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PENGARUH PERMAINAN SAINS TERHADAP KEMAMPUAN KLASIFIKASI DAN BERPIKIR KRITIS PADA ANAK USIA DINI Baiq Wike Pratamaswari; Gunawan; Fahruddin
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13336

Abstract

This study aims to determine the effect of science games on the classification and critical thinking abilities of early childhood. The type of research used is a quasi-experimental design with a one-group pre-test post-test design. The research subjects included 15 children in group B at one of the schools in Pujut subdistrict, Central Lombok Regency. Data were collected through observation using observation sheets as research instruments, while data analysis was performed using Paired Sample t-test and Repeated Measures Repeated Measures MANOVA   tests. The results showed that science games can improve children's classification and critical thinking skills. This was evident from the increase in the average scores between the pre-test and post-test results. Based on the Paired Sample t-test and Repeated Measures MANOVA   tests, the significance values obtained were 0.000 for classification skills, 0.001 for critical thinking skills, and 0.000 for both simultaneously. All significance values were < 0.05, so the alternative hypothesis (Ha) was accepted. Thus, it can be concluded that science games have a significant effect on improving the classification and critical thinking in young children.
Pengaruh Penggunaan Media Game Edukatif terhadap Penguasaan Kosakata Anak Kelompok B di TK Islam Nurul Iman Sekarbela Mudrika Lutfiah; Fahruddin; Muhammad Tahir; Abdul Kadir Jaelani
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1799

Abstract

Vocabulary mastery is one of the important aspects in early childhood language development that plays a role in children's communication skills and learning readiness. However, in learning practices, children are still found to have limited vocabulary due to the use of less varied and less interesting learning methods. Therefore, learning innovation is needed through the use of educational game-based digital media that can increase children's involvement in learning. This study aims to determine whether there is an effect of the use of educational game media on vocabulary mastery of group B children at Nurul Iman Sekarbela Islamic Kindergarten. This study uses a quantitative approach with an experimental method in the form of a Quasi Experiment, with a one group pretest  -posttest  design. Data collection techniques use observation and documentation using a validated observation sheet instrument, then the data analysis technique uses a normality test and hypothesis testing using a paired sample T-test with the help of SPSS (Statistical Product and Service Solutions) version 21. The population in this study were 164 early childhood children in group B at Nurul Iman Sekarbela Islamic Kindergarten. The sample in this study was 15 children in group B in group B1. The researcher used a sampling approach called purposive sampling (one group). Based on the results of the study, before the treatment, the average pretest   score was 77.93. After the treatment, the average posttest  score increased to 103.07. The hypothesis test shows that the significant value (2-tailed) is 0.001 with a sample size of 15 children at a 5% level. Based on the results of the 2-tailed sig. value obtained, namely 0.001, it can be said that 0.001 <0.05. Therefore, Ho is rejected and Ha is accepted, meaning that there is an influence of the use of educational games on the vocabulary mastery of group B children at Nurul Iman Sekarbela Islamic Kindergarten. Thus, it can be concluded that there is an influence of the use of educational game media on the vocabulary mastery of group B children at Nurul Iman Sekarbela Islamic Kindergarten.
Pengaruh Media e-Flipbook dengan Pendampingan Orang Tua terhadap Perkembangan Bahasa Anak Kelompok B di TK Islam Darul Yaqin Kecamatan Kediri Haeva Nasiun; Fahruddin; Muslihatun Maulidian; Aulia Dwi Amalina Wahab
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1878

Abstract

Early childhood is a golden age that plays a crucial role in determining the development of children’s basic abilities, particularly language skills, which are essential for communication and social interaction. This study aimed to examine the effect of e-flipbook media accompanied by parental involvement on the language development of Group B children at TK Islam Darul Yaqin, Kediri District. This study employed a quantitative approach with an experimental research method using a one-group pretest–posttest design. The population of this study consisted of all children enrolled at TK Islam Darul Yaqin, totaling 37 children. The sampling technique used was purposive sampling, in which all 18 children in Group B were selected as the research sample. Data were collected through observation and documentation. Data analysis was conducted by first performing a normality test as a prerequisite for analysis, followed by hypothesis testing using a paired sample t-test with the assistance of IBM SPSS version 31 for Windows. The results showed that the average language development score before treatment (pretest) was 45.89, which fell into the category of Beginning to Develop (BD). After the implementation of the e-flipbook media accompanied by parental involvement, the posttest results indicated an increase in the average language development score to 93.89, which was categorized as Very Well Developed (VWD). The hypothesis testing results showed a significance value (2-tailed) of 0.01, which was lower than 0.05; therefore, the null hypothesis (H₀) was rejected and the alternative hypothesis (Hₐ) was accepted. Thus, it can be concluded that the use of e-flipbook media accompanied by parental involvement has a significant effect on the language development of Group B children at TK Islam Darul Yaqin, Kediri District.
Penerapan Teknik Bercerita Dua Arah (Two-Way Storytelling) untuk Meningkatkan Kemampuan Menyimak Anak Kelompok B di TK PGRI 07 Aikmel Fadila Sadida; Muhammad Tahir; Baiq Nada Buahana; Fahruddin
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.1999

Abstract

This study aimed to improve the listening skills of Group B children at TK PGRI 07 Aikmel through the implementation of the two-way storytelling technique. The study was motivated by the low listening skills demonstrated by the children, as reflected in their limited attention during storytelling activities, difficulties in answering questions related to the story, and inadequate ability to comprehend and retell information in a sequential manner. This research employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model, consisting of two cycles involving planning, action, observation, and reflection stages. The participants were Group B children of TK PGRI 07 Aikmel. Data were collected through observation and documentation using an assessment instrument covering attention focusing, story comprehension, question answering, relevant responses, and following sequential instructions. The data were analyzed using descriptive qualitative and quantitative techniques, with a classical success criterion of at least 85%. The findings revealed a continuous improvement in children’s listening skills across the cycles. The percentage increased from 64.48% in the pre-cycle to 75.71% in Cycle I and reached 86.06% in Cycle II, exceeding the predetermined success criterion. These findings indicate that the implementation of the two-way storytelling technique is effective in improving the listening skills of early childhood learners. Furthermore, the study highlights the pedagogical value of interactive storytelling in promoting active participation, language development, and meaningful learning experiences among young children.
Pengaruh Penggunaan Buku Cerita Digital terhadap Kemampuan Berbicara Anak Kelompok B di TK Negeri Pembina Mataram Tahun Ajaran 2025 Rini Andriani; Fahruddin; Ika Rachmayani; Filsa Era Sativa
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1723

Abstract

The use of digital storybooks and the speaking ability of Group B children at TK Negeri Pembina Mataram are still underdeveloped. Therefore, engaging activities are needed to stimulate children’s speaking skills. This study aimed to examine the effect of using digital storybooks on the speaking ability of Group B children. The research employed a quantitative approach with an experimental method using a one-group pretest–posttest design involving 20 children as subjects. Data were collected through observation and documentation techniques. The data were analyzed using descriptive statistical analysis and the paired sample t-test. The normality test of the difference between pretest and posttest scores showed a significance value of 0.512 (p > 0.05), indicating that the data were normally distributed and met the assumption of normality. The linearity test resulted in a significance value of 0.891 (p > 0.05), indicating a linear relationship in the data. Hypothesis testing using the paired sample t-test yielded a t-value of 42.67 with a significance value of 0.00. Since the significance value was lower than the 5% significance level, the null hypothesis (H₀) was rejected. Thus, it can be concluded that the use of digital storybooks has a significant effect on the speaking ability of Group B children at TK Negeri Pembina Mataram.
Development of Local Wisdom–Based Digital Educational Games of the Sasak Tribe to Enhance Second-Grade Students’ Reading Skills Muna Iffat Nabilah; Asrin; Syaiful Musaddat; Burhanuddin; Fahruddin; Paniran
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 12 No. 1 (2026): March
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v12i1.19186

Abstract

This study aims to develop a digital educational reading game based on the local wisdom of the Sasak tribe to improve the reading skills of second-grade elementary school students. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research instruments included validation questionnaires for media and material experts, teacher and student response questionnaires, and an early reading skills test. Data were analyzed using descriptive statistical techniques to determine feasibility and practicality percentages, while effectiveness was measured using the Normalized Gain (N-Gain) formula to assess the improvement between pre-test and post-test scores. The results showed that the developed game was highly feasible, with a percentage of 97.8% from two media experts and 95% from two material experts. The game was also categorized as highly practical, with teacher response percentages of 98.6% and student response percentages of 95.7% and 97.8%. Furthermore, the N-Gain analysis indicated that the game was effective in improving students’ early reading skills in two schools, achieving 74.15% (moderately effective) at SDN 1 Buwun Mas and 76.37% (effective) at SDN 4 Buwun Mas. Therefore, the developed digital educational game is considered feasible, practical, and effective for second-grade reading instruction. The findings contribute theoretically to the literature on Game-Based Learning and Place-Based Education and provide practical implications for the design of culturally responsive instructional media.
Manajemen Sekolah Berbasis Digital di SMA Negeri 1 Mataram Novitasari Putri; Muhammad Makki; Mohamad Mustari; Heri Hadi Saputra; Fahruddin
(JPAP) Jurnal Praktisi Administrasi Pendidikan Vol. 9 No. 2 (2025): JULI
Publisher : Postgraduate University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpap.v9i2.1096

Abstract

Penelitian ini bertujuan untuk menganalisis manajemen implementasi layanan pendidikan berbasis digital di SMA Negeri 1 Mataram sebagai salah satu sekolah unggulan di Provinsi Nusa Tenggara Barat. Fokus utama penelitian ini mencakup jenis layanan pendidikan berbasis digital yang diterapkan serta proses manajerial yang meliputi perencanaan, pengorganisasian, pelaksanaan, evaluasi, dan pengawasan, termasuk faktor pendukung dan penghambat dalam pelaksanaannya. Penelitian menggunakan pendekatan kualitatif deskriptif dengan metode studi kasus, yang dilaksanakan dari Oktober 2024 hingga Juni 2025. Data dikumpulkan melalui wawancara mendalam, observasi, dan dokumentasi terhadap kepala sekolah, wakil kepala sekolah, guru, operator, bendahara BOS, kepala perpustakaan, serta tim pengelola layanan digital lainnya. Hasil penelitian menunjukkan bahwa layanan akademik yang telah terdigitalisasi mencakup rapor pendidikan, UASBK, ANBK, ASBK, e-learning, perpustakaan digital, dan absensi digital. Sedangkan layanan non-akademik meliputi e-Rapor, ARKAS, SIPLah, PPDB online, serta website dan media sosial sekolah. Manajemen layanan tersebut dilakukan secara terstruktur berdasarkan analisis rapor pendidikan, kebutuhan sekolah, dan kalender akademik. Faktor pendukung keberhasilan implementasi digitalisasi pendidikan meliputi adanya pelatihan berkala, pembagian tugas yang jelas, dan keterlibatan aktif seluruh elemen sekolah. Adapun faktor penghambat mencakup kesenjangan literasi digital, keterbatasan infrastruktur, dan resistensi awal terhadap perubahan teknologi. Temuan penelitian ini menegaskan bahwa keberhasilan manajemen layanan pendidikan digital di SMA Negeri 1 Mataram sangat dipengaruhi oleh kolaborasi yang solid antar pemangku kepentingan sekolah serta kepemimpinan yang adaptif terhadap tantangan digitalisasi. Temuan ini diharapkan dapat menjadi rujukan dalam pengembangan strategi transformasi digital di lingkungan pendidikan menengah.
Manajemen Model MEKAR Pada Pendampingan Pelatihan Guru Dalam Meningkatkan Kompetensi Literasi Peserta Didik di Kecamatan Labuapi Suartini Iklima; Fahruddin; Lalu Sumardi; Asrin; Mansur Hakim
(JPAP) Jurnal Praktisi Administrasi Pendidikan Vol. 9 No. 2 (2025): JULI
Publisher : Postgraduate University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpap.v9i2.1097

Abstract

Penelitian ini bertujuan untuk menganalisis manajemen model MEKAR dalam pendampingan pelatihan guru guna meningkatkan kompetensi literasi peserta didik di SDN 1 Bajur dan SDN 3 Merembu, Kecamatan Labuapi, Lombok Barat. Menggunakan pendekatan kualitatif dengan metode studi kasus, penelitian ini menggambarkan secara mendalam proses perencanaan, pengorganisasian, pelaksanaan, dan pengendalian pelatihan literasi. Data dikumpulkan melalui observasi non-partisipatif, wawancara semi-terstruktur, dan studi dokumentasi, lalu dianalisis secara induktif melalui pengkodean, kategorisasi, dan identifikasi tema, dengan triangulasi sumber dan teknik untuk meningkatkan validitas. Hasil penelitian menunjukkan bahwa perencanaan pelatihan didasarkan pada data Rapor Pendidikan dan asesmen awal, menghasilkan materi pelatihan yang kontekstual dan relevan. Pengorganisasian dilakukan melalui tim pelaksana yang melibatkan kepala sekolah, koordinator literasi, guru kelas, dan fasilitator eksternal, sehingga koordinasi dan kolaborasi berjalan efektif. Tahap pelaksanaan menunjukkan perubahan signifikan dari pelatihan teoritis menjadi praktik langsung, seperti pengembangan sudut baca, penggunaan teks multimodal, dan strategi literasi berbasis proyek yang meningkatkan partisipasi siswa dan membentuk lingkungan belajar yang kaya teks. Pengendalian dilakukan melalui supervisi dan refleksi rutin yang memperkuat keterlibatan guru dan berdampak positif pada hasil literasi siswa. Meskipun menghadapi kendala seperti keterbatasan waktu dan variasi kompetensi guru, model MEKAR terbukti efektif membangun budaya literasi berkelanjutan di sekolah dasar, ditunjang oleh kepemimpinan partisipatif, pendampingan profesional, dan manajemen pelatihan yang adaptif terhadap kebutuhan kontekstual.
Human Capital Investment Bagi Pendidik & Tenaga Pendidikan di Sekolah Menengah di Kota Mataram Fahruddin; Dadi Setiadi; Mansur Hakim
(JPAP) Jurnal Praktisi Administrasi Pendidikan Vol. 9 No. 2 (2025): JULI
Publisher : Postgraduate University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpap.v9i2.1396

Abstract

Berkembangnya teknologi dan diperbaharuinya kurikulum pendidikan mengharuskan banyak dilaksanakannya pelatihan, workshop, maupun seminar untuk menunjang kemampuan pendidik maupun tenaga pendidikan untuk menyesuaikan diri sehingga mutu pendidikan bisa terus meningkat. Human capital investement yang merupakan istilah dari pemberian pelatihan, wokshop ataupun pendidikan untuk meningkatkan kapasitas pekerja  adalah perlu diberikan kepada para pendidik dan tenaga kependidikan. Untuk mengetahui seperti apa proses human capital investment itu, maka dilakukanlah penelitian ini. Pendekatan penelitian yang digunakan dalam penelitian ini adalah       penelitian emperis, yaitu penelitian dengan adanya data-data di lapangan sebagai sumber data utama, seperti hasil wawancara dan observasi, dalam penelitian ini, peneliti memfokuskan pada sekolah menengah yang berada di Kota Mataram. Hasil penelitian menunjukkan bahwa kegiatan dan pengelolaan human capital investment di sekolah-sekolah Kota Mataram telah berjalan dengan baik ditandai dengan adanya perencanaan, pengorganisasian, pelaksanaan dan pengawasan pada kegiatan-kegiatan seperti workshop, Kombel (Komunitas Belajar), MGMP, tutor sejawat, pelatihan, & Webinar.
Pengaruh Kompetensi Pengetahuan, Kepribadian dan Keterampilan Lulusan SMK Program Keahlian Agriteknologi Pengolahan Hasil Pertanian (APHP) terhadap Kepuasan Pengguna Lulusan di Kabupaten Lombok Barat Muhammad Fachry; Muhammad Makki; Asrin; Fahruddin; Abdul Kadir Jaelani
(JPAP) Jurnal Praktisi Administrasi Pendidikan Vol. 10 No. 1 (2026): JANUARI
Publisher : Postgraduate University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpap.v10i1.1478

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kompetensi pengetahuan, kepribadian dan keterampilan terhadap kepuasan pengguna lulusan SMK Keahlian Agribisnis Pengolahan Hasil Pertanian (APHP) di Kabupaten Lombok Barat. Penelitian ini merupakan penelitian Kuantitatif dengan pendekatan ex post facto. Data diperoleh melalui kuesioner dengan skema rating scale dan dilengkapi oleh wawancara semistruktur. Kemudian, data yang diperoleh diolah dalam bentuk angka dan dianalisis menggunakan SmartPLS. Populasi yang akan diteliti adalah 15 DU/DI dan instansi yang tersebar di Kota Mataram dan Lombok Barat dengan responden sejumlah 200 Orang dan sampel sejumlah 127 Orang atau 63,5% dari total populasi dengan taraf kesalahan 5%. Sampel dalam penelitian ini beragam antara lain Owner, Manajer Cabang, Karyawan Senior, Rekan Kerja yang selevel dan Guru Produktif (dari 3 SMK Asal) yang mengikuti perkembangan pasca sekolah siswa.  Hasil dari penelitian ini menunjukkan bahwa kompetensi pengetahuan lebih berpengaruh signifikan terhadap kepuasan pengguna lulusan daripada kompetensi kepribadian dan keterampilan. Hal ini dikarenakan kompetensi kepribadian dan keterampilan tergolong dalam threshold competencies sementara kompetensi pengetahuan tergolong kedalam differential competencies yang artinya kompetensi pengetahuan menjadi aspek pembeda dalam penilaian kompetensi di industry pangan. Oleh karena itu sekolah harus meningkatkan kualitas KBM dan mengembangkan sistem evaluasi mutu lulusan SMK berbasis 3 Kompetensi tersebut.