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Media Drag and Drop dalam Meningkatkan Pemahaman Konsep Membandingkan Bilangan Peserta Didik KeIas II Sahbani, Syfa; Isrok’atun, Isrok’atun; Maulana, Maulana
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31270

Abstract

Penelitian ini bertujuan untuk mengukur sejauh mana efektivitas media Drag and Drop dalam meningkatkan pemahaman konsep membandingkan bilangan pada peserta didik kelas II sekolah dasar. Latar belakang penelitian berangkat dari permasalahan yang dihadapi peserta didik dalam memahami konsep perbandingan bilangan, khususnya penggunaan simbol matematika seperti >, <, dan =. Metode yang digunakan adalah pendekatan kuantitatif dengan rancangan quasi eksperimen menggunakan desain non-equivalent pretest-posttest control group. Subjek penelitian terdiri dari dua kelas, yaitu kelas eksperimen yang belajar dengan media Drag and Drop dan kelas kontrol yang menggunakan media konkret. Hasil analisis menunjukkan bahwa kelas eksperimen mengalami peningkatan pemahaman konsep secara signifikan dengan kategori N-Gain tinggi. Selain itu, peserta didik memberikan tanggapan positif terhadap media Drag and Drop, yang terlihat dari tingginya antusiasme selama proses pembelajaran. Walaupun terdapat beberapa kendala teknis, media ini terbukti efektif dalam meningkatkan pemahaman konsep sekaligus memotivasi peserta didik dalam pembelajaran matematika.
Pengembangan Game Edukasi Math War Pada Materi Penjumlahan dan Pengurangan Kelas III di SD Delita, Dea; Isrok’atun, Isrok’atun; Maulana, Maulana
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31301

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran serta untuk mengetahui efektivitasnya dengan menggunakan model penelitian ADDIE. Pada tahap analysis dilakukan identifikasi kebutuhan siswa, guru, kurikulum dan tujuan pembelajaran. Tahap design terdiri dari perancangan konsep alur permainan. Tahap development meliputi pembuatan teknis media berdasarkan rancangan yang telah disiapkan serta dilakukan validasi pada ahli media, materi, dan bahasa. Pada tahap implementation dilakukan uji coba media kepada siswa untuk melihat keefektifannya. Tahap evaluation bertujuan menilai kualitas media dan melakukan revisi untuk menyempurnakan hasil akhir. Hasil penelitian menunjukkan bahwa game edukasi Math War valid dengan nilai persentase kelayakan masing-masing sebesar 91% (kelayakan media), 97% (kelayakan materi), dan 95% (bahasa), yang seluruhnya termasuk dalam kategori “sangat layak”. Respons siswa menunjukkan hasil yang positif, yaitu sebesar 73% dan termasuk dalam kategori “Baik”, sementara hasil analisis tes siswa tergolong masih rendah. Sehingga kualitas hasil pengembangan game edukasi Math War pada materi penjumlahan dan pengurangan perlu dilakukan perbaikan.
Pengaruh Model Pembelajaran Kooperatif TPS Terhadap Keterampilan Komunikasi Matematis Siswa Kelas III SD Febriyani, Febi; Isrok’atun, Isrok’atun; Irawati, Riana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2588

Abstract

This study aims to determine the influence of the Think Pair Share (TPS) cooperative learning model on the mathematical communication skills of elementary school students. This study uses a quasi-experimental method and a pretest-posttest group design.  The population of this study is all students at SDN Gudang Kopi Sumedang, while the sample of this study is 31 students taken by cluster random sampling technique. Data is collected through written tests and observations during the learning process. The data produced was analyzed in a qualitative descriptive manner. The results showed that students' mathematical communication skills improved after learning with the TPS model. The average pretest score was 54.8, which increased to 80.3 in the posttest, with a gain value of 0.67, categorized as moderate. Observations also indicated that students were more active when working individually, discussing with a partner, and sharing discussion results in front of the class. In conclusion, the TPS learning model was proven effective in enhancing students' mathematical communication skills. This model can be an option for teachers to create interactive learning and actively engage students, particularly in mathematics learning at the elementary school level.
Pengaruh Problem-Based Learning dengan Permainan “Jelajah Waktu” terhadap Kemampuan Pemecahan Masalah Matematis di SD Wahyuni, Siti; Isrok’atun, Isrok’atun; Maulana, Maulana
SJME (Supremum Journal of Mathematics Education) Vol 8 No 1 (2024): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v8i1.10580

Abstract

This research aims to find out how the problem-based learning (PBL) model with the "Time Exploration" game affects students' mathematical problem solving abilities, as well as to find out which learning model is better. This type of research is quasi-experimental with a pretest-pottest control group design research design. The population used was class III elementary school students in South Sumedang District with a research sample of class III at SDN Sukaraja II. The problem solving ability test with descriptive questions was the instrument in this research. Then the data analysis technique was carried out using the average difference test (paired sample t-test and independent sample t-test) and the gain test which was previously tested for normality and homogeneity. The research results show that there is a positive influence through the application of the PBL model with the "Time Exploration" game on students' problem solving abilities and shows an increase of 0.46 in the experimental class which is classified as a moderate increase. Then, it was also concluded that PBL learning with the "Time Exploration" game was better than conventional learning.
Pengaruh Model Problem-Based Learning terhadap Kemampuan Pemahaman Konsep Matematis Siswa Kelas V Rahmawati, Pritha; Irawati, Riana; Isrok’atun, Isrok’atun
Indo-MathEdu Intellectuals Journal Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i8.4560

Abstract

This research is motivated by the low mathematical conceptual understanding of fifth-grade students regarding data collection and presentation. The conventional, teacher-centered learning process is considered ineffective in fostering deep understanding. This study aims to determine the difference in the effect of the Problem-Based Learning (PBL) model and conventional learning on students' conceptual understanding. This study employed an experimental method with a non-equivalent control group design. The population comprised fifth-grade students in Sumedang Regency. Through purposive sampling, SDN Sindang II (n=31) was selected as the experimental class, and SDN Hariang (n=34) as the control class. The instruments used were tests and observations. Data analysis for the conceptual understanding test was conducted using inferential statistics to draw conclusions. The results showed that the experimental class's average score increased from 54 (pretest) to 67 (posttest) with an average N-Gain of 0.28. Meanwhile, the conventional learning class obtained an average pretest score of 62, increasing to 66 in the posttest, with an average N-Gain of 0.07. It is concluded that there is a significant difference in influence between the Problem-Based Learning model and conventional learning on students' conceptual understanding