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Journal : ICONESTH

IMPLEMENTATION OF MULTIMEDIA-BASED LEARNING MEDIA TO STIMULATE THE ABILITY TO RECOGNIZE GEOMETRY CONCEPTS IN KINDERGARTEN FKIP UNSYIAH Rossiana Br Ginting; Diana; Helnita; Satria Prayudi
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.135

Abstract

Introducing geometric shapes in early childhood is the ability of children to recognize, point, mention and collect objects around based on geometric shapes by using geometry game applications on android. Introducing geometric shapes in early childhood starts from building geometric concepts, namely by identifying the characteristics of geometric shapes. Before identifying geometric shapes, in children's cognitive development according to Bloom's theory there are six levels of processes in thinking, including knowing, understanding, applying, analyzing, evaluating, and creating. The purpose that will be carried out in this study is at the level of the ability to know, recognize, and apply with geometry game applications that have been downloaded on the playstore on Android. In this study, researchers wanted to see how children's knowledge about recognizing geometric shapes and how to improve the ability to recognize geometric shapes in children
IMPROVING COUNTING SKILLS THROUGH NUMBER BLOCK GAMES FOR GROUP B CHILDREN AT TK SEULANGA DAYA Helnita; Suwaibah; Rossiana Br Ginting; Ahmad Nasriadi; Riza Oktariana
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.195

Abstract

This study is based on the less than optimal cognitive development in early childhood in group B of Seulanga Daya Kindergarten due to the monotonous learning process. This should make teachers provide active and creative learning materials by playing, children can think more critically and logically like what children do, namely using symbols, classifying objects and sorting objects. This study aims to improve counting skills through number block games in group B children at Seulanga Daya Kindergarten. This type of research is a qualitative Classroom Action Research. The subjects in this study were group B children as many as 20 children. Based on the results of the research that has been carried out, it shows that the Pre-Cycle obtained a value of 35%, Cycle I 70%, and Cycle II 92%. It can be interpreted that the ability to count through the game of number blocks in group B children at Seulanga Daya kindergarten has increased. So that the percentage increase in children's counting ability has reached the success indicator
Development of Fun Thinkers Book Media On Theme 9 subtheme 1 Wealth of Energy Sources in Energy Sources in Indonesia Class IV kuta pasie primary school Fitriani; Musdiani; lala Septiona; Riza Oktariana; Liza Fidiawati; Rossiana Br Ginting; Tengku Hartati; Syarifah Salsabila
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.119

Abstract

This research and development is motivated by students in class IV during theteaching and learning process in class, students still seem less interested inlearning as seen from their attention diverted such as chatting with friends,paying less attention to the teacher's explanation, students prefer to write,Teachers only use learning media such as whiteboards, student print books,without the presence of varied media. but the learning outcomes obtained areless than optimal and students also lack enthusiasm in learning. The purpose ofthis study was to produce fun thinkers book media and determine the level ofvalidation of fun thinker book media on the material of the wealth of energysources in Indonesia. The data collection techniques in this study wereobservation, validation, questionnaire, test (post-test and pre-test). The researchinstruments used in this study are validation sheets (media experts), validationsheets (material experts), validation sheets (linguists) questionnaires (teacherand student responses), test questions. The results of the development of funthinkers book media on the subtheme of the wealth of energy sources inIndonesia that have been developed in this study have very feasible results tobe used as teaching materials in the learning process. Based on the results ofproduct validation by validators obtained media expert validation 96% materialexpert validation 96% language expert validation 93% with the criteria "veryfeasible" While the data from the teacher's response obtained a score of 94%student response questionnaire 94% with the criteria "very feasible" and testresults 74% get the category "effective enough" to be used, student activities during learning activities, and student responses in learning are positive.Student learning outcomes after participating in learning using Fun thinkersbook media also increased.
ANALYSIS OF LISTENING ABILITY OF CHILDREN IN GROUP B KINDERGARTEN BUNGONG SEULEUPOK SYIAH KUALA BANDA ACEH WITH THE AID OF AUDIO VISUAL MEDIA Riza Oktariana; Rossiana Br Ginting
International Conference on Education, Science, Technology and Health (ICONESTH) 2024: The 2nd ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.498

Abstract

Listening ability is the process of listening, recognizing, and interpreting spoken symbols. The formulation of the problem in this study is how the listening ability of group B children at Bungong Seuleupok Syiah Kuala Kindergarten Banda Aceh is assisted by audio-visual media. The aim is to determine the listening ability of group B children at Bungong Seuleupok Syiah Kuala Kindergarten Banda Aceh with the help of audio-visual media. The instruments used in this study were interview sheets and documentation, with a sample size of four children in group B. Then the data was analyzed using a qualitative descriptive method. The results of the study showed that the analysis of the research on the listening ability of group B children assisted by audio-visual media at Bungong Seuleupok Syiah Kuala Kindergarten Banda Aceh did not experience any problems. So the researcher can conclude that the listening ability of group B children at Bungong Seuleupok Syiah Kuala Kindergarten Banda Aceh is included in the audio-visual learning character.
TOURISM RESERVATION INFORMATION SYSTEM BASED ON THE PENTAGO CASE STUDY WEBSITE RIVERSIDE GARDEN Dhea Aulia; Mukhroji Mukhroji; Rossiana Ginting; Satria Prayudi
International Conference on Education, Science, Technology and Health (ICONESTH) 2024: The 2nd ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is entitled Website-Based Tourist Attraction Reservation Information System by conducting a case study at Pentago Garden Riverside, located in Central Aceh, Bener Meriah. The aim of this research is to design and build a tourist reservation information system to make it easier for visitors to make reservations about the facilities available at Pentago Garden Riverside, as well as designing a conventional reservation system with a more modern approach. The research and development method using the waterfall method used is a descriptive approach by collecting data through observation, interviews and literature studies. This system design uses the UML (Unified Modeling Language) design model, and was developed using the PHP programming language and for storage using a MySQL database. The result of this research is a website-based tourist reservation information system that allows visitors to make online reservations easily. Users can access information about tourist attractions, make reservations by selecting facilities and determining the date of visit, and make payments online. Admin can manage visitor and transaction data, generate income reports. In conclusion, this website-based tourist attraction reservation information system provides convenience and comfort for visitors and managers of Pentago Garden Riverside. With this system, it is hoped that ordering and data processing will become smoother, provide a better experience for visitors, and support the development of tourist attraction businesses.