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Increasing the Students Ability in Vocabulary Mastery by Using Flash Card at the Eighth Grade of SMP Negeri 1 Gido in 2022/2023 Zalukhu, Sarmin; Harefa, Afore Tahir; Waruwu, Yaredi
Journal of Education Research Vol. 4 No. 3 (2023)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v4i3.433

Abstract

The lack of English vocabulary mastery becomes a problem for SMP Negeri one Gido. The purpose of this research is to increase the student’s ability in vocabulary mastery by using Flash Card. The research was conducted using quantitative methods. The subject of the research was the students in SMP Negeri one Gido in two thousand twenty-two to two thousand twenty-three. The research has been conducted in two cycles, in which each cycle consisted of two meetings, There were four steps in conducting this research namely: Planning, Action, Observation, and Reflection. Then the researcher used observation sheet, evaluation sheet, and field notes to collect the data. From the result of the research in each cycle, it has been shown that the students improved through Flash Card. In Cycle I the average of the students’ values was fivety two. Because the result was not satisfying, so the research is continued to Cycle II by considering the weaknesses of Cycle I. In Cycle II the average of the students’ values was eighty.  Based on the analysis of research findings, it can be concluded that Flash Card can increase the student's ability in mastering vocabulary in reading descriptive text and recommended to be applied in school.
Even Semester Students’ Perception on English Language Learning Conducted Online Erwita, Ika; Lase, Ertaniat; Waruwu, Yaredi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 2 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i2.890

Abstract

This research aims to gain in-depth insight into students' perception on online English learning. In the face of the digital age, online learning has become a major alternative in higher education. However, the understanding of how students assess this learning experience is still evolving. The type of research method used is quantitative research with a data collection model using a questionnaire, which was distributed to students through Google Forms to all participants of this study and the data was analyzed using descriptive statistics to get the percentage of students' perspectives. The results showed that, from the perceptions of students who became participants in this study, felt that online English language learning did not fully help the learning process to be more effective and preferred English language learning conducted face-to-face
Pengembangan Media Pembelajaran Bahasa melalui Transformasi Digital Berbasis E-Learning Bawamenewi, Arozatulo; Waruwu, Yaredi
GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia 2023: SPECIAL EDITION: LALONGET IV
Publisher : Tadris Bahasa Indonesia, Fakultas Tarbiyah, Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ghancaran.vi.11739

Abstract

Tujuan penelitian ini untuk mengimplementasikan aplikasi e-learning dalam meningkatkan kualitas pembelajaran serta dapat meningkatkan antusias mahasiswa dalam proses pembelajaran secara luring. Standar kualitas pembelajaran yang lebih konsisten dengan sistem e-learning adalah mutlak diperlukan untuk mengantisipasi perkembangan zaman dengan dukungan teknologi informansi menuju era industry 4.0 dan society 5.0.Penelitian ini dilakukan secara kualitatif dengan pendekatan penelitian deskriptif. Subjek penelitian dosen dan mahasiswa. Semua subjek yang dipilih dapat menjadi sampel karena teknik sampel jenuh yang digunakan. Teknik pengumulan data melalui obsevasi, wawancara, dan dokumentasi media pembelajaran E-learning melalui website Universitas Nias. Instrumen penelitian dimodifikasi oleh peneliti yakni penggunaan tools aplikasi e-learning, media pembelajaran online, dan manfaat e-learning pada pembelajaran bahasa. Hasil penelitian menunjukkan bahwa implementasi E-learning dapat diterapkan dalam proses pembelajaran secara luring dengan beberapa manfaat yakni akses fleksibel, pemilihan materi, self-paced learning, interaktif, akses sumber daya luas, efisiensi biaya, pembelajaran diversifikasi, rekam jejak pembelajaran, lingkungan belajar, mengurangi hambatan geografis serta mampu memberi kesempatan berkolaborasi antar mahasiswa dari titik lokasi geografis untuk untuk memehami secara mendalam wejangan dari berbagai sumber.
Understanding and Pronunciation of Speaking and Making Speeches Using English in Junior High School Children Daniel Setiawan Zamasi; Hia, Maria Putri Cantika; Waruwu, Yaredi
TUTURAN: Jurnal Ilmu Komunikasi, Sosial dan Humaniora Vol. 2 No. 1 (2024): Februari: TUTURAN: Jurnal Ilmu Komunikasi, Sosial dan Humaniora
Publisher : Sekolah Tinggi Agama Buddha Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/tuturan.v2i1.870

Abstract

This journal delves into the linguistic prowess of junior high school children in English speech construction. Through quantitative methods utilizing structured questionnaires, the study evaluates the proficiency of students in speaking and delivering English speeches. Findings reveal a spectrum of abilities: from confusion and difficulty among some students to proficient articulation and comprehension among others. Notably, a significant portion of students exhibit self-directed learning through mediums like online gaming, contributing to their language acquisition. The study underscores the diverse pathways through which junior high school children acquire English proficiency, with approximately 60% - 70% demonstrating the ability to construct and deliver English speeches effectively, showcasing varied speaking styles.
Improving Students Ability in Reading Comprehension of Narrative Text Through Problem Based Learning (PBL) Strategy at The Eight Grade of SMP Negeri 4 Gunungsitoli Selatan in 2022/2023 Daeli, Ican Kurniawati; Waruwu, Yaredi; Zega, Riswan; Laoli, Adieli
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.11030

Abstract

Membaca dapat diajarkan sebagai cara untuk menarik informasi dari teks dan menafsirkan informasi darinya. Artinya membaca juga merupakan pintu gerbang bagi siswa untuk mendapatkan informasi dan pengetahuan dalam proses pendidikan. Siswa berusaha menghindari tugas-tugas membaca yang berhubungan dengan membaca dalam hal latihan yang dilakukan untuk mengembangkan keterampilan. Berdasarkan pengamatan peneliti, terdapat permasalahan pada pemahaman bacaan siswa, siswa tidak memahami gagasan utama teks yang mana, siswa tidak dapat menyimpulkan isi teks, dan juga apa yang bersifat generik. struktur teks. Namun pada kenyataannya siswa kelas 8 SMP Negeri 4 Gunungsitoli Selatan memiliki masalah dalammenyimak bacaan. Ada masalah yang dihadapi siswa: siswa tidak lulus MCC 65,siswa sulit untuk mengidentifikasi dan memahami ide pokok. Berdasarkan masalah tersebut, penelitian ini bertujuan untuk mengatasi masalah siswa dalam meningkatkan pemahaman membaca siswa melalui strategi pembelajaran berbasis masalah di kelas VIII SMP Negeri 4 Gunungsitoli Selatan tahun ajaran 2022/2023. Penelitian ini menggunakan metode kuantitatif dengan menggunakan penelitian tindakan kelas (PTK) yang terdiri dari perencanaan, tindakan, observasi, dan refleksi. Penelitian ini dilaksanakan dalam dua siklus dan terdiri dari 2 kali pertemuan dalam setiap siklusnya. Dalam mengumpulkan data, peneliti menggunakan lembar observasi, catatan lapangan, dan lembar evaluasi. Hasil penelitian pada siklus 1 menunjukkan bahwa 13 siswa tidak lulus PKS dari 23 siswa dengan rata-rata nilai siswa 58,5%. Nilai terendah 25 dan nilai tertinggi 100. Dan siklus II semua siswa lulus PKS dimana 20 siswa lulus PKS dari 20 siswa dengan rata-rata nilai siswa 93,5%. Skor terendah adalah 70 dan skor tertinggi adalah 100. Berdasarkan hasil penelitian yang telah dilakukan, peneliti menyimpulkan bahwa penggunaan strategi pembelajaran berbasis masalah dapat meningkatkan pemahaman membaca siswa
Use of Social Media as a Learning Media in 21st Century Learning Hidir, Ahmad; Malik, Rahman; Bekata, Halena Muna; Waruwu, Yaredi; Syarofa, Najwa
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i4.547

Abstract

Today's rapidly growing use of social media has both positive and negative impacts on people's social lives. Moreover, based on UNESCO data, Indonesian people are very active in using social media. This research aims to The use of social media as a learning medium aims to increase students' interest in learning, improve students' ability to use technology and increase students' awareness in using social media in the context of education. The method used in this research is a quantitative method using a survey model and in-depth interviews with one teacher and students. The results of this study show that social media can be used for learning tools or media. However, in reality, currently there is no maximum use of social networking media. The results of researchers' observations by looking at the growing phenomenon, that the use of social networking media is currently mostly only used by students to be limited to sending messages with friends, playing games (games), and buying goods online. The use of social networking media is currently still not utilized as a learning medium by students. The conclusion of this research is that media in the learning process is an inseparable part of the teaching and learning process in order to achieve an educational goal in general and learning objectives. Strategies to be able to find learning media. The right and appropriate in the learning process can be done by making considerations in the selection of social media. Therefore, the limitation of this study is that researchers only conducted research on the role of the Discovery Learning strategy in Islamic cultural history lessons, researchers hope that future researchers can conduct research on the Discovery Learning strategy by developing this strategy in other subjects.
The Role of Educational Games in Increasing Student Motivation and Engagement Wahyuni, Erna; Tanuso, Nur Antoni Eko; Waruwu, Yaredi; Mata, Yessy; Putro, Adi Nugroho Susanto
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i4.552

Abstract

Education is the learning of knowledge, skills, and habits of a group of people passed down from one generation to the next through teaching, research, and training, therefore an education must require a forum to achieve these goals. One example of a place to develop student education is a school, in a school there is a person who acts as a teacher or educator whose job is to develop the potential of students so that they can become an intelligent person. The purpose of this research is to find out a more in-depth discussion about the role of educational games in increasing student motivation and involvement in the learning process. This research was conducted to understand the role of the game given by an educator to students, whether the game in learning motivates students or not. The method used in this study uses a quantitative method that aims to examine the role of educational games through statistical techniques by collecting research variables using google form media and then imported and processed into the SPSS application and tested using the One Way Anova method. Based on the data obtained, it shows that the role of educational games in increasing student motivation and involvement is very influential, which is a good learning strategy that can have an effect in the teaching and learning process so that the role of the game can foster enthusiasm or motivation and student involvement in learning so that students become excited about learning and are not easily bored. The conclusion in this study explains that applying educational games as a learning medium is very important in the world of education, where the use of educational games in increasing student motivation and involvement can help increase student knowledge. So it can be concluded that games in education are very useful for students in the teaching and learning process to eliminate boredom and to motivate students in learning.
AN ANALYSIS OF DISCOVERY LEARNING STRATEGY IN ENGLISH LEARNING PROCESS AT EIGHTH GRADE ON SMP NEGERI 2 HILIDUHO IN 2022/2023 Lase, Krisna Yanti; Telaumbanua, Yasminar Amaerita; Waruwu, Yaredi; Zega, Riswan
Academy of Education Journal Vol. 14 No. 2 (2023): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v14i2.1995

Abstract

Discovery Learning Strategy is a strategy used by English teacher in English learning process. Discovery Learning Strategy can increase the students' activeness in English learning process. The purpose of this study is to find out how the implementation of Discovery Learning Strategy in the English learning process and secondly to analyse how students' English learning result in the implementation of Discovery Learning Strategy in English learning process. This research uses a descriptive qualitative approach. The research instruments used were lesson plans, observation sheets, and field notes. The results showed that in the learning process using the Discovery Learning Strategy, the English teacher had used the lesson plan as a guideline in learning. In the lesson plan, there are procedures carried out by the English teacher. The implementation of Discovery Learning Strategy in greeting card learning has been going well, it is proven that when English teacher do the learning process by using Discovery Learning Strategy, the students look active in participating in learning, especially in greeting card material. The implementation of Discovery Learning Strategies in class VIII-B had an impact on the student learning result. From the results of tests conducted by English teacher in the class that the implementation of Discovery Learning Strategies has a positive impact on improving the student learning results. From the test results that had been given many students who answer correctly and reach the MCC.
INCREASING STUDENTS’ SPEAKING ABILITY THROUGH BOARD GAME AT THE EIGHTH GRADE OF SMP NEGERI 2 LAHEWA TIMUR IN 2022/2023 Zalukhu, Oktavius; Harefa, Trisman; Waruwu, Yaredi; Daeli, Hidayati
Academy of Education Journal Vol. 14 No. 2 (2023): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v14i2.2005

Abstract

Speaking was one of the essential skills in language learning. It was necessary to communicated effectively in a language. When students speak English they do not explore their speaking skills because of a lack of knowledge in speaking. Therefore, to minimize students' speaking problems, the researcher apply board games as a medium to increase students' speaking ability. The purpose of the research is to increase the students’ speaking ability through Board Game at the eighth grade of SMP Negeri 2 Lahewa Timur which the total numbers of the students was 20 persons. The research was conducted by using Classroom Action Research (CAR) design. This research was applied into two cycles. Each cycle consisted of planning, action, observation, and reflection. The instruments used by the researcher to collect the data were observation sheet, test and field note. From the result of each cycle, the researcher finds that the students get an improvement in their speaking through Board Game. At the second meeting of cycle II the researcher obtained an increase in students, that students overall reached MCC (70).
Using Memrise as a Technology-Based Learning Media in Improving Students' Speaking Skills Subhan, Roni; Syariatin, Nur; Ihsan, Rodiyal; Musdalifah, Andi; Waruwu, Yaredi
Journal International of Lingua and Technology Vol. 3 No. 2 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v3i2.674

Abstract

This study aims to investigate the effectiveness of using technology-based learning platforms, especially Memrise, to improve students' speaking skills. At a time when technology continues to develop rapidly, the use of digital learning platforms is becoming increasingly important in efforts to improve student learning outcomes. This study involved students as participants in a learning environment to conduct experiments using Memrise as a learning medium to develop speaking skills. This study applies a class action research approach with a qualitative approach. Data collection was carried out through observation, interviews, and documentation review of the learning activities carried out by students using Memrise. The results of the study show that the use of Memrise as a technology-based learning medium is effective in increasing student motivation, developing speaking skills, and increasing active participation in the learning process. This platform provides an interactive environment that supports independent and collaborative speaking practice. The results of this study have important implications for the design of learning strategies that focus on developing speaking skills through the use of technology. These findings also highlight the importance of integrating technology into education to address communication challenges in everyday life. So, the use of Memrise as a technology-based learning media can be seen as a suitable solution to improve students' speaking skills.
Co-Authors Achmad Hidir Adi Nugroho Susanto Putro Adieli Laoli Bate’e, Alwinar Krisdayanti Bawamenewi, Arozatulo Daeli, Ican Kurniawati Daniel Setiawan Zamasi Desman Telaumbanua Erwita, Ika Gea, Jaka Kristiani Gea, lisnayanti Gea, Tri Yanti Nibenia Giawa, Marinus Gulo, Jernita Gulo, Nosnidar Gulo, Septika Novianti Gulo, Sesilia Gulo, Suryani Halawa, Zun Kelvin Eferistus Albers Hardikupatu Gulo Harefa, Afore Tahir Harefa, Afore Tahir Harefa Tahir Harefa, Agnes Renostini Harefa, Princes Tamwest Harefa, Stevani Aurelya Harefa, Trisman Hasrat Sozanolo Harefa Hia, Maria Putri Cantika Hidayati Daeli Hulu, Delan Septiani Hulu, Rasni Ihsan, Rodiyal Kurniawan Zega, Julman Happy Lahagu, Irfan Ahmad Saleh Laia, Putrawan Saleh Laoli, Okta Cristopher Laowo, Eunike Noniterima Larosa, Yulidartini Lase, Ertaniat Lase, Intan Yulistin Lase, Krisna Yanti Lase, Ricardo Sondrara Lawolo, Yardin Setiaman Malik, Rahman Maru'ao, Nursayani Mendrofa, Elvienna Sally Juwita Mendrofa, Finci Trisnawati Musdalifah, Andi Nazara, Dewi Artika Nazara, Nista Ningsi Ndruru, Intan Hartini Putri Zega, Elpin Mawarni Subhan, Roni Syariatin, Nur Syarofa, Najwa Tanuso, Nur Antoni Eko Telaumbanua, Kristof Martin Efori Telaumbanua, Reita Solagracia Telaumbanua, Rini Suzwina Telaumbanua, Rita Kristiani Telaumbanua, Sirilus Suriani Telaumbanua, Vebriang Hati Wahyuni, Erna Yasminar Amaerita Telaumbanua Zalukhu, Oktavius Zalukhu, Sarmin Zalukhu, Satri Indah Zebua, Ardi Syah Putra Zebua, Michael Sendroro Zebua, Novita Sari Zega, Ice Trisna G Zega, Riswan Zega, Sailas Mardianti