mereka berjuang bersama kaum pria.