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REACH: A Reinforcement Learning-Based Protocol for Adaptive Cluster Head Selection in Wireless Sensor Networks Hadi, Novi Trisman; Supriyanto, Supriyanto; Pinastawa, I Wayan Rangga; Setyadinsa, Radinal
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 5 (2025): JUTIF Volume 6, Number 5, Oktober 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.5.4754

Abstract

Wireless Sensor Networks (WSNs) are widely used in critical applications such as environmental monitoring and the Internet of Things (IoT), where energy efficiency and minimal latency are critical for network robustness and effectiveness. Conventional clustering and routing methods often struggle to adapt to fluctuating network conditions, resulting in suboptimal energy usage and increased latency. This study introduces REACH, an adaptive clustering and routing algorithm that leverages reinforcement learning to optimize energy consumption and reduce latency in WSNs. The proposed protocol dynamically selects cluster heads based on real-time network characteristics, including node density and energy levels, enhancing adaptability and robustness. Simulation results using MATLAB show significant improvements, with energy consumption reduced by 35% and latency reduced by 40% compared to traditional protocols such as LEACH and HEED. These findings suggest that reinforcement learning can significantly improve the performance of WSNs by extending the network lifetime and minimizing data transmission delay. This research contributes to the development of intelligent network protocols, offering practical insights into the integration of reinforcement learning for sustainable and scalable WSN design.
PENERAPAN KONSEP COMPUTATIONAL THINKING MELALUI KOMPETENSI PEDAGOGIK GURU DALAM PEMBELAJARAN DI SD NEGERI 032 TILIL BANDUNG MELALUI MEDIA GAME Adrezo, Muhammad; Galih Pradana, Musthofa; Niqotaini, Zatin; Pinastawa, I Wayan Rangga; Maulana, Nurhuda; Alvionita Simanjuntak, Anni; Devira Ayu Martini, Ni Putu
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 11 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i11.4901-4910

Abstract

Salah satu kemampuan yang penting saat ini adalah pemecahan masalah serta pemikiran logis dan sistematis dengan menguraikan masalah menjadi bagian-bagian kecil sehingga mudah untuk dijalankan sesuai dengan konsep dari Computational Thinking. Kemampuan ini yang sangat berguna di banyak aspek dalam menjalankan kehidupan, baik dalam kehidupan sehari-hari maupun secara profesional. Dalam konteks Pendidikan di Sekolah Dasar, stimulus untuk berpikir secara logis dan rasional dapat membantu untuk menyiapkan siswa yang siap untuk mempersiapkan masa depan yang menuntut kemampuan pemecahan masalah yang baik. Keterkaitan konsep Computational Thinking dengan kondisi pembelajaran di SDN 032 Tilil Bandung berdasarkan observasi dan wawancara awal dengan pihak sekolah yang menyatakan belum ada proses pembelajaran yang menstimulus konsep dan cara berpikir komputasional. Pihak sekolah menyatakan juga bahwa membutuhkan proses penyelarasan konsep Computational Thinking dalam pembelajaran, hal ini merupakan salah satu hal yang ingin diterapkan untuk mampu mewujudkan salah satu misi yang telah dicanangkan yaitu dengan melatih pola pikir anak agar mampu menumbuhkan kreativitasnya. Dalam rangka perwujudan misi SDN 032 Tilil ini dapat dilakukan dalam kegiatan pelatihan pembuatan game sederhana menggunakan game Scratch sebagai media ajar dalam proses penerapan dan integrasi konsep Computational Thinking. Kegiatan ini akan ditargetkan dalam pelatihan kepada guru yang diharapkan nantinya guru dapat memberikan pengajaran pembuatan game sederhana kepada murid dalam penerapan dan integrasi Computational Thinking.
Mobile App for Child Learning with Task Reminders and Performance Statistics Setyadinsa, Radinal; Pinastawa, I Wayan Rangga; Razaqa, Dhi'Fan; Sebayang, Axel Putra Bintang Syahkuala
JEPIN (Jurnal Edukasi dan Penelitian Informatika) Vol 11, No 3 (2025): Volume 11 No 3
Publisher : Program Studi Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jp.v11i3.98826

Abstract

The rapid development of mobile technology has opened significant opportunities to support education, particularly in monitoring children"™s learning activities. Common challenges faced include poor time management among children, limited parental supervision, and the absence of an integrated system for task reminders and performance analysis. This research aims to develop a mobile application for Child Learning Monitoring, featuring task reminders based on notifications and performance statistics in graphical form. The study employed a Research and Development (R&D) method using the Software Development Life Cycle (SDLC) approach, which consists of requirement analysis, interface design, application implementation, testing, and evaluation. The application was developed using Android Studio with Java programming language. The task reminder feature utilizes the AlarmManager to display notifications according to the scheduled time, while performance statistics are visualized using a Pie Chart to represent the number of completed and pending tasks. Implementation results indicate that the application runs smoothly on Android devices. Functional testing using the Black Box Testing method proved that all features operate as designed. A limited user trial involving children and parents revealed that more than 80% of users found the application easy to use, beneficial, and effective in improving children"™s learning discipline. Therefore, this application serves as an innovative solution to assist children in managing their daily learning activities while providing parents with an easier way to monitor progress.