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Journal : COMPETITIVE: Journal of Education

Determining the Surface Area of a Tube Using the Discovery Learning Model at SMP Negeri 5 Sinunukan Torang Siregar; Almira Amir; Lelya Hilda; Suparni; Anita Adinda
COMPETITIVE: Journal of Education Vol. 2 No. 4 (2023): Transformative Education and Learning
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58355/competitive.v2i4.44

Abstract

Teachers almost never carry out learning that is oriented towards higher order thinking skills (HOTS). The author also rarely uses learning media. As a result, the learning atmosphere in the classroom is stiff and the children don't look cheerful. .based on the results of interviews with several students, information was obtained that (a) students were lazy to attend lessons that were mostly carried out by the teacher by means of lectures (b) apart from lectures, the method that was always used by the teacher was assignments or homework (PR). Some students claim to be bored with tasks that are only theoretical. To face the Industrial Revolution 4.0 era, students must be equipped with higher-order thinking skills. One of the HOTS-oriented learning models and suggested in the implementation of the 2013 Curriculum is the Discovery Learning learning model. Discovery learning is a learning process that occurs when students are not presented with information directly but students are required to organize their understanding of that information independently. After carrying out the mathematics learning model of Discovery Learning, the authors found that the learning processes and results of students increased. Better than previous studies. When the Discovery Learning model was applied to other VIII graders, it turned out that the students' learning processes and outcomes were just as good. Discovery Learning learning practices that work well, the authors conclude as a HOTS-oriented learning best practice with the Discovery Learning model.
Efforts to Increase Mathematics Learning Activities and Achievements Through the Application of Game Methods in Class VI of SD Negeri 327 Sinunukan, Sinunukan District Torang Siregar; Almira Amir
COMPETITIVE: Journal of Education Vol. 3 No. 1 (2024): Transformative Education and Learning
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58355/competitive.v3i1.48

Abstract

This research was carried out for 2 months using the game method in an effort to increase activity and mathematics learning performance for class VI students at SDN 327 Sinunukan, Sinunukan. The research was carried out in two cycles. The data collection technique is through observation sheets at each meeting by observers to see data about learning activities, while data about learning outcomes is obtained through daily test scores and student mathematics learning achievements in cycles 1 and 2. The results obtained from PTK through the game method model, show The increase in student activity results, especially in activities for preparing places, materials and tools, was 55.56%, activities for expressing ideas were 66.67%, activities for reading game rules and books were 74.04%. Based on student mathematics achievement data, the class average score in cycle I was 69.62, increasing to 73.51 in cycle II. The percentage of students who achieved the completion standard also increased in cycle I by 88.88% (Good Category), increasing to 100% (Special Category) in cycle II.