Claim Missing Document
Check
Articles

ANALISIS DATA MINING UNTUK PREDIKSI PERSEDIAAN OBAT DI RUMAH SAKIT PMC Dirgantara, Surga; Asril, Elvira
J-Com (Journal of Computer) Vol. 4 No. 2 (2024): JULI 2024
Publisher : STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/j-com.v4i2.3339

Abstract

Prediksi persediaan obat di Apotik Rumah Sakit Pekanbaru Medical Center dilakukan dengan cara memperkirakan berdasarkan stok. Apabila terjadinya kekurangan persediaan saat adanya permintaan maka itu akan menjadi kendala, sehingga mempengaruhi penjualan obat. Untuk itu dibutuhkan perhitungan persediaan obat dengan menerapkan data mining. Metode yang digunakan adalah decision tree, dengan data set yang diolah menjadi informasi yang terstruktur dengan pola terbaik. Dalam melakukan prediksi persediaan di apotik RS.PMC menggunakan algoritma c45 didapatkan hasil nilai gain ratio tertinggi iyalah atribut stok awal dengan nilai 0,229865388 dan akurasi delapan puluh dua koma tiga puluh emapat persen (82,34%). Berdasarkan penggunan algoritma c4.5 pada penelitian ini dapat disimpulkan sangat efektif.
Mendeley-Assisted PTK Writing Assistance for Teachers of SMKN 1 Mempura Siak: Pendampingan Penulisan PTK Berbantuan Mendeley Untuk Guru SMKN 1 Mempura Siak Lisnawita, Lisnawita; Asril , Elvira; Muzdalifah , Indah
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 5 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i5.16417

Abstract

Teachers are expected to be able to articulate creative ideas and research findings arising from diverse difficulties encountered in the field toimprove the quality of learning both within and outside the classroom. This document serves as a reference andunique requirementfor teachers managing promotions. However, many teachers struggle with writing scientific papers because one of the conditions for their promotion is to produce scientific papers that will be published in a journal. The purpose of this paper is to provide answers for teachers who are makingscientific papers. The Mendeley desktop application can help teachers compile references and bibliographies in article papers. This activitywas conductedat SMKN 1 Mempura. This activity is carried out through the use of theory and practice. The outcome of this activity was that the teacher responded positively, gained new knowledge about the Mendeley program, and earnedbenefits in writing PTK.It is evident from one of the teachers who was able to publish his scientific work in the Dinamisia Journal after participating in this PKM activity
Analysis of the Use of the Merdeka Mengajar Platform Using the Hedonic Motivation System Adoption Model Djusar, Syahtriatna; Abini, Eka Yestira Nita; Asril, Elvira; Zamsuri, Ahmad
Edu Komputika Journal Vol. 11 No. 1 (2024): Edu Komputika Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukom.v11i1.10741

Abstract

The success of the implementation of the Merdeka Mengajar Platform (PMM) is measured by its acceptance and sustained use by teachers. This study will measure the factors influencing the acceptance and continued use of PMM by 53 teachers as respondents, from four high schools in the Rumbai District of Pekanbaru City, Riau Province, each of whom was given 21 questions. To accomplish this, the Hedonic Motivation System Adoption Model was used, which includes the following variables: Perceived Ease of Use (X1), Perceived Usefulness (X2), Curiosity (X3), Joy (X4), Control (X5), Behavioral Intention to Use (Y1), and Focused Immersion (Y2). Data analysis was conducted using Validity Tests, Reliability Tests, Normality Tests, Linearity Tests, Correlation Tests, Partial Tests, Simultaneous Tests, and Hypothesis Tests. The aspects derived from the use of PMM indicate that the hedonic factors for ease of use (X1) and curiosity (X3) in relation to intention (Y1) have correlation values of 0.560 and 0.661, respectively. Ease of use (X1) has full control over joy (X4) in relation to intention (Y1), with correlation values of 0.560 and 0.657. The factors influencing the success of PMM acceptance are curiosity (X3) and joy (X4). The higher the ease of use combined with curiosity and joy, the stronger the intention to use the application.
Exploring the Relationship Between Gadget Use and Learning Focus Among Children with ADHD in Inclusive Schools Elvira Asril; Zamzami Zamzami; Yogi Yunefri; Rizki Novendra; Yogo Turnandes
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.8318

Abstract

Children with Attention Deficit Hyperactivity Disorder (ADHD) often struggle to maintain focus, leading to low participation and poor academic outcomes. While gadgets are frequently viewed as distractions, they also offer potential as interactive learning tools. This study investigates the relationship between gadget use and learning focus among children with ADHD in inclusive schools. A quantitative survey with a correlational design was employed. Two variables were measured: gadget use as a learning medium (X) and the learning focus of children with ADHD (Y). Data were collected from 50 respondents, including classroom teachers, special assistant teachers (GPK), and therapists experienced in supporting children with ADHD using gadgets. A Likert-scale questionnaire was tested for validity and reliability, and data were analyzed using Pearson correlation and regression analysis. Findings showed that gadget use among respondents was relatively high (mean = 39.94). However, correlation analysis indicated no significant relationship between gadget use and learning focus (r = –0.12, p 0.05). Regression analysis suggested that increased gadget use did not predict improvements in attention, and in some cases showed a negative trend. These results highlight that high gadget usage alone does not enhance learning focus in children with ADHD. The effectiveness of gadgets depends on structured pedagogical frameworks, appropriate application design, and alignment with learners’ characteristics. Gadgets can support ADHD learning only when integrated with tailored instructional strategies. Future research should explore specific app features and teaching models to optimize their educational benefits.
Integrating IoT-Based Predictive Maintenance into Motorcycle Engineering Instruction: Effects on Vocational Students’ Diagnostic Competence Refi Putra Yandi; Marihot Manullang; Elvira Asril; Rizki Novendra; Yogo Turnandes; Parman Situmorang
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.9472

Abstract

This study investigates the application of Internet of Things (IoT) technology in predictive maintenance learning within Motorcycle Engineering courses at SMK Negeri 1 Kandis and its impact on improving student competence in the context of Industry 4.0. A quasi-experimental one-group pretest–posttest design was employed involving 64 students across Grades X, XI, and XII. Students participated in learning activities using IoT-based trainer media integrated with vehicle technical sensors. Data were collected through pretests, posttests, observations, and questionnaires, and analyzed using N-gain, paired t-tests, and effect size (Cohen’s d). Substantial improvements were observed across all grade levels. In Grade X, the mean score increased from 66 (pretest) to 95 (posttest) with Cohen’s d 3.7. In Grade XI, scores improved from 65 to 95 (d 27.7), and in Grade XII from 67 to 97 (d 37.6). The overall N-gain of 0.90 indicated a high level of improvement. Paired t-tests revealed statistically significant differences between pretest and posttest scores (p 0.05), demonstrating enhanced conceptual understanding, analytical skills, and readiness to meet automotive industry challenges. The findings confirm that integrating IoT technology into vocational learning effectively enhances student competence and aligns with Industry 4.0 demands. However, the absence of a control group and the short intervention duration limit generalizability. Future research should employ longitudinal designs and larger samples to validate these results and strengthen curricular integration strategies.
The Impact of Discovery Learning on Students’ Motivation and Learning Outcomes in Vocational Education Mas'ari Mas'ari; Adolf Bastian; Elvira Asril; Rizki Novendra; Yogo Turnandes; Nuris Fadhli Silangit
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.9503

Abstract

Instructional models in vocational schools (SMKs) play a critical role in aligning students’ competencies with workplace demands. However, at SMK Negeri 2 Kepenuhan, student motivation and learning outcomes in the Vocational Fundamentals subject remained relatively low due to teacher-centered, traditional approaches. This study evaluates the effectiveness of the Discovery Learning model in improving motivation and learning outcomes among Grade X students in the Computer Network and Telecommunication Engineering program. A quantitative quasi-experimental design with a nonequivalent control group was employed. Two experimental classes were involved: one received group-based tasks, while the other completed individual tasks, both using the Discovery Learning model. Data were collected באמצעות motivation questionnaires, pretests, posttests, and observation sheets, and analyzed using N-gain and t-tests. The findings indicate significant improvements in both motivation and learning outcomes. The grouped class showed an increase in mean scores from 67 to 95 (N-gain = 0.90), while the individual class improved from 68 to 91 (N-gain = 0.70). Statistical analysis revealed significant differences (p 0.05). Observational data also demonstrated increased student engagement and active participation during learning activities. The results suggest that the Discovery Learning model effectively enhances student motivation and academic performance in vocational education. Its implementation fosters active learning and improves instructional quality, making it a viable innovative approach for vocational teaching contexts.
Multisensory Learning with Multimedia Tutorials: A Quantitative Study in Pekanbaru Special School Elvira Asril; Syahtriatna Syahtriatna; Sri Wahyuni; Lelly Zuyana Asril
Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Vol. 12 No. 3 (2025): TARBIYAH WA TA'LIM November 2025
Publisher : UIN Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/twt.v12i3.11975

Abstract

Abstrak Penelitian ini dilatarbelakangi oleh masih terbatasnya pemanfaatan teknologi pembelajaran interaktif di sekolah luar biasa, pembelajaran belum mengintegrasikan media berbasis multimedia tutorial yang dapat mendukung pendekatan multisensori. Tujuan penelitian adalah untuk mendeskripsikan implementasi pembelajaran akademik multisensori bagi anak berkebutuhan khusus di SLB Negeri Pembina Pekanbaru serta menganalisis respon siswa dan guru terhadap penerapan pembelajaran multisensori berbasis multimedia tutorial. Metode penelitian yang digunakan adalah deskriptif kuantitatif, melibatkan sampel sebanyak 10 siswa dan 5 guru dari populasi 310 siswa dan 71 guru, menggunakan teknik purposive sampling. Pengumpulan data dilakukan menggunakan angket yang berisi 10 butir pernyataan untuk siswa dan 10 butsir pernyataan untuk guru, dengan skala likert lima tingkat. Data dianalisis secara deskriptif menggunakan perhitungan rata-rata (mean) dan persentase untuk menginterpretasikan tingkat respon. Hasil penelitian menunjukkan bahwa respon siswa berada pada kategori “sangat baik” dengan rata-rata skor 4,27. Sementara itu, respon guru juga berada pada kategori “sangat baik” dengan rata-rata skor 4,52. Hal ini menunjukkan bahwa penggunaan multimedia tutorial mampu meningkatkan minat, perhatian, dan pemahaman siswa dalam belajar, serta membantu guru dalam menyampaikan materi dengan cara yang lebih menarik dan efektif. Kesimpulan penelitian ini adalah bahwa penerapan multimedia tutorial sebagai media dalam pembelajaran multisensori memiliki potensi besar untuk meningkatkan efektivitas pembelajaran bagi anak berkebutuhan khusus. Kata kunci: Anak Berkebutuhan Khusus (ABK), Multimedia Tutorial, Multisensory, Pembelajaran. Abstract This study was motivated by the limited use of interactive learning technology in special schools, where a multisensory approach supported by multimedia tutorial-based media has not yet been integrated into learning. This study aimed to evaluate multisensory academic learning for children with special needs at SLBN Pembina Pekanbaru, as well as the responses of students and teachers to this approach based on multimedia tutorials. A quantitative research method was employed, involving a sample of ten students and five teachers from a population of three hundred and ten students and seventy-one teachers, using purposive sampling technique. Data were collected using questionnaires containing ten statements for students and ten statements for teachers, each on a five-point Likert scale. The data were analyzed descriptively using mean calculations and percentages to interpret the response levels. The results indicate that the students' responses were in the "very good" category, averaging 4.27. The teachers' responses were also in the "very good" category, with an average score of 4.52. This indicate that multimedia tutorials can increase students' interest, attention, and understanding of the material, while helping teachers deliver it in a more interesting and effective way, have great potential to improve the effectiveness of multisensory learning for children with special needs. Keywords: Children with Special Needs, Learning, Multimedia Tutorial, Multisensory
Pelatihan Pembuatan Media Pembelajaran Interaktif Berbasis Teknologi untuk meningkatkan Kompetensi Guru Lisnawita; Lucky Lhaura Van FC; Elvira Asril
JCoos: Journal of Community Outreach in Science & Society Vol. 1 No. 1 (2026): Journal of Community Outreach in Science & Society (JCoos)
Publisher : JCoos: Journal of Community Outreach in Science & Society

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Conventional lecture-based still dominates the learning process at one of the vocational high schools (SMK) in Pekanbaru causing students to be less focused and less motivated in participating in teaching and learning activities. This community service program aims to improve teachers’ knowledge and skill in developing interactive learning media using an interactive presentation application. The training was carried out in four stages, namely pre-test, material introduction and explanation, demonstration and practice, and post-test and evaluation. The activity was held at laboratory of the Faculty of Computer Science, Universitas Lancang Kuning, with five teachers as participants. Participants’ level understanding before and after the training was measured using the Guttman Scale. The evaluation result showed an increase in the average level of understanding from 7.50% in the pre-test to 90.50% in the post-test, representing an improvement of 85%. The training proved effective in enhancing teachers’ ability to design interactive learning materials while also fostering their enthusiasm for the use of learning technology
PELATIHAN PENGGUNAAN GADGET SEBAGAI ALAT BANTU BELAJAR UNTUK MENINGKATKAN FOKUS ANAK DENGAN ADHD DI SEKOLAH INKLUSIF Elvira Asril; Rizki Novendra; Zamzami Zamzami; Yogi Yunefri; Yogo Turnandes
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol. 5 No. 1 (2025): April 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpstm.v5i1.2881

Abstract

Abstract: ADHD (Attention-Deficit/Hyperactivity Disorder) is a common psychiatric condition characterized by symptoms of inattention and/or hyperactivity that are not developmentally appropriate, causing impairment in social, academic and professional contexts. There is a need for learning media that are tolerant of children with ADHD, especially in inclusive schools. TK/Paud Lilik as one of the inclusive schools in Pekanbaru has issues related to learning for ADHD students. How to utilize interactive applications on social media, such as alphabet and number recognition tutorials. The easiest and most flexible media to utilize is gadgets. So this learning can be used by teachers at school and by parents/guardians at home. This activity was held at the inclusive school TK/Paud Lilik Pekanbaru, attended by 8 teachers and 2 educators as well as several parents and their children. After this activity took place, a questionnaire was distributed as an evaluation of this training activity. The results were very positive, with more than 80% agreeing or disagreeing with each question. And most of the participants wanted a follow-up activity. This training activity has contributed significantly to schools, teachers and parents, reminding teachers to be more creative and utilize technology and online learning media in learning. Keywords: ADHD; Gadget; Inclusive School; Learning Tools; Training Abstrak: ADHD (Attention-Deficit/Hyperactivity Disorder) adalah kondisi kejiwaan umum yang ditandai dengan gejala kurang perhatian dan atau hiperaktivitas yang tidak sesuai dengan perkembangan sehingga menyebabkan gangguan dalam konteks sosial, akademis dan profesional. Dibutuhkan media pembelajaran yang toleran terhadap anak-anak ADHD. TK/Paud Lilik sebagai salah satu sekolah inklusif yang ada di Pekanbaru memiliki persoalan terkait dengan pembelajaran terhadap peserta didik ADHD. Bagaimana memanfaatkan aplikasi yang interaktif yang ada, seperti tutorial mengenal abjad dan angka. Media yang paling mudah dan fleksibel dimanfaatkan adalah gadget. Jadi pembelajaran ini bisa digunakan oleh guru di sekolah maupun oleh orang tua/wali murid di rumah masing-masing. Kegiatan ini dilaksanakan di sekolah inklusif TK/Paud Lilik Pekanbaru, dihadiri oleh 8 guru dan 2 tenaga pendidik serta beberapa orang tua dan anak-anak mereka. Usai kegiatan ini berlangsung, disebarkan angket sebagai evaluasi dari kegiatan pelatihan ini. Hasilnya sangat positif dan memberikan penilaian sangat setuju atau setuju sebanyak lebih dari 80% untuk setiap pertanyaan. Dan kebanyakan dari peserta menginginkan kegiatan lanjutan. Kegiatan pelatihan ini telah memberikan kontribusi yang sangat berarti bagi sekolah, guru dan orang tua murid dalam memanfaatkan gadget sebagai media bantu belajar bagi anak-anak dengan ADHD. Selain itu mengingatkan agar guru lebih kreatif dalam memanfaatkan teknologi dan media belajar daring dalam pembelajaran. Kata kunci: ADHD; Alat Bantu Belajar; Gadget; Pelatihan; Sekolah InklusifÂ