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Pengembangan Pariwisata Kampung Fashion Etnik di Sukoharjo Muyassaroh, Aqilatul; Purwani, Ofita; Kumoro, Agung
Region : Jurnal Pembangunan Wilayah dan Perencanaan Partisipatif Vol 12, No 1 (2017)
Publisher : Regional Development Information Center, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/region.v12i1.12154

Abstract

Traditional industries can be utilized for cultural and economic preservation. One of them is ethnic fashion which is currently in favor  of the fashion designers in Indonesia. Sukoharjo regency is one of the areas in Central Java that has the potential of ethnic fashion which can be the number of craftsmen as well as the number of  fabric motifs. This ethnic fashion village aims to accommodate ethnic fashion craftsmen in Sukoharjo in order to further develop the tourist industry. In the other hand, architecture is a knowledge that can make the tourism happen. The way is collaborate the component that must have by tourism destination with aspect of architecture like structure, room division, utility, and many more.
Integrasi creative hub terhadap kawasan historis Tunjungan di Kota Surabaya Hidayat, Nasrul; Nugroho, Rachmadi; Purwani, Ofita
Region : Jurnal Pembangunan Wilayah dan Perencanaan Partisipatif Vol 16, No 2 (2021)
Publisher : Regional Development Information Center, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/region.v16i2.31692

Abstract

Tunjungan diyakini sebagai suatu fragmen kota yang dinamis. Identitasnya akan tetap sama sebagai sebuah artefak urban yang dapat berperan sebagai penanda zaman. Namun, faktor yang mengidentifikasinya dapat berbeda tergantung pada aktivitas yang mengisi ruang-ruang pada struktur kawasan. Kini, Tunjungan mengalami fenomena lost space. Sehingga, Tunjungan perlu untuk diklaim ulang sebagai sebuah kawasan yang akan tetap menandai perkembangan aktivitas masyarakat Kota Surabaya. Tujuan dari studi ini adalah untuk mereartikulasi identitas Tunjungan dengan menggunakan fenomena ekonomi kreatif sebagai pop-culture yang sedang tumbuh di Indonesia. Masyarakat kota akan difamiliarkan mengenai proses kreatif dengan cara menginjeksikan kegiatan kreatif sebagai aktivitas baru yang akan mengaktivasi Kawasan Historis Tunjungan. Proses injeksi kegiatan kreatif pada struktur kawasan akan dimanifestasikan dalam tipologi arsitektur berupa sebuah hub atau pusat kegiatan kreatif melalui penempatan program-program arsitektur yang disisipkan pada titik tertentu dan mengintegrasikannya dengan konteks saat ini. Program-program yang akan menunjang hub berupa maker dan creative space, serta akan direncanakan berintegrasi dengan Kawasan Historis Tunjungan dan koridor co-working space sebagai ruang kreatif eksisting yang dikelola oleh Pemerintah Kota Surabaya. Hasil dari studi ini merupakan sebuah creative hub yang terintegrasi dengan Kawasan Historis Tunjungan yang dispekulasikan dapat berperan sebagai katalisator pertumbuhan kawasan dan dipercayai secara generik dapat mereartikulasikan identitas Tunjungan sebagai distrik kreatif.
Standar Arsitektur Pasar Tradisional Pasca Pandemi Hardiana, Ana; Purwani, Ofita; Febriyani, Atika
ARSITEKTURA Vol 19, No 2 (2021): Arsitektura : Jurnal Ilmiah Arsitektur dan Lingkungan Binaan
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/arst.v19i2.52505

Abstract

There have been architectural standards for many types of buildings such as the ones for hospitals, hotels, and shopping malls. Those standards were developed with an assumption that we live free from contagious diseases like Covid-19. The world situation in the last decade has shown that new contagious diseases are on the rise, bringing people’s lives at risk. It is then very urgent to review the existing architectural standards to fit our new needs. This paper then focuses on a review on architectural standard, which in this case is traditional market to propose a new standard. To do that we review the existing standard and the existing literature on Covid-19, before developing a proposal for a new standard for traditional market in Indonesia. The proposal shows a revision in the layout, room size, internal and external circulation, the use of materials, lighting, and ventilation.
Taman Botani Boyolali Dengan Pendekatan Fun Design Sebagai Pusat Wisata Edukasi Botani Atika Dwi Harjanti; Ofita Purwani; Tri Yuni Iswati
Region : Jurnal Pembangunan Wilayah dan Perencanaan Partisipatif Vol 12, No 2 (2017)
Publisher : Regional Development Information Center, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/region.v12i2.12368

Abstract

Boyolali is one city in Indonesia with a massive growth in infrastucture development, especially in terms of public and communities space development that became urban planning goals of Boyolali city in the last five years. There are many development programs that have been planned by the goverment, one of them is the plan for building Botanical Garden as a conservation area and public space in 2016. This program is the reason why Boyolali Botanical Garden is choosen as the object design. The design of the Botanical Garden is more focused on the educational recreation purpose that implement fun learning experiences as a learning method. This method has proven to make learning new things, in this case is botany , fun and easier to understand. The architectural approach used to solve the design problems of this Botanical Garden is Fun Design approach, so the design of Botanical Garden tries to direct architectural elements toward a design that gives a pleasant and fun environment to the users because fun environment is the most conductive learning climate for non-formal education. The architectural elements that can help to form a fun environment in Fun Design approach is : Forms, Mass Arragement, Colors, Materials, Aperture and Lighting. These elements can help to create a fun learning environment by emphasizing the design decision on the impression that can be conveyed by each elements. The impression that need to be conveyed by the design to make fun learning environment among others is cheerfullness, energetic, happy, flexible, freedoom, and refreshing. One of the example is the application of bright color (such as yellow, red, blue, ect) to convey cheerfulness and energetic impression on the design.
Perancangan Kawasan Slamet Riyadi Surakarta Segmen Ngapeman Hingga Gladak Sebagai Pedestrian Mall Aulia Kurnia Putri; Ofita Purwani; Tri Joko Daryanto
Region : Jurnal Pembangunan Wilayah dan Perencanaan Partisipatif Vol 12, No 2 (2017)
Publisher : Regional Development Information Center, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/region.v12i2.12350

Abstract

AbstractSlamet Riyadi street is one of Surakarta main roads which has a role as network connectivity withinadjacent district. Slamet Riyadi street whose existence line up with the history of Surakarta, housesseveral historical building heritage along its road. The structures alongside Slamet Riyadi street havemany different functions, one of them is commerce and trade purpose which ample mostly on thesection of Ngapeman through Gladak. Ngapeman through Gladak section has a prospect to becomean example of a thriving pedestrian mall. A pedestrian mall is capable to revive the active use ofSlamet Riyadi street. A pedestrian Mall in Slamet Riyadi street can be used as a means to promotewalking habit for the citizens by providing a space for pedestrian. With an addition of rapid transitfacility, people in the city will be convinced to take a stroll on its pedestrian way, thus provide anactive use for the district. A pedestrian Mall promotes diverse activities, which include daily orperiodic activity, to ensure frequent visit. A pedestrian mall provides consumption and commerceactivity for people to enjoy as a day-to-day attraction. A pedestrian Mall also encourages communities to use the space to organize eventswhich utilize the outdoor concept of pedestrian mall such as exhibitions, festivals, and fairs. Thequality of public space will improve with the addition of public amenity and public art within the area.Certain mural art and vine pergola become attractive objects in the area whilst the public amenityaddition can furnish the overall pedestrian mall usage.  Keywords: slamet riyadi, pedestrian, pedestrian mall, public space, outdoor space
Strategi Desain Sentra Lokakarya dan Taman Evokatif Guna Meningkatkan Tingkat Perekonomian di Kabupaten Wonosobo Muhamad Hanif Dwi Putra; Rachmadi Nugroho; Ofita Purwani
ARSITEKTURA Vol 17, No 2 (2019): ARSITEKTURA : Jurnal Ilmiah Arsitektur dan Lingkungan Binaan
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (520.868 KB) | DOI: 10.20961/arst.v17i2.34266

Abstract

The workshop center and the evocative park is training, developing, and marketing space for the regional economic industry’s product innovation to raise the level of regional economy. Wonosobo is a region in Indonesia with low economic level and high poverty rates.  Even though Wonosobo has a lot of potential regional economic industries but local people tend to choose to look for economic opportunities in urban areas. In order to be able to attract local people to develop regional economic industries and evoke consumers to come and buy, the workshop center and evocative park must have an optimal level of transparency to provide a comfortable working environment and apply consumer behavior criteria to evoke the feeling of consumers. The optimal level of transparency can be shown in the selection of building materials and spatial organization. While criteria for consumer behavior can be shown in the spatial circulation. The method is to make a focus group discussion to make a mapping of potentials and problems in the Selomerto subdistrict in order to get potential regional economic industries to be developed and apply transparency and consumer behavior criteria to make a comfortable working environment and evoke consumers.
PUSAT KULINER DENGAN PENDEKATAN ARSITEKTUR METAFORA DI SURAKARTA Ristiara Wantemas; Ofita Purwani; Sri Yuliani
ARSITEKTURA Vol 14, No 2 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (594.888 KB) | DOI: 10.20961/arst.v14i2.9082

Abstract

The potential of Indonesian culinary field is increasing every year, indicated by inflation in the business sector and culinary tourism. This suggests a potential in the culinary field to be developed. The strategy to support the national culinary development program includes improving the quality of education in the culinary field. Therefore it takes an educational space that is able to develop creative human resources in the culinary field. Culinary field is one of the promising areas in the development of Surakarta travel, so other than as an educational space, a culinary center can be a tourist attraction culinary Surakarta. Metaphor Architecture is used as an approach in the planning and architecture, considering that Metaphor Architecture can visually communicate the building functions to the public. Architectural Metaphor used is Tangible Architectural Metaphor, so that the form will be designed in such Metaphor to be able to communicate the existence of Culinary Center and Culinary landmark of Surakarta City. Problems in planning and designing Culinary Center ie what form it will be used as the basis of an analogy to be a metaphor ? Be used stages of creative thinking in design the Culinary Center with Metaphor Architectural Approach . Based on typical food survey Solo , liwet rice has the highest number of respondents as the most representative food the city of Solo , so liwet rice will be to the main idea into a form that will be used as a metaphor in designing Culinary Center.Keywords: Culinary Education, Culinary Center, Creative Thinking,  Metaphor Architecture, Tangible Metaphor Architecture
GANGGUAN PERSEPSI SENSORI SEBAGAI DASAR PERANCANGAN PANTI REHABILITASI ANAK AUTIS DI SURAKARTA Ganis Ratna Satyawati; Edi Pramono Singgih; Ofita Purwani
ARSITEKTURA Vol 15, No 2 (2017)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (641.696 KB) | DOI: 10.20961/arst.v15i2.12760

Abstract

Autism is one delay in child development. It is the result of complex and varied brain development disorders, one of them is disturbance in sensory system (sensory integration) in children. The disturbance causes the children to be unable to adapt optimally, thus, it affects behavioral and psychological responses of children with autism in their environment. The number of children with autism increases from year to year, including in Surakarta. A rehabilitation centre is therefore needed in this city. This rehabilitation centre for children with autism is uses a functional recovery for behavior, occupation, and nervous system (neurons), and sensory systems of children who experienced the disorder to regenerate its form or function. This rehabilitation centre will accommodate medical, therapeutic, and educational activities by using  special environmental designs planned according to the sensory needs and specific stimuli needs for each different autistic child. The design concept of this rehabilitation centre focuses on the sensory needs of children with aurism. It will be applied through building physical elements in the form of inside and outside spatial elements. Both elements will be designed with various considerations of the choice of attributes or architectural elements, such as: design principles, shapes, scales, colors, building materials. These considerations will create specific effects for each individual with different levels of sensory perception disorder. This rehabilitation favility will provide 5 special zones for autistic children which are categorized  based on the level of disturbance and condition of the children. The categorization is expected to play a major role in accelerating the process of healing and development of children physically, psychologically, intellectually, and socially. Consequently, it can  establish a child with autism into an independent, creative, exist, and skilled human as other normal children.  
Kajian Kelayakan Kawasan Arkeologi Lembah Bengawan Solo Purba di Pracimantoro sebagai Wisata Edukasi di Jawa Tengah Dewi Widowati Putri; Ofita Purwani; Bambang Triratma
Arsitektura : Jurnal Ilmiah Arsitektur dan Lingkungan Binaan Vol 20, No 1 (2022): Arsitektura : Jurnal Ilmiah Arsitektur dan Lingkungan Binaan
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/arst.v20i1.56335

Abstract

Pracimantoro has various tourism potentials, one of which is the Gunung Sewu area which is recognized by UNESCO as a global geopark. In one part of the geopark, there lies Bengawan Solo Purba valley which is the ancient Bengawan Solo river flow. Considering the significance of Bengawan Solo to the life of the Javanese people, and its archaeological values, this valley has the potential to be developed into a tourism object. This paper focuses on the feasibility study of the development of this valley into a tourist destination. The method used in this study is SWOT analysis to discuss the strengths, weaknesses, opportunities, and threats of Bengawan Solo Purba Valley. The results of the study show that it is possible to develop this area as a tourist destination but for educational tourism purposes focusing on archaeology.
PENERAPAN ARSITEKTUR KONTEKSTUAL DALAM PERANCANGAN KAWASAN WISATA BUDAYA SAMIN DI BLORA Novitasari Rahayuningtyas; Trijoko Daryanto; Ofita Purwani
ARSITEKTURA Vol 15, No 2 (2017)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.682 KB) | DOI: 10.20961/arst.v15i2.15406

Abstract

Samin culture is one of the national heritage which is based on Samin’s tradition. The community of Samin is spread over some areas, one of them is Klopoduwur village, Blora. The uniqueness of Samin culture is the traditions, daily activities, and artifacts. Local government has decided to develope tourism in this village, which is reasonable in regard to its potentials. Tourism can help the economy of Samin people while at the same time induce its cultural activities. The Samin village, then, is designed by adding the tourism and culture facilities, also public infrastructures for the tourists and its society. Contextual architecture is applied in the design of the area, by applying visual elements to the old buildings and environment into the new buildings, to get the look which familiar for the Samin’s society, and also to get the authentic look for the tourists.Keywords: Samin culture, Contextual, Tourism, Visual continuity, Tradition