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Application of Problem Based Learning to Improve Student Motivation and Learning Outcomes on Vector Material Torang Siregar
Cigarskruie: Journal of Educational and Islamic Research Vol. 1 No. 2 (2024): March
Publisher : Saniya Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65190/636423

Abstract

This class action research aims to measure the increase in student motivation and learning outcomes by using the Problem Based Learning model on Vector material in Class X SMAN 1 Yogyakarta. In the implementation of learning Mathematics Specialization of vector comparison material in Cycle II, there was a significant increase in student learning outcomes. Students have met the Minimum Completeness Criteria (KKM ≥ 75) with a class average of more than 80%, as evidenced by the results obtained by 17 students in cycle II. The average score increased from 74 in cycle I to 83 in cycle II, up 9 points. The number of students who scored ≥ 75 increased from 8 to 16 students, with an increase of 8 students and a percentage from 47% in cycle I to 94% in cycle II. Meanwhile, students with scores < 75 decreased from 9 to only 1 student below the KKM. Based on this data, it can be concluded that the application of Problem Based Learning model succeeded in increasing students' motivation and learning outcomes on vector material in class X MIPA-1 SMAN 1 Yogyakarta. Therefore, the researcher decided not to continue the action in the next cycle because the learning process was as expected.  
Uji Normalitas Gain untuk Pemantapan dan Modul Dengan One Group Pre And Post Test di SMP Negeri 1 Padangsidimpuan Torang Siregar; Abadi, Agus Maman; Andayani, Sri; Rangkuti, Ahmad Nizar; Sungkono, Joko
Dedikasi : Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2024): Dedikasi : Jurnal Pengabdian Kepada Masyarakat
Publisher : Lembaga Layanan Pendidikan Tinggi Wilayah III DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53276/dedikasi.v3i2.206

Abstract

Abstrak Dalam dunia ilmu pengetahuan, matematika disebut sebagai bahasa ilmu pengetahuan. Artinya disiplin ilmu ini merupakan pondasi dasar dari semua cabang disiplin keilmuan lainnya. Jika kemampuan matematika seseorang cukup baik, maka mudah bagi seseorang tersebut untuk menguasai keilmuan yang lain begitu juga sebaliknya. Oleh karena itu, perlu kiranya memfasilitasi peserta didik dengan berbagai hal yang dapat meningkatkan pemahamannya terhadap setiap materi dalam bidang studi matematika. Dalam penelitian ini, kami mengusulkan diadakannya kegiatan pemantapan dan penyediaan modul yang diharapkan dapat meningkatkan nilai akademik para siswa. Untuk mengukur tingkat efektivitas dari kegiatan ini, kami menggunakan uji normalitas gain dengan one group pre and post test design yang diaplikasikan pada bab himpunan di SMP Negeri 1 Padangsidimpuan. Dari penelitian ini merepresentasikan dominasi efektivitas pada level sedang sebanyak 48,875%, disusul level tinggi dan rendah dengan persentasi yang sama sebesar 35 % dan tidak efektif sebesar 4.635 %. Dapat disimpulkan bahwa usulan pengadaan kegiatan pemantapan dan penyediaan modul memberi pengaruh keefektivan pemahaman para siswa terhadap materi pelajaran cukup signifikan, sehingga dapat membantu meningkatkan nilai akademik peserta didik.
PENULISAN ARTIKEL (PTK) PENELITIAN TINDAKAN KELAS BAGI MAHASISWA PENDIDIKAN MATEMATIKA UIN SYAHADA PADANGSIDIMPUAN Torang Siregar
PANTAK: Jurnal Penelitian Tindakan Kelas Vol 2 No 1 (2025): PANTAK: Jurnal Penelitian Tindakan Kelas I Juni
Publisher : CV. Alfa Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64733/journalpantak.v2i1.72

Abstract

The culture of writing is one of the key indicators in enhancing the professionalism of future educators, particularly students of mathematics education. One initial step to develop academic writing culture is through the writing of articles based on Classroom Action Research (CAR). CAR is highly suitable for students, as the research context is directly within the classroom, where various issues and learning dynamics occur. This type of research can stem from real problems affecting the teaching and learning process, such as teaching methods, media, teacher-student interaction, or student motivation. Through the CAR process, students not only learn how to conduct research, but also how to express their findings in scientific articles that can be published. Thus, writing articles based on CAR results serves not only as a means of self-development but also as a real contribution to the advancement of educational science and the improvement of learning quality. Furthermore, the articles written from such research can become valuable references for teachers, lecturers, or other researchers in solving similar problems in their classrooms. Therefore, students need to be equipped with the skills and motivation to write scientific articles early on, so that they can produce quality, useful, and educationally relevant written works.
Application of Problem Based Learning to Improve Student Motivation and Learning Outcomes on Vector Material Torang Siregar
Cigarskruie: Journal of Educational and Islamic Research Vol. 1 No. 2 (2024): March
Publisher : Saniya Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/6kr7db31

Abstract

This class action research aims to measure the increase in student motivation and learning outcomes by using the Problem Based Learning model on Vector material in Class X SMAN 1 Yogyakarta. In the implementation of learning Mathematics Specialization of vector comparison material in Cycle II, there was a significant increase in student learning outcomes. Students have met the Minimum Completeness Criteria (KKM ≥ 75) with a class average of more than 80%, as evidenced by the results obtained by 17 students in cycle II. The average score increased from 74 in cycle I to 83 in cycle II, up 9 points. The number of students who scored ≥ 75 increased from 8 to 16 students, with an increase of 8 students and a percentage from 47% in cycle I to 94% in cycle II. Meanwhile, students with scores < 75 decreased from 9 to only 1 student below the KKM. Based on this data, it can be concluded that the application of Problem Based Learning model succeeded in increasing students' motivation and learning outcomes on vector material in class X MIPA-1 SMAN 1 Yogyakarta. Therefore, the researcher decided not to continue the action in the next cycle because the learning process was as expected.  
Implementasi Pengembangan Model ADDIE pada Dunia Pendidikan Torang Siregar; Yuni Rhamayanti
Jurnal Hasil Penelitian dan Pengembangan (JHPP) Vol. 3 No. 2 (2025): April
Publisher : Perkumpulan Cendekia Muda Kreatif Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61116/jhpp.v3i2.561

Abstract

Model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) merupakan salah satu pendekatan sistematis yang banyak digunakan dalam perancangan dan pengembangan pembelajaran, terutama dalam konteks pendidikan modern. Model ini terdiri dari lima tahap utama yang saling berkesinambungan. Tahap pertama, analisis, berfokus pada identifikasi kebutuhan, permasalahan, serta karakteristik peserta didik untuk menentukan tujuan pembelajaran yang relevan. Tahap kedua, desain, melibatkan perencanaan strategi pembelajaran, perumusan tujuan, dan pemilihan media atau metode yang sesuai. Selanjutnya, tahap pengembangan diarahkan pada pembuatan produk pembelajaran, termasuk pengembangan bahan ajar, media, dan instrumen evaluasi. Tahap implementasi mencakup pelaksanaan rencana pembelajaran di lapangan atau di kelas, serta pemantauan proses pelaksanaannya untuk memastikan efektivitasnya. Terakhir, tahap evaluasi berperan untuk mengukur efektivitas dan efisiensi program pembelajaran melalui evaluasi formatif dan sumatif, guna memberikan umpan balik perbaikan yang berkelanjutan. Jurnal ini membahas secara komprehensif setiap tahapan dalam model ADDIE serta memberikan contoh penerapannya dalam berbagai konteks pendidikan, baik secara daring maupun tatap muka. Dengan dukungan referensi dari berbagai sumber terbaru, diharapkan artikel ini dapat memberikan wawasan yang komprehensif bagi para pendidik, pengembang kurikulum, dan praktisi pendidikan dalam merancang pembelajaran yang lebih efektif, efisien, dan adaptif. Selain itu, jurnal ini juga menekankan pentingnya siklus evaluasi dalam model ADDIE sebagai fondasi utama dalam pengembangan instruksional berbasis kebutuhan peserta didik.
Implementasi Pendekatan Realistik Dalam Meningkatkan Pemahaman Siswa Terhadap Luas Bangun Datar Persegi dan Persegi Panjang Torang Siregar
JURNAL PENDIDIKAN ILMU PENGETAHUAN ALAM Vol. 1 No. 1 (2023): Jurnal Pendidikan Ilmu Pengetahuan Alam (November 2023)
Publisher : Universitas Gara Nusantara Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64168/fisika.v1i1.1313

Abstract

This research originates from the reality on the ground, for students' academic grades on the subject of geometry, especially the area of flat shapes, is very low. After being identified, it turned out that the students really did not understand the questions, including the working procedures. This can be seen when students are given different questions. This situation is caused because students do not understand the basic concept of the area of a flat shape that is specific to squares and rectangles. This research is an effort to overcome the problems mentioned above, namely to increase students' understanding of the broad concept of flat shapes. a class action research conducted on third grade students at a public elementary school, to be precise Class A at SDN 321 Sinunukan involving 36 students. the principles of classroom action research (CAR) are used to understand the concept of the area of square and rectangular shapes. In their learning students carry out various activities in exploring the surrounding environment which in the end students find their own area of square and rectangular shapes (realistic mathematical approach) so that students are expected to be able to work on questions related to areadepth as a result of students really understand the concept of the area of a square and rectangle.In their learning activities students are assisted by a teaching tool (Mathematics tools) in the form of transparent plastic paper to help students measure the area of an area. in each cycle it is carried out through a series of processes in the form of plans (planning), act/do (action), observation (observation) and reflection (reflection)
Menentukan Luas Permukaan Tabung Dengan Model Pembelajaran Discovery Learning Di SMP Negeri 5 Sinunukan Torang Siregar; Almira Amir; Lelya Hilda
JURNAL PENDIDIKAN ILMU PENGETAHUAN ALAM Vol. 1 No. 1 (2023): Jurnal Pendidikan Ilmu Pengetahuan Alam (November 2023)
Publisher : Universitas Gara Nusantara Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64168/fisika.v1i1.1314

Abstract

Teachers almost never carry out learning that is oriented towards higher order thinking skills (HOTS). The author also rarely uses learning media. As a result, the learning atmosphere in the classroom is stiff and the children don't look cheerful. .based on the results of interviews with several students, information was obtained that (a) students were lazy to attend lessons that were mostly carried out by the teacher by means of lectures (b) apart from lectures, the method that was always used by the teacher was assignments or homework (PR). Some students claim to be bored with tasks that are only theoretical. To face the Industrial Revolution 4.0 era, students must be equipped with higher-order thinking skills. One of the HOTS-oriented learning models and suggested in the implementation of the 2013 Curriculum is the Discovery Learning learning model. Discovery learning is a learning process that occurs when students are not presented with information directly but students are required to organize their understanding of that information independently. After carrying out the mathematics learning model of Discovery Learning, the authors found that the learning processes and results of students increased. Better than previous studies. When the Discovery Learning model was applied to other VIII graders, it turned out that the students' learning processes and outcomes were just as good. Discovery Learning learning practices that work well, the authors conclude as a HOTS-oriented learning best practice with the Discovery Learning model.
Upaya Meningkatkan Aktivitas dan Prestasi Belajar Matematika Melalui Penerapan Metode Permainan Di Kelas VI SD Negeri 327 Sinunukan Kecamatan Sinunukan Torang Siregar
JURNAL PENDIDIKAN ILMU PENGETAHUAN ALAM Vol. 1 No. 1 (2023): Jurnal Pendidikan Ilmu Pengetahuan Alam (November 2023)
Publisher : Universitas Gara Nusantara Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64168/fisika.v1i1.1315

Abstract

The results of observations in the classroom when mathematics learning was taking place, class VI students tended to be passive and students' mathematics learning activities were very lacking. For mathematics lessons, the average score obtained by class VI students in the weight measurement material, which was the material before this research was carried out, was 50.37 and the percentage of students who reached the learning completion standard was 33.33%. This value is very far from the percentage of students who reach the teaching and learning completion standards (SKBM) set at SD Negeri 327 Sinunukan, which is 60%. This classroom action research (PTK) was carried out for 2 months using the game method in an effort to increase the mathematics learning activity and performance of class VI students at SDN 327 Sinunukan, Sinunukan. The research was carried out in two cycles, each consisting of two meetings through the following stages: planning, observation and reflection. The data collection technique is carried out through observation sheets at each meeting by observers to see data about learning activities, while data about learning outcomes is obtained through daily test scores and student mathematics learning achievements in cycle 1 and cycle 2. Results obtained from Classroom Action Research (PTK ) through the game method model, shows an increase in student activity results, especially activities for preparing places, materials and tools by 55.56%, activities to express ideas by 66.67% and reading game rules and books by 74.04%. %. Based on data on student mathematics learning achievement, the class average score in cycle I was 69.62, increasing to 73.51 in cycle II. The percentage of students who achieved the completion standard also increased in cycle I by 88.88% (Good Category), increasing to 100% (Special Category) in cycle II.
Penggunaan Model Pembelajaran Somatic Auditory Visualisation Intellectualy Untuk Meningkatkan Hasil Dan Motivasi Belajar Siswa Kelas X SMA Negeri 1 Sinunukan Pada Materi Fungsi Logaritma Torang Siregar; Lelya Hilda; Almira Amir; Suparni
JURNAL PENDIDIKAN ILMU PENGETAHUAN ALAM Vol. 1 No. 1 (2023): Jurnal Pendidikan Ilmu Pengetahuan Alam (November 2023)
Publisher : Universitas Gara Nusantara Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64168/fisika.v1i1.1316

Abstract

The ability to absorb the national assessment of logarithmic function content for SMA Negeri 1 Sinunukan in 2020 and 2021 is very low. This low learning ability may be caused by the implementation of less effective learning strategies. Therefore, there is a need to use more effective learning strategies so that students master mathematics. especially the material on logarithmic functions becomes better and students' learning motivation also changes for the better. One learning strategy that is considered to have the potential to improve academic achievement and increase motivation to learn mathematics is the SAVI learning model. The aim of this research is to find out whether the learning model SAVI can increase the motivation and learning outcomes of logarithm material for class Both cycles use the SAVI learning model. 0.97 in cycle I increased in cycle II to 77.56
IMPLEMENTASI VIDEO EXPLAINER SEBAGAI STRATEGI DALAM PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH SISWA SMP N 1 SINUNUKAN Torang Siregar; Suparni; Almira Amir; Adinda, Anita
JURNAL CERMATIKA Vol. 4 No. 1 (2024): Jurnal Cermatika Vol 4 No 1 April 2024
Publisher : Program Studi Matematika Universitas Graha Nusantara Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64168/cermatika.v4i1.1323

Abstract

Abstract This research aims to determine the results of the implementation of Video Explainer in terms of students' Problem Solving Ability. This research is Classroom Action Research which consists of 2 cycles, each cycle consisting of 2 meetings. The data collection technique is through giving a problem solving ability test. The subjects in this research were 28 students of class IX SMP Negeri 1 Sinunukan. The results of the students' problem solving ability test in the initial test showed that 5 students (17.85%) experienced completeness with an average ability test score of 54.82 in the very low problem solving ability category. In the first cycle, there was a classical improvement as shown by the achievement of 13 students (46.42%) completing the test with an average score of 66.78 in the low category. Implementation continued in cycle II, student test results experienced a classical increase, 25 students (89.28%) completed the results with an average score of 80.23 in the high category. From the results of the tests given, there was an increase from the initial test to cycle II. Thus, it is concluded that implementing explainer videos can improve the problem solving abilities of class IX students at SMP Negeri 1 Sinunukan.