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TAṬWĪR AL-WASI̅LAH AT-TA‘LI̅MIYYAH AL-ILIKTRU̅NIYYAH AL-MU‘TAMADAH ALA̅ ASA̅S WE̅BLOG LI DA‘MI NAMU̅ŻAJ AT-TA‘LI̅M AL-MAD‘U̅M BI AL-WE̅B (WEB ENHANCED COURSE) Restu Budiansyah Rizki; Fathur Rohman; Abdul Ghofur
Al Mi'yar: Jurnal Ilmiah Pembelajaran Bahasa Arab dan Kebahasaaraban Vol 6, No 2: Oktober 2023
Publisher : STIQ Amuntai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v6i2.2564

Abstract

The rapid development of technology and communication based on the internet in this modern era has affected various aspects of human life, including the education world. The presence of internet developments in the education world has provided an alternative to the use of weblog-based electronic learning media (e-learning), which can be utilized in web-enhanced course models. This study used a research and development model adopted from Sugiyono's theories in 5 steps, namely: (1) Potential and Problems), (2) Data Collection, (3) Design, (4) Design Validation, and (5) Production. Research and development are based on the minimal use of e-learning media in the learning and teaching process. The research data was taken from 37 students of Hasyim Asy'ari Jombang University. The results of the research are in the form of weblog-based e-learning media products to support web-based learning models, which can be accessed on the website page https://daurohbahasa.blogspot.com/. The results of design validation from material experts included: the content aspect obtained an average score of 86% (very good), the language aspect received an average score of 80% (good), and the presentation aspect obtained an average score of 88.88% (very good). Design validation from media technology experts includes software engineering aspects getting an average score of 82.22% (very good), communication aspects getting an average score of 82.50% (very good), and visual aspects getting an average score of 78.88% (good). The production of this media development is then applied to learning Arabic language education. Based on the assessment of experts, this weblog-based electronic media product can be used in a web-enhanced course model.
PENGEMBANGAN GAMIFIED LEARNING: SOLUSI MENGATASI DEMOTIVASI DAN MENINGKATKAN KEMAMPUAN BERFIKIR TINGKAT TINGGI (HOTS) MAHASISWA DALAM ILMU SHOROF Ghofur, Abdul; Siti Durotun Naseha; Sri Widoyoningrum
El-Tsaqafah : Jurnal Jurusan PBA Vol. 24 No. 1 (2025): April 2025
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/tsaqafah.v24i1.11375

Abstract

This research aims to develop gamified learning as a solution to overcome demotivation and enhance higher-order thinking skills (HOTS) among students in learning Ilmu Shorof, one of the branches of linguistics that is often considered difficult and boring. Gamification introduces game elements that can boost students' motivation, engagement, and critical thinking skills. This study employs a Research and Development (R&D) method using the ASSURE model, which includes six steps: learner analysis, objective formulation, method and media selection, media utilization, learner participation, and evaluation and revision. The developed product was validated by subject matter, media, and language experts. The trial subjects consisted of 50 Arabic Language Education (PBA) students from Hasyim Asy'ari University, with a questionnaire used to measure students' perceptions of the product, particularly in terms of increasing motivation and HOTS. The study resulted in a web-based software called "????? ??????" (Easy Learning of Ilmu Shorof). The product evaluation was based on three main aspects: content, media, and language, with an average score of 93.2, meeting the criteria of "excellent." The questionnaire validity test showed that all items had an r-value greater than the r-table (0.284), indicating they were valid. The reliability test revealed Cronbach’s Alpha values above 0.8, indicating "high reliability." The final results confirm that this application significantly improves motivation, HOTS, and ease of use, in line with the development objectives.
The Innovation of Arabic Debate Learning Using TalkPal AI Naseha, Siti Durotun; Ghofur, Abdul; Mu'at, Mu'at; Rizal, Muhammad Fatkhur; Prismana, IGL Putra Eka
Al-Irfan : Journal of Arabic Literature and Islamic Studies Vol. 7 No. 2 (2024): September
Publisher : Sekolah Tinggi Agama Islam Darul Ulum Banyuanyar Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58223/al-irfan.v7i2.284

Abstract

The rapid and innovative development of technology presents its own challenges, especially when applied in the field of education, specifically the use of TalkPal AI in Arabic debate learning. TalkPal AI offers an innovative approach that can help students develop debating skills and Arabic fluency through real-time feedback. The purpose of this research is to describe the use of TalkPal AI in learning Arabic debate to enhance students' Arabic debating skills. The approach used is descriptive qualitative, with data collected through observation, interviews, documentation, and questionnaires. The research population consists of 28 third-semester students from the Arabic Language Education (PBA) program, with a sample of 12 students from class B. The results of the study show that 83% of respondents felt aided by the use of TalkPal AI, significantly improving their debating skills and language proficiency. Despite some technical challenges related to internet connectivity, TalkPal AI provides a more flexible, effective, and interactive learning experience. This research concludes that TalkPal AI is an effective innovation in supporting Arabic debate learning among students.
Collaborative Learning Strategy in Alfiyah Memorization and Arabic Language Learning at Madrasah Aliyah Mambaus Sholihin Gresik Makinuddin, Mohammad; Farih, Muhammad; Ghofur, Abdul; Khofiyah, Ummu
Al-Fusha : Arabic Language Education Journal Vol 8 No 1 (2026): January
Publisher : UAS PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62097/alfusha.v8i1.2506

Abstract

This study aims to analyse the application of collaborative learning strategies in strengthening the memorization of Alfiyah and its implications for Arabic language learning at Madrasah Aliyah Mambaus Sholihin Gresik. The method used is qualitative case study with data collection through interviews, observation, and documentation involving teachers and students as informants. The results show that collaborative learning is effective in increasing motivation, active participation, and mastery of memorizing Alfiyah, which has a positive impact on Arabic communication skills. Obstacles such as differences in ability and time limitations can be overcome by the teacher's role as a facilitator who provides group management and continuous motivation. The implications of this study encourage the systematic integration of collaborative strategies in madrasah Arabic curriculum as well as developing the use of technology in advanced learning.
Gamifikasi sebagai Inovasi Pedagogis dalam Ilmu Shorof: Menuju Model Pembelajaran Transformatif Abdul Ghofur; Ariga Bahrodin; Siti Durotun Naseha; Immas Anggung Mestuti Kaprawiran; Rizki Fitra Rahman; Ittaqi Haitsumakunti; Abdullah Syamil Imanuddin; Roudhotul Jannah
Mu'allim Vol 8 No 1 (2026): Januari 2026
Publisher : Fakultas Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35891/krjr9f29

Abstract

Arabic morphology (Ilmu Shorof) learning in higher education is often perceived as abstract and cognitively demanding, which can reduce students’ motivation and engagement. This condition highlights the need for pedagogical innovation that enhances the quality of learning experiences. This study aims to refine a gamified learning product for Ilmu Shorof and to evaluate students’ perceptions of its pedagogical quality using the ARCS motivational model (Attention, Relevance, Confidence, Satisfaction). The research employed an evaluative approach with a descriptive quantitative design. The participants were 50 students of the Arabic Language Education program who used the refined gamification product in Ilmu Shorof learning. Data were collected through an ARCS-based perception questionnaire and analyzed using descriptive statistics. The findings indicate that gamified Ilmu Shorof learning received positive responses across all ARCS dimensions, with mean scores in the good category. These results suggest that gamification not only enhances learning motivation but also functions as a pedagogical innovation that supports a more transformative approach to Ilmu Shorof learning in higher education.