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Character Education as a Foundation for Moral Strengthening Based on Local Wisdom: an Analytical Study in Primary School Settings Afdilah, Ulfah Rizki; Said, Try Gustaf; Asmi, Nur; Said, Muhammad Amin
Jurnal Ilmiah Pendidikan Pancasila dan Kewarganegaraan Vol 10, No 2 (2025): Juli 2025
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um019v10i2p171-181

Abstract

This study aims to analyze the implementation and influence of character education based on local wisdom on strengthening the morals of elementary school students. This study used a quantitative approach with an ex-post facto method. The sample in this study was selected through a purposive sampling technique. The research instrument was a Likert scale questionnaire whose validity and reliability have been tested. Data analysis was conducted using descriptive statistical techniques. The results of the study indicate that character education integrated with local cultural values is effective in instilling moral values in students. The distribution of moral value instillation dimensions in Grades 4 and 5 shows relatively even results across the three indicators, each ranging from 32 percent to 34 percent. The distribution of local wisdom-based character dimensions in both grades also shows a balanced proportion across the five indicators, namely between 19 percent and 21 percent. The frequency distribution shows that character indicators including independence, nationalism, religiosity, mutual cooperation, and integrity, as well as moral dimensions including moral values, beliefs, and identity, contribute equally to the formation of student morality.
PENINGKATAN KEMAMPUAN MEMBACA MELALUI MEDIA KARTU HURUF TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS I DI UPTD SPF SD NEGERI 190 BARRU Reski Hawalia; Try Gustaf Said; Ahmad Abil
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5609

Abstract

This research aims to examine the improvement in learning outcomes of class I UPTD SD Negeri 190 Barru students as many as 20 students, after using letter card media in Indonesian language learning to improve students’ reading skills. The type of research used is Classroom Action Research (CAR), which carries out researchers and collaborators. The data collection technique in this research is a direct technique while the data collection tools in this research are observation sheets and questions sheets. This research was carried out in two cycles, the average score obtained by students after taking the final test from cycle I was 41 to cycle II, namely 83 from the ideal score which could possibly be achieved 100. Thus it can be concluded that the use of letter card media can improve learning outcomes reading ability of class I UPTD SD Negeri 190 Barru.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE SCRAMBLE BERBANTUAN MEDIA PUZZLE TERHADAP HASIL BELAJARPENDIDIKAN PANCASILA SISWA KELAS V SEKOLAH DASAR: Penelitian Kuantitatif Syarifah Suharni; Muhajir; Try Gustaf Said
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6748

Abstract

This study aims to determine the effect of the Scramble type cooperative learning model assisted by Puzzle media on the learning outcomes of Pancasila Education of fifth grade students at the UPT SPF SD Inpres Bertingkat Mamajang 3 Makassar. This study was motivated by the low learning outcomes of students in the Pancasila Education subject caused by monotonous learning methods and the lack of interesting media. For this reason, the Scramble type cooperative learning model combined with Puzzle media was applied to create a more interactive and enjoyable learning atmosphere. The method used is a quantitative approach with a pre-experimental design of the one group pretest-posttest type. The research sample consisted of 16 fifth grade students who were selected randomly. The data collection technique used test instruments in the form of pretest and posttest questions. The results of the analysis showed a significant increase in student learning outcomes after the application of the treatment. The average value increased from 57.61 to 86.75. The results of the t-test showed that t_count = 9.99> t_table = 2.13, so H0 was rejected and H1 was accepted. Thus, it can be concluded that the Scramble type cooperative learning model assisted by Puzzle media has a significant positive influence on the learning outcomes of Pancasila Education. This finding provides implications that teachers can adopt this model and media as an effective learning alternative to improve student learning outcomes.
PENGARUH STATUS SOSIAL EKONOMI KELUARGA TERHADAP PRESTASI BELAJAR SISWA DI SD INPRES LIMBUNG KECAMATAN BAJENG KABUPATEN GOWA Nurislamiah; Kaharuddin; Try Gustaf Said
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7593

Abstract

This research is motivated by students who are lazy and often ignore the assigned school assignments. The purpose of this study is to determine the influence of family socioeconomic status on student learning achievement at SD Inpres Limbung, Bajeng District, Gowa Regency. This research is a quantitative study with an exploratory design analysis of the product moment correlation coefficient. The population in this study were 43 fifth grade students, the sample taken from class VA using a purposive sampling technique of 22 students consisting of 13 girls and 9 boys. Data were collected through questionnaires and documentation techniques. The results of this study indicate that the four indicators of family socioeconomic status have a significant relationship with student learning achievement. The level of education and type of parental employment contribute to student learning patterns and motivation, while family income and wealth influence the availability of learning facilities that support academic success. From the results of calculations using the product moment formula, the rxy value is greater than rtable at a significance level of 5% (0.933 > 0.444) and at a significance level of 1% (0.933 > 0.561). This means that there is a "very strong" positive correlation, so the proposed hypothesis, namely that there is an influence of family socio-economic status on the learning achievement of students in Bajeng District, Gowa Regency, is accepted.
Pengaruh Media Kartu Truth Or Dare Berbantuan Model Game – Based Learning Terhadap Hasil Belajar Pada Pembelajaran Pancasila Siswa Kelas III SDN Limbung Puteri Nurfaida Mucthar; Lukman Ismail; Try Gustaf Said
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.8125

Abstract

The problem formulation in this study is whether the truth or dare card media assisted by a game-based learning model has an effect on learning outcomes in Pancasila learning for third-grade students of SDN Limbung Puteri. The purpose of this study is to determine the effect of truth or dare card media assisted by a game-based learning model on learning outcomes in Pancasila learning for third-grade students of SDN Limbung Puteri. This study uses a quantitative approach with an experimental research type. The results of the study showed a significant difference between the experimental class and the control class in achieving learning outcomes. In the experimental class, the average posttest score reached 96.48, while in the control class it was only 72.96. Based on these results, it can be concluded that the application of Truth or Dare Card Media Assisted by a Game-Based Learning Model can improve the learning outcomes of third-grade students of SDN Limbung Puteri.