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Journal : Academy of Education Journal

INCREASING THE STUDENT’S VOCABULARY MASTERY THROUGH HOW SPECIAL AM I GAME OF THE TENTH GRADE SMK NEGERI 1 GUNUNGSITOLI IN 2022/2023 Waruwu, Fitdarlin; Daeli, Hidayati; Telaumbanua, Yasminar Amaerita; Efori Telaumbanua, Kristof Martin
Academy of Education Journal Vol. 14 No. 2 (2023): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v14i2.1985

Abstract

Vocabulary is the most important component of the overall communicative competence that enables students to convey information, ideas or notions to others in such written and oral form. Vocabulary mastery is the ability to use the words in conducting the communication and understanding the meaning of the words or phrases in English. The research was conducted by using Classroom Action Research (CAR) design. This research was applied into two cycles. Each cycle consisted of planning, action, observation, and reflection. In the second meeting of cycle II, the researcher obtained the improvement of students, who achieved the Minimum Competence Criterion (70). There were 14 (53%) students who got score among 85-100 classified as “Very Good Criteria”, 12 (42%) students got score among 75-84 classified as “Good Criteria”. Based on the result above the researcher concludes that How Special Am I Game could be done in teaching vocabulary and increasing the students’ ability in mastering vocabulary.
INCREASING STUDENTS’ SPEAKING ABILITY THROUGH BOARD GAME AT THE EIGHTH GRADE OF SMP NEGERI 2 LAHEWA TIMUR IN 2022/2023 Zalukhu, Oktavius; Harefa, Trisman; Waruwu, Yaredi; Daeli, Hidayati
Academy of Education Journal Vol. 14 No. 2 (2023): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v14i2.2005

Abstract

Speaking was one of the essential skills in language learning. It was necessary to communicated effectively in a language. When students speak English they do not explore their speaking skills because of a lack of knowledge in speaking. Therefore, to minimize students' speaking problems, the researcher apply board games as a medium to increase students' speaking ability. The purpose of the research is to increase the students’ speaking ability through Board Game at the eighth grade of SMP Negeri 2 Lahewa Timur which the total numbers of the students was 20 persons. The research was conducted by using Classroom Action Research (CAR) design. This research was applied into two cycles. Each cycle consisted of planning, action, observation, and reflection. The instruments used by the researcher to collect the data were observation sheet, test and field note. From the result of each cycle, the researcher finds that the students get an improvement in their speaking through Board Game. At the second meeting of cycle II the researcher obtained an increase in students, that students overall reached MCC (70).