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PENGENALAN MODUL PRAKTIKUM ELEKTRONIKA DASAR UNTUK MENINGKATKAN KOMPETENSI PESERTA DIDIK PADA MATA PELAJARAN FISIKA DI SMA PGRI 4 PADANG Aidhia Rahmi; Helendra Helendra; Megasyani Anaperta; Husna Husna
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 3, No 1 (2021)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/rangkiang.2021.v3i1.4744

Abstract

Tujuan dari kegiatan pengabdian ini adalah untuk mengimplementasikan hasil penelitian pada  sekolah mitra. Mitra dari kegiatan pengabdian ini adalah SMA PGRI 4 Padang.  Latar belakang dari kegiatan pengabdian ini adalah masih terbatasnya keterserdiaan modul praktikum untuk menunjang kegiatan praktikum. Selain itu belum terpenuhinya semua peralatan laboratorium guna menunjang pembelajaran teori. Sasaran utama kegiatan pengabdian kepada masyarakat ini adalah peserta didik kelas XII pada mata pelajaran fisika dasar. Pelatihan yang dimaksud adalah penerapan modul elekronika dasar pada kegiatan praktikum. Kegiatan ini diikuti oleh 25 peserta didik kelas XII. Pelaksanaan kegiatan peserta didik membimbing kegiatan praktikum mengikuti tahapan modul secara berkelompok dan dilanjutkan dengan diskusi dan evaluasi. Hasil kegiatan ini sangat bermanfaat bagi perserta didik guna meningkatkan pemahaman konsep dan kompetensi peserta didik guna mendukung pembelajaran teori.
Pengembangan Modul Pembelajaran Berbasis Problem Solving pada Materi Gerak dan Gaya Kelas VIII SMP El Arni Deti; Husna Husna; Megasyani Anaperta
JURNAL EKSAKTA PENDIDIKAN (JEP) Vol 5 No 1 (2021): JEP (Jurnal Eksakta Pendidikan)
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jep/vol5-iss1/546

Abstract

This study aims to develop a physics learning module based on problem solving that is valid and practical on the material of motion and style for grade VIII students of SMP Negeri 16 Kerinci. The research method used is the development of a 4-D model (Define, Design, Develop, and Dessiminate). The define stage consists of syllabus analysis, textbook analysis, literature review analysis, student and educator interviews. At the design stage, the product design is carried out, namely the module, then at the develop stage, the module validation test is carried out by 2 validators. Practicality test by 1 physics educator and 24 class VIII B students of SMP Negeri 16 Kerinci. Based on the results of the study, it was obtained that the average value of the module validity test by three validators was 97.03% with the very valid category. While the practicality test with respondents consisting of one educator and class VIII B students totaling 24 people was obtained 91.63% with the very practical category. So it can be concluded that the physics learning module based on Problem Solving on the motion and style material of the VIII grade students of SMP Negeri 16 Kerinci which is produced has been categorized as valid and practical.
VALIDITAS HANDOUT FISIKA DASAR BERBASSIS KETERAMPILAN BERPIKIR KRITIS DALAM STRATEGI PEMBELAJARAN PROBLEM BASED LEARNING DI STKIP PGRI SUMATERA BARAT Megasyani Anaperta; Helendra Helendra
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 5 (2016): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2016
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (543.755 KB) | DOI: 10.21009/0305010211

Abstract

Learning strategies can be designed by the faculty in a method or learning strategies used by lecturers so that learning becomes meaningful. So that students do not feel burdened by the teaching material that must be mastered. If the students themselves are looking for, cultivate, and concludes on the issues learned, the knowledge that he will get longer embedded in the mind. This type of research is the development of research. This handout development model development model proposed by Plomp (2010) which consists of the initial investigation phase (preliminary research), design and realization phase (prototyping phase), and (3) phase assessment (assessment phase). In this study conducted a preliminary investigation phase dalah and perancangan.Teknik data collection to determine the validation Handout Based Critical Thinking Skills in Problem Based Learning Strategies Learning is observation and questionnaires. Validation device is performed to determine whether the devices are made valid to be tested or not. The results of the validation provided by validator learning dikembangkan.isi Hand Out that has been designed to have a very valid category. This is evident from the contents of the feasibility of the value of 93 is given validator. Construction Hand Out gain value 94 which means also categorized as very valid. The use of Indonesian obtain the value of 93. This means that Indonesian used in Hand Out also been very good. Keywords: Handout, Validity, basic physics, Problem Based Learning
PENGENALAN MODUL PRAKTIKUM ELEKTRONIKA DASAR UNTUK MENINGKATKAN KOMPETENSI PESERTA DIDIK PADA MATA PELAJARAN FISIKA DI SMA PGRI 4 PADANG Aidhia Rahmi; Helendra Helendra; Megasyani Anaperta; Husna Husna
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 3, No 1 (2021)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (521.275 KB) | DOI: 10.22202/rangkiang.2021.v3i1.4744

Abstract

Tujuan dari kegiatan pengabdian ini adalah untuk mengimplementasikan hasil penelitian pada  sekolah mitra. Mitra dari kegiatan pengabdian ini adalah SMA PGRI 4 Padang.  Latar belakang dari kegiatan pengabdian ini adalah masih terbatasnya keterserdiaan modul praktikum untuk menunjang kegiatan praktikum. Selain itu belum terpenuhinya semua peralatan laboratorium guna menunjang pembelajaran teori. Sasaran utama kegiatan pengabdian kepada masyarakat ini adalah peserta didik kelas XII pada mata pelajaran fisika dasar. Pelatihan yang dimaksud adalah penerapan modul elekronika dasar pada kegiatan praktikum. Kegiatan ini diikuti oleh 25 peserta didik kelas XII. Pelaksanaan kegiatan peserta didik membimbing kegiatan praktikum mengikuti tahapan modul secara berkelompok dan dilanjutkan dengan diskusi dan evaluasi. Hasil kegiatan ini sangat bermanfaat bagi perserta didik guna meningkatkan pemahaman konsep dan kompetensi peserta didik guna mendukung pembelajaran teori.
Validasi Modul Tata Surya Model PBL Terintegrasi Al-Qur’an Berbasis Augmented Reality (AR) untuk Siswa Kelas VII SMP/MTs Pera Agustia Putri; Artha Nesa Chandra; Hadiyati Idrus; Pipi Deswita; Megasyani Anaperta
Edusainstika: Jurnal Pembelajaran MIPA Vol 3, No 1 (2023)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/je.v3i1.10134

Abstract

The teaching materials used by teachers are still simple and limited methods, such as only using power points and printed books. The available teaching materials are not integrated with the Qur’an and are technology-based. One of the current technologies being developed is Augmented Reality (AR) which can transform images into 3 dimensions. AR can help visualize Solar System material so that it can attract students' attention. Therefore it is necessary to develop a Solar System module with an Augmented Problem-Based Learning Model. Reality (AR) integrated Qur’an. The type of development research used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data collection technique used is quantitative data collection and quantitative data analysis techniques come from validation instruments. The module was validated in terms of media validation, material, and interpretation. The population of this study is class VII at MTsN 2 Kota Sawahlunto while the sample used is class VIIA. The sampling technique used is Probability Sampling. The results show that the validation of material experts is 83.01% (category is very valid), media validation is 87,5%, (category is very valid), and interpretation validation is 94.4% (category is very valid). Overall, all aspect of validation shows a very valid. So this module was also very valid.
Pengembangan Metode PBL Menggunakan Media Interaktif Berbasis Web (Canva) Untuk Siswa Kelas XII RPL SMKN 2 Padang Anaperta, Megasyani; Sari, Putri Yunita; Wingsky, Monica; Sari, Umi Kurnia; Zalukhu, Yasona
Journal of Computer Science and Information System(JCoInS) Vol 4, No 4: JCOINS | 2023
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jcoins.v4i4.5284

Abstract

Based on the results of interviews and observations of Database learning at SMKN 2 Padang, it shows that the learning process is good and teachers teach according to the curriculum. The media used are textbooks and presentation media using Power Point. Package books are used when the class does not have time to borrow infocus due to the limited number of infocus and not all students have laptops and there are problems with the computer laboratory being inadequate or unusable. The power point presentation media used is still monotonous or does not use interactive media, even though internet services such as Wifi are already available at schools. This research aims to produce interactive, valid, practical and effective media to use in helping students learn the hierarchical structure of databases. Learning media is created using Web-based Canva so that it can be used using each smartphone. The method used is R&D (Research and Development) with a 4D development model (Define, Design, Development and Deseminate) and using the Problem Based Learning Method. The research results show that this interactive learning media is said to be valid by validators and is considered practical by teachers and students based on the results of questionnaire responses. This shows that Web-based interactive learning media is declared effective in the learning process to improve the quality of student learning.
Pengembangan Metode PJBL Menggunakan Media Interaktif Berbasis (Canva) Untuk Siswa Kelas XII RPL SMKN 2 Padang Anaperta, Megasyani; Turahma, Wilda; Rahmayani, Elya Putri; Saputra, Firman
Journal of Computer Science and Information System(JCoInS) Vol 4, No 4: JCOINS | 2023
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jcoins.v4i4.5285

Abstract

This research aims to find out information and data related to the learning process at school, the devices used by schools to support learning activities, the strategies used by teachers during the learning process, student responses to the delivery of learning material from teachers, media and student worksheets at SMKN 2 Padang in the learning process carried out by the teacher in the classroom. The research carried out consisted of two, namely qualitative and quantitative data. Qualitative data was obtained from data from observations and interviews, while quantitative data was obtained from quiz tests on Canva-based interactive media and assessments by filling out questionnaires. The research results showed that the module developed was categorized as very valid with a percentage of 87.94%. Furthermore, based on the practicality data processing, the percentage of module practicality level was 88.03% and it can be concluded that the average practicality of the learning media that has been developed is very practical.
Pengembangan Media Pembelajaran Pembelajaran Berbasis Discovery Learning Menggunakan E-Modul Kelas X TKJ Pada Mata Pelajaran Dasar Kejuruan SMK 3 Padang Megasyani Anaperta; Nadya Nadya; Wahyu Irsya Aditya; M.Ikhsan Rusdi
Jurnal Publikasi Teknik Informatika Vol 3 No 1 (2024): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupti.v3i1.2495

Abstract

This research aims to observe the teaching methods used by teachers and the learning strategies implemented in schools. Students can observe various teaching techniques, the use of learning media, interactions between teachers and students, and the effectiveness of the learning strategies used. Material validation aims to determine the opinion of material experts regarding the suitability of e-module-based Discovery Learning learning media. The results of the research showed that the presentation media was 93.35%, then based on the practicality data processing, the e-module presentation level was 98.3% and the percentage of student practicality was 83.37%. So based on the research results above, it can be concluded that all of the practicalities in the percentages above are very practical and suitable for use because the practicality category of 81-100% is stated as "practical".
Pengembangan Media Pembelajaran Berbasis Problem Based Learning Menggunakan Canva di Kelas X TKJ pada Mata Pelajaran Orientasi Dasar Teknik Jaringan Komputer dan Telekomunikasi di SMK 3 Padang Megasyani Anaperta; Kurniasih Kurniasih; Topan Saputra; Aidil Fitra Hadi; Agra Wiratama
Jurnal Sains dan Teknologi Vol. 2 No. 2 (2023): Desember : Jurnal Sains dan Teknologi
Publisher : Fakultas Teknik Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58169/saintek.v2i2.275

Abstract

This research was conducted due to the lack of optimal use of interesting media, as well as the lack of teacher skills in using digital-based media in the learning process. Because of this, students often become bored and lose interest in learning lessons. As a result, learning materials tailored to students' interests and preferences are needed.One way to achieve this is by creating the development of Problem Based Learning Media using Canva for class X TKJ in basic computer network and telecommunications orientation subjects at SMK N 3 Padang. The aim of implementing Canva as a learning medium can be a creative solution to increase student focus by visualizing material in an interesting and interactive way. This type of research uses Research and Development (R&D), and the development model used is 4D model design. This 4D development model consists of four stages, namely Define, Design,Develop (Development) and Disseminate (Dissemination). Research carried out at SMK N 3 Padang, research findings produced learning materials with material validity of 89.07% and media design validity of 93.7% and teacher response questionnaire answers of 96.6% and the student questionnaire response was 88.12 which can be categorized as very valid and practical.
Pengembangan E-LKPD Berbasis Somatic Auditory Visualizyion Intellectualy Menggunakan Live worksheet Pada Materi Suhu dan Kalor ayaa, Wiltia; Rahmi, Aidhia; Anaperta, Megasyani
Jurnal Ilmu Fisika dan Pembelajarannya (JIFP) Vol 8 No 2 (2024): Jurnal Ilmu Fisika dan Pembelajarannya (JIFP)
Publisher : Program Studi Pendidikan Fisika, UIN Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/22p4b625

Abstract

In learning physics, students are less enthusiastic and less active when studying physics. This is because the teaching materials used by students are not in accordance with the students' learning styles and the LKPD used by educators during the learning process does not attract students' interest in learning because it only displays pictures and questions. The aim of this research is to Develop an E-LKPD based on Somatic Auditory Visualization Intellectualy using live worksheets on heat material in class XI SMA that is valid and practical. This type of research is 4D model development research which has four stages, namely: Define, Design, Development and Disseminate. The subjects in this research were 33 educators and students in class XI of the UNP Laboratory Development High School, Padang City. The instruments used in this research were a validity questionnaire and a practicality questionnaire.  Then the data that has been obtained is analyzed to see the validity and practicality of the teaching materials. Based on the results of data analysis, it was found that the E-LKPD based on Somatic Auditory Visualization Intellectualy using live worksheets developed was categorized as very valid with an overall average of 86.5%. Apart from that, teaching materials are categorized as very partial with an overall average of 94.16%