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MEMBANGUN APLIKASI JASA PENGIRIMAN BARANG MENGGUNAKAN ZENZIVA UNTUK SMS GATEWAY (STUDI KASUS PT. NINJA XPRESS MAJASERTA) COMPUTING INFORMATIKA; Yaya Suharya
COMPUTING | Jurnal Informatika Vol. 8 No. 01 (2021): COMPUTING Edisi Bulan Juni 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Saat ini perkembangan sistem informasi yang berbasis web banyak sekali digunakan sebagai sarana peningkatan informasi hampir di semua bidang usaha, baik bidang perdagangan, industri maupun pendidikan. Penggunaan sistem informasi berbasis web dapat menjadi sarana promosi yang efisien dan fleksibel. Ninja Xpress/Ninja Van merupakan salah satu perusahaan pengiriman ekspres berbasis teknologi yang menyediakan layanan pengiriman tanpa repot untuk bisnis dari semua ukuran di Asia Tenggara. Pada saat ini perusahaan Ninja Xpress sudah banyak sekali layanan-layanan yang mereka sediakan dalam memuaskan pelanggan pelanggannya tujuan tersebut agar tetap bisa bersaing dengan perusahaan ekspedisi lainnya terutama di indonesia, namun dengan beberapa temuan persoalan yang penyusun temui yakni hal biasa yang sering terjadi seperti customer (penerima) mengeluhkan barangnya yang belum sampai karena ketidaklengkapan pemberian alamat yang diberikan oleh pengirim maupun penerima dan belum adanya notifikasi progres pengiriman melalui SMS (Short Message Service), sehingga pengiriman barang bisa terjadi tepat waktu atau jika terjadi kendala maka itulah penyebab lamanya dalam pengiriman. Hal inilah yang menyebabkan seringnya terjadi kesalahpahaman antara Ninja Xpress dan customer. Oleh karena itu hasil penelitian ini menghasilkan sebuah aplikasi berbasis web. Aplikasi web yang dibuat memberikan berbagai informasi dari mulai notifikasi SMS pengiriman barang, layanan paket pengiriman, tracking perjalanan barang, memuat informasi tarif, pengecekan nomor resi dan memberikan informasi lain yang berguna bagi pelanggan.
APLIKASI PENJUALAN SPAREPART MOBIL MENGGUNAKAN CODE IGNITER UNTUK KEAKURATAN PELAPORAN DATA COMPUTING INFORMATIKA; Yudi Herdiana
COMPUTING | Jurnal Informatika Vol. 8 No. 01 (2021): COMPUTING Edisi Bulan Juni 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Moto Link adalah salah satu usaha yang menyediakan perbaikan purna jual kepada konsumen yang terletak di Jln. Raya Banjaran, No.183 Kec. Baleendah Kab. Bandung 40375 . Bengkel Moto Link dibuka dan diresmikan pada tanggal 20 Juni 2016. Bengkel Moto Link menyediakan jasa perbaikan serta penjualan spare part mobil . Pencatatan secara manual sangat menyulitkan pihak karyawan bengkel ketika harus memberikan laporan penjualan sparepart kepada pemilik bengkel. Penelitian ini bertujuan membangun sebuah aplikasi penjualan sparepart untuk bengkel mobil berbasis web. Aplikasi ini dibangun dengan bahasa pemrograman PHP dan database MySQL yang telah didukung web responsive design. Aplikasi ini merupakan gagasan untuk meningkatkan mutu bengkel Moto Link dalam hal pengarsipan dokumen. Melalui aplikasi ini, pihak bengkel dapat melakukan manajemen penjualan sparepart menjadi lebih baik lagi. Hasil penelitian ini adalah terbangunnya aplikasi penjualan spare part mobil untuk kebutuhan Bengkel Moto Link yang dapat membantu dalam pelaporan data.
IMPLEMENTASI ALGORITMA FIRST COME FIRST SERVED PADA APLIKASI PEMESANAN LAPANGAN FUTSAL BERBASIS WEBSITE PADA BISOC FUTSAL BATUNUNGGAL BANDUNG COMPUTING INFORMATIKA; Yusuf Muharam
COMPUTING | Jurnal Informatika Vol. 8 No. 01 (2021): COMPUTING Edisi Bulan Juni 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Pesatnya perkembangan teknologi saat ini, manusia semakin dimudahkan menjalankan kehidupanya sehari-hari. Bisoc futsal Merupakan salaha satu perusahaan yang bergerak dalam bidang olahraga, khususnya futsal. Perusahaan ini mengalami kesulitan untuk memperoses data penjadwalan futsal pada pelanggan. Pengolahan data penjadwalan futsal masih melakukan dengan cara manual, yaitu petugas adminitrasi melakukan pencatatan pada buku pendaftaran, hal ini mengakibatkan terjadi human erorr, pelanggan yang pertama mendaftar belum tentu mendapat jadwal pertama, karna sulitnya mengurutkan jadwal dengan cara manual dan petugas regristasi lebih dari satu tim. Sistem pemesanan lapangan masih bersifat manual. Tujuan penelitan ini untuk membantu dalam meningkatkan keefektifitasan proses boking atau pemesanan lapangan dan pengolahan data di Bisoc Futsal. Metode yang digunakan adalah metode interview, analisi sistem, desain sistem, implementasi dan pemeliharaan program. Diharapkan hasil penelitian ini dapat menjawab kesulitan yang sering dihadapi oleh pengelola maupun pelanggan sehingga bisa lebih efisien dan efektif
MEMBANGUN APLIKASI PEMBUATAN SURAT KETERANGAN KULIAH, SURAT PENGANTAR PENELITIAN DAN PENGAJUAN CUTI BERBASIS WEB COMPUTING INFORMATIKA; Iyus A Muslimin
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Making lecture certificates, research cover letters and submitting leave that still uses the manual method, namely offline at the Administration of the Faculty of Information Technology, University of Bale Bandung where students go directly to Administration to submit the required letters, then the letters submitted on that day are not always completed on the same day. The purpose of this research is to develop applications for making lecture certificates, research cover letters and web-based leave applications and to facilitate Administration and Students in processing data such as making lecture certificates, research cover letters and submitting leave. The methodology used is the agile method in its stages, namely planning, system analysis, design, implementation, system testing. The features of this application consist of filling out forms for students, in addition to students, other features for admin are viewing letters, printing letters, viewing KRS and proof of payment, as well as the whatsapp feature for contacting students. Based on the results of analysis, design, testing using the black-box testing method, it was found that the application for Making Lecture Certificates, Research Cover Letters, and Web-Based Leave Applications that can be accessed directly by students and Administrative Staff as efficiency in processing data in making letters required by students during the study period
RANCANG BANGUN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN ALGORITMA FISHER YATES COMPUTING INFORMATIKA; Khilda Nistrina
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Educational games can be one of the media for learning about cultural arts, as media in learning art and culture is desperately needed. But There are some issues, such as educators' incapacity to carry out learning in a creative and innovative, as well as educators' lack of expertise of how to use educational game-based learning media. Students are less familiar with arts and culture, particularly at SDN Sukasari 02, and there is a lack of student motivation in learning. The goal of this study is to create educational game applications in the arts and culture areas, as well as to demonstrate that educational games can be created on Android devices for educators and elementary school children at SDN Sukasari 02. The authors employed the R&D technique to create apps in this study. Unity 3D software and the C# (C Sharp) programming language are used to create applications and changing the order of questions presented to students at random using the Fisher Yates algorithm This study could aid educators in their teaching and learning efforts, as well as improve student interest in learning about the arts and culture.
PERANCANGAN SISTEM MONITORING DAN PENGENDALIAN LAMPU MENGGUNAKAN SENSOR GERAK DAN SENSOR CAHAYA DILENGKAPI INTERNET OF THINGS (IOT) COMPUTING INFORMATIKA; Nurul Imamah
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

In general the control of electronic devices such as lighting each uses a manual system. With this system we still have to press the switch if we want to turn the lights on and off. For this reason, the authors in this study propose to design a lamp control system so that the lamp can be monitored and controlled remotely and can find out the state of the lamp in real time, so that the lighting can be adjusted as needed. The purpose of this research is to design a monitoring and control system for lamps so that electricity consumption in lamp lighting is more effective and efficient by using motion sensors and light sensors equipped with the Internet of Things (IoT). The methodology used is Research and Development (R&D). The development model used in this study is the ADDIE model with the stages of Analysis, Design, Development, Implementation and Evaluation. The result of this research is the application can function properly according to the analysis and design made. Then the application can monitor the control of the lights using motion sensors and light sensors, monitor the scheduling of the lights, find out the duration of the lights and control the lights directly with the internet through the application. The conclusion of this study is that the use of a lamp monitoring and control system with Internet of Things (IoT) technology is able to provide faster information to system users, and the information obtained is more accurate because it can monitor anywhere as long as the device is connected to the internet.
APLIKASI PENGELOLAAN KAMAR INDEKOS BERBASIS WEB DI KAMAR INDEKOS AL-NAJAH CIPARAY COMPUTING INFORMATIKA; Rosmalina
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Boarding Room Is a home-based business that provides a place or room for rent to people who need it. Al-Najah Ciparay Boarding Room is one of the boarding houses located in the city of Bandung, to be precise at Kp. Babakan Caringin RT 01 / RW 10 Ciparay Village, Ciparay District. Having been around for more than 20 years, Al-Najah's boarding room still uses manual methods in managing its data.In managing boarding rooms, of course, a good management process is needed to get convenience for both the admin or boarding room manager, as well as service satisfaction for customers or boarding room tenants. With management that is still done manually, of course the boarding house management becomes inefficient and encounters many obstacles, both in terms of promotion, management of admin records, financial management and others.With the discovery of problems and constraints in the boarding room Al-Najah, the author will design a web-based boarding room application using the Waterfall system development method. Broadly speaking, the Waterfall method has steps, namely Requerment Analysis & Specification, Design, Coding and Testing, Integration, Maintenance.The result is a web-based boarding room management application, which can make it easy for prospective tenants to get information about boarding rooms, then the application can also help the admin or boarding room manager in carrying out promotions, data collection, and providing financial reports and others. easily.
PENGEMBANGAN APLIKASI MANAJEMEN SURAT BERBASIS WEB DI SMK KP 3 MAJALAYA COMPUTING INFORMATIKA; Rustiyana
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Management and archiving, especially the management of incoming and outgoing letters at SMK KP 3 Majalaya, has so far run well although it is still done simply. Both by way of writing manuals in the mail book and with the help of a simple mail management application. In this way it is certainly inefficient because it requires very thick books and large archive storage cabinets especially if to record in a long period of time and officers will have difficulty in finding certain mail documents that have been stored because the search process is done by checking one by one in the filing storage cabinet. Mail Management application is a system to facilitate the management process, especially correspondence in SMK KP 3 Majalaya. The conclusion of this research is to help develop the existing mail management system in SMK KP 3 Majalaya from a conventional system and simple application into a web-based computerized system using PHP and MySQL.
PEMBUATAN APLIKASI PENJUALAN TANAMAN BERBASIS WEB (E-COMMERCE) MENGGUNAKAN METODE WATERFALL STUDI KASUS TOKO AZRINA FLOWER COMPUTING INFORMATIKA; Yaya Suharya
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

In the business process, Azrina Flower still does it manually, either in marketing or in the process of buying and selling transactions. Limitations Product marketing is an obstacle for stores in increasing sales turnover and weak supervision of goods as well as manual reporting which is a bad impact for stores and is considered less efficient so that sales reports and inventory reports are hampered because of the long process. The purpose of this research is to create an online store website using the waterfall method that can be accessed online. This method is used by researchers to develop software systems by having a software life flow sequentially starting from analysis, design, coding and testing. Web system design (E-commerce) used is wordpress, which is a web developer based on CMS (Content Management System) and is open source which is very popularly used as a blog engine. WordPress is built with the PHP programming language and MySQL database.
PENGEMBANGAN APLIKASI SELEKSI KELAYAKAN PENGAJUAN PROPOSAL PROPOSAL SKRIPSI DAN SIDANG SKRIPSI BERBASIS WEB DI FAKULTAS TEKNOLOGI INFORMASI UNIVERSITAS BALE BANDUNG COMPUTING INFORMATIKA; Yudi Herdiana
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

This thesis is motivated by the problems that exist at Bale University, Bandung, especially at the Faculty of Information Technology, namely the registration of thesis proposal hearings and thesis trials whose implementation is still using the manual method, even though they already have an Academic Information System (SIAKAD) application but do not include thesis registration. The purpose of this research is to create a website-based Thesis registration application in order to assist the Head of Study Program at the Faculty of Information Technology UNIBBA in selecting the feasibility of submitting a thesis proposal and thesis trial and assisting students in collecting thesis requirements, especially at the Information Technology Faculty, Bale University, Bandung. The method used is SDLC (Software Development Life Cycle) Waterfall model, using UML (Unified Modeling Language) modeling to design application designs, and using Black Box Testing methodology for application testing. The result of this research is the Development of a Web-Based Thesis Proposal Application Development at the Faculty of Information Technology, Bale University Bandung, this application was created to assist students in the thesis registration process, and the Faculty of Information Technology, Bale University Bandung in managing thesis registration files. The conclusion is that this application was successfully developed using the PHP programming language and using the Waterfall model SDLC (Software Development Life Cycle).