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PENINGKATAN KEMAMPUAN MOTORIK HALUS ANAK USIA DINI DENGAN LIPATAN BERTAHAP MENGGUNAKAN MEDIA ORIGAMI DI RA PSM KROWE TAHUN AJARAN 2022/2023 Ramadhani, Desi Dwi; Wulansari, Betty Yulia; Rahmawati, Ida Yeni
EDUPEDIA Vol 7, No 2 (2023): Oktober
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ed.v7i2.2401

Abstract

Penelitian ini bertujuan untuk mengetahui proses peningkatkan  kemampuan motorik halus pada anak usia dini dengan lipatan bertahap menggunakan media origami di RA PSM Krowe. Serta untuk mengetahui perubahan apa yang telah terjadi setelah penelitian  itu terjadi. RA PSM Krowe ini ditargetkan sebagai objek penelitian dan origami sebagai media untuk meningkatkan kemampuan motorik halusnya. Metode penelitian yang digunakan ialah Penelitian Tindakan Kelas (PTK), ada beberapa tahapan yang dilalui; 1) Tahap perencanaan, 2) Tahap pelaksanaan, 3) Tahap pengamatan, 4) Tahap Refeksi. Penelitian menggunakan media origami ini membuahkan hasil yang cukup sesuai dengan apa yang diharapkan peneliti, tentunya dengan proses yang tidak instan. Dengan lipatan bertahap menggunakan origami membantu proses pengembangan motorik halus pada anak
Implementation of Learning Through Interactive Videos for Early Childhood Education Students Based on Local Wisdom Putra, Dhiya Restu; Panglipur, Diana Wahyu; Suciati, Romadona Desy; Ramadhani, Desi Dwi; Mahardhani, Ardhana Januar
International Journal of Studies in International Education Vol. 2 No. 4 (2025): November : International Journal of Studies in International Education
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijsie.v2i4.404

Abstract

Early childhood education (ECE) demands imaginative and inventive approaches to guarantee that children are actively involved and undergo significant learning in line with their developmental phases. The swift advancement of technology has made interactive video a valuable tool for enhancing ECE learning, especially when integrated with local cultural material. This research examines the use of the interactive video Wajanus (Warung Jajanan Nusantara) in Class B of Mutiara Hati Kindergarten Ponorogo, aimed at familiarizing children with Indonesian traditional snacks while also enhancing their cognitive, social, linguistic, and cultural values. A qualitative descriptive method was utilized, involving participatory observation, semi-structured interviews with parents and teachers, along with documentation via photos, videos, and field notes. Data analysis adhered to the model proposed by Miles and Huberman, encompassing data reduction, data presentation, and thematic conclusion formulation. The results indicate that utilizing Wajanus improved children's involvement in cognitive, emotional, and motor skills while promoting greater learning motivation. Children recognized numbers, shapes, and new vocabulary more efficiently, and they exhibited a positive attitude toward the local cultural heritage presented in the video. However, challenges were noted, including differing degrees of child involvement, the demand for extensive teacher assistance, and inadequate educational resources. In summary, interactive videos grounded in local culture like Wajanus are successful in enhancing early childhood education quality while also reinforcing children’s character education and cultural identity, and they possess significant potential for duplication in other ECE institutions throughout Indonesia
Introduction of Generative AI to Improve Digital Literacy of Sanggar Bimbingan AMI Penang Malaysia Children Yusuf, Arief Rahman; Asmaroini, Ambiro Puji; Prasetyo, Angga; Wijaya, Etistika Yuni; Suhendar, Uki; Ramadhani, Desi Dwi; Sugiantoro, Erfan; Juppenny, Ryan
MOVE: Journal of Community Service and Engagement Vol. 5 No. 2 (2025): November 2025
Publisher : EQUATOR SINAR AKADEMIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54408/move.v5i2.538

Abstract

Indonesian migrant workers' children (PMI) in Malaysia often face structural challenges in accessing formal education, thus relying on non-formal education services such as Sanggar Bimbingan (SB). SB AMI Penang, like most other SBs, operates with limited resources, which contributes to the digital literacy gap. However, digital literacy is a crucial competency for social and economic participation in the era of the Industrial Revolution 4.0. This international community service program aims to design and implement a Generative Artificial Intelligence (GenAI) introduction program as a pedagogical tool to improve the digital literacy competencies of children at SB AMI Penang. The community service methods include workshops and practical training. The results of structured and ethically oriented GenAI introduction activities proved effective in improving digital literacy in marginalized communities. The conclusion of this community service is that GenAI has the potential to be an equalizing tool to bridge the digital divide faced by Indonesian diaspora children.