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Evaluasi Aplikasi Media Pembelajaran Statistika Dasar Menggunakan Metode Usability Testing Vederico Pitsalitz Sabandar; Harry Budi Santoso
Teknika Vol 7 No 1 (2018): Juli 2018
Publisher : Center for Research and Community Service, Institut Informatika Indonesia (IKADO) Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34148/teknika.v7i1.81

Abstract

Dalam mengembangkan suatu sistem, suatu prinsip utama yang dijadikan ukuran keberhasilan dari sistem tersebut ialah usability. Penelitian ini bertujuan untuk mengevaluasi Aplikasi Media Pembelajaran Statistika Dasar (AMPSD) serta memperoleh rekomendasi guna pengembangan selanjutnya. Evaluasi yang dilakukan, berfokus pada aspek usability yang terdiri dari efektivitas, efisiensi, dan kepuasan pengguna. Selanjutnya, rekomendasi yang diperoleh kemudian disusun menggunakan prinsip desain interaksi. Penelitian ini menggunakan metode usability testing dengan target pengujian terdiri dari kelompok dosen dan mahasiswa sebanyak 30 responden. Selanjutnya, untuk mengukur tingkat kepuasan pengguna, digunakan kuesioner System Usability Scale (SUS). Hasil evaluasi yang dilakukan, menunjukkan bahwa AMPSD telah memenuhi tiga aspek usability, yaitu efektivitas, efisiensi, dan kepuasan pengguna. Hasil analisis terhadap tingkat efektivitas dan efisiensi penggunaan aplikasi menunjukkan bahwa baik pada kelompok dosen maupun mahasiswa, sukses (tidak mengalami kegagalan) dalam menyelesaikan tugas dengan lamanya waktu yang dibutuhkan dikategorikan sangat cepat. Selanjutnya, hasil analisis terhadap tingkat kepuasan pengguna menggunakan kuesioner SUS, menunjukkan bahwa aplikasi tersebut dapat diterima (acceptable). Rekomendasi yang diperoleh yaitu terkait dengan tampilan interface dan konten yang terdapat pada halaman beranda, game education, dan materi, dimana perlu dirancang kembali agar lebih memudahkan user dan tidak menimbulkan kejenuhan selama menggunakan aplikasi tersebut.
Penerapan User-Centered Design Method Guna Pembaruan Substansi Terhadap Informasi dan Data-Data pada Website Vederico Pitsalitz Sabandar; Kelik Sussolaikah; Riovan Styx Roring
Journal of Computer System and Informatics (JoSYC) Vol 4 No 1 (2022): November 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josyc.v4i1.2526

Abstract

The research carried out aims to carry out a substantive update of information and data on the website of the Mathematics Education Study Program, FKIP, UNPATTI. The research carried out applies the User-Centered Design (UCD) method, which is a method in a design that focuses on user needs. Broadly speaking, in using the UCD method, the research conducted was divided into three main stages, namely analysis, design, and evaluation with the process of implementing the UCD method using ISO 9241-210: 2019. Furthermore, the research conducted involved 44 respondents who were used as target users and categorized into two groups, namely the academic community (lecturers and students) and non-academic members (prospective students and alumni). Based on the results of the research conducted, 9 formulations of user requirements were obtained, followed by making a website interface design in the form of a prototype (wireframe). Furthermore, the resulting prototype is then evaluated by providing a series of task scenarios to guide users in using the website. The evaluation was carried out using a qualitative survey method, namely interview activities aimed at obtaining feedback regarding user experience on the appearance of the website design interface as well as obtaining recommendations and suggestions for further development. Based on the evaluation carried out, the result was that the resulting website design met user needs. This is because the design is produced as a solution to user needs, by a series of requirements submitted by users. In addition, the design of the website interface also provides a satisfying user experience. Therefore, the research carried out does not occur repetition (iteration), so it can proceed to the implementation stage. Furthermore, at the prototype implementation stage, the results of the website design are then converted into an interface display using the Content Management System (CMS) Framework and supporting programming languages ​​such as HTML, CSS, PHP, and Javascript. The website of the Mathematics Education Study Program which has been successfully updated for the substance of both the information and data contained therein can then be accessed via the official link of the Mathematics Education Study Program, FKIP, UNPATTI..
Pengembangan Dan Penerapan Sistem Computer Assisted Test (CAT) Untuk Mengelola Ujian Berbasis Website Yohanes Rozi Astino; Vederico Pitsalitz Sabandar
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol 4, No 3 (2023): Volume 4 Nomor 3 September 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v4i3.2603

Abstract

SMA Fransiskus Bandar lampung proses ujian dari penyajian, pendistribusian soal masih dilakukan manual. pembuatan hasil ujian pada saat pelaksanaan ujian masih dilakukan secara kovensional, proses seperti ini, memerlukan waktu dan biaya yang lebih dalam pelaksanaan ujian. Solusi dari permasalahan tersebut adalah dengan membangun sistem ujian online. Sistem ujian online dikembangkan dengan menggunakan metode prototype serta dibuat dengan menggunakan bahasa Pemrograman PHP dan MySQL untuk pembuatan database-nya serta Unified Modelling language (UML) untuk pembuatan perancangannya Sistem ujian online yang telah dikembangkan dapat membantu mempermudah guru untuk membuat dan menyajikan soal ke siswa dibandingkan dengan sistem yang lama karena masih dilaksanakan secara konvensional, dapat mempermudah siswa dan guru dalam pelaksanaan ujian serta menghasikan hasil ujian secara cepat atau real time dan akurat, meminimalisir biaya dalam pembuatan soal dikarenakan sistem lama memerlukan banyak kertas, sedangkan sistem baru menyajikan soal dalam bentuk digital yang dapat dilihat dan digunakan untuk ujian didalam sistem. Hasil pengujian untuk kelayakan sistem ujian online, menghasilkan berdasarkan pengukuran skala likert mendapatkan kategori sangat baik, sehingga dapat disimpulkan sistem yang telah dikembangkan layak diterapkan dan digunakan pada SMA Fransiskus Bandar Lampung sebagai sistem ujian online berbasis CAT.
Sistem Pendukung Keputusan Penentuan Produk Terbaik Menggunakan Weighted Product Method Vederico Pitsalitz Sabandar; Ridlan ahmad
Jurnal Ilmiah Computer Science Vol. 1 No. 2 (2023): Volume 1 Number 2 January 2023
Publisher : PT. SNN MEDIA TECH PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/jics.v1i2.7

Abstract

The Weighted Product (WP) method is one of the methods in multi-criteria decision making used to evaluate alternatives based on predetermined criteria. This study aims to apply the WP method in determining the best products so as to help companies in marketing their products based on the results of the best product recommendations owned by the company. This study aims to apply the WP method in determining the best products so as to help companies in marketing their products based on the results of the best product recommendations owned by the company. The final result of the accumulated calculation of 4 customer assessments was obtained for rank 1 with a value of 0.904 obtained by Product E, rank 2 with a value of 0.83 obtained by Product A, rank 3 with a value of 0.794 obtained by Product D, rank 4 with a value of 0.771 obtained by Product C, and rank 5 with a value of 0.702 obtained by Product B.
Decision Support System for Gaming Laptop Selection Using AHP Vederico Pitsalitz Sabandar
Journal of Information Technology, Software Engineering and Computer Science Vol. 1 No. 3 (2023): Volume 1 Number 3 July 2023
Publisher : PT. Tech Cart Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/itsecs.v1i3.53

Abstract

This study aims to provide recommendations for gaming laptops using the AHP method with criteria for Hardware used, Graphics Card, Design, Cooling System, Reliability, Connectivity, Price, so that it becomes a solution for gamers in choosing the right laptop for gaming. The decision support system for gaming laptop selection recommendations developed is implemented using the Analytical Hierarchy Process (AHP) method. Where the AHP method can describe complex multi-factor or multi-criteria problems into a hierarchy, then the importance of each variable is given a subjective numerical value to be compared with other variables through a paired comparison matrix. Based on the assessment results using the AHP method, a recommendation for choosing the first gaming laptop by Dell Gaming G15 with a value of 0.806, the second model recommendation was obtained by Acer Nitro with a value of 0.5745, the third model recommendation was obtained by MSI Bravo 15 B5DD with a value of 0.524.
PEMANFAATAN GOOGLE SITES SEBAGAI MEDIA PEMBELAJARAN BERBASIS WEB Vederico Pitsalitz Sabandar; Widya Putri Ramadhani
German für Gesellschaft (J-Gefüge) Vol 2 No 1 (2023): German für Gesellschaft (J-Gefüge)
Publisher : Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jgefuege.2.1.61-67

Abstract

The community service activities carried out aim to train educators so they can utilize and apply the use of the Google sites in creating web-based learning media. The training, which was carried out through community service activities, was centered on teachers at SMP Negeri 85 Central Maluku, Hatu Village, Central Maluku Regency, Maluku. The training is a form of effort to support the government in education units in improving the quality of human resources in the era of Society 5.0. Activities were carried out using lecture, demonstration, and question and answer methods with the number of participants involved as many as 14 people who were then used as respondents. The instrument used is a questionnaire that aims to determine the level of an understanding or initial and final knowledge of the teacher regarding the training material provided. The results of the activities carried out show that before the training, it was found that on average 53% of the training participants did not understand, 34% had understood, and 13% were known to have understood the Google sites and its use. On the other hand, after the training, the average lack of understanding decreased by 51% to 2% and as many as 85% of the training participants became familiar with the Google sites and its use as a web-based learning medium. These results indicate that the training carried out has increased understanding and has had a good and positive impact on the trainees
Rancang Bangun Sistem E-Book : (Studi Kasus: Perpustakaan Pendidikan Matematika, FKIP, Universitas Pattimura) Vederico Pitsalitz Sabandar
Jurnal Penelitian Rumpun Ilmu Teknik Vol. 1 No. 4 (2022): November : Jurnal Penelitian Rumpun Ilmu Teknik
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juprit.v1i4.4283

Abstract

The rapid development of information and communication technology has opened new opportunities in the world of education, one of which is through the digitalization of academic reading materials. The E-Book system has become a relevant solution to improve accessibility and efficiency in the use of learning resources. This research aims to design and develop an E-Book system to be implemented in the Library of the Mathematics Education Study Program, Faculty of Teacher Training and Education, Pattimura University. This study uses a software development method, namely the waterfall method. The system is built using the CodeIgniter Framework, which applies the MVC concept, where the programming language used is PHP, and MySQL serves as the database server. In designing the system, the UML model is applied and a prototype is created to illustrate the system's interface display. Meanwhile, system testing is conducted using the Black Box Testing method. The results of this study indicate that the E-Book system functions well in terms of functionality, with no errors found, and is able to accelerate the process of searching, downloading, and uploading digital book data independently by students.
Realistic mathematics education: Mathematics e-modules in improving student learning outcomes Palinussa, Anderson Leonardo; Tupamahu, Pieter Zakarias; Sabandar, Vederico Pitsalitz; Makaruku, Yulian Hanny; Sabandar, Jozua
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p45-64

Abstract

Realistic Mathematics Education (RME) has gradually influenced the development of mathematics learning worldwide, including in Indonesia. Through the implementation and development of online-based 21st-century education, RME is increasingly proving itself as an effective approach to improving the quality of mathematics teaching and student learning. Learning using the RME approach based on the e-module System aims to become a real learning experience for education and students in implementing mathematical concepts into web-based software systems. The type of research used is pseudo-experimental research with a population in this study of 3 schools, and the number of samples is 147 students. Hypothesis testing was carried out with the N-gain test on the experimental class and control class and the Linear Regression Analysis Test to determine the effect of Gender on improving the learning outcomes of the experimental class. The results of this study show that: 1) There is a difference in the improvement of learning outcomes of classes taught with the RME approach based on the e-module System with conventional learning models; 2) There is no significant difference in the improvement of learning outcomes of students taught using the RME approach based on the E-Module System based on gender characteristics; 3) Gender only contributes 0.1% to the improvement of learning outcomes while 99.9% of other factors.
Analisis Perbandingan SAW, WP dan TOPSIS Untuk Rekomendasi Restoran Sabandar, Vederico Pitsalitz; Wahyudi, Agung Deni
Jurnal Ilmiah Computer Science Vol. 2 No. 2 (2024): Volume 2 Number 2 January 2024
Publisher : PT. SNN MEDIA TECH PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/jics.v2i2.25

Abstract

Choosing the right restaurant for your food is a decision that can affect your overall culinary experience. In this study, the data used is data from TripAdvisor in the form of ratings and ratings of restaurants in Lampung. The data taken is the top 5 ranking data in tripadvisor which will be an analysis in providing restaurant recommendations based on the rating data on the website. The ranking results using the SAW method Rank 1 was obtained by Square Restaurant with a final score of 0.895. The ranking results using the WP Rank 1 method were obtained by Square Restaurant with a final score of 0.203427. The ranking results using the TOPSIS method Rank 1 were obtained by Pempek 123 with a final value of 0.580511982. The results of a comparative analysis of SAW, WP, or TOPSIS depend on the complexity of the decision, user preferences, and the specific characteristics of the decision-making problem at hand. SAW lends itself to simple decision, WP provides greater flexibility on weight handling, and TOPSIS can provide more in-depth analysis by considering both positive and negative ideal matrices.
Kombinasi Metode Rank Order Centroid dan Complex Proportional Assessment Dalam Pemilihan Jasa Kontruksi Perbaikan Gedung Sabandar, Vederico Pitsalitz
Journal of Data Science and Information Systems Vol. 2 No. 2 (2024): Volume 2 Number 2 May 2024
Publisher : Journal of Data Science and Information Systems

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/dimis.v2i2.120

Abstract

Building refurbishment is a process that involves restoring, maintaining, or improving the physical condition of a building so that it can function optimally and safely. The purpose of building refurbishment is to extend the service life of the building, improve user comfort and safety, and maintain the aesthetic value and investment value of the property. One common problem is the inability of contractors to complete projects according to the expected standards or within the set time limit. In addition, lack of transparency in bidding, unexpected additional costs, and lack of communication between the building owner and the contractor can also be obstacles. The combination of ROC and COPRAS weighting methods allows users to benefit from both approaches. ROC provides flexibility in determining the weight of criteria based on user preferences, while COPRAS makes it possible to handle the complexity of the relationship between criteria and alternatives. By combining the two, users can optimize the decision-making process by taking into account various relevant aspects in the evaluation of alternatives. This provides a solid foundation for assessing the relative performance of each alternative comprehensively and efficiently. The results of recommendations in the selection of building repair construction services ranked first with a value of 100% obtained by PT BPS construction services, ranked second with a value of 93.63% obtained by PT HRB construction services, ranked third with a value of 93.68% obtained by PT SKL construction services. Based on these results, it becomes a recommendation for companies to make more informed and precise decisions in selecting construction services for building repair projects.