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Play, Learn, and Grow: Enhancing Character Education in Elementary Schools through Traditional Games Ardiansyah, A.; Rejeki, Hendriana Sri; Marzuki, Abdul Gafur; M. Nur, Mohammad Djamil; Ulfah, Ulfah
AT-TA'LIM Vol 32, No 2 (2025)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jt.v32i2.746

Abstract

Traditional games serve as a means of playing and, at the same time, a means of communication. A traditional game is one that has character values because it can build them. The object of this research is elementary school children who play traditional games. This research is qualitative research. Research data were collected through observation, interviews, and documentation. The validity of the research data was retested using extended participation, observation, persistence, and triangulation. The results signaled that traditional games can be used as a vehicle for playing because they have benefits for children; not only that, they are also a means of communication and can build character in elementary school children.
Model pembelajaran fisik berbasis permainan untuk meningkatkan keterampilan motorik kasar pada siswa usia dini Purwanto, Didik; Rejeki, Hendriana Sri; Mentara, Hendrik
Jurnal SPORTIF : Jurnal Penelitian Pembelajaran Vol 10 No 3 (2024): Jurnal SPORTIF: Jurnal Penelitian Pembelajaran
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/js_unpgri.v10i3.23982

Abstract

Limited diversity in learning approaches frequently results in suboptimal gross motor development among younger students. A play-based approach enhances motor development in a manner that is both more engaging and effective. Exploring a robust game-oriented pedagogical framework aimed at improving the gross motor abilities of elementary students. Utilizing game-based approaches in physical education enhances the engagement and efficacy of the learning experience, particularly in fostering motor development. This study employed a classroom action research methodology, focusing on students from elementary school Unggulan Putra Kaili Permata Bangsa in Palu City. The research utilized total sampling, encompassing a cohort of 25 students from the lower grades. This research instrument employs a performance rubric to analyze gross motor assessment in lower-grade children, a methodology that has been substantiated by experts in their respective fields. Analysis of data using the traditional completeness formula. The findings indicated that the initial percentage prior to the cycle stood at 4%; during cycle I, it escalated to 24%, and in cycle II, it reached an impressive 96%. The results indicated a progressive increase in each cycle, specifically demonstrating an improvement of 92% from the initial cycle to cycle II. The overall proficiency in gross motor skills among the students of Elementary school Unggulan Putra Kaili Permata Bangsa in Palu City is noteworthy. This research presents a novel, more comprehensive, contextualized, and purposeful approach to play-based physical learning aimed at tackling the challenges encountered by low-grade students in their gross motor development.
Tantangan Orang Tua dalam Mendampingi Anak Usia Sekolah Dasar Kelas Rendah pada Era Perkembangan Teknologi A Ardiansyah; Hendriana Sri Rejeki
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v8i2.5426

Abstract

Seiring berkembangnya zaman, perkembangan teknologi pun ikut berkembang. Perkembangan teknologi dapat memberikan dampak positif maupun negatif. Mengingat perkembangan teknologi yang pesat, orang tua saat ini memiliki masalah dengan pendidikan anak-anak mereka. Tujuan dari penelitian ini adalah untuk mengetahui permasalahan dan tantangan yang dihadapi orang tua dalam membesarkan anaknya perkembangan teknologi. Metode yang digunakan dalam penelitian ini adalah pencarian literatur dengan cara mengumpulkan dan menganalisis bahan pustaka. Data yang terkumpul kemudian dihubungkan dengan penelitian ini untuk memberikan jawaban atas permasalahan yang ada. Hasil penelitian menunjukkan bahwa sangat penting bagi orang tua untuk mengetahui tantangan, masalah dan solusi yang perlu dibenahi saat membesarkan anak pada perkembangan teknologi. Memungkinkan orang tua untuk mengontrol penggunaan perangkat perkembangan teknologi yang dimiliki oleh anak-anak mereka, selain itu. Orang tua dapat memastikan bahwa anak mengakses konten yang sesuai dengan usia dan nilai-nilai keluarga. Menerapkan kontrol orang tua pada perangkat elektronik dapat membantu anak
Pengaruh Latihan Drill Terhadap Kemampuan Smash Bola Voli di SMA Negeri 1 Dampal Selatan Murtono, Tri; Bulu Baan, Addriana Bulu Baan; Hendriana Sri Rejeki; Nyoman Sukrawan; Satriani; Bogy Restu Ilahi
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 4 (2025): Bahasa indonesia
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i4.45226

Abstract

Objective This study aims to determine the effect of drill training on volleyball smash skills in extracurricular students of Senior High School 1 Damsel. Smash is a primary attack technique that requires coordination, strength, and precision, but many students still have difficulty in performing it optimally. The research method uses a quantitative approach with a one-group pretest–posttest design. The sample consisted of 12 volleyball extracurricular students selected by purposive sampling. Data were collected through smash skill tests before and after treatment. Drill training was conducted for six weeks (16 meetings). Data analysis used a normality test and a paired sample t-test with a significance level of 0.05. Results The average pretest score showed a score of 33, while the posttest increased to 71 or an increase of 86.84%. The t-test results showed a significance of 0.00 <0.05 with a calculated t of 11.938> t table 2.201, so there is a significant effect of drill training on volleyball smash skills. Drill training has been proven to be effective in improving smash skills through systematic repetition of movements. This method is recommended for use in volleyball learning and extracurricular activities to optimize students' basic techniques.
LATIHAN DOSIS MAKSIMAL DENGAN METODE SIRKUIT TERHADAP HYPERTROPHY OTOT BETIS Isti Dwi Puspita; Hendriana Sri Rejeki
Tadulako Journal Sport Sciences And Physical Education Vol 9 No 1 (2021): Juni
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/tjsspe.v9i1.839

Abstract

Tujuan latihan salah satunya untuk mendapatkan hypertrophy otot.  Hypertrophy otot diyakini juga akan meningkatkan kekuatan. Pembebanan maksimal asumsinya dapat untuk meningkatkan hypertrophy. Tujuan penelitian ini untuk membuktikan latihan intensitas maksimal terhadap hypertrophy pada otot betis (gastrocnemius). Penelitian dilakukan bulan maret sampai April 2021, dengan desain eksperimen pre test post test. Sampel penelitian 10 mahasiswa (4 putri dan 6 putra).  Penelitian dilakukan selama 16x pertemuan dengan menggunakan 4 alat (leg press, calf raise, squat dan leg curl). Latihan dilakukan dengan 1-3 kali repetisi, sirkuit dengan recovery perpindahan antar alat 30 detik dan waktu istirahat antar set 4-8 menit, dilakukan 3 set.  Pengukuran dilakukan terhadap salah satu betis sebelum perlakuan dan di akhir perlakukan. Data dianalisis dengan menggunakan deskriptif dan uji beda sampel berpasangan.  Hasil analisis menjelaskan bahwa dengan 16 perlakukan intensitas maksimal ternyata terjadi peningkatan hypertrophy. Peningkatan yang terjadi ketika dilakukan uji lanjut, dengan uji beda sampel berpasangan ternyata hypertrophy yang terjadi tidak signifikan.
PENGEMBANGAN MODEL LATIHAN FISIK OLAHRAGA KARATE BERBASIS PROFIL BIOMOTORIK ATLET Gunawan; Hendriana Sri Rejeki
Tadulako Journal Sport Sciences And Physical Education Vol 10 No 1 (2022): Juni
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/tjsspe.v10i1.2004

Abstract

Telah ditemukan berbagai permasalahan dan kendala dalam latihan fisik olahraga karate. Pelatih dan guru olahraga hanya mampu mengevaluasi dan memberikan latihan fisik berdasarkan pengalaman masa lalu, model-model latihan fisik tradisional yang kurang terukur, kurang sistematis dan terkadang mengabaikan prinsip biomotorik atlet, sport science, anatomi olahraga karate serta fisiologi atlet. Keadaan tersebut berdampak pada pencapaian prestasi atlet olahraga karate pada tingkat Nasional dan Internasional mengalami krisis prestasi. Lebih khusus atlet olahraga karate provinsi Sulawesi tengah sendiri selama kurung waktu 15 tahun terakhir mengalami krisis prestasi baik pada Event Nasional maupun Event Internasional. Tujuan penelitian adalah mengembangkan model latihan fisik untuk meningkatkan kemampuan biomotorik atlet karate Indonesia khususnya atlet Sulawesi tengah. Adapun tahapan dalam metode penelitian ini terdiri dari sepuluh (10) tahapan: 1). Analisis kebutuhan, 2). Perencanaan, 3) Pengembangan desain produk, 4) Uji coba kelompok kecil, 5) Revisi, 6) Uji coba kelompok besar, 7) Revisi Produk, 8) Uji Efektivitas Model, 9) Revisi akhir produk, 10) Diseminasi dan Penyebarluasan produk. Hasil penelitian, berdasarkan model latihan fisik yang dikembangkan, didapatkan hasil statistik deskriptif tes awal atlet pada saat uji efektivitas model latihan nilai Mean 3.1533, Std. Deviation 0.09874. tes akhir Mean 3.3300, Std. Deviation 0,19222. Adapun nilai paired sampel test pada sig (2-tailed) 0,005. Berdasarkan hal tersebut, model latihan fisik yang dikembangkan efektif di dalam meningkatkan kemampuan biomotorik atlet karate.
Developing Manipulative Basic Movement Learning Model Based on Traditional Games in Elementary Schools Rejeki, Hendriana Sri; Humaedi, Humaedi; Ardiansyah, A.
AT-TA'LIM Vol 29, No 1 (2022)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jt.v29i1.667

Abstract

This study aims to develop manipulative basic movement learning models based on tradition games at Elementary schools. Research and development method adopted from Borg and Gall was used. The effectiveness of the application of the manipulative basic motion learning model and catch and capture in these students used the "t-test" technique. Before the data were analyzed, the normality test was carried out on the pretest and posttest results of the basic motion manipulative and catch-and-catch using the Kolmogorov Smirnov test at the real level α = 0.05. The results of the manipulative basic motion of throwing catch between the pretest and posttest were obtained at a value of -24,645 at a significance of 0,000. So it can be concluded that the increase in the basic manipulative movement ability of throw and catch before and after learning has increased significantly. The contribution of the basic manipulative motion learning model of catch and capture is 42.21% based on the effectiveness test data at SD Tanamodindi and SD Inpres Lasoani.
Survey of Students' Basic Table Tennis Skills Grade V SDN 7 Pinembani Rustam, Rustam; Hendriana Sri Rejeki; Rahmah; Delvi Kristanti Liloi
The Future of Education Journal Vol 5 No 1 (2026)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v5i1.1506

Abstract

This study aims to determine the level of basic table tennis skills in fifth-grade students at SDN 7 Pinembani. Basic table tennis skills in this study were measured through six types of tests: a 30-second bouncing test, a 1-minute forehand stroke test, a 1-minute backhand stroke test, and a 10-time service test. The study subjects were 10 fifth-grade students at SDN 7 Pinembani who were selected as the research sample. The results showed that no students (0%) were in the Very Good category, this was because most students had not been able to master the basic techniques thoroughly and correctly. A total of 3 students (30%) were in the Good category, influenced by their habit of playing table tennis regularly both at school and outside of school. Five students (50%) fell into the Moderate category, characterized by a standard score, where students mastered only one test item well but were weak on the others. Two students (20%) fell into the Poor category, due to low scores on almost all test items and the lack of sports facilities and infrastructure at school, such as limited table tennis rackets, balls, and nets. Furthermore, two students (20%) fell into the Very Poor category, influenced by their low interest in table tennis. Based on these results, it can be concluded that the level of basic table tennis skills of fifth-grade students at SDN 7 Pinembani is mostly in the Moderate category (50%), thus requiring improved learning and the provision of adequate facilities and infrastructure to support basic table tennis skills in elementary schools.
PROFIL KEMAMPUAN MOTORIK KASAR SISWA SD INPRES PERUMNAS TINGGEDE BERDASARKAN TES TGMD-2 Safana, Ajriana; Sri Rejeki, Hendriana; Muslimin, Ihsan; Fauzan, Muhammad; Natalia Rewalino, Desi; Kaharuddin; Mulfi Laonu, Alif
JURNAL ILMU KEOLAHRAGAAN Vol. 25 No. 1 (2026): JURNAL ILMU KEOLAHRAGAAN
Publisher : Fakultas Ilmu Keolahragaan Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/w05vjz64

Abstract

This study aims to describe the gross motor skills of students at SD Inpres Tinggede Perumnas using the Test Of Gross Motor Development Second Edition (TGMD-2). The research employed a descriptive quantitative approach involving 10 students aged nine to ten years. The assessment covered two major components, locomotor skill and object control skills, with each performance evaluated through specific criteria and two trials per skill.the result show that the average locomotor score was 39.7, categorized as good, although several students were still ini the fair category, indicating thay some locomotor patterns had not developed optimally. The object control component showed a higher average score 41.6, with most students categorized as good to very good. These findings suggest that students have more frequent exposure to activities involving object manipulation compared to locomotor-based activities. Overall, the gross motor skills of the students are at an adequate level for their age group. The results provide useful information for physical education teachers to design targeted learning strategies that support students motor development