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THE SCHOOL ENVIRONMENT AS A LEARNING RESOURCE ON PLANTAE MATERIAL Ummi Hiras Habisukan; Irham Falahudin; Dini Afriansyah; Dwi Novriani
Al 'Ilmi : Jurnal Pendidikan MIPA Vol 6 No 1 (2017): Al 'Ilmi : Jurnal Pendidikan MIPA
Publisher : Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri Raden Fatah Palembang

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Abstract

This study aims to determine the benefits of school environment as a source of learning on the Plantae material (Spermatophyta) by using contextual learning on the activities of high school students of high school. This research used descriptive research type. Sampling in this research is done by purposive sampling technique (purposive sampling) considering student ability and activity in various class samples. Research sample in this research is class X MIPA. This research was conducted for three meetings with assessment instrument in the form of observation sheet which will be assessed by 5 (five) observers. The observation sheets are activity observation sheets, student attitudes and skills as well as individual student final reports. The results of this study indicate that the activities of students including active category (B) with 82% percentage of assessment. Likewise the attitude of students who belong to either category (B) with the same percentage of assessment. Another case with the skills of students who are classified as excellent (A) with a higher percentage of assessment that is 89%. Meanwhile, in the final report students individually more than 50% of students category is very good (A) with the percentage of students overall 83.8% which indicates the final report of students done with good category (B). If accumulated as a whole the percentage of assessment of each instrument is 84.42% with good category with the predicate B. Therefore, the school environment can be utilized as a source of biology learning especially Spermatophyta material by using contextual learning model. Keywords: learning, environment, school, learning source, plantae material
THE EFFECT OF PROJECT BASED LEARNING MODEL TO STUDENT CREATIVITY IMPROVEMENT ON WASTE RECYCLING PRODUCT MATERIAL Dini Afriansyah; Fajri Ismail; Erie Agusta; Muhammad Nasrul Mustain
Al 'Ilmi : Jurnal Pendidikan MIPA Vol 6 No 2 (2017): Al 'Ilmi : Jurnal Pendidikan MIPA
Publisher : Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri Raden Fatah Palembang

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Abstract

This study aims to determine the effect of project based learning models to increase students’ creativity inwasterecycling products of class X. The sample of this research is students at class X. X.1as a experimental classwith 30 students and class X.2 asa control class with 30 students. Data obtained from the documentation, studentsactivity sheets, product creativity assessment sheets, and students creativity questionnaire. The data analysis usedis the result of prerequisite test data and hypothesis test which includes independent sample t- test and pairedsample t- test. The results show that Ha of both hypothesis tests are accepted. This means that Project BasedLearning model influences students' creativity in making waste recycling products at class X. Keywords :project based learning, student creativity increasing, waste recycling product
Pengembangan Media Pembelajaran Puzzle Pada Materi Sel Kelas X SMA Dini Afriansyah
Jurnal Pembelajaran Biologi: Kajian Biologi dan Pembelajarannya Vol 10, No 1 (2023)
Publisher : Program Studi Pendidikan Biologi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sriwi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/fpbio.v10i1.21502

Abstract

This development research aims to determine the validity, practicality and effectiveness oflearning media puzzle on cell material. This research method uses the R&D method with the development model of Rowntree, namely planning and development, then using the evaluation stages of the Tessmer (1993) model, namely self-evaluation, expert review, one- to-one, and small group evaluation. Data collection techniques using techniques walkthrough and questionnaires. The data analysis techniques used were walkthrough data analysis and questionnaire data analysis. The sample population in this study were students of class X. The data were analyzed using Microsoft Excel and SPSS 22 programs. This can be seen from the results of this study which indicate that thelearning media is puzzle classified as a very valid category with an average of 90%, very practical with an average value of 88% and alsolearning media puzzle thisis very effective. Based on the results of pre-test and post-test the students'by obtaining a hypothesis (t-test), it shows that the significant value is less than 0.05 (0.000 <0.05). then Ha is accepted and H0 is rejected, which means thatlearning media puzzle thisis effective for use in the learning process. The learning process in cell material is felt to be more effective and learner-centered which makes students more active in learning and makes the learning process more meaningful. If the learning response is good, it can be used to improve student learning outcomes.