Edi Kurniawan
Universitas Pendidikan Mandalika

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PENGEMBANGAN MODEL PEMBELAJARAN GERAK DASAR LARI SISWA SEKOLAH DASAR / MADRASAH IBTIDAIYAH EDI KURNIAWAN
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 15, No 1 (2016): June
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (807.388 KB) | DOI: 10.20527/multilateral.v15i1.2482

Abstract

Pengembangan Model  Pembelajaran Gerak Dasar  Lari. Secara  umum tujuan dari penelitian dan pengembangan ini adalah untuk menghasilkan model pembelajaran gerak dasar lari meggunakan alat sederhana untuk siswa Sekolah Dasar. Selain itu,  penelitian dan pengembangan ini  dilakuakan untuk memperoleh informasi secara mendalam tentang kompetensi, karakteristik, dan kemampuan awal siswa Sekolah Dasar dalam pelaksanaan pembelajaran pendidikan jasmani, khususnya pada materi pembelajaran gerak dasar lari. Rancangan dalam penelitian dan pengembangan (Research&   Development)  dari   Borg   dan   Gall.   Sedangkan  subjek   dalam   penelitian  danpengembangan ini adalah seluruh siswa kelas I SDN Pondok Kopi 08 Pagi Jakarta Timur sejumlah 60 orang.Intrumen yang digunakan dalam penelitian dan pengembangan ini adalah angket dan kosioner yang digunakan untuk mengumpulkan dan pengembangan pada tahap (1) analisis kebutuhan; (2) evaluasi ahli (evaluasi produk awal); (3) uji cobs terbatas (uji coba kelompok kecil); (4) uji cobs utama (field testing). Untuk uji      efektifitas model menggunakan penelilaian kebenaran gerakan lari. Untuk melihat hasil efektifitas model digunakan uji statistik dengan menggunakan rumus uji t- hitung dengan taraf signifikan a= 0,05Berdasarkan hasil pengembangan dapat disimpulkan bahwa: (1) pembelajaran gerak dasar lari dengan menggunakan alat sederhana untuk siswa Sekolah Dasr Kelas I dan II sangat dibutuhkan oleh guru pendidikan jasmani; (2) secara keseluruhan produk ini efektif dilaksanakan oleh guru pendidikan jasmani: (3) berdasarkan hasil uji efektifitas model terbukti secara empiris bahwa hasil produk berupa model pembelajaran gerak dasar lari untuk siswa Sekolah Dasar kelas I memiliki efektifitas yang sangat baik. Kata kunci: pengembangan model pembelajaran gerak dasar lari, kebenaran gerak dasar lari
Trends in scientific publication of traditional game learning models in physical education and sports in Indonesia: A bibliometric analysis Joni Alpen; Firmansyah Dlis; Hernawan; Widiastuti; Leni Apriani; Edi Kurniawan; Davi Sofyan
Journal Sport Area Vol 7 No 2 (2022): August
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/sportarea.2022.vol7(2).9072

Abstract

The development of scientific publications in the field of traditional game learning models requires more research in order to compete with other fields. The goal of this research is to look at the production of scientific publications based on the traditional game learning model. The Scopus database and various bibliometric indicators such as global publication trends, most active authors, number of citations, and author keywords are used to collect publications. From 1996 to 2022, a total of 473 publications on traditional game learning models are discovered. Data in Comma-separated Values (CSV) and Research Information Systems (RIS) formats are exported to Microsoft Excel, Publish or Perish (PoP), and VOSviewer software for this review. According to the research findings, 2021 has been the year with the most publications, with 139 documents. Universitas Pendidikan Indonesia is listed as the most active affiliate, with up to 80 academic scientific works published. Suherman, A., from Universitas Pendidikan Indonesia, is the most active writer, with 13 publications to his credit. With 60 documents, the Journal of Physics Conference Series is the most actively published scientific resource. Some of the research limitations in our paper include the selection of keywords that do not represent the entire search data, data filters, and data providers. It should be noted that a variety of other databases can be used to obtain data. This bibliometric study sheds light on future research directions in the field of traditional game learning models.
Efektivitas Samsak Digital sebagai Alat Inovatif dalam Pengukuran dan Peningkatan Kekuatan Tendangan Taekwondo Kurniawan, Edi; Supriyatnak, Kokom; Jumesam, Jumesam
Jurnal Porkes Vol 7 No 2 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i2.28357

Abstract

This study aims to assess the effectiveness of a digital punching bag as an innovative tool to measure and improve dolyo chagi kick power. This study used a quasi-experimental design with a pretest posttest control group design. The population of this study was 60 taekwondo athletes aged 12-16 years. The sampling technique was carried out by purposive sampling. The research tools and instruments included a digital punching bag, which was designed with a pressure sensor to measure kick strength. The results of statistical analysis showed a significant increase in kicking power in the experimental group, with an average increase of 17.11 points compared to 1.34 points in the control group. Statistical tests (t = 15.198; p < 0.05) confirmed the effectiveness of the digital punching bag in significantly increasing kicking power. Descriptive statistics, the mean pretest score of the experimental group was 153.29, with scores of 145 to 168, and increased to 170.40 in the posttest, with scores of 157 to 187. The control group showed only minimal improvement, from an average pretest of 147.23 (range 143-156) to 148.57 on the posttest (range 145-157). The study concluded that the digital punching bag is an innovative and effective tool for improving athlete performance through accurate measurement and real-time feedback.
Efektivitas Model Pembelajaran Keterampilan Bulutangkis Berbasis Multimedia terhadap Peningkatan Hasil Belajar Mahasiswa di Perguruan Tinggi Kurniawan, Edi
Jurnal Porkes Vol 7 No 2 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i2.28361

Abstract

This study aims to determine the impact of the effectiveness of multimedia-based learning models on student badminton skills learning outcomes comprehensively. This study used a quasi experimental design method with a pretest posttest control group design approach. The study population was sports education students from three universities in West Java, with a sample of 150 students divided into 75 students per group. This instrument uses an observation sheet-based assessment, with each indicator assessed. The results showed a significant improvement in the experimental group, with the posttest score (mean = 82.6) being significantly higher compared to the control group (mean = 68.4). An independent t-test further confirmed the significant difference between the two groups (t = 8.721, p < 0.05), demonstrating the superiority of the multimedia-based approach. The model effectively improved students' understanding, skill mastery and motivation through an interactive and engaging learning environment. The multimedia-based learning model is significantly effective in improving students' badminton skills learning outcomes compared to the conventional method.
Pengenalan Permainan Tradisional Lombok Sebagai Upaya Pelestarian Budaya Untuk Siswa Dasar Di Kecamatan Bayan Edi Kurniawan; Kokom supriyatnak; Maulidin Maulidin; Nazalus Syobri; Lukaman Lukaman; Rindawan Rindawan; Lalu Suprawesta; Mujriah Mujriah
Sasambo: Jurnal Abdimas (Journal of Community Service) Vol. 5 No. 4 (2023): November
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/sasambo.v5i4.1498

Abstract

Permainan tradisional memiliki keterkaitan erat dengan perkembangan intelektual, sosial, dan karakter anak-anak. Oleh karena itu, diperlukan usaha untuk memperkenalkan kembali permainan tradisional khas Lombok, dengan tujuan untuk membangkitkan minat anak-anak dalam bermain permainan tradisional tersebut serta meningkatkan aktivitas fisik mereka. Metodenya melibatkan kegiatan sosialisasi yang mencakup teori dan praktik langsung. Hasil dari kegiatan ini mencakup beberapa hal. Pertama, anak-anak usia sekolah dasar menjadi lebih aktif secara fisik dan terlibat dalam melestarikan permainan tradisional Lombok. Kedua, melalui pengenalan permainan tradisional yang dulu sering dimainkan oleh masyarakat kepada anak-anak, aktivitas fisik mereka meningkat, yang pada gilirannya dapat meningkatkan kesehatan dan tingkat kebugaran jasmani. Ketiga, sebagai hasil lainnya, artikel-artikel mengenai program pengenalan permainan tradisional juga dihasilkan. Secara keseluruhan, program ini bertujuan untuk mengenalkan permainan tradisional Lombok kepada anak-anak sekolah dasar melalui sosialisasi dan bermain bersama, yang dapat meningkatkan aktivitas fisik mereka dan mendukung pelestarian permainan tradisional. Introducing The Traditional Lombok Game To Preserve The Culture Of Elementary School Students In Bayan District Traditional games are closely related to children's intellectual, social and character development. Therefore, efforts are needed to reintroduce traditional Lombok games, with the aim of arousing children's interest in playing these traditional games and increasing their physical activity. The method involves outreach activities that include theory and direct practice.The results of this activity include several things. First, elementary school age children become more physically active and involved in preserving traditional Lombok games. Second, through introducing children to traditional games that people used to play, their physical activity increases, which in turn can improve their health and physical fitness levels. Third, as another result, articles regarding traditional game introduction programs were also produced. Overall, this program aims to introduce traditional Lombok games to elementary school children through socialization and playing together, which can increase their physical activity and support the preservation of traditional games.
Penguatan Kapasitas Guru Dalam Pembelajaran Berbasis Teknologi di Sekolah Dasar Se-Kecamatan Praya Barat Daya Rindawan Rindawan; Johan Irmansyah; Edi Kurniawan; Rusdiana Yusuf; Adi Suriatno
Sasambo: Jurnal Abdimas (Journal of Community Service) Vol. 6 No. 3 (2024): Agustus
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/sasambo.v6i3.2043

Abstract

Tujuan dari kegiatan Pengabdian kepada Masyarakat (PKM) ini adalah untuk meningkatkan kompetensi guru dalam pembelajaran berbasis teknologi di sekolah dasar di Kecamatan Praya Barat Daya, Kabupaten Lombok Tengah. Mitra dalam program ini adalah sepuluh sekolah dasar dengan total partisipasi 50 guru. Metode pelaksanaan melibatkan analisis kebutuhan, perencanaan, pelatihan intensif, pendampingan mentor-mentee, dan evaluasi berkelanjutan. Hasil menunjukkan peningkatan signifikan dalam keterampilan teknologi para guru. Sebelum pelatihan, 75% guru kurang percaya diri menggunakan aplikasi pembelajaran, namun setelah pelatihan, lebih dari 85% guru merasa lebih percaya diri dan terampil. Selain itu, partisipasi dan hasil belajar siswa juga meningkat, dengan nilai rata-rata kelas meningkat sekitar 15%. Rekomendasi dari program ini adalah pentingnya penyediaan infrastruktur teknologi yang memadai, pelatihan berkelanjutan, dan dukungan institusi pendidikan untuk memastikan keberlanjutan dan efektivitas penggunaan teknologi dalam pembelajaran. Pendekatan holistik dan kolaboratif yang diterapkan terbukti efektif dalam menjembatani kesenjangan keterampilan teknologi di kalangan guru, menciptakan lingkungan belajar yang lebih dinamis dan interaktif bagi siswa. Strengthening Teacher Capacity in Technology-Based Learning in Elementary Schools in Praya Barat Daya District, Central Lombok Regency The purpose of this Community Service (PKM) activity is to improve teacher competence in technology-based learning in elementary schools in Praya Barat Daya District, Central Lombok Regency. Partners in this program are ten elementary schools with a total participation of 50 teachers. The implementation method involves needs analysis, planning, intensive training, mentor-mentee assistance, and ongoing evaluation. The results show a significant increase in teachers' technology skills. Before the training, 75% of teachers were less confident in using learning applications, but after the training, more than 85% of teachers felt more confident and skilled. In addition, student participation and learning outcomes also increased, with the average class score increasing by around 15%. The recommendations of this program are the importance of providing adequate technology infrastructure, ongoing training, and support from educational institutions to ensure the sustainability and effectiveness of the use of technology in learning. The holistic and collaborative approach applied has proven effective in bridging the gap in technology skills among teachers, creating a more dynamic and interactive learning environment for students.