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Journal : IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature

EFL Teacher’s Challenges in Implementing Project Based Learning (PjBL) in the Context of Merdeka Curriculum at Vocational High School Nurfitrah Awaliyah; Syarifuddin Dollah; Muh. Tahir; Nurrahma Maulida
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7541

Abstract

This research aims to explore the challenges faced by English teacher in implementing Project-Based Learning (PjBL) in the context of the Merdeka Curriculum in Vocational High Schools (SMK). Using descriptive qualitative method, data was collected through non participant observation conducted three times and fifteen minutes of semi-structural interviews with an EFL teacher at SMKN 5 Pangkep. The findings reveal that teacher encountered various obstacles, such as limited class hours, students' lack of understanding of project concepts, and insufficient opportunities for professional development. These findings highlight the need for ongoing support, whether in the form of training or policy adjustments, to ensure that PjBL implementation can be carried out more effectively in line with the spirit of the Merdeka Curriculum.
The Analysis of Vocabulary Usage in The Online Game Application ”Mobile Legend’’ at Junior High School Mifta Farid; Muh. Tahir; Iskandar; Muhammad Arham; Agus Salim Jirong
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7806

Abstract

This study explores the analysis of vocabulary usage in the online game application Mobile Legends at Junior High School. Using a qualitative design, the study involved 10 ninth-grade students as participants, selected for their active engagement with the game. Data were collected through observation, semi-structured interviews, and documentation. The findings reveal that students frequently acquired vocabulary related to gameplay, such as cooldown (CD), buff, nerf, ulti, and backdoor. These terms were retained because they were repeatedly used and directly connected to in-game actions. Students reported that the interactive features of Mobile Legends, including quick chat, voice chat, and subtitles, facilitated vocabulary learning in an authentic context. The results indicate that Mobile Legends can serve as a supplementary medium for vocabulary acquisition among Generation Z learners. However, potential negative impacts, such as exposure to offensive language and excessive play, must also be considered. The study suggests that game-based learning should be integrated strategically into EFL classrooms to maximize benefits while minimizing risks.