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PEMANFAATAN BENGKEL SEJARAH SEBAGAI MEDIA PEMBELAJARAN PADA MAHASISWA PROGRAM STUDI PENDIDIKAN SEJARAH Uma, Susana Windira; Anita; Samingan
Sajaratun : Jurnal Sejarah dan Pembelajaran Sejarah Vol 9 No 2 (2024): Sajaratun : Jurnal Sejarah dan Pembelajaran Sejarah
Publisher : Program Studi Pendidikan Sejarah Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/sajaratun.v9i2.5265

Abstract

Manfaat Bengkel Sejarah sebagai media pembelajaran berdasarkan hasil temuan rumusan masalah diantaranya yaitu: 1). Memberikan pengalaman belajar yang lebih kongkrit bagi mahasiswa. Tujuannya adalah menciptakan pengalaman belajar yang dapat dihubungkan dengan peserta didik pada tingkat pribadi. 2) Koleksi-koleksi kebudayaan sebagai sumber belajar bisa didapatkan dengan mudah tidak memerlukan waktu yang banyak karena telah tersedia di bengkel sejarah. 3) Materi yang diberikan dosen akan lebih mudah dipahami oleh mahasiswa karena melihat langsung benda yang tersedia. 4) Sebagai referensi untuk mahasiswa sebagai calon guru sejarah. Menurut kamus besar bahasa Indonesia referensi mengacu pada sumber acuan (rujukan petunjuk). Koleksi yang dapat dimanfaatkan sebagai sumber belajar memuat informasi tertentu yang bisa memberikan jawaban terhadap pertanyaan. 5) Menumbuhkan sikap positif mahasiswa dalam menilai pentinya menjaga hasil kebudayaan. Mengintegrasikan bengkel sejarah dengan pembelajaran sejarah yang dilakukan oleh dosen berdasarkan hasil temuan rumusan masalah dalam prodi pendidikan sejarah diantaranya yaitu: 1) Dosen melihat keterkaitan bengkel sejarah dengan Standar Kompetensi yang telah dirancang. 2) Mengidentifikasi topik yang akan dibahas sehingga mahasiswa mengetahui fokus materi yang akan dipelajari, dosen menjelaskan pokok pembahasan kepada mahasiswa. 3) Menjelaskan isi materi dengan memanfaatkan benda-benda koleksi sebagai referensi data. 4) Dosen memberikan umpan balik atas pemahaman mahasiswa terhadap isi penjelasan dosen berupa pertanyaan diberikan kepada mahasiswa untuk bisa menjelaskan dengan kalimatnya sendiri sebagai bentuk kreatifitas mahasiswa dalam mengelola informasi yang didapatkan. Bengkel sejarah berfungsi sebagai media pembelajaran yang efektif dalam meningkatkan kemampuan mahasiswa dalam memahami materi sejarah.
Application Of Video-Assisted Problem Based Learning Models To Improve Student Learning Outcomes On Virus Material yuli ananda; Hafnati Rahmatan; Samingan; Ismul Huda; Mudatsir
Jurnal Serambi Ilmu Vol. 25 No. 2 (2024): Jurnal Serambi Ilmu
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jsi.v25i2.2058

Abstract

Learning in the era of globalization directs teachers to use learning models that are adapted to existing technological media. Based on the data obtained, there is still a learning process that has not maximized the use of technological media as a tool, so students have difficulty understanding biology material which results in a lack of activity and student learning outcomes in class. The aim of this research is to determine the difference in improving student learning outcomes between the control class and the experimental class in implementing the video-assisted Problem Based Learning model on virus material. The research method used was Quasi-Experiment with a non-randomized control group type, pretest-posttest only design. The research subjects consisted of odd semester students. The research was carried out at two different Madrasah Aliyah in Aceh Besar, where Madrasah Aliyah A consisted of 61 students and Madrasah Aliyah B consisted of 60 students. The test given is a multiple choice test with 35 questions with 5 alternative answer choices. The research results showed that the average N-gain for the experimental class was 62.31 in the medium category, while the control class was 42.95, indicating the medium category. Even though it is included in the medium category, the average N-gain value for the experimental class is higher than the control class. Based on the average posttest score, the experimental class obtained a score of 73.34, higher than the control class which was only 60.59. The difference in mean posttest scores between the experimental class and the control class shows an increase in learning outcomes.
The Effectiveness of Using Augmented Reality Prehistoric Human Material Based on Unity 3D on the Quality of Learning Outcomes of Students in the History Education Study Program University of Flores Samingan; Anita; Yosef Dentis
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 8 No 2 (2024): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA) 
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v8i2.4621

Abstract

In today's digital era, technology has become an integral part of life, including in education. One of the increasingly popular technologies is Augmented Reality (AR), a technology that allows the integration of the real world with digital elements in one display. AR offers an interactive and immersive experience that can be used in education. The use of AR as a learning medium is expected to help students of the History Education Study Program to improve the quality of learning outcomes. The development of AR based on unity 3D is the right choice for history learning. This study uses a quantitative research method of quasi-experimental design with a pretest-posttest control group. The experimental class had an increase in the average value of the pretest and posttest of 12.13. While the control class had an increase in the average value of the pretest and posttest of 4.85. So there is a significant difference in the difference in the increase between the experimental and control classes of 8.02. For the first t-test by conducting a test on the posttest in the experimental class with the control class, the Sig. (2-tailed) value was obtained at 0.018 <0.05. So, it can be concluded that there is a significant difference between the learning outcomes of students in the experimental class and the control class. Then the second test-2 by comparing the pretest and posttest of the experimental class obtained a sig value (2-tailed) of 0.00 <0.005, so it can be concluded that there is a difference in student learning outcomes for the pretest and posttest in the experimental class. Thus, the effectiveness of using Augmented Reality on prehistoric human material based on unity 3D on the quality of learning outcomes of students in the History Education Study Program.
Determinan Pemanfaatan Pelayanan Rawat Inap Puskesmas Di Kabupaten Karawang Tahun 2025 Neni Rosnani; Budi Hartono; Samingan
Public Health and Safety International Journal Vol. 5 No. 02 (2025): Public Health and Safety International Journal (PHASIJ)
Publisher : YCMM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55642/phasij.v5i02.1153

Abstract

Pemanfaatan pelayanan rawat inap di Puskesmas Kabupaten Karawang masih rendah, meskipun jumlah Puskesmas rawat inap bertambah dan angka kesakitan masyarakat tetap tinggi. Kondisi ini menunjukkan adanya faktor-faktor yang memengaruhi rendahnya pemanfaatan. Penelitian ini bertujuan untuk menganalisis determinan yang berhubungan dengan pemanfaatan pelayanan rawat inap di Puskesmas Kabupaten Karawang tahun 2025. Penelitian ini menggunakan desain kuantitatif dengan rancangan potong lintang. Populasi penelitian adalah pasien rawat inap Puskesmas tahun 2023 dengan total 5.564 orang. Sampel penelitian berjumlah 373 responden yang ditentukan menggunakan teknik accidental sampling. Instrumen penelitian berupa kuesioner meliputi variabel pendidikan, pengetahuan, sikap, sarana prasarana, biaya, perilaku tenaga kesehatan, dan ketersediaan tenaga kesehatan. Analisis data dengan uji chi-square dan regresi linier berganda. Hasil penelitian menunjukkan bahwa variabel pendidikan, pengetahuan, sikap, sarana prasarana, biaya, perilaku tenaga kesehatan, ketersediaan tenaga kesehatan memiliki hubungan dengan pemanfaatan pelayanan rawat inap di Puskesmas (p < 0,05). Analisis multivariat menunjukkan bahwa pendidikan dan ketersediaan tenaga kesehatan merupakan faktor yang memengaruhi pemanfaatan pelayanan rawat inap di Puskesmas Kabupaten Karawang. Kesimpulan penelitian bahwa pemanfaatan pelayanan rawat inap di Puskesmas dipengaruhi oleh faktor predisposisi (pendidikan) dan faktor pendorong (ketersediaan tenaga kesehatan). Disarankan agar Dinas Kesehatan Kabupaten Karawang meningkatkan upaya promosi kesehatan, dan pemenuhan tenaga kesehatan esensial.
Application of the Video-Assisted Problem Based Learning Model to Increase Student Learning Motivation in Virus Material Ananda, Yuli; Rahmatan, Hafnati; Samingan; Huda, Ismul; Mudatsir
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.4766

Abstract

Learning activities are strongly empowered by the use of appropriate teaching models and media. If learning activities are not well designed and correct, it will affect learning outcomes. motivation are indicators in improving the quality of education. The problem in virus material is the demand to understand concepts and imagine abstract things. Therefore, it is necessary to apply the video-assisted Problem Based Learning model to virus material. The purpose of this study is to determine the application of the video-assisted Problem Based Learning model to improve student learning outcomes, to determine differences in the application of the video-assisted Problem Based Learning model to student motivation and the relationship between learning outcomes and motivation as a result of applying the Problem Based Learning model at MAN 1 Aceh Besar and MAN 3 Aceh Besar. This research is Quantitative with a Quasi-Experimental approach with a nonrandomized control group design, pretest-posttest design only. The research sample is 121 students, the instruments used in this study are test instruments for learning outcomes and non-test instruments ARCS motivation questionnaire for motivation. The data on students' learning outcomes and motivation is analyzed by using the Independent t-test. The results shows that the value of motivation shows at the level of t (119) = 14.173, p<0.01) which means there is a difference in motivation between control and experimental classes, and there is a positive relationship between learning outcomes and motivation. The conclusion in this study is that the application of the video-assisted Problem Based Learning model has a significant effect on motivation of students in the control class and experimental class.