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PERENCANAAN DAN PERANCANGAN PUSAT REHABILITASI NARKOBA DI DENPASAR: Bahasa Indonesia Sidhi, I Gede Mas Giri Hari Purnama; Putra, I Nyoman Gede Maha; Hartawan, I Putu; Wijaya, I Kadek Merta; Wiguna, Made Mas Surya
Undagi : Jurnal Ilmiah Jurusan Arsitektur Universitas Warmadewa Vol. 12 No. 1 (2024)
Publisher : Program Studi Arsitektur, Fakultas Teknik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/undagi.12.1.9806.40-49

Abstract

Rehabilitation is a program that aims to help sufferers of chronic illnesses, both physical and psychological, to recover. The Rehabilitation Center uses a variety of different methods for the patient, treatment is adjusted according to the patient's illness and the intricacies from the start of the patient. The patients who enter the rehabilitation center mostly suffer from low self-esteem and lack of positive outlook on life, therefore psychology plays a very big role in the Rehabilitation program, and it is also very important to protect the patient from friends and environments that allow the addiction to return against illegal drugs.
Contextual Approach in Designing Informal School for Children in Tulamben Village, Karangasem Collaboration of Warmadewa Architecture-Journeyman International-Suwandi Foundation Nugraha, Putu Gede Wahyu Satya; Prabandari, Nyoman Ratih; Wiguna, Made Mas Surya; Mahayani, Ni Komang Indra; Widyantara, Dewa Putu; Saputra, I Kadek Yadnya; Ramadhani, Annastashya
Lentera Karya Edukasi Vol 3, No 1 (2023): Jurnal LENTERA KARYA EDUKASI: Jurnal Pengabdian Kepada Masyarakat
Publisher : Pusat Pengembangan dan Kajian Sarana dan Prasarana Pendidikan (P2K Sarprasdik)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/lekaedu.v3i1.58644

Abstract

Informal school in Tulamben Village, Karangasem by Warmadewa Architecture-Power of Experience-Humanity Projects, The Journeyman International, and Suwandi Foundation use Contextual Approach on the design and build process. This Project aims to help the community in Tulamben  provide an informal school with Contextual approach and child friendly design. This approach was applied by using the local material, community support on the building process, open plan layouting, maximizing air circulation and natural lighting, and environment and child  friendly. This collaboration focuses on safety and children's spatial needs as users. The results of these activities are Informal School design works and the constructed building with children and environment-friendly approach. The design and construction of an informal school for children in Tulamben Village only pays attention to target users and adjustments to the surrounding environment, and has not considered the wider community aspect yet.
Penyusunan Rencana Desain Pasar Desa Sibetan Kecamatan Bebandem Karangasem Bali Wiguna, Made Mas Surya; Prabawa, Made Suryanatha; Dharmastika, I Gusti Agung Gede Nodya
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 6 (2024): Agustus
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i6.1215

Abstract

Hasil dari buah salak menjadi pendapatan utama bagi Desa Sibetan. Banyak olahan buah salak dan distributor salak yang meneruskan salak dikirim ke berbagai daerah. Selain buah salak terdapat pula umbi-umbian lain yang dijual di pasar Desa. terdapat tiga pasar yang ada di Desa Sibetan diantaranya pasar Kalanganyar, pasar Telaga dan Pasar Sibetan. Dari ketiga pasar tersebut, pasar Sibetan menjadi central dari pasar lainya, namun sangat disayangkan pasar Sibetan walapun merupakan pusat dari pasar lainya, pasar Sibetan ini belum mempunyai tempat yang layak. Pasar Sibetan masih menumpang dengan balai masyarakat yang dekat dengan pura Bale Agung Desa. Hal ini menjadi masalah besar terhadap Desa dikarenakan kapasitas pasar utama tergolong kecil dan tidak dapat menampung banyaknya masyarakat yang akan datang kepasar. Baru-baru ini juga permasalahan pasar ini menjadi topik utama di Desa Sibetan dikarenakan adanya renovasi pura dan balai masyarakat yang mengakibatkan pasar Sibetan ini harus pindah ke pinggiran jalan dan membuat masalah di lalulitas Desa. Dapat disimpulkan permasalahan utama dalam Desa Sibetan ini adalah; 1) Belum adanya titik lokasi yang dapat menjadi lokasi pasar yang ideal bagi masyarakat Sibetan. 2) Belum adanya perencanaan konsep pasar ideal bagi masyarakat Sibetan; dan 3) Belum memiliki dokumen perencanaan konsep pasar Sibetan. Untuk menyelesaikan permasalahan diatas, Metode yang akan digunakan adalah observasi,wawancara, FGD dan metode SWOT sebagai tolak ukur analisis titik lokasi. Hasil desain berada pada area perempatan jalan utama dan berada pada bibir tebing sungai. Desain memiliki dua masa bangunan dengan kontruksi baja untuk menyesuaikan kondisi lahan yang ditentukan.
Hubungan Transformatif dalam Arsitektur dan Komunitas: Studi tentang Bentuk, Fungsi, dan Signifikansi di Banjar Dukuh, Sibetan, Karangasem-Bali yang Dipengaruhi oleh Ekowisata Prabandari, Nyoman Ratih; Wiguna, Made Mas Surya
Jurnal Penelitian Inovatif Vol 4 No 3 (2024): JUPIN Agustus 2024
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jupin.626

Abstract

Penelitian ini mengkaji dinamika kompleks transformasi urban dan arsitektural dalam konteks ekowisata di Banjar Dukuh, Sibetan, Karangasem-Bali. Masalah yang diangkat adalah bagaimana berbagai jenis transformasi arsitektural dapat mendukung pengembangan berkelanjutan destinasi ekowisata. Tujuan penelitian ini adalah untuk mengidentifikasi dan menganalisis delapan komponen kritis dari transformasi: Topological/Geometry, Expansion, Grammatical, Reversal, Forced, Profitable, Temporary, dan Vacant Transformations. Metode yang digunakan adalah pendekatan kualitatif deskriptif dengan studi literatur dan wawancara langsung dengan penduduk lokal. Hasil penelitian menunjukkan bahwa transformasi ini berkontribusi signifikan terhadap adaptasi ruang dan bentuk arsitektural, pemanfaatan ulang adaptif, pendorong ekonomi, serta penggunaan fleksibel ruang. Temuan ini memberikan kerangka kerja untuk memajukan tempat-tempat ekowisata yang menghormati batas-batas lingkungan, meningkatkan pengalaman pengunjung, dan mendukung komunitas lokal.
Architectural Influences In VR: Digital Environments Impact For Enhanced Motivation In Static Cycling Wiguna, Made Mas Surya; Prabawa, Made Suryanatha; Wicaksana, Gde Bagus Andika
Jurnal Info Sains : Informatika dan Sains Vol. 14 No. 02 (2024): Informatika dan Sains , Edition, June 2024
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/infosains.v14i02.4397

Abstract

The incorporation of Virtual Reality (VR) into stationary cycling routines presents a promising strategy for boosting exercise motivation, particularly through the utilization of good digital architectural environments initially created for therapeutic objectives. The primary objective of this research is to investigate the impact of VR's digital architecture design on motivation levels during physical activity. A repurposed VR system was utilized in this investigation, showcasing digitally simulated natural surroundings in a program involving 18 participants. These individuals underwent evaluations utilizing the Behavioral Regulation in Exercise Questionnaire (BREQ) alongside initial surveys concerning exercise behaviors and familiarity with digital gaming. Findings demonstrated a significant enhancement in motivation, achieving an estimated success rate of 83.33% within the participant group, especially evident among those with previous gaming exposure. Nevertheless, external motivational elements such as perceived duty and social pressure also surfaced as noteworthy considerations. Despite these concerns, feedback was predominantly positive, affirming the effectiveness of the VR system in elevating exercise motivation. The results propose substantial ramifications for the expansion of VR applications in exercise programs, promoting the need for more extensive research to evaluate long-term effects and broaden participant demographics to authenticate and broaden these findings. This investigation underscores the potential of VR in rendering exercise more interactive and flexible, proposing a revolutionary approach to improving physical activity participation.
Determining The Theme For Architectural Design Of Tourist Accommodation Based On Big Data In The Canggu Village Area, Badung, Bali Widanan, I Wayan; Prabawa, Made Suryanatha; Wiguna, Made Mas Surya
Journey : Journal of Tourismpreneurship, Culinary, Hospitality, Convention and Event Management Vol 7 No 2 (2024): Journey : Journal of Tourismpreneurship, Culinary, Hospitality, Convention and Ev
Publisher : Politeknik Internasional Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46837/journey.v7i2.204

Abstract

Canggu Village is the area in the Badung Regency, Bali, which has recently grown to be one of the main attractions for tourists. Accordingly, this region has undergone rapid development and an increase in tourism-oriented facilities. Unfortunately, not all of these facilities have been built with architectural themes related either to the demands of the market or to the Canggu or Bali Villages' local characteristics. On the other hand, information technologies have reached a point where much data, popularly known as Big Data, is constantly available and can be analyzed for any purpose. Such inconsistency in the architectural themes expressed with the availability of Big Data has presented the possibility of determining what architectural theme fits the tourism market in Canggu Village. The objective of this research is to establish the more exact architectural design theme for tourist accommodation in Canggu Village based on Big Data analysis, while maintaining respect for local architecture value, form, and norm. The quantitative approach in research is adopted during this research. In this case, it means data was collected through Big Data exploration. Further, the analysis was done using the comparative-correlational method. Data revealed that the highest ratio falls into Modern minimalist architecture, followed by modern Balinese architecture. It means the application of such themes in the Canggu Village area is concerned with Modern Minimalist Architecture and Modern Balinese Architecture. In the future, consideration must be given towards including both themes to maintain the local identity of the architecture in Canggu Village.
Analysis Of Intelligibility And Connectivity-Integration Relationships In The Canggu Village Space Network Based On Space Syntax Prabawa, Made Suryanatha; Widanan, I Wayan; Wiguna, Made Mas Surya; Dwi Putra, Made Jaguandana; Antara, I Made Rudita
Journey : Journal of Tourismpreneurship, Culinary, Hospitality, Convention and Event Management Vol 7 No 2 (2024): Journey : Journal of Tourismpreneurship, Culinary, Hospitality, Convention and Ev
Publisher : Politeknik Internasional Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46837/journey.v7i2.209

Abstract

Canggu Village, located in Badung Regency, Bali, is a popular tourist destination known for its beach and nightlife, which has led to rapid tourism development. This growth has both positive and negative impacts, including traffic congestion and uncontrolled construction. To address these issues, this study analyzes the spatial planning of Canggu Village, focusing on accessibility, connectivity, interaction, and intelligibility. The aim of this analysis is to be able to produce output values ​​for aspects of the level of effectiveness of spatial planning which in the future can be used as a reference for providing recommendations for more appropriate village tourism development so that tourism development and community residential needs can still stand side by side. Using a quantitative-experimental approach and Space Syntax analysis via the DepthmapX application, the research finds: (a) low to moderate local connectivity (average 2.46) with limited intersections; (b) relatively low local integration (mean 1.04), requiring more effort for movement; (c) high intelligibility (R² = 0.87722), allowing effective navigation; and (d) numerous minor roads emerging from major routes, creating an accessible spatial structure. This raises questions about the factors influencing connectivity amid unplanned development. Suggested development plan according to research results are: 1) Improving Connectivity in Local Areas (intersection/direct routes); 2) Boosting Integration Between Tourism Zones; 3) Optimizing navigation; 4) Tourism Supporting Infrastructure Development; 5) Involvement of Technology and Smart Tourism.
Pemberdayaan Masyarakat melalui Penyusunan Konsep Perancangan Fasilitas Taman Kanak-kanak di Desa Sidetapa dengan Pendekatan Studi Preseden Prabandari, Nyoman Ratih; Wiguna, Made Mas Surya; Ananda, I Kadek Wahyu Tangkas
Jurnal Pengabdian Masyarakat Bhinneka Vol. 3 No. 4 (2025): Bulan Juli
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v3i4.135

Abstract

Desa Sidatapa belum memiliki fasilitas pendidikan usia dini yang memadai. Pemerintah Desa Sidetapa memasukkan penyediaan fasilitas pendidikan TK di Desa Sidetapa ini sebagai salah satu program kerja desa yang sebaiknya diprioritaskan untuk ditindaklanjuti. Tim berusaha memberikan usulan terkait pemecahan permasalahan ini dengan membantu Desa Sidetapa dalam menyusun konsep perancangan fasilitas pendidikan TK di Desa Sidetapa, yang akan digunakan sebagai acuan atau pedoman untuk melaksanakan kegiatan pembangunan kedepannya. Untuk mencapai tujuan tersebut, rencana kegiatan yang diusulkan berupa Focus Group Discussion untuk melakukan brainstorming dan mengumpulkan data untuk mengidentifikasi kebutuhan ruang fasilitas pendidikan TK di Desa Sidetapa dan menyesuaikan dengan aturan atau petunjuk teknis pembangunan pendidikan TK yang ada. Dilanjutkan dengan proses perencanaan  proposal usulan bantuan yang diperlukan untuk pembangunan fasilitas pendidikan TK di Desa Sidetapa. Target luaran dari kegiatan pengabdian kepada masyarakat ini adalah proposal konsep perancangan.  Kegiatan ini merupakan pilot project dalam pendampingan akademisi dan praktisi dalam membangun desa Sidatapa.
Analysis Of The Level Of Integration And Spatial Connectivity In The Space Configuration Of Bongkasa Pertiwi Tourism Village Based On Space Syntax Prabawa, Made Suryanatha; Widanan, I Wayan; Wiguna, Made Mas Surya; Ilham, Lalu Attaridji; Krisnantara, Gede
Journey : Journal of Tourismpreneurship, Culinary, Hospitality, Convention and Event Management Vol 6 No 2 (2023): Journey : Journal of Tourismpreneurship, Culinary, Hospitality, Convention and Ev
Publisher : Politeknik Internasional Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46837/journey.v6i2.170

Abstract

As a quite popular Tourism Village, Bongkasa Pertiwi Village, located in Badung Regency, Bali Province, has experienced many spatial developments within its territory. The development was based on the findings of prior investigations show the phenomenon of spatial transformation of residents' houses both as a place for tourist accommodation and the economy. The spatial transformation that occurs increases the density of buildings and changes the spatial layout of the village area, so that in the future as a tourism village that will continue to grow, To find out, more research is require to measure the optimal level of spatial configuration in terms of inter-spatial connectivity and integrity in village spatial planning. The importance of this research is that the findings can be utilized as guidelines for village spatial design, making it more efficient and improving the quality of interaction between space users (residents and tourists). This study uses a Quantitative - Experimental method based on Space Syntax analysis. The results showed that the average level of connectivity was 2.19407 (highest "5"), integrity 0.286216 (highest "2.11"), and intellibility at R2: 0.0107275 (best close to "1"), The analysis' findings reveal a limited amount of connection between locations (space / area), so that social interaction that occurs between actors in village spatial planning is also low. These results indicate that the development of interaction center points is very much needed in the current Village Spatial Planning. The development must be based on the highest spatial connectivity-integration points based on space syntax analysis (found 4 area points) in order to obtain optimal results.