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Journal : Sawerigading

Integrasi Tradisi Nyadran dalam Materi Teks Deskripsi: Pengembangan Media Pembelajaran Board Game untuk Siswa SMP Chaesar, Ari Suryawati Secio; Andayani, Andayani; Yulisetiani, Septi
SAWERIGADING Vol 31, No 2 (2025): Sawerigading, Edisi Desember 2025
Publisher : Balai Bahasa Sulawesi Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26499/sawer.v31i2.1641

Abstract

The descriptive text is one of the important learning materials in Indonesian language lessons for seventh-grade junior high school students. However, there are still several problems that occur in the learning process of descriptive texts. Based on the analysis of these learning problems, it was found that no innovative learning media have been optimally utilized. In addition, the learning of descriptive texts still relies heavily on textbooks, making it less contextual. Therefore, developing a board game as a learning medium for descriptive texts that integrates local wisdom is important. The method used is research and development (RD) with the ADDIE model. The product was validated by experts, including material experts, learning media experts, and practitioners. Furthermore, at the evaluation stage, user response tests involving teachers and students were conducted to assess the board game medium. Based on the product validation and response tests, the board game learning medium was declared feasible for use. AbstrakThe descriptive text is one of the important learning materials in Indonesian language lessons for seventh-grade junior high school students. However, there are still several problems that occur in the learning process of descriptive texts. Based on the analysis of these learning problems, it was found that no innovative learning media have been optimally utilized. In addition, the learning of descriptive texts still relies heavily on textbooks, making it less contextual. Therefore, developing a board game as a learning medium for descriptive texts that integrates local wisdom is important. The method used is research and development (RD) with the ADDIE model. The product was validated by experts, including material experts, learning media experts, and practitioners. Furthermore, at the evaluation stage, user response tests involving teachers and students were conducted to assess the board game medium. Based on the product validation and response tests, the board game learning medium was declared feasible for use.