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ANALISIS DATA MINING UNTUK PREDIKSI PERSEDIAAN OBAT DI RUMAH SAKIT PMC Dirgantara, Surga; Asril, Elvira
J-Com (Journal of Computer) Vol. 4 No. 2 (2024): JULI 2024
Publisher : STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/j-com.v4i2.3339

Abstract

Prediksi persediaan obat di Apotik Rumah Sakit Pekanbaru Medical Center dilakukan dengan cara memperkirakan berdasarkan stok. Apabila terjadinya kekurangan persediaan saat adanya permintaan maka itu akan menjadi kendala, sehingga mempengaruhi penjualan obat. Untuk itu dibutuhkan perhitungan persediaan obat dengan menerapkan data mining. Metode yang digunakan adalah decision tree, dengan data set yang diolah menjadi informasi yang terstruktur dengan pola terbaik. Dalam melakukan prediksi persediaan di apotik RS.PMC menggunakan algoritma c45 didapatkan hasil nilai gain ratio tertinggi iyalah atribut stok awal dengan nilai 0,229865388 dan akurasi delapan puluh dua koma tiga puluh emapat persen (82,34%). Berdasarkan penggunan algoritma c4.5 pada penelitian ini dapat disimpulkan sangat efektif.
Mendeley-Assisted PTK Writing Assistance for Teachers of SMKN 1 Mempura Siak: Pendampingan Penulisan PTK Berbantuan Mendeley Untuk Guru SMKN 1 Mempura Siak Lisnawita, Lisnawita; Asril , Elvira; Muzdalifah , Indah
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 5 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i5.16417

Abstract

Teachers are expected to be able to articulate creative ideas and research findings arising from diverse difficulties encountered in the field toimprove the quality of learning both within and outside the classroom. This document serves as a reference andunique requirementfor teachers managing promotions. However, many teachers struggle with writing scientific papers because one of the conditions for their promotion is to produce scientific papers that will be published in a journal. The purpose of this paper is to provide answers for teachers who are makingscientific papers. The Mendeley desktop application can help teachers compile references and bibliographies in article papers. This activitywas conductedat SMKN 1 Mempura. This activity is carried out through the use of theory and practice. The outcome of this activity was that the teacher responded positively, gained new knowledge about the Mendeley program, and earnedbenefits in writing PTK.It is evident from one of the teachers who was able to publish his scientific work in the Dinamisia Journal after participating in this PKM activity
Analysis of the Use of the Merdeka Mengajar Platform Using the Hedonic Motivation System Adoption Model Djusar, Syahtriatna; Abini, Eka Yestira Nita; Asril, Elvira; Zamsuri, Ahmad
Edu Komputika Journal Vol. 11 No. 1 (2024): Edu Komputika Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukom.v11i1.10741

Abstract

The success of the implementation of the Merdeka Mengajar Platform (PMM) is measured by its acceptance and sustained use by teachers. This study will measure the factors influencing the acceptance and continued use of PMM by 53 teachers as respondents, from four high schools in the Rumbai District of Pekanbaru City, Riau Province, each of whom was given 21 questions. To accomplish this, the Hedonic Motivation System Adoption Model was used, which includes the following variables: Perceived Ease of Use (X1), Perceived Usefulness (X2), Curiosity (X3), Joy (X4), Control (X5), Behavioral Intention to Use (Y1), and Focused Immersion (Y2). Data analysis was conducted using Validity Tests, Reliability Tests, Normality Tests, Linearity Tests, Correlation Tests, Partial Tests, Simultaneous Tests, and Hypothesis Tests. The aspects derived from the use of PMM indicate that the hedonic factors for ease of use (X1) and curiosity (X3) in relation to intention (Y1) have correlation values of 0.560 and 0.661, respectively. Ease of use (X1) has full control over joy (X4) in relation to intention (Y1), with correlation values of 0.560 and 0.657. The factors influencing the success of PMM acceptance are curiosity (X3) and joy (X4). The higher the ease of use combined with curiosity and joy, the stronger the intention to use the application.
Exploring the Relationship Between Gadget Use and Learning Focus Among Children with ADHD in Inclusive Schools Elvira Asril; Zamzami Zamzami; Yogi Yunefri; Rizki Novendra; Yogo Turnandes
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.8318

Abstract

Children with Attention Deficit Hyperactivity Disorder (ADHD) often struggle to maintain focus, leading to low participation and poor academic outcomes. While gadgets are frequently viewed as distractions, they also offer potential as interactive learning tools. This study investigates the relationship between gadget use and learning focus among children with ADHD in inclusive schools. A quantitative survey with a correlational design was employed. Two variables were measured: gadget use as a learning medium (X) and the learning focus of children with ADHD (Y). Data were collected from 50 respondents, including classroom teachers, special assistant teachers (GPK), and therapists experienced in supporting children with ADHD using gadgets. A Likert-scale questionnaire was tested for validity and reliability, and data were analyzed using Pearson correlation and regression analysis. Findings showed that gadget use among respondents was relatively high (mean = 39.94). However, correlation analysis indicated no significant relationship between gadget use and learning focus (r = –0.12, p 0.05). Regression analysis suggested that increased gadget use did not predict improvements in attention, and in some cases showed a negative trend. These results highlight that high gadget usage alone does not enhance learning focus in children with ADHD. The effectiveness of gadgets depends on structured pedagogical frameworks, appropriate application design, and alignment with learners’ characteristics. Gadgets can support ADHD learning only when integrated with tailored instructional strategies. Future research should explore specific app features and teaching models to optimize their educational benefits.
Multisensory Learning with Multimedia Tutorials: A Quantitative Study in Pekanbaru Special School Asril, Elvira; Syahtriatna, Syahtriatna; Wahyuni, Sri; Asril, Lelly Zuyana
Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Vol 12 No 3 (2025): TARBIYAH WA TA’LIM November 2025
Publisher : UIN Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/twt.v12i3.11975

Abstract

Abstrak Penelitian ini dilatarbelakangi oleh masih terbatasnya pemanfaatan teknologi pembelajaran interaktif di sekolah luar biasa, pembelajaran belum mengintegrasikan media berbasis multimedia tutorial yang dapat mendukung pendekatan multisensori. Tujuan penelitian adalah untuk mendeskripsikan implementasi pembelajaran akademik multisensori bagi anak berkebutuhan khusus di SLB Negeri Pembina Pekanbaru serta menganalisis respon siswa dan guru terhadap penerapan pembelajaran multisensori berbasis multimedia tutorial. Metode penelitian yang digunakan adalah deskriptif kuantitatif, melibatkan sampel sebanyak 10 siswa dan 5 guru dari populasi 310 siswa dan 71 guru, menggunakan teknik purposive sampling. Pengumpulan data dilakukan menggunakan angket yang berisi 10 butir pernyataan untuk siswa dan 10 butsir pernyataan untuk guru, dengan skala likert lima tingkat. Data dianalisis secara deskriptif menggunakan perhitungan rata-rata (mean) dan persentase untuk menginterpretasikan tingkat respon. Hasil penelitian menunjukkan bahwa respon siswa berada pada kategori “sangat baik” dengan rata-rata skor 4,27. Sementara itu, respon guru juga berada pada kategori “sangat baik” dengan rata-rata skor 4,52. Hal ini menunjukkan bahwa penggunaan multimedia tutorial mampu meningkatkan minat, perhatian, dan pemahaman siswa dalam belajar, serta membantu guru dalam menyampaikan materi dengan cara yang lebih menarik dan efektif. Kesimpulan penelitian ini adalah bahwa penerapan multimedia tutorial sebagai media dalam pembelajaran multisensori memiliki potensi besar untuk meningkatkan efektivitas pembelajaran bagi anak berkebutuhan khusus. Kata kunci: Anak Berkebutuhan Khusus (ABK), Multimedia Tutorial, Multisensory, Pembelajaran. Abstract This study was motivated by the limited use of interactive learning technology in special schools, where a multisensory approach supported by multimedia tutorial-based media has not yet been integrated into learning. This study aimed to evaluate multisensory academic learning for children with special needs at SLBN Pembina Pekanbaru, as well as the responses of students and teachers to this approach based on multimedia tutorials. A quantitative research method was employed, involving a sample of ten students and five teachers from a population of three hundred and ten students and seventy-one teachers, using purposive sampling technique. Data were collected using questionnaires containing ten statements for students and ten statements for teachers, each on a five-point Likert scale. The data were analyzed descriptively using mean calculations and percentages to interpret the response levels. The results indicate that the students' responses were in the "very good" category, averaging 4.27. The teachers' responses were also in the "very good" category, with an average score of 4.52. This indicate that multimedia tutorials can increase students' interest, attention, and understanding of the material, while helping teachers deliver it in a more interesting and effective way, have great potential to improve the effectiveness of multisensory learning for children with special needs. Keywords: Children with Special Needs, Learning, Multimedia Tutorial, Multisensory