Claim Missing Document
Check
Articles

Found 15 Documents
Search

Development of Learning Design Module on P5 Learning: Improve HOTS of Vocational Students Nurfaizana, Della Rulita; Churiyah, Madziatul; Basuki, Andi
Formosa Journal of Multidisciplinary Research Vol. 3 No. 8 (2024): August 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjmr.v3i8.10605

Abstract

The implementation of Merdeka Curriculum in all educational units in Indonesia has a significant impact on the learning elements in it, including the impact on Vocacional School, which is a school with high demands for learning independence. This research aims to produce a learning design module product on P5 learning, especially the theme of work. Learning design module on P5 learning especially the theme of work has been developed through 3 steps: 1) Preliminary study, 2) Product development, 3) Product testing. The module was developed with the following elements: 1) Module profile and module objectives, 2) Subtheme 1 (self-recognition), 3) Assessment Rubric for Subtheme 1, 4) Reflection Sheet Subtheme 1, 5) LKPD Sub-theme 1, 6) Sub-theme 2 (equip yourself), 7) Subtheme 2 Assessment Rubric, 8) Reflection Sheet Sub Theme 2, 9) LKPD Sub Theme 2, 10) Subtheme 3 (Ability to Communicate Effectively), 11) Subtheme 3 Assessment Rubric, 12) Reflection Sheet for Sub Theme 3, 13) LKPD for Sub Theme 3, 14) Subtheme 4 (Exploration of Local Potential), 15) Rubric for Assessment of Subtheme 4, 16) Reflection Sheet for Sub- theme 4, 17) LKPD Sub Theme 4. Based on the results of product testing by media experts, material experts, and practitioners, it was found that more than 97% of the substance in the module was suitable for use and in accordance with the needs of learners.
Pelatihan Digital Branding Strategy bagi Pengelola Air Minum dalam Kemasan (AMDK) Asy-Q Rulita Nurfaizana, Della; Zutiasari, Ika; Fuad, Muhammad
ABDIMAS Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2024): ABDIMAS JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/abdimas.v5i2.4137

Abstract

Kegiatan ini bertujuan untuk memberikan pengetahuan dan keterampilan terkait Digital branding strategy bagi pengelola Air minum dalam Kemasan (AMDK) Asy-Q. Pondok Pesantren Asy-Syadzili memiliki sumber mata air yang digunakan dan dikelola secara khusus untuk memenuhi kebutuhan air minum sehar-hari dalam Pondok maupun warga sekitar yang membutuhkan. Jangkauan pemasaran AMDK ini belum begitu luas karena terkendala beberapa hal diantaranya pemasaran. Penjualan yang masih konvensional dicoba untuk beralih ke media digital yang lebih luas penyebarannya serta didukung dengan kemasan produk yang lebih menarik untuk menjangkau konsumen yang lebih luas. Pelatihan dengan metode ceramah, diskusi, praktik, pendampingan dan evaluasi dipilih untuk menyelesaikan permasalahan yang ada. Hasil dari evaluasi kegiatan menunjukkan bahwa pengelola sekaligus santri dapat mengenal, membuat media sosial dan sekaligus memasarkan produknya. Pengelola dan Yayasan cukup puas dengan hasil tersebut. Kedepannya akan terus dilakukan monitoring dari kegiatan ini.
Efektivitas Elemen Gamifikasi dalam Virtual Economy Simulation Model (VESM) terhadap Motivasi Belajar Mahasiswa Rulita Nurfaizana, Della; Andayani, Endah; Yudiono, Udik; Anam, Choirul
Jurnal Riset Pendidikan Ekonomi Vol. 10 No. 2 (2025): OKTOBER 2025
Publisher : Fakultas Ekonomika dan Bisnis, Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jrpe.v10i2.13199

Abstract

The advancement of digital technology in higher education has driven a transformation in learning methods that demand active participation and intrinsic motivation among students. This study aims to analyze the effectiveness of gamification elements in the Virtual Economy Simulation Model (VESM) on the learning motivation of university students majoring in Office Administration Educationin Universitas Negeri Malang. The VESM model was developed with four main gamification components: points, badges, leaderboards, and real-time feedback. A quantitative approach was employed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The sample involved 70 students (Offerings A and E) enrolled in the Introduction to Economics course. The analysis results showed that all indicators were valid (loading factor > 0.70), with high reliability (α = 0.91; CR = 0.94) and an R² value of 0.742, indicating that 74.2% of the variance in learning motivation was explained by the gamification elements. The path coefficient (β = 0.861, t = 19.432, p < 0.001) demonstrated a significant effect. The feedback element contributed most dominantly (β = 0.699), followed by points (β = 0.642), leaderboard (β = 0.613), and badges (β = 0.571). These findings confirm that the implementation of gamification in VESM effectively enhances university students’ learning motivation and has the potential to become an innovative interactive learning model in economics education.
Digital Branding Strategy dalam Pemberdayaan Santripreneurship: Studi Intervensi pada Unit Usaha Kuliner 'Riyadh' di Pondok Pesantren Ar Riyadh: Digital Branding Strategy in Empowering Santripreneurship: An Intervention Study on the Culinary Business 'Riyadh' at Ar Riyadh Islamic Boarding School Nurfaizana, Della Rulita; Zutiasari, Ika; Fuad, Muhammad
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 10 No. 11 (2025): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v10i11.10112

Abstract

The "Riyadh" Culinary Business Unit at Ar-Riyadh Islamic Boarding School in Pasuruan represents a tangible form of santripreneurship that faces critical challenges in branding and digital marketing. This community engagement program aims to empower the business unit through digital branding strategies, product packaging diversification, and the development of an e-catalog as a promotional tool. The methods used include training, mentoring, and quantitative-based evaluation. The results indicate a 78.7% increase in branding knowledge, a 317% growth in digital engagement, and a 37% increase in sales volume. Additionally, the product rebranding improved consumer perception by 92%. This program strengthens students' entrepreneurial competencies through technology and supports the achievement of SDG Goal 9 (Industry, Innovation, and Infrastructure). The project demonstrates that coaching-based digital branding is an effective strategy to enhance the competitiveness of pesantren-based MSMEs in the digital era.
Integrating Vocationalogy-Based Web Media with Blended Learning for Enhancing Practical Competence in Vocational Education Andayani, Endah; Rulita Nurfaizana, Della; Agustina, Rini; Dameaty Hutagalung, Fonny
IJORER : International Journal of Recent Educational Research Articles in Press
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.vi.1176

Abstract

Vocational education requires learning media that not only support the delivery of conceptual knowledge but also facilitate hands-on practice relevant to workplace demands. This study aims to develop and evaluate a blended learning web-based media called Vocationalogy, designed to support project-based learning in office administration subjects at vocational high schools. The study adopted the waterfall model as the framework for the development of the Vocationalogy platform, encompassing stages of analysis, design, development, implementation, and evaluation. Quantitative data were collected through surveys involving 94 students who used the platform during blended learning activities. The evaluation focused on four main aspects: usability, content quality, interactivity, and user satisfaction. Descriptive statistical analysis was used to assess the platform's effectiveness, and results were further validated through literature comparison and theory-driven interpretation. The results indicated that Vocationalogy effectively enhanced students' access to practical materials, facilitated self-directed learning, and increased engagement through multimedia-based content and asynchronous discussion forums. Students reported high levels of satisfaction, particularly regarding the clarity of content and ease of use. The integration of features such as digital portfolios and self-assessment tools also supported reflective learning and competency tracking. In conclusion, the Vocationalogy platform demonstrates strong potential as an adaptive and pedagogically sound learning management system (LMS) for vocational education. Future development should focus on strengthening collaborative features and integrating learning analytics to enhance personalization and feedback mechanisms.