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Pengembangan Media Video Pembuatan Pola Dasar Berbasis Project Based Learning Pada Pembelajaran Dasar-Dasar Busana Kelas X Tata Busana di SMK Plus BNM Tanjung Mutiara Mira Yulianti; Yusmerita Yusmerita
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 2 (2025): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i2.3351

Abstract

Penelitian ini dilatarbelakangi oleh permasalahan yang terjadi dalam pembelajaran Dasar-Dasar Busana pada materi pembuatan pola dasar. Kesulitan siswa dalam memahami materi, penggunaan media pembelajaran yang memakan banyak waktu, serta metode yang kurang efektif sehingga menurunkan keaktifan belajar, menjadi latar belakang penelitian ini. Tujuan penelitian adalah untuk menghasilkan media video pembelajaran berbasis Project Based Learning (PjBL) pada topik pembuatan pola dasar  dalam mata pelajaran Dasar-Dasar Busana di SMK Plus BNM Tanjung Mutiara. Penelitian ini menerapkan metode Research and Development (R&D) dengan model pengembangan 4D yang mencakup tahapan Define, Design, Develop, dan Disseminate. Hasil uji validitas terhadap media video memperoleh hasil sebanyak 91% dengan kategori sangat valid. Sedangkan hasil uji praktikalitas dengan guru pengampu mata pelajaran Dasar-Dasar Busana memberikan penilaian sebesar 93% dengan kategori sangat praktis, uji coba kelompok kecil yang melibatkan enam orang siswa memperoleh persentase sebesar 88% dengan kategori sangat praktis, dan uji coba kelompok besar yang melibatkan empat belas siswa menghasilkan nilai sebesar 90% dengan kategori sangat praktis.  
Mentawai Natural Environment Ornament Transformation on Batik Art Tatoo Motivation Based on Local Wisdom: Ecotourism Agusti Efi; Budiwirman; Yusmerita; Sri Zulfia Novrita; Yulia Aryati; Gabila Heira Mutia
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.5838

Abstract

The people of the Siberut Mentawai islands still maintain various arts and practice the culture and customs of their ancestors. They have natural environment ornaments including tattoos and Jaraik, which is a symbol of the greatness of the Sikerei (Shaman) house in the Mentawai tribe.  Along with the progress and development of the Mentawai area, traditional culture began to shift, therefore it is necessary to carry out conservation and development efforts. So, the purpose of this research is the efforts to preserve and produce creative art products based on local wisdom by transforming tattoos, jaraik, and other Mentawai natural environments in batik art and uniting various elements of visual cultural arts as supporting elements. The method used is research and development adopting the 4 D steps with four stages of development design, development, and deployment. In addition, the study also conducted studies of art and aesthetics, design and fashion as well as analysis of market tastes. So, the outputs of this research are; prototypes of batik art innovation products based on local Mentawai culture that are market-worthy; and scientific articles in reputable international journals. Focus Group Discussion (FGD) and product feasibility tests were carried out by experts and product exhibitions which were used as Mentawai branding.  
Integration of the Ethno-Discovery Project and Ethno-Design Literacy: A Contextual Syntax Model in Quality Ornamental Learning Ilham Zamil; Puspaneli; Hari Setia Putra; Hamsidar; Molli Wahyuni; Yusmerita; Yuliarma; Lili Mulyani
Jurnal Penelitian Pendidikan IPA Vol 12 No 1 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.12807

Abstract

Creativity and plagiarism remain key challenges in learning Ragam Hias (Decorative Motif Design). Common problems include repetitive ideas, reliance on peers’ work, limited originality, and low self-confidence. Additionally, existing learning models often lack relevance to students’ needs, while assessment standards are not tailored to course characteristics. This study aimed to develop and evaluate the Ethno Discovery Project syntax integrated with Ethno-Design literacy. The development process involved validation, practicality, and effectiveness testing across three student groups. Expert validation showed good validity (0.71) and high reliability (ICC = 0.775). Practicality was rated very good by both observers (0.79) and students (0.77). Effectiveness testing revealed a significant increase in student scores from 5.45 to 9.77 (p < 0.001), with high learning activity (82.22%) and interest (81.58%). The results indicate that this syntax is effective, applicable, and culturally relevant for contextual learning in vocational design education.
PENGEMBANGAN E-MODUL SULAMAN FANTASI ELEMEN EKSPERIMEN TEKSTIL DAN DESAIN HIASAN PADA SISWA KELAS XI TATA BUSANA SMKN 3 SUNGAI PENUH Nadia Imelda; Vina Oktaviani; Yusmerita; Weni Nelmira
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.13765

Abstract

ABSTRACT This study was motivated by the low achievement of learning objectives in the Textile Experiment and Decorative Design subject, particularly the fantasy embroidery component, among eleventh-grade Fashion Design students at SMK Negeri 3 Sungai Penuh. The problem was attributed to the limited learning media available to support students' independent practical learning. This study aimed to develop a valid and practical fantasy embroidery e-module as a learning medium. The research employed the Research and Development (R&D) method using the Four-D (4D) model, consisting of the define, design, and develop stages. The research subjects included 22 eleventh-grade Fashion Design students, five validators consisting of media and subject-matter experts, and one subject teacher. Data were collected through observation, interviews, and validity and practicality questionnaires and were analyzed using descriptive quantitative techniques. The results showed that the fantasy embroidery e-module was successfully developed as an interactive electronic learning medium containing instructional materials, images, videos, and learning activities across four instructional units. The validity test yielded an average score of 87.31%, indicating a very valid category. Meanwhile, the practicality test resulted in scores of 96.44% from the teacher, 91.73% from the small-group trial, and 85.76% from the large-group trial, all of which were categorized as very practical. These findings indicate that the developed fantasy embroidery e-module is feasible for use as an independent learning medium and has the potential to support more effective learning in the vocational school. ABSTRAK Penelitian ini dilatarbelakangi oleh permasalahan pembelajaran pada mata pelajaran Penelitian ini dilatarbelakangi oleh rendahnya ketercapaian tujuan pembelajaran pada mata pelajaran Eksperimen Tekstil dan Desain Hiasan elemen sulaman fantasi di kelas XI Tata Busana SMK Negeri 3 Sungai Penuh yang disebabkan oleh keterbatasan media pembelajaran dalam mendukung praktik belajar secara mandiri. Penelitian ini bertujuan mengembangkan e-modul sulaman fantasi yang valid dan praktis sebagai media pembelajaran bagi siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model Four-D (4D) yang meliputi tahap define, design, dan develop. Subjek penelitian terdiri atas 22 siswa kelas XI Tata Busana, lima validator yang terdiri atas ahli media dan ahli materi, serta seorang guru mata pelajaran. Data dikumpulkan melalui observasi, wawancara, serta angket validitas dan praktikalitas, kemudian dianalisis menggunakan teknik deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa e-modul sulaman fantasi berhasil dikembangkan dalam bentuk media pembelajaran elektronik interaktif yang memuat materi, gambar, video pembelajaran, dan latihan pada empat kegiatan pembelajaran. Hasil uji validitas memperoleh rata-rata skor sebesar 87,31% dengan kategori sangat valid. Sementara itu, hasil uji praktikalitas memperoleh skor sebesar 96,44% oleh guru, 91,73% pada uji kelompok kecil, dan 85,76% pada uji kelompok besar, yang seluruhnya berada pada kategori sangat praktis. Temuan tersebut menunjukkan bahwa e-modul sulaman fantasi memenuhi kriteria kelayakan untuk digunakan sebagai media pembelajaran mandiri sehingga dapat mendukung proses pembelajaran yang lebih efektif pada elemen eksperimen tekstil dan desain hiasan di SMK.
PERBEDAAN JENIS BAHAN TERHADAP HASIL MODEL COWL NECKLINE DENGAN TEKNIK FLAT PADA BLUS Susanti; Puspaneli; Yusmerita; Vina Oktaviani
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.14078

Abstract

ABSTRACT Fabric selection is an important factor influencing the quality of garment construction, particularly in cowl neckline designs that require materials with excellent drapeability to produce smooth, even, proportional, and well-defined folds. This study aimed to describe the construction quality of flat-technique cowl necklines on blouses made from Maxmara satin and Roberto Cavalli satin and to analyze the differences between the two materials. The study employed an experimental method with a quantitative approach. The research objects were blouse cowl necklines produced using the two types of satin fabrics. Evaluation was conducted by 18 panelists consisting of 3 expert panelists and 15 trained panelists using a Likert-scale questionnaire based on four assessment aspects: fold flexibility, surface evenness, spacing between folds, and fold accuracy. Data were analyzed using descriptive statistics in the form of percentages and inferential statistics through normality tests, homogeneity tests, and an independent sample t-test. The results showed that Maxmara satin achieved an overall score of 88.1% (highly appropriate category), while Roberto Cavalli satin obtained 79.01% (appropriate category). The independent sample t-test yielded a Sig. (2-tailed) value of 0.000 (<0.05), indicating a significant difference between the two fabric types. Therefore, Maxmara satin produced superior cowl neckline results compared with Roberto Cavalli satin and is recommended for blouse construction using the flat cowl neckline technique. ABSTRAK Pemilihan jenis bahan merupakan faktor penting yang menentukan kualitas hasil jadi busana, khususnya pada model cowl neckline yang membutuhkan kain dengan karakteristik daya jatuh (drapeability) yang baik agar menghasilkan gelombang yang luwes, rata, proporsional, dan tepat. Penelitian ini bertujuan mendeskripsikan hasil jadi model cowl neckline dengan teknik flat pada blus menggunakan bahan satin maxmara dan satin roberto cavali serta menganalisis perbedaan hasil keduanya. Penelitian menggunakan metode eksperimen dengan pendekatan kuantitatif. Objek penelitian berupa hasil jadi cowl neckline pada blus yang dibuat menggunakan kedua jenis bahan tersebut. Penilaian dilakukan oleh 18 panelis yang terdiri atas 3 panelis ahli dan 15 panelis terlatih menggunakan angket skala Likert berdasarkan aspek keluwesan gelombang, kerataan permukaan, jarak antar gelombang, dan ketepatan bentuk gelombang. Data dianalisis menggunakan statistik deskriptif berupa persentase serta statistik inferensial melalui uji normalitas, uji homogenitas, dan independent sample t-test. Hasil penelitian menunjukkan bahwa satin maxmara memperoleh persentase penilaian sebesar 88,1% dengan kategori sangat sesuai, sedangkan satin roberto cavali memperoleh persentase sebesar 79,01% dengan kategori sesuai. Hasil uji independent sample t-test menunjukkan nilai Sig. (2-tailed) sebesar 0,000 (<0,05), yang mengindikasikan adanya perbedaan signifikan antara kedua jenis bahan. Dengan demikian, satin maxmara memberikan hasil cowl neckline yang lebih baik dibandingkan satin roberto cavali sehingga lebih direkomendasikan untuk pembuatan blus dengan model cowl neckline menggunakan teknik flat.