Claim Missing Document
Check
Articles

Found 35 Documents
Search

Development of a Basic Sepak Sila Training Model in Sepak Takraw for Fifth-Grade Elementary Students Gunawan, Gunawan; Humaedi, Humaedi; Fathurahim, Fathurahim; Sri Rejeki, Hendriana
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 1 (2025): March
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i1.38408

Abstract

Sepak sila, as the most dominant technique in sepak takraw, requires a training model tailored to player characteristics. Therefore, it is essential to develop a training model that meets these needs. This study aims to describe the feasibility, practicality, and effectiveness of the sepak sila basic technique training model in sepak takraw for fifth-grade elementary school students. The research method used is Research and Development (R&D) with the ADDIE development model. The study's subjects were fifth-grade students from SDN Taipa, with trials involving one teacher and 28 students. The results indicate that the development of the sepak sila basic technique training model in sepak takraw is feasible, with a validity score of 91.27% in the "very valid" category. This training model is also practical, scoring 94.44% in the "very practical" category. Additionally, this training model effectively improves fifth-grade students' sepak sila skills, with a Cohen's D effect size value of 7.196 in the "very large effect" category.
Sosialisasi Dan Pendampingan Tes Kebugaran Jasmani Abk Di SLB Negeri 1 Palu Rejeki, Hendriana Sri; Baan, Addriana Bulu; Sadirman, Sadirman; Sianto, Moh Ifkhal
Jurnal Pengabdian kepada Masyarakat Bina Darma Vol. 4 No. 3 (2024): Jurnal Pengabdian kepada Masyarakat Universitas Bina Darma
Publisher : DRPM-UBD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/pengabdian.v4i3.3297

Abstract

Sosialisasi dan Pendampingan tes kebugaran jasmani ABK ( Anak berkebutuhan khusus) di SLB NEGERI 1 Palu. Sosialisasi dan pendampingan tes kebugaran jasmani dengan gambaran umum kebugaran jasmani, aspek-aspek kebugaran jasmani, bentuk tes kebugaran jasmani, pemahaman terhadap bentuk latihan kebugaran jasmani untuk ABK. Permasalah yang dihadapi oleh mitra pada kegiatan pengabdian ini adalah (1) Masih rendahnya pemahaman guru tentang bentuk latihan kebugaran jasmani untuk ABK, (2) Masih rendahnya pemahaman guru tentang aspek-aspek dalam kebugaran jasmani.(3) Masih rendahnya pemahaman guru tentang tes kebugaran jasmani khusus ABK. Target yang ingin dicapai dalam pelaksanaan pengabdian ini yaitu (1) Meningkatkan kebugaran jasmani ABK di SLB Negeri 1 Palu; (2) Meningkatkan pemahaman guru tentang aspek-aspek kebugaran jasmani.(3) Meningkatkan pemahaman tentang tes kebugaran jasmani khusus ABK. Luaran yang ingin di capai pada kegiatan pengabdian ini adalah (1) Peningkatan Penerapan IPTEK guru (Mekanisasi, IT, dan Manajemen); (2) Artikel. Metode yang digunakan untuk mendukung tercapainya solusi dan target yang ingin dicapai adalah (1) Sosialisasi yang dimaksudkan untuk mendapatkan informasi dan data-data tentang kegiatan pengabdian, (2) Pendampingan terhadap mitra pengabdian agar dapat membimbing guru di SLB Negeri 1 Palu dalam menerapkan konsep yang telah diberikan dan pada akhirnya bisa meningkatkan kebugaran jasmani ABK, pemahaman aspek-aspek kebugaran jasmani dan tes kebugaran jasmani khusus ABK.
MODEL PERMAINAN BAR BAR UNTUK PENINGKATAN KETERAMPILAN GERAK DASAR PENCAK SILAT ANAK USIA 7-12 TAHUN Febrianti Sugiharto , Ayu; Sri Rejeki, Hendriana; Bulubaan , Addriana
JURNAL ILMU KEOLAHRAGAAN Vol. 23 No. 2 (2024): JURNAL ILMU KEOLAHRAGAAN
Publisher : Fakultas Ilmu Keolahragaan Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to determine the feasibility and effectiveness of the BAR BAR game model guidebook for improving the basic pencak silat movement skills of children aged 7-12 years in Palu City. Adapting the research and development model of Borg & Gall using 7 (seven) development steps, the stages include ((1) preliminary study, (2) planning, (3) drafting, (4) expert validation, (5) small-scale trials , (6) large-scale trials, and (7) final product. A small-scale trial was carried out at the Pencak Sport Madani Sports Club martial art with 10 children aged 7-12 years. Large-scale trials were carried out at Tapak Naga Martial Art and Persaudaraan Setia Hati Terate with test subjects of 20 children aged 7-12 years. Operational field tests were carried out at the Persinas ASAD Martial Art, Tapak Suci Martial Art, and Tadulako Martial Art with 30 children aged 7-12 years and 9 coaches. The instruments used to collect data were interviews, questionnaires assessing basic pencak silat movement skills, observation questionnaires on game model development, observation questionnaires on the effectiveness of game model guidebooks, assessment questionnaires for media experts, game experts and pencak silat material experts as well as pretest posttest evaluation questionnaires for aged children. 7-12 years. The results of this research are in the form of a guidebook for the BAR BAR game model, consisting of 4 types of game models, namely: (1) the barricade game model, (2) the capture the flag game model, (3) the rope pulling game model and (4) the grab the pole game model. Based on the assessment of material experts, media and game experts, it can be concluded that the BAR BAR game model guidebook for improving basic pencak silat movement skills for children aged 7-12 years which has been prepared is very worthy and effective, so this BAR BAR game model guidebook is suitable for use. improving basic pencak silat movement skills for children aged 7-12 years
PENGEMBANGAN MODEL LATIHAN PERMAINAN KATA (JURUS) PADA CABANG OLAHRAGA KARATE Senani, A. Risky Kirana; Purwanto, Didik; Rejeki, Hendriana Sri
Jurnal Porkes Vol 8 No 2 (2025): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i2.30645

Abstract

This study aims to develop a kata training model in karate through game-based methods to enhance technical skills, motivation, and self-confidence among beginner athletes (kohai). Based on observations and questionnaires conducted at INKANAS Dojo in Donggala Regency, several issues were identified such as low athlete motivation, monotonous training routines, and lack of engaging learning methods. To address these challenges, the researcher designed a structured and enjoyable game-based training model tailored for children aged 8–13 years. This research employed a Research and Development (R&D) approach, adapting the eight-step development model by Borg and Gall. Validation was conducted by subject matter, media, and game experts, while product trials involved a total of 24 kohai in small and large-scale testing. Results showed high feasibility and effectiveness, with an average validity score of 93.33%, motivation improvement of 96%, and kata technique mastery reaching 92%. The developed model enriches training variation and significantly improves karate learning quality. The resulting training guidebook can be widely used by coaches across dojos as an applicable and fun training tool, supporting the holistic development of athletes' character and skills.
Play, Learn, and Grow: Enhancing Character Education in Elementary Schools through Traditional Games Ardiansyah, A.; Rejeki, Hendriana Sri; Marzuki, Abdul Gafur; M. Nur, Mohammad Djamil; Ulfah, Ulfah
AT-TA'LIM Vol 32, No 2 (2025)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jt.v32i2.746

Abstract

Traditional games serve as a means of playing and, at the same time, a means of communication. A traditional game is one that has character values because it can build them. The object of this research is elementary school children who play traditional games. This research is qualitative research. Research data were collected through observation, interviews, and documentation. The validity of the research data was retested using extended participation, observation, persistence, and triangulation. The results signaled that traditional games can be used as a vehicle for playing because they have benefits for children; not only that, they are also a means of communication and can build character in elementary school children.