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IMPLEMENTASI BLENDED LEARNING PADA ERA DIGITAL DAN KEMANDIRIAN BELAJAR MAHASISWA PENDIDIKAN MATEMATIKA Titi Rohaeti; Desy Lusiyana
Hipotenusa Journal of Research Mathematics Education (HJRME) Vol 3, No 1 (2020): Hipotenusa Journal of Research Mathematics Education (HJRME)
Publisher : Universitas Muhammadiyah Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36269/hjrme.v3i1.182

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kecenderungan kemandirian mahasiswa pendidikan matematika setelah implementasi blended learning dalam proses pembelajaran dalam era digital. Adapun metode yang digunakan yaitu kuantitatif deskriptif dengan analisa data menggunakan prosentase. Subjek penelitiannya yaitu mahasiwa Pendidikan Matematika Semester 4 pada Mata Kuliah Strategi Pembelajaran Matematika. Pengumpulan datanya dengan angket kuesioner menggunakan skala likert. Hasil penelitian menunjukkan bahwa total jawaban responden mengenai kecenderungan kemandirian belajar mahasiswa saat diterapkan blended learning adalah sebesar 83,85% yaitu berada pada kategori sangat positif.
Pengembangan Media Pembelajaran Matematika Berbantuan GeoGebra Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa Serlina; Jajang Rahmatudin; Desy Lusiyana
Didactical Mathematics Vol. 4 No. 1 (2022): April 2022
Publisher : Program Studi Pendidikan Matematika, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (477.147 KB) | DOI: 10.31949/dm.v4i1.2362

Abstract

Penelitian ini bertujuan untuk: (1) Mengembangkan media pembelajaran matematika berbantuan GeoGebra untuk meningkatkan kemampuan pemecahan masalah matematis siswa, dan (2) Mengetahui tingkat validitas dan praktikalitas dari pengembangan media pembelajaran matematika berbantuan GeoGebra untukmeningkatkan kemampuan pemecahan masalah matematis siswa. Penelitian ini dilatarbelakangi oleh rendahnya kemampuan pemecahan masalah matematis yang dimiliki siswa. Hal itu dikarenakan fokus siswa yang hanya pada materi ajar sehingga perlu adanya penggunaan media pembelajaran yang interaktif dalam proses pembelajaran guna menciptakan suasana pembelajaran yang menyenangkan bagi siswa ketika belajar matematika. Penelitian ini merupakan metode penelitian dan pengembangan (R&D) dengan menggunakan model ADDIE (Analyze, Design, Development, Implementation, dan Evaluation). Penelitian ini dilakukan di SMPN Negeri 2 Sumber dengan subjek penelitian yaitu siswa kelas VIII-C sebanyak 10 orang. Tahap uji validitas produk dilakukan oleh dua ahli materi dan dua ahli media, serta untuk uji praktikalitas dilakukan oleh siswa. Teknik pengumpulan data menggunakan instrumen berupa angket validasi dan angket praktikalitas serta dianalisis menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) Hasil pengembangan media pembelajaran menggunakan metode R&D dengan model pengembangan ADDIE dilakukan hanya sampai empat tahap yaitu analyze (analisis), design (perancangan tampilan), development (pembuatan dan validasi produk), dan implementation (uji coba produk); (2) Hasil penilaian uji validitas oleh ahli materi mencapai kriteria sangat valid, dengan persentase validitas sebesar 86,81%. Penilaian uji validitas oleh ahli media mencapai kriteria sangat valid, dengan persentase validitas sebesar 86,25% serta hasil uji praktikalitas siswa mencapai kriteria sangat praktis, dengan persentase praktikalitas sebesar 81,25% sehingga media yang telah dikembangkan dapat dikatakan “layak” digunakan sebagai media pembelajaran matematika
PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO VISUAL BERBASIS YOUTUBE UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS Ana Robiatul Zanah; Desy Lusiyana; Jajang Rahmatudin
Delta: Jurnal Ilmiah Pendidikan Matematika Vol 10, No 2 (2022): Delta : Jurnal Ilmiah Pendidikan Matematika
Publisher : Universitas Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31941/delta.v10i2.1536

Abstract

This study aims to develop Youtube-based audio-visual learning media to improve students' mathematical concept understanding skills. Learning during the Covid-19 pandemic requires students to study online, resulting in a low ability to understand students' concepts, therefore alternative learning is needed. Youtube-based audio-visual learning media is an alternative learning that will facilitate students in online learning activities. The researcher uses the Research and Development (R&D) method with the ADDIE development model. The trial subjects in this development research were expert subjects, namely material experts and media experts, and the subjects of class VIII-B students of SMPN 3 Sindangwangi Satap. Determination of the subject using purposive sampling technique and data collection techniques using a questionnaire. The results showed that material expert validation got a 100% score percentage and media expert validation got a 90% score percentage so that it was included in the "Very Appropriate" or "Easy to use without revision" assessment criteria. The results of student responses get a percentage value of 93% so that it is included in the "Very Good" assessment criteria. So, this Youtube-based audio-visual learning media is suitable for students to use.
UPAYA MENINGKATKAN KEMAMPUAN PENALARAN MATEMATIS SISWA SMP NEGERI 13 KOTA CIREBON MELALUI PENGGUNAAN ALAT PERAGA PAPAN STATISTIK Desy Lusiyana; Jajang Rahmatudin; Andini Oktoviani
Integral : Pendidikan Matematika Vol 8 No 2 (2017): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract

This backgound of the researchis because the low of student’s intellectual mathematicsability. The purpose is for knowing the difference result from increasing student’sintellectual mathematics abilty between student’s learning process by using media of statisticboard and student’s learning process by conventional way (it is used by teachers at school inlearning process). The research is the research of kuasi experiment. The design usesNonequivalent Control Grouph Design. In this research, the population is taken from theninth grade student’s SMPN 13 Cirebon. The technique of taking research sample ispurposive sampling. The sample is ninth grade, 38 students of 9.A that will be used asexperiment class, and 35 students of 9.E as control class. Based on the data of NormalityShapiro – Wilk result test pretest, pos-test and N_Gain in this result are normalitydistribution, and the result of Homogenity Levene’s test, pretest mark, post-test and N_Gainhomogen variety. After data is known normal varienty and homogen, so the next test is thedifference of post test on the average and it uses Inddependent sample t – test. The result ofthis Independent samples t – test has point of (1 – tailed) 0,001<0,05 it means H0 refused.And next the diffence on average test N_Gain and Independent sample t – test is got pointsig (1 – tailed) 0,0015 < 0,05, it is H0 refused. Mean while, based on the result of student’sobservation paper recapitulation get average score 43,43 from scala of 36 very goodcategory.Key Words: Media of statistic board (PANTIK) and mathematic Intellectual
KONTRIBUSI PENGGUNAAN SOFTWARE MACROMEDIA FLASH VERSI 8.0 TERHADAP PEMAHAMAN KONSEP MATEMATIS SISWA SMA Rifqi Hidayat; Desy Lusiyana; Rinaldi Hariang Kara Zhan
Integral : Pendidikan Matematika Vol 8 No 2 (2017): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract

This study examines the relationship between Macromedia Flash Software version 8.0 the ability of understanding mathematical concepts. This study is based on the performance of most of the students of SMAN 1 Pasawahan still lack understanding a concept when dealing with mathematical problems in learning in class. So when learning takes place and when faced with the issue of disadvantaged students to understand the concept and unable to resolve a given problem. The method used in this study is a quasi-experimental method. The study design used NonequivalentControl Group Design with correlation techniques. This method is used to see how strong and how much influence the Macromedia Flash software version 8.0 the ability of understanding of the concept. The population in this study were all students of SMAN 1 Pasawahan the academic year 2017/2018, the study sample was taken bysampling purposive of 56 students. The instrument used in this study is in the form of test descriptions understanding of the concept and scale of Macromedia Flashsoftware version 8.0. The results showed that there is a positive and significant relationship between Macromedia Flash software version 8.0 with the capability of understanding the concept. That is, the Macromedia Flash software 8.0 version ofcan be used to improve understanding of the concept. As well as Macromedia Flashsoftware version 8.0 has contributed 23.5% to the ability of understanding the concept, the rest of 76.5% is influenced by other variables not examined in this study.Keywords: Contributions, Macromedia Flash Version 8.0 and Capabilities ConceptTraining
PENGGUNAAN METODE KUMON UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS SISWA MTS Rifqi Hidayat; Desy Lusiyana; Susi Setiyawati
Integral : Pendidikan Matematika Vol 8 No 2 (2017): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract

The research is based on the law of mathematics conceps understanding. The research is Quasi Experimental research. The research design is used Nonequivalent Control Group Design and sample collection . The population in the research is the students of class 7th MTs Yapik Sindangjawa Kabupaten Cirebon, academic year 201 5/2016. The technique in the research is Sampling Purposive. The sample of the research is the 7th qraders 31 th student class 7th A is classes eksperimental and 29 th student class 7th B is classes control. Based on the result of the difference of the average of post-test using the test of Independent Sample T-Test equals sig (1 tailed) score 0,001 < 0,05 means H0 ejected show the mathematics concepts understanding skill which is using kumon method is better than the students who are learning by conventional learning process. And then the difference of the average using of N-gain using the test of Independent Sample t-test equals sig score (1 tiled) 0,0005 < 0,05 means H0 ejected show the improvement of mathematics concept understanding skill which is using kumon method is better than the students who are learning by conventional learning process.
PENERAPAN MODEL PEMBELAJARAN LEARNING CYCLE BERBANTU SOFTWARE GEOGEBRA VERSI 4.4 DALAM USAHA MENINGKATKAN PEMAHAMAN KONSEP MATEMATIS DAN DISPOSISI MATEMATIS SISWA SMP Erana Erana; Rifqi Hidayat; Desy Lusiyana
Integral : Pendidikan Matematika Vol 9 No 2 (2018): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract

This research is motivated by the low ability to understand students' mathematicalconcepts and dispositions. The purpose of this study was to determine the increase in theability to understand concepts and differences in mathematical dispositions of studentswho learned using geogebra software assisted learning cycle version 4.4 withconventional learning. This research is a quasi-experimental study. The research designused is Nonequivalent Control Group Design and Purposive Sampling samplingtechnique. The population is class VII students of SMPN 1 Jamblang Cirebon RegencyAcademic Year 2018 / 2019. The research sample involved seventh grade students, 33students in class VII A as the control class and 31 students in class VII B as theexperimental class. Based on the results of the mean post-test difference test using the mann-whitney U test, the Asymp.sig value is generated. (2-tailed) 0,000 <0,05, meaningthat H0 is rejected. Furthermore, the difference test of N-Gain mean with Mann-WhitneyU test obtained Asymp.sig value. (1 -tailed) 0,000 <0,05, ie H0 is rejected. Whereas basedon the results of the mathematical disposition scale using the Independent Sample t-Testproduces a Sig (2-tailed) value of 0.000 <0.05, ie H0 is rejected. The results showed that:(1) The ability to understand mathematical concepts of students learning using theGeogebra software assisted learning cycle version 4.4 is better than students who useconventional learning. (2) Improved understanding of the mathematical concept ofstudents who learn using the Geogebra software assisted learning cycle model version 4.4better than students who study conventionally. (3) The difference in the ability of thestudents' mathematical disposition scale to learn using the Geogebra software assistedlearning cycle model version 4.4 is better than the students who study conventionally.Kata Kunci: Learning cycle, software Geogebra versi 4.4, ability to understandstudents' mathematical concepts and dispositions
UPAYA MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA SMA DALAM PEMBELAJARAN BERBANTU SOFTWARE MICROSOFT MATHEMATICS VERSI 4.0 Nining Cartini; Rifqi Hidayat; Desy Lusiyana
Integral : Pendidikan Matematika Vol 9 No 2 (2018): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jnr.v9i2.644

Abstract

Research is motivated by the low ability of students' mathematical creative thinking in learning. The purpose of this study is to determine the increase in student learning activities in the learning process of mathematics and improvement of mathematical creative thinking of high school students in the process of learning mathematics using the learning media Microsoft Mathematics Version 4.0. This classroom action research uses inquiry method. The sample in this research is class X MIPA 1. The sample is determined pursuant to Purposive sampling. Instruments used in research in the form of students' mathematical creative thinking ability test. Based on the results of pretest students class X MIPA 1 students who achieve 0% KKM completeness. Followed by postes result in cycle 1 mastery 35% KKM and postes result in cycle II got KKM completeness 79,8%. 44.8% increase in KKM completeness from cycle I to cycle II. The answer of the student questionnaire sheet increased 5% from cycle I to cycle II. Based on the fact that learning assisted Software Microsoft Mathematics Version 4.0 improve student learning activities and improve the ability to think creatively mathematically high school students 3 Kuningan. Keywords: Creative thinking mathematically, Microsoft Mathematics Software Version 4.0
PENERAPAN PEMBELAJARAN MATEMATIKA BERBASIS KOMPUTER BERBANTU SOFTWARE E-LEARNING MATEMATIKA SMP VERSI 5.1. UNTUK MENI NGKATKAN PEMAHAMAN KONSEP MATEMATIS SISWA SMP Menoek Tri Mulyani,; Rifqi Hidayat; Desy Lusiyana
Integral : Pendidikan Matematika Vol 9 No 1 (2018): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract

This research was conducted to improve students 'mathematical creative thinking abilities and self-awareness by using a new mathematical learning model, the use of the Problem Based Learning model was considered suitable to improve students' mathematical creative thinking abilities and self-awareness because at the stage of solving problems students were required to issue ideas new and students are freed to find their own material resources. This research is a quasi-experimental study conducted in odd semester of 2017/2018 academic year, on July 31 - August 31, 2017 at Weru Islamic Junior High School which is located in Weru Lor Village, Weru District, Cirebon Regency, with the subject of research being VIII grade students of odd semester 2017/2018 lessons. There are two classes used in this study, namely class VIII A as an experimental class and VIII B as a control class, in practice the experimental class uses the Problem Based Learning learning model and the control class uses the conventional model. This research resulted in a difference test of N-Gain mathematical creative thinking abilities obtained sig. (2-tailed) value of less than 0.05 then H0 was rejected. So that it can be concluded that there is an increase in difference between the experimental class and the control class, from the tcount of 6.134 it can be said that the increase in mathematical creative thinking abilities that use the Problem Based Learning model is better than those using conventional learning models and the results of the test differences in the value of N-gain awareness self obtained sig. value (2-tailed) less than 0.05 then H0 is rejected. So it can be concluded that there is an increase in difference between the experimental class and the control class, from the tcount of 7.330 it can be said that the increase in self-awareness of students who use Problem Based Learning models is better than those using conventional learning models. Keywords: Mathematical creative thinking, Self-awareness, Problem Based Learning
PENERAPAN MODEL PEMBELAJARAN MISSOURI MATHEMATICS PROJECT UNTUK MENINGKATKAN SELF CONCEPT MATEMATIS SISWA SMA Retno Widiasari; Rifqi Hidayat; Desy Lusiyana
Integral : Pendidikan Matematika Vol 10 No 02 (2019): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract

ABSTRAK Penelitian ini dilatarbelakangi dari rendahnya self concept matematis siswa SMA dalam pembelajaran matematika. Siswa yang terlihat tidak percaya diri pada saat pembelajaran matematika merupakan salah satu gejala rendahnya self concept yang dimiliki siswa. Penggunaan model pembelajaran yang tepat dapat memberikan stimulus yang akan menciptakan interaksi dalam pembelajaran sehingga siswa lebih percaya diri dalam kegiatan pembelajaran. Salah satu model pembelajaran yang dapat memberikan stimulus pada siswanya yaitu model pembelajaran missouri mathematics project. Penelitian ini bertujuan untuk menelaah peningkatan self concept matematis antara siswa yang pembelajarannya menggunakan missouri mathematics project dengan siswa yang pembelajarannya secara konvensional. Metode yang digunakan dalam penelitian ini adalah metode kuantitatif, penelitain kuasi eksperimen dengan desain penelitian yang digunakan nonequivalent control grup design. Populasinya adalah siswa kelas XII IPS SMAN 1 Jamblang tahun pelajaran 2019/2020, sampel penelitian melibatkan 28 siswa kelas XII IPS 2 sebagai kelas eksperimen dan 28 siswa kelas XII IPS 4 sebagai kelas kontrol dengan sampel diperoleh menggunakan teknik sampling purposive. Instrumen yang digunakan dalam penelitian ini berupa skala self concept matematis. Penelitian ini menggunakan uji Independent Sampel T-Test yang sebelumnya dilakukan uji prasyarat data (uji normalitas dan uji homogenitas). Jika data tidak berdistribusi normal akan dilakukan uji nonparametric yaitu uji Mann Whitney U. Berdasarkan hasil penelitian menunjukan bahwa self concept matematis siswa yang pembelajarannya menggunakan model pembelajaran missouri mathematics project lebih baik daripada siswa yang pembelajarannya secara konvensional dengan rata-rata angket akhir sebesar 76,68 dan rata-rata nilai n-gain sebesar 0,4264. Kata Kunci : missouri mathematics project, Self Concept matematis ABSTRACT This research is motivated by the low mathematical self-concept of high school students in learning mathematics. Students who look insecure when learning mathematics is one of the symptoms of the lack of self concept students have. The use of appropriate learning models can provide a stimulus that will create interactions in learning so students are more confident in learning activities. One learning model that can provide stimulus to students is the missouri mathematics project learning model. This study aims to examine the improvement of mathematical self concept between students whose learning uses the missouri mathematics project and students who learn conventionally. The method used in this study is a quantitative method, a quasi-experimental research study using a non-equivalent control group design. The population is students of class XII IPS SMAN 1 Jamblang in the academic year 2019/2020, the study sample involved 28 students of class XII IPS 2 as an experimental class and 28 students of class XII IPS 4 as a control class with samples obtained using purposive sampling techniques. The instrument used in this study is a mathematical self concept scale. This study uses the Independent Sample T-Test which was previously subjected to a data prerequisite test (normality test and homogeneity test). If the data is not normally distributed, a nonparametric test will be carried out, namely the Mann Whitney U test. Based on the results of the study, it shows that the mathematical self concept of students learning using the missouri mathematics project learning model is better than students learning conventionally with an average questionnaire of 76.68 and the average n-gain value of 0.4264. Keyword(s): Missouri Mathematics Project, Self Concept Mathematis