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Swiping Toward Self-Efficacy: What Students Say About Learning English Through TikTok Hidayat, Wahyu; Lolita, Yuri
JADEs Journal of Academia in English Education Vol 6 No 1 (2025): JADEs Journal of Academia in English Education
Publisher : Tadris Pendidikan Bahasa Inggris IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/jades.v6i1.11798

Abstract

This study aims to investigate how high school students view TikTok as a tool for enhancing their self-efficacy in learning English. Over the course of three weeks, 32 grade XI students from a Gresik public school participated in the study, which used a qualitative case study methodology. Semi-structured interviews, classroom observations, and student video analysis were used to gather data. The findings demonstrated that TikTok usage greatly improved students' motivation to use English both within and outside of the classroom, as well as their engagement, speaking confidence, and comprehension of the subject matter through multimodal aspects (text, visual, and audio). Peer support and a collaborative classroom environment effectively maintained students' positive evaluations of TikTok as an effective learning medium, despite obstacles including early shyness and the digital gap. According to this study, TikTok can be a meaningful, entertaining, and contextualized learning tool for the current digital generation.
THE EFFECTIVENESS OF ROLE-PLAY TO IMPROVE STUDENT'S SPEAKING ACHIEVEMENT Maulana, Irfan; Lolita, Yuri
ELite Journal : International Journal of Education, Language and Literature Vol. 3 No. 2 (2023): ELite Journal (Volume 3 Number 2, April 2023)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/elitejournal.v3n2.p122-135

Abstract

The Role-play method is important to students’ growth in understanding real-life illustrations by pretending as someone else or some scenario. The study aimed to demonstrate whether the Role-play method affects students’ speaking achievement. The research was carried out in the SMP Raden Rahmat Wonokromo for seventh-year students in the academic year 2020/2021, which included 31 students. The data are collected using a few methods, including pre-tests and post-tests. To dissect the quantitative information, an expert used the highest and lowest scores, as well as means and standard deviations. According to the questionnaire results, the role-playing method can improve students’ speaking ability by 11.8%, while the traditional method is only 5.2%. The students are mainly shy to speak English, making them stutter or slower, but they are still enthusiastic about doing some Role-playing. There were differences between the pre-test and the post-test of about 72.5 and 84.3 in the experimental class, respectively. According to the calculation, the ttest is higher than the ttable, 4.304 > 1.697. In other words, the hypothesis alternative (Ha) has been accepted. The role-play practice could effectively show the students’ concern about their English-speaking achievements. It tends to be expressed that showing speaking using Role-play truly impacts students’ English-speaking achievement.