Abdul Ghofur
Universitas Hasyim Asy'ari, Jombang

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TAṬWĪR AL-WASI̅LAH AT-TA‘LI̅MIYYAH AL-ILIKTRU̅NIYYAH AL-MU‘TAMADAH ALA̅ ASA̅S WE̅BLOG LI DA‘MI NAMU̅ŻAJ AT-TA‘LI̅M AL-MAD‘U̅M BI AL-WE̅B (WEB ENHANCED COURSE) Restu Budiansyah Rizki; Fathur Rohman; Abdul Ghofur
Al Mi'yar: Jurnal Ilmiah Pembelajaran Bahasa Arab dan Kebahasaaraban Vol 6, No 2: Oktober 2023
Publisher : STIQ Amuntai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v6i2.2564

Abstract

The rapid development of technology and communication based on the internet in this modern era has affected various aspects of human life, including the education world. The presence of internet developments in the education world has provided an alternative to the use of weblog-based electronic learning media (e-learning), which can be utilized in web-enhanced course models. This study used a research and development model adopted from Sugiyono's theories in 5 steps, namely: (1) Potential and Problems), (2) Data Collection, (3) Design, (4) Design Validation, and (5) Production. Research and development are based on the minimal use of e-learning media in the learning and teaching process. The research data was taken from 37 students of Hasyim Asy'ari Jombang University. The results of the research are in the form of weblog-based e-learning media products to support web-based learning models, which can be accessed on the website page https://daurohbahasa.blogspot.com/. The results of design validation from material experts included: the content aspect obtained an average score of 86% (very good), the language aspect received an average score of 80% (good), and the presentation aspect obtained an average score of 88.88% (very good). Design validation from media technology experts includes software engineering aspects getting an average score of 82.22% (very good), communication aspects getting an average score of 82.50% (very good), and visual aspects getting an average score of 78.88% (good). The production of this media development is then applied to learning Arabic language education. Based on the assessment of experts, this weblog-based electronic media product can be used in a web-enhanced course model.
PENGEMBANGAN GAMIFIED LEARNING: SOLUSI MENGATASI DEMOTIVASI DAN MENINGKATKAN KEMAMPUAN BERFIKIR TINGKAT TINGGI (HOTS) MAHASISWA DALAM ILMU SHOROF Ghofur, Abdul; Siti Durotun Naseha; Sri Widoyoningrum
El-Tsaqafah : Jurnal Jurusan PBA Vol. 24 No. 1 (2025): April 2025
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/tsaqafah.v24i1.11375

Abstract

This research aims to develop gamified learning as a solution to overcome demotivation and enhance higher-order thinking skills (HOTS) among students in learning Ilmu Shorof, one of the branches of linguistics that is often considered difficult and boring. Gamification introduces game elements that can boost students' motivation, engagement, and critical thinking skills. This study employs a Research and Development (R&D) method using the ASSURE model, which includes six steps: learner analysis, objective formulation, method and media selection, media utilization, learner participation, and evaluation and revision. The developed product was validated by subject matter, media, and language experts. The trial subjects consisted of 50 Arabic Language Education (PBA) students from Hasyim Asy'ari University, with a questionnaire used to measure students' perceptions of the product, particularly in terms of increasing motivation and HOTS. The study resulted in a web-based software called "????? ??????" (Easy Learning of Ilmu Shorof). The product evaluation was based on three main aspects: content, media, and language, with an average score of 93.2, meeting the criteria of "excellent." The questionnaire validity test showed that all items had an r-value greater than the r-table (0.284), indicating they were valid. The reliability test revealed Cronbach’s Alpha values above 0.8, indicating "high reliability." The final results confirm that this application significantly improves motivation, HOTS, and ease of use, in line with the development objectives.