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Transformasi kompetensi guru sekolah dasar melalui pengembangan media pembelajaran augmented reality berbasis Assemblr Edu Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Ahmad Yasar Ramdhan
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 6 (2025): November
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i6.36540

Abstract

Abstrak Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru sekolah dasar dalam mengembangkan media pembelajaran berbasis Augmented Reality (AR) melalui platform Assemblr EDU. Latar belakang kegiatan ini adalah masih rendahnya pemanfaatan teknologi inovatif dalam pembelajaran, khususnya integrasi AR yang mendukung kebijakan Merdeka Belajar dan tuntutan pendidikan abad ke-21. Program dilaksanakan pada Kelompok Kerja Guru (KKG) Gugus 05 Kecamatan Terara, Kabupaten Lombok Timur, dengan melibatkan 20 guru dari 8 sekolah dasar. Metode pelaksanaan meliputi Focus Group Discussion (FGD), sosialisasi konsep TPACK dan AR, pelatihan teknis pembuatan media AR, pengembangan modul ajar berbasis TPACK, serta evaluasi melalui pre-test dan post-test. Hasil kegiatan menunjukkan peningkatan signifikan pada keterampilan dan pengetahuan guru, dengan capaian kompetensi meningkat dari 5% pada pre-test menjadi 90% pada post-test. Temuan ini menegaskan bahwa pelatihan berbasis AR efektif dalam memperkuat literasi digital dan kreativitas guru, serta berimplikasi pada terciptanya pembelajaran yang lebih interaktif, kontekstual, dan berpusat pada siswa. Kata kunci: augmented reality; kompetensi guru; media pembelajaran; sekolah dasar; TPACK Abstract This community service program aims to enhance the competencies of elementary school teachers in developing Augmented Reality (AR)-based learning media using the Assemblr EDU platform. The background of this initiative lies in the limited utilization of innovative technologies in teaching, particularly AR integration that aligns with the Merdeka Belajar policy and 21st-century education demands. The program was conducted with the Teacher Working Group (KKG) Cluster 05 in Terara District, East Lombok Regency, involving 20 teachers from 8 elementary schools. The implementation methods included Focus Group Discussions (FGD), socialization of TPACK and AR concepts, technical training on AR media development, preparation of TPACK-based teaching modules, and evaluation through pre-test and post-test. The results revealed a significant improvement in teachers’ knowledge and skills, with competency levels rising from 5% in the pre-test to 90% in the post-test. These findings highlight that AR-based training is effective in strengthening teachers’ digital literacy and creativity, with implications for fostering more interactive, contextual, and student-centered learning environments. Keywords: augmented reality; elementary school; learning media; teacher competence; TPACK.
Penguatan Kesiapan IKM Informatika Melalui Pelatihan Jaringan MAN dan SMK di Lombok Timur: Strengthening Readiness for Informatics IKM through Network Training at MAN and Vocational Schools in East Lombok Baiq Desi Dwi Arianti; Jamaluddin Jamaluddin; Kholida Ismatulloh; Yosi Nur Kholisho; Rasyid Hardi Wirasasmita; Hartini Haritani; Marfuatun Marfuatun
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 5 No 1 (2024): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v5i1.27187

Abstract

The advancement of science and technology in the era of the Industrial Revolution 4.0 and Society 5.0 has impacted various aspects of life, including education. In response, the Indonesian government, through the Ministry of Education and Culture Regulation Number 36 and 37 of 2018, reintegrated informatics subjects into the Merdeka Belajar curriculum. However, the readiness of schools to implement this curriculum remains a challenge, particularly due to the lack of competent teachers in informatics and limited facilities. This Community Service activity aims to enhance students' understanding and skills in basic computer networks through training and mentoring at MAN 1 Selong and SMK-Qurrota’ayun. The training involved lecturers and students from the Informatics Education Study Program and was conducted over three intensive sessions. The methods used included theoretical material delivery, practical simulations, and small group mentoring to ensure that each participant could understand and apply the given material. Pretest results indicated that the majority of participants had a low understanding of computer networks. However, after the training, there was a significant improvement in participants' understanding and skills, as shown by the posttest results. The "very-understanding" level increased from 0% to 5%, "understanding" from 2% to 40%, while "less understanding" decreased from 11% to 45%, and "not understanding at all" from 87% to 10%. The conclusion from this activity is that hands-on training methods and intensive mentoring effectively enhance students' technical competencies in computer networks. This training model can serve as a reference for other skill development programs in the field of education
Digital Marketing and Consumer Engagement for Traditional Handwoven Products through a Web-Based Retail System Muhammad Zamroni Uska; Rasyid Hardi Wirasasmita; Rona Firdaus; Yosi Nur Kholisho; Jamaluddin Jamaluddin
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 9 No. 2 (2026): Issues January 2026
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v9i2.16500

Abstract

Traditional handwoven products often struggle to reach wider markets due to the continued reliance on conventional selling practices, which limits visibility and reduces opportunities for consumer engagement in digital retail environments. This study aims to develop and evaluate a web-based retail platform that supports the digital marketing of traditional handwoven products and enhances consumer interaction. A Research and Development approach was employed, integrating essential retail features such as product catalog management, ordering processes, user administration, and interaction interfaces. The platform was evaluated through expert validation to assess content relevance, functional testing using automated tools to ensure system accuracy, performance assessment to examine system efficiency, and usability testing involving 25 users to measure ease of use and consumer acceptance. The results demonstrate that the platform performs reliably, achieves complete functional accuracy, and exhibits high usability, indicating strong approval among users. Performance testing also shows that the platform operates efficiently and is suitable for real retail use. The implications of this study suggest that web-based retail platforms can strengthen digital marketing practices, expand market accessibility for traditional artisans, and contribute to improved consumer experience within craft-based retail sectors.
Public Sentiment on Indonesia’s MBG Budget Allocation: Twitter/X Analysis Using IndoBERT Model Muhammad Zamroni Uska; Rasyid Hardi Wirasasmita; Wilda Susanti; Yosi Nur Kholisho
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 10 No. 1 (2026): Issues July 2026
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v10i1.17882

Abstract

The increasing use of social media has created opportunities to examine public opinion regarding government policies through sentiment analysis approaches. This study analyzes public sentiment toward the budget allocation of the Makan Bergizi Gratis (MBG) program in Indonesia using Twitter/X data and the IndoBERT model. Data were collected through keyword-based crawling techniques, resulting in 24,836 tweets, which were reduced to 18,742 tweets after preprocessing. The dataset was manually annotated into positive, negative, and neutral sentiment categories before being classified using IndoBERT. The evaluation results indicate that the proposed model achieved strong performance, with an accuracy of 92.41%, precision of 91.86%, recall of 92.03%, F1-score of 91.94%, and ROC-AUC value of 0.961. The findings reveal that negative sentiment dominated public discourse, primarily associated with concerns regarding fiscal sustainability, transparency, and policy priorities. Positive sentiment mainly emphasized nutritional benefits and educational welfare impacts. The study demonstrates that transformer-based NLP models are effective for analyzing Indonesian social media discourse and provides practical insights for evidence-based policymaking and digital governance evaluation.
Gerakan Masyarakat Desa Suralaga Bebas Stunting melalui Optimalisasi Web-Based Literacy 'Stunt Guard' Yosi Nur Kholisho; Jamaluddin Jamaluddin; Kholida Ismatulloh; Rasyid Hardi Wirasasmita; Zamroni Uska; Baiq Desi Dwi Arianti; Mefthafayra Odilia Irham
Al-Tafani: Jurnal Inovasi dan Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2026): Maret
Publisher : Lembaga Einstein College

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63987/al-tafani.v4i1.246

Abstract

Stunting remains a major public health challenge in Indonesia, particularly in rural areas. This community service program aims to enhance health literacy and digital skills among residents of Suralaga Village by optimizing the “Stunt Guard” web application as an educational and monitoring tool for stunting prevention. Activities included socialization, training, and intensive mentoring for posyandu cadres and mothers of young children. Evaluation using pre-test and post-test revealed a significant increase in participants’ knowledge and preventive behaviors after the intervention. These results indicate that utilizing web-based applications is effective in strengthening community involvement in monitoring child growth and supporting participatory, sustainable stunting prevention efforts. This program is expected to serve as a replicable digital empowerment model to accelerate the reduction of stunting rates in Indonesia.