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Effectiveness of the Design Platform Canva on the Creative Thinking of Visual Communication Design Students Ramdani Abdul Malik; Ramanda Dimas Surya Dinata; Freddy Hendrawan
Gorga : Jurnal Seni Rupa Vol. 14 No. 2 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/0vmcgr50

Abstract

Technology has penetrated the creative industry, particularly in the Visual Communication Design sector, particularly in the field of visual design tools. One clear example of this technological advancement is the Canva instant design platform. Canva has become a widely used design application due to its user-friendly design features. Therefore, this study aims to analyze the influence and impact of instant design platforms, specifically Canva, on the creative thinking skills of Visual Communication Design (DKV) students. Data collection was conducted through an experimental method involving 30 respondents. Respondents were divided into two groups: users of the Canva instant design platform and users of the Adobe family of conventional design platforms. Based on the results of the data processing and experiment, it can be concluded that the Canva instant design platform has a significant impact on students' creative thinking patterns, particularly in terms of fluency in expressing ideas visually. The findings indicate that Canva users tend to have higher creative thinking scores than Adobe users, with average scores in the moderate creative range. Assessment was conducted using a creative thinking rubric with five main indicators: fluency, originality, elaboration, symbolism, and flexibility.
PENDEKATAN EKOLITERASI DAN ARSITEKTUR HIJAU DALAM MENCIPTAKAN EDUKASI BERKELANJUTAN DI SDN 3 BATURITI, BALI Kadek Risna Puspita; Freddy Hendrawan; Ni Kadek Yuni Utami; Ni Made Sri Wahyuni
Jurnal Arsitektur ARCADE Vol 9 No 4 (2025): Jurnal Arsitektur ARCADE Desember 2025
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v9i4.4022

Abstract

Abstract: Schools are formal educational institutions that systematically implement learning programs to develop the potential of students. However, the current school concept tends to be rigid and conventional, which requires a strategic approach such as an ecoliteracy approach that aims to build ecological awareness and understanding of environmental issues. Green behavior can be formed through the elaboration of educational aspects, technology and cooperation, so that later it is more responsive and responsible for the environment. Considering the geographical conditions of SDN 3 Baturiti that support the concept of environmentally friendly buildings, the optimization of the ecoliteracy approach is carried out through the redesign of the school using the concept of green architecture. The implementation refers to the green assessment tools and parameters from various literature studies, such as the use of environmentally friendly and recycled materials; thermal and visual comfort; resource and energy efficiency; addition and expansion of several spaces; interior rearrangement; and the use of stimulating colors and textures. The research uses glass box and black box design methods that focus on environmental integration, energy efficiency, functionality and aesthetics. The result of the research is the redesign of SDN 3 Baturiti with the concept of green architecture to support learning with an ecoliteracy approach, because environmental education plays an important role in realizing an environmentally sound society in the future. Keyword: ecoliteration; green architecture; green school; sustainability Abstrak: Sekolah merupakan lembaga pendidikan formal yang secara sistematis melaksanakan program pembelajaran dalam rangka mengembangkan potensi peserta didik. Namun konsep sekolah yang saat ini cenderung kaku dan konvensional, memerlukan pendekatan strategis seperti pendekatan ekoliterasi yang bertujuan untuk membangun kesadaran ekologis dan pemahaman tentang isu lingkungan. Perilaku hijau tersebut dapat dibentuk melalui elaborasi aspek pendidikan, teknologi, dan kolaborasi, sehingga nantinya lebih responsif dan bertanggung jawab terhadap lingkungan. Mempertimbangkan kondisi geografis SDN 3 Baturiti yang mendukung konsep bangunan ramah lingkungan, optimalisasi pendekatan ekoliterasi dilakukan melalui perancangan ulang sekolah menggunakan konsep arsitektur hijau. Implementasi mengacu pada rating tools greenship dan parameter dari berbagai kajian literatur, seperti penggunaan material ramah lingkungan dan daur ulang; kenyamanan thermal dan visual; efisiensi sumber daya dan energi; penambahan dan perluasan beberapa ruang; penataan ulang interior; serta penggunaan warna dan tekstur yang memberi stimulan. Penelitian menggunakan metode glass box dan black box design yang fokus pada integrasi lingkungan; efisiensi energi; fungsionalitas; dan estetika. Hasil dari penelitian adalah perancangan ulang SDN 3 Baturiti dengan konsep arsitektur hijau guna mendukung pembelajaran dengan pendekatan ekoliterasi, sebab pendidikan lingkungan berperan penting dalam mewujudkan masyarakat yang berwawasan lingkungan kedepannya. Kata Kunci: Ekoliterasi, arsitektur hijau, sekolah hijau, sustainabilitas
“Keraton’s Culinary”: Strategi Edukasi Budaya Melalui Board Game Augmented Reality Bagi Gen Z Yogyakarta Romario Santana; Freddy Hendrawan; Ni Made Emmi Nutrisia Dewi; Ramanda Dimas Surya Dinata
Besaung : Jurnal Seni Desain dan Budaya Vol. 10 No. 3 (2025): Besaung: Agustus-November
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v10i3.5931

Abstract

The rapid development of technology and intense exchange of information has caused the younger generation to be easily influenced by outside cultures. This has resulted in the traditional food of Kraton Yogyakarta, which is full of philosophy and deep cultural values, is threatened to be forgotten by the current generation, especially Generation Z in Yogyakarta. The purpose of this research and design is to focus on efforts to preserve traditional food through board game media integrated with Augmented Reality technology to educate the importance of traditional cuisine as a regional cultural identity. The design method uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model, which consists of needs analysis, game conceptual design, prototype development, trial implementation, and effectiveness evaluation. This method was chosen because it provides a systematic structure in designing an effective gaming experience. The results of the study indicate that there is a crisis of knowledge regarding traditional culinary culture among Generation Z in Yogyakarta, caused by a lack of media that presents such content in a visually appealing and technologically relevant manner. The design results show that board games with Augmented Reality technology can create an interactive and immersive educational experience and increase Generation Z's understanding of the food philosophy of the Yogyakarta Palace. This research and design is expected to contribute to the development of interactive, immersive, and sustainable educational media.
Representasi Simbolik Rejang Inyeng Melalui Film Dokumenter di Desa Adat Tiyingan Kabupaten Badung: Indonesia I Putu Sukadana; I Putu Gede Suyoga; Ramanda Dimas Surya Dinata; Freddy Hendrawan
Besaung : Jurnal Seni Desain dan Budaya Vol. 10 No. 3 (2025): Besaung: Agustus-November
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v10i3.5940

Abstract

Rejang Inyeng  is a sacred dance preserved in Tiyingan Village, Petang District, Badung Regency. Performed by young girls before menstruation during the Purnama Kapat and Purnama Kedasa ceremonies, the dance functions as a ritual to welcome deities. However, its continuity faces challenges due to limited academic documentation and a hiatus during the pandemic. This study aims to represent the symbolic meaning of Rejang Inyeng  through documentary film as a cultural preservation strategy. The research employed a qualitative approach by combining Ferdinand de Saussure’s semiotics, visual ethnography, and the Save the Cat narrative model. Data were collected through observation, interviews, questionnaires, literature studies, and documentation, while information tracing was guided by the concept of Catur Guru and the Glass Box method. Analysis was conducted by linking signifiers, such as dance movements and performers, with signifieds such as purity, sanctity, and cultural regeneration, further deepened through the concept of Dasa Aksara. The findings indicate that the documentary effectively represents the symbolism of Rejang Inyeng  in a communicative way, serving not only as a visual archive but also as an educational and cultural transmission medium. The novelty of this research lies in the integration of Saussurean semiotics with Dasa Aksara, the application of Catur Guru in data exploration, and the adaptation of Save the Cat within a sacred documentary.
What Brings Gen-Z to the Library? An Investigation of Interior Design Elements in Denpasar City's Libraries Sharon Febrina Anjaeni; Freddy Hendrawan; Ni Made Emmi Nutrisia Dewi
International Journal of Engineering, Science and Information Technology Vol 5, No 3 (2025)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v5i3.889

Abstract

The development of technology and easier access to information have changed how Generation Z learns and interacts with their surroundings, including how they utilize library facilities. This study aims to analyze the factors influencing Generation Z's preferences in visiting libraries in Denpasar City, focusing on the interior design aspects of library spaces. The method used in this study is a descriptive qualitative approach, which involves observation, questionnaire distribution, and in-depth interviews with Generation Z students in Denpasar City. The results showed that interior design is crucial in attracting Generation Z's interest in visiting the Library. Libraries that carry a modern design concept, with adequate technological facilities to support learning and working activities, are more desirable than libraries that carry traditional concepts. Based on these findings, the proposed strategic solution is to implement the Modern Reading Hub concept, which combines ergonomic interior design, advanced technological facilities, and other supporting facilities. This concept is expected to create a library space that is more interactive, comfortable, and relevant to the needs of Generation Z in undergoing productive and fun learning activities.