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Design of Microcontroller Based Fire Detector with Output Warning SMS Information and Automatic Extinguisher Zain, Abdul; Hartono, Rudi; W, Sri Handani
INTEK: Jurnal Penelitian Vol 7 No 2 (2020): October 2020
Publisher : Politeknik Negeri Ujung Pandang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31963/intek.v7i2.2639

Abstract

Conflagration is an unpredictable tragedy. It may occur whether in the woodland areas or in the residential areas. Typically, it would only be recognized if indeed the flames spread and the smoke intensified. This study aims to detect fires using the MQ-2 smoke sensor, DS18b20 temperature sensor, and fire sensor. Using Arduino Uno as the controller, this system’s output is in the form of an alarm buzzer, Short Message Service (SMS) information using SIM800L, and an automatic fire pump. This system operates to detect the temperature shifts, the smoke concentration and the existence of a fire point which triggers an alarm in the form of a siren if two out of the three sensors are activated. It, then, sends information by Short Message Service (SMS) and automatically triggers the pump as the result. The fire sensor can detect hotspots with a maximum distance of 80 cm and the DS18b20 temperature sensor has an average reading error of 0.27 ° C with a maximum reading error of 0.5 ° C. The MQ-2 smoke sensor can detect smoke where the change in smoke concentration is directly proportional to the sensor output voltage. There are three conditions to determine fire conditions, namely the temperature sensor reads more than equal to 55 ° C and the fire sensor is active, or the temperature sensor reads more than equal to 55 ° C and the smoke sensor reads more than equal to 1000 ppm, or the fire sensor is active and smoke sensor reads greater than equal to 1000 ppm.
OPTIMALISASI TEKNOLOGI 3D PRINTING PADA INOVASI PENGEMBANGAN MEDIA PEMBELAJARAN GURU MATEMATIKA KOTA PAREPARE Irmayani, irmayani; Husain, Hartina; Zain, Abdul; Tahir, Sri Sukma; Sukardi, Sarah Nabila
Jurnal Abdi Insani Vol 11 No 3 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i3.1960

Abstract

The role of learning media in the learning and teaching process is an integral part of the world of education. The development of technology-based learning media in the field of mathematics has a great influence on students' level of understanding. 3D printing technology can stimulate teacher interest and creativity in creating learning media prototype objects. The aim of implementing this activity is to increase the knowledge and skills of Parepare City Mathematics Teachers in creating innovative technology-based spatial mathematics learning media which is able to increase students' interest in learning the material thereby improving student learning outcomes. Implementation methods include observation, discussion, lectures and practicum. The activities were carried out in several training series. Technology optimization training on innovation in learning media development, training and assistance on the use of Ultimaker cura software on mathematics learning media, and training and assistance on 3D printing machines as mathematics learning media. The results of this activity were an increase in understanding of learning media concepts from 37.5% to 92.5%. Partners have understood and are able to sketch three-dimensional learning media using the ultimaker cura software, this is indicated by the existence of new knowledge about the software from not knowing to being able to operate which has increased by up to 82.5%, partners understand and are able to operate the devices on the 3D Printing machine to produce three- dimensional learning media that are suitable for use and this is proven by the survey figures for increasing knowledge by up to 87.5% and the ability of partners to color learning media which has increased by up to 87.5%. The survey results show that after the training and mentoring activities, knowledge and skills have increased significantly. The conclusion from the implementation of this activity is that training participants have been able to create innovative learning media that can increase students' enthusiasm for learning so that there is an increase in student learning outcomes.