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Pelatihan Aksesibilitas Media Pembelajaran Berbasis Teknologi Virtual Reality Bagi Siswa Berkebutuhan Khusus Anita; Subari; Radita, Nira
Jurnal Pemberdayaan Masyarakat Vol 10 No 1 (2025): Mei
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v10i1.10711

Abstract

Early childhood education is currently facing challenges in ensuring that children with special needs also get the same opportunities to learn and develop, this is also a challenge for KB-RA Terapi Tazkiyah Malang. The existence of inclusion classes creates its own problems for schools, namely the limited understanding of teachers on teaching methods for inclusion students, limited teacher skills in preparing learning media that are suitable for all students and limited variations in learning media used. Through community service activities, training is conducted for teachers to improve skills in managing inclusive classes, introduce virtual reality (VR) technology as one of the learning media for students and assist teachers in preparing VR-based learning media. VR creates a three-dimensional digital environment that allows students to interact with objects or situations as if they were real, even though they are in cyberspace and provide immersive experiences that make students feel they are in a certain place or situation so that students will learn in a fun and directed atmosphere. The results of the training show an increase in the level of empowerment of partners in increasing the accessibility of learning media by applying VR technology, increasing insight into the diversity of learning media and skills in preparing appropriate, varied and innovative learning media.
Developing Kindergarten Management System for Supporting the Regional Educational Report Anita, Anita; Pambudi, Sutan Arif; Radita, Nira; Hadi, Hilman Nuril
J-INTECH ( Journal of Information and Technology) Vol 13 No 01 (2025): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v13i01.2004

Abstract

Administrative tasks in early childhood education centers often face challenges when conducted manually, leading to delays in reporting, data inconsistencies, and limited access for parents. Unlike conventional school management systems, this study specifically targets kindergarten-level reporting that aligns with regional government formats (Korwilkersatdik) in Indonesia. To address these issues, this study focuses on designing and developing a web-based information system to help manage administrative and reporting activities at TK Dharma Wanita 91 Pesanggaran, a kindergarten in Banyuwangi, Indonesia. The research applied a descriptive qualitative method and followed a structured software development process, including system analysis, design, implementation, and evaluation. The system was built using PHP with the CodeIgniter framework and MySQL as the database. It includes modules for student registration, payment validation, attendance tracking, lesson planning, and monthly report generation. Each module was tested using black-box testing and successfully met functional requirements. The implementation of the system significantly reduced manual workload, improved reporting accuracy, and facilitated better communication with parents. The results indicate that the system effectively supports the institution’s operational needs and aligns with reporting standards set by local education authorities. Future development may focus on adding mobile accessibility and analytical features to provide broader access and deeper insights for school management. This study demonstrates how a domain-specific information system can significantly improve the efficiency of kindergarten administration while meeting government reporting standards.
Sistem Informasi Pembayaran Tagihan Hippam Air Kampung Pandu Berbasis Website Erik Wahyu Saputro; Nira Radita; Bagus Kristomoyo Kristanto
J-INTECH ( Journal of Information and Technology) Vol 10 No 2 (2022): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v10i2.637

Abstract

The purpose of this research is to design a bill payment information system for HIPPAM water to make it easier and provide billing information to customers. In designing this website, researchers have conducted research to collect some information by conducting direct observations and conducting interviews with officers who work at HIPPAM water in Pandu Village, which is located on Jalan Ngamarto Gg Pandu Rt 05 Rw 07 Lawang, Lawang District, Malang Regency. This program was created using the Code Igniter framework using the PHP and MySQL programming languages ​​for data storage in the database. In making the website, there are several main stages, namely data collection and analysis, analyzing system requirements, coding and testing. Based on the results of testing to customers and officers, a score of 100% was obtained from 15 respondents who had tested the website. So it can be concluded that the website can operate well and can be well received by residents.
Aplikasi Pengenalan Alat Transportasi Menggunakan Augmented Reality Subari Subari; Nira Radita; Choirul Anam
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 7, No 6 (2024): Desember 2024
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v7i6.8342

Abstract

Abstrak - Pada tingkat pendidikan anak usia dini, pengenalan terhadap dunia luar sangat penting untuk mendukung perkembangan kognitif dan wawasan anak. Salah satu materi yang diajarkan adalah pengenalan alat transportasi, yang dirancang untuk membantu anak-anak usia 3–5 tahun memahami jenis, fungsi, dan karakteristik alat transportasi di sekitar mereka. Penelitian ini bertujuan untuk mengembangkan aplikasi edukasi interaktif berbasis teknologi Augmented Reality (AR) guna menerapkan metode pembelajaran sambil bermain yang efektif dan menarik. Metode yang digunakan dalam penelitian ini adalah marker-based tracking, yang memungkinkan pengguna mengakses visualisasi 3D alat transportasi, dilengkapi dengan fitur suara kendaraan dan deskripsi informatif. Proses pengembangan aplikasi dilakukan melalui tahapan analisis kebutuhan, desain, implementasi, dan evaluasi untuk memastikan kualitas dan efektivitas media pembelajaran yang dihasilkan. Hasil penelitian menunjukkan bahwa aplikasi edukasi ini berhasil membantu anak-anak mengenal alat transportasi secara interaktif, meningkatkan perhatian mereka, dan mempermudah proses pembelajaran yang dilakukan oleh guru taman kanak-kanak. Berdasarkan pengujian dan umpan balik dari pengguna, aplikasi ini dinilai mampu memenuhi aspek kemudahan, kesenangan, dan visualisasi yang menarik, sesuai dengan karakteristik pembelajaran anak usia dini. Kesimpulannya, aplikasi pengenalan alat transportasi berbasis Android dengan teknologi AR ini merupakan media pembelajaran yang efektif untuk meningkatkan pengetahuan anak usia dini. Diharapkan, aplikasi ini dapat menjadi alternatif yang inovatif dalam mendukung proses pembelajaran pada pendidikan anak usia dini. Kata kunci: Augmented Reality, Alat Transportasi, Unity 3D, Mobile, Android Abstract - In early childhood education, introducing the outside world is crucial to supporting cognitive development and broadening children’s knowledge. One of the topics taught is transportation, designed to help children aged 3–5 years understand the types, functions, and characteristics of transportation tools around them. This study aims to develop an interactive educational application using Augmented Reality (AR) technology to implement an effective and engaging learning-through-play method. The method used in this study is marker-based tracking, enabling users to access 3D visualizations of transportation tools, complete with vehicle sound effects and informative descriptions. The application development process included need analysis, design, implementation, and evaluation stages to ensure the quality and effectiveness of the resulting learning media.The study results indicate that this educational application successfully helps children learn about transportation interactively, enhances their attention, and simplifies the learning process for kindergarten teachers. Based on testing and user feedback, the application meets the criteria of ease of use, enjoyment, and visually appealing design, aligning with the characteristics of early childhood education. In conclusion, the Android-based transportation learning application with AR technology serves as an effective educational tool for increasing young children’s knowledge. This application is expected to become an innovative alternative to support learning in early childhood education.Keywords: Augmented Reality, transportation, Unity 3D, Mobile, Android