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SISTEM PAKAR UNTUK DIAGNOSA PENYAKIT PARU PADA ANAK ADHI SUSANO
Faktor Exacta Vol 5, No 1 (2012)
Publisher : LPPM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.594 KB) | DOI: 10.30998/faktorexacta.v5i1.179

Abstract

Abstrak. Setiap saat penderita baru TBC paru muncul satu penderita baru TBC paru yang menular. Bahkan setiap empat menit sekali satu orang meninggal akibat TBC di Indonesia. Dalam dekade terakhir ini, angka kejadian TBC dilaporkan meningkat secara drastis di seluruh dunia. Demikian pula di Indonesia, dengan penduduk lebih dari 200 juta orang, Indonesia menempati urutan ketiga setelah India dan China. Bakteri ini bila masuk dan terkumpul di dalam paru-paru akan berkembang biak menjadi banyak (terutama pada orang dengan daya tahan tubuh yang rendah), dan dapat menyebar melalui pembuluh darah atau kelenjar getah bening ke bagian tubuh lainnya. Oleh karena itulah infeksi TBC dapat mengenai hampir seluruh organ tubuh, seperti paru-paru, otak, ginjal, saluran pencernaan, tulang, kelenjar getah bening, dan organ lainnya. Meskipun demikian organ tubuh yang paling sering terkena adalah paru-paru, karena merupakan tempat pertama yang dimasuki oleh kuman. Kata Kunci: Sistem, pakar, TBC Paru.
Rancang Bangun Aplikasi Edukasi Hardware Komputer Berbasis Teknologi Augmented Reality dengan Menggunakan Android Andri Wahyu Saputra; adhi susano; Puji Astuti
Faktor Exacta Vol 11, No 4 (2018)
Publisher : LPPM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (665.732 KB) | DOI: 10.30998/faktorexacta.v11i4.3100

Abstract

In studying and visualizing computer devices students and students tend to experience difficulties when they want to learn and memorize computer units. This study aims to create a learning application about computer hardware by utilizing the development of Android-based smartphone technology using augmented reality technology. The development method used to build this application is the waterfall method. Making this application uses C # language and unity 3D game engine software. This application applies vuforia as SDK to create an augmented reality that runs on the Android OS and uses a virtual button located in the marker. This application provides information and displays 3D objects about computer hardware, specifically for processing units, namely processor, motherboard, RAM, hard drive and VGA. The chosen research subjects were students and students who had studied computer hardware components. This is determined to find out the difficulties faced by students and students in studying the material of computer hardware. The purpose of making this application is that students, students or even people outside the IT profession can study computer hardware material with the help of applications that provide 3D object models and relevant information without having to look at books or other media. Key Word : Android, Augmented Reality, Computer, Waterfall, Unity
RANCANG BANGUN APLIKASI BERBASIS ANDROID UNTUK PENGOLAHAN DATA PENGURUS MASJID ADHI SUSANO
Faktor Exacta Vol 9, No 4 (2016)
Publisher : LPPM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.064 KB) | DOI: 10.30998/faktorexacta.v9i4.1149

Abstract

Public facilities such as mosque is needed in the region a tourist town one of them for worship, as for information regarding support facilities, schedule of activities which have been hard to come by, so with this research is to create a service facility information mosques integrated, up-to-date, easy and practical can be used on mobile phones that are generally based on android. So that the application is helpful to actively interact with each mosque activities. The research method used was survey data through interviews with the responsible officer then the appropriate data collection methods of observation and direct observation in the field. During the research process running the authors found it to be a potential in advancing prosperity Darussalam Mosque in Kota Wisata one of which is sustainability activity information with pilgrims, if this communication can be optimized with a variety of activities in Darussalam Mosque that it will be great potential in helping accelerate the progress of the mosque own. Finally, the authors concluded that the system has been running on this Darussalam Mosque should be developed again in the purpose of the progress and prosperity of Darussalam Mosque in Kota Wisata better. Information and communication will support the power that have developed between the pilgrims with the board Masjid Darussalam Kota Wisata.Keyword: Masjid Darussalam, Information and Android 
The Role of Information and Electronic Transactions Law in Controlling Teacher Activities in the Digital World at SDN Cimanggis 03 Bogor Aswin Fitriansyah; Adhi Susano; Tria Hadi Kusmanto
REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Vol 2, No 1 (2021): REKA ELKOMIKA
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/rekaelkomika.v2i1.41-48

Abstract

Education, business, industry and other fields use social media in their work. Utilization of technology in accordance with its needs is facilitated with social media in the industrial era 5.0. All sectors use online media due to the covid-19 pandemic. Information and communication in social media there are restrictions to be done openly or not allowed to be done. The Information and Electronic Transactions Act (ITE Law) regulates the provisions of communication. Regulatory ratification to protect the public from cybercrime in cyberspace. Defamation, blasphemy and online threats are contained in the article of the law. Principals, teachers and employees are given counseling on the role of the law when interacting and communicating on social media in community service activities conducted.
Sosialisasi Aplikasi Penyedia Jasa Khusus Rental Mobil Berbasis Android Adhi Susano; Aswin Fitriansyah; Achmad Sarwandianto
Panrannuangku Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2022)
Publisher : Lembaga Penelitian dan Pengembangan Teknologi dan Rekayasa, Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/panrannuangku705

Abstract

Perkembangan ilmu pengetahuan dan teknologi saat ini berkembang sangat pesat. Kemajuan akan ilmu pengetahuan dan teknologi telah berperan penting di dalam masyarakat. Setiap waktu, setiap hari dan setiap detik selalu muncul teknologi baru. Tujuan pengabdian ini adalah untuk membuat sebuah aplikasi yang efektif bagi CV. Obet Cipta Usaha dalam penyewaan mobilnya. Aplikasi membantu perusahaan dalam mengelola data-data karyawan,supir,mobil, dan transaksi dengan mudah sehingga proses penyewaan mobil lebih cepat dan efisien. Dan laporan data-data di atas yang dapat langsung di lihat pada aplikasi tersebut. Aplikasi ini juga membantu pelanggan untuk melakukan penyewaan mobil dan mengetahui informasi tentang ketersediaan mobil yang akan di sewa tanpa harus datang ke tempat. Pengabdian ini menggunakan tekik, yaitu observasi lapangan, wawancara,kearsipan (dokumentasi). Hasil pengabdian ini berupa aplikasi yang digunakan dalam penyewaan mobil. Jadi peneliti ini telah berhasil membuat aplikasi Penyedia Jasa Khusus Rental Mobil berbasis Android yang bertujuan untuk membantu pengguna memudahkan dalam melakukan penyewaan mobil tanpa harus datang ke tempat.
DELONE AND MCLEAN ON THE SUCCESS OF LEARNING MANAGEMENT SYSTEMS IN DISTANCE LEARNING Adhi Susano; Khasanah
International Journal of Social Science Vol. 2 No. 1: Juni 2022
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/ijss.v2i1.2309

Abstract

This study aims to see how the level of success of a learning management system used by a private university that runs the learning process with distance learning, where the method used in this study is a quantitative method using the Delone and McLean approach. system quality has no effect on user intensity with an R square value of 2.6%, system quality affects user satisfaction with an R square value of 19.3%, information quality does not affect user intensity with an R square value of 0.1%, Information quality affects user satisfaction with an R square value of 28.6%, service quality does not affect user intensity with an R square value of 0.4%, service quality affects user satisfaction with an R square value of 49.8%. usage satisfaction has no effect on user intensity with an R square value of 0%, use satisfaction affects benefits with an R square value of 53.6%, use affects user satisfaction with an R square value of 16.9%, use affects benefits with an R square value of 20.6%. benefits affect use with an R square value of 20.6%, benefits affect use satisfaction with an R square value of 53.6%.
Pelatihan Android Bagi Atlet Disabilitas Di NPC Provinsi Banten Reko Hidayatullah; Caka Gatot Priambodo; Adhi Susano; Rudi Prasetya Prasetya
ABDINE: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2022): ABDINE : Jurnal Pengabdian Masyarakat
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/abdine.v2i1.321

Abstract

Sebuah sistem informasi yang lebih optimal dari sistem yang sudah ada dimana sistem informasi ini berguna untuk mengetahui biodata atlet disabilitas yang berada di NPC Provinsi Banten. Perancangan dan pengembangan sistem menghasilkan sebuah produk aplikasi yang diberi nama Sistem Informasi Atlet Disabilitas (SIAD), yaitu model informasi biodata atlet disabilitas NPC Provinsi Banten yang beroperasi secara mobile menggunakan sistem operasi android. Penting bagi staf dan atlet untuk mengetahui tentang produk sistem informasi atlet disabilitas NPC Provinsi Banten berbasis android yang menarik ini, serta dapat mengoptimalkan pemanfaatan smartphone berbasis android. Untuk menambah atau memperkaya pengetahuan staf dan atlet di NPC (National Paralympic Committee) Provinsi Banten tentang perkembangan teknologi informasi maka tim pengabdian kepada masyarakat melalui dosen-dosen informatika Universitas Indraprasta PGRI mengadakan sosialisasi pengetahuan tentang sistem android dalam informasi atlet disabilitas sebagai suatu produk sistem yang menampilkan informasi-informasi NPC Provinsi Banten terkait atlet disabilitasnya. Diharapkan sosialisasi ini dapat berdampak baik bagi staf dan atlet disabilitas dalam memahami produk aplikasi ini dan pengetahuan teknologi informasinya.
APLIKASI EMAIL CLIENT MULTI-PLATFORM DENGAN ENKRIPSI DATA BERBASIS JAVA Ridwan; Adhi Susano
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 1 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i1.177

Abstract

Client is an application that is used to send and receive e-mails through your computer without a browser. Simply by running the e-mail client application, the e-mail will automatically be downloaded to your computer. The more varied operating systems used by Users also sometimes make Users have to change email clients when moving operating systems, for example Windows Users who are used to Outlook have to use evolution on Linux, whereas when using Mac OS they have to use the Mail program. This is of course inconvenient for the User. Not to mention the security of the clinet email itself. In this research, software has been created to reduce existing problems. The method used in the design and manufacture of this software is the Guidelines for Rapid Application Engineering (Grapple) method. This software was created using Netbeans 7.0. This multi-platform email client application program with base64 encoding on a desktop base can run on three operating systems, namely Windows, Linux and Macinthos. This application can also encode with the base64 algorithm the contents of the message so as to maintain the confidentiality of the contents of the message in the email client itself.
Sistem Pendukung Keputusan Kenaikan Gaji Karyawan Menggunakan Metode SAW Di PT. Greenlab Rizki Nur Barokah; Adhi Susano; Alusyanti Primawati
JRKT (Jurnal Rekayasa Komputasi Terapan) Vol 1, No 02 (2021)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (454.158 KB) | DOI: 10.30998/jrkt.v1i02.4095

Abstract

Teknologi Informasi merupakan istilah yang umum digunakan sebagai hal untuk membantu manusia dalam membuat, menyimpan, mengubah, mengomunikasikan serta menyebarkan informasi. Teknologi informasi dalam setiap proses yang dilakukannya, termasuk didalamnya untuk pengefektifan suatu keputusan. Selama ini proses untuk penentuan kenaikan gaji karyawan di PT. Greenlab  masih bersifat subjektif. Berdasarkan Analisis latar belakang dan penelitian relevan penulis sebelumnya, maka di lakukan penelitian untuk embuat dan merancang suatu sistem Aplikasi Sistem Pendukung Keputusan Penentuan Kenaikan Gaji Karyawan Menggunakan Metode SAW (Simple Additive Weighting) di PT Greenlab yang kedepanya akan di terapkan dan  mengubah sistem dari perusahaan dalam penentuan kenaikan gaji karyawan dari segi subjektif menjadi lebih objektif dengan menggunakan Aplikasi Netbeans dan database mysql.Kata Kunci : Simple Additive Weighting, Netbeans, Mysql
EFISIENSI PENGELOLAAN USAHA DAN PERHITUNGAN HARGA POKOK PRODUKSI SEBAGAI LANGKAH MENGOPTIMALKAN KEUNTUNGAN Adhi Susano; Meida Rachmawati
Devote : Jurnal Pengabdian Masyarakat Global Vol. 2 No. 1 (2023): Devote : Jurnal Pengabdian Masyarakat Global, Juni 2023
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/devote.v2i1.967

Abstract

Human resources are determinant in the wheels of business, so HR is required to be creative and innovative in developing strategies according to existing changes. One form of creating production efficiency is by calculating the cost of production using the ratio of raw materials in creating a low-cost finished product. Production efficiency is able to reduce costs so that the products produced are low-cost, which in the end the company is able to sell its products at lower prices as well. The calculation of the cost of production plays a very important role in determining the selling price of the product so that the set price can be competitive. In cost accounting, the function of calculating the cost of production is to determine, analyze and report the realization of cost items so that the financial reports can show reasonable data. Procurement of training activities by partnering with three rice mill business actors in Krangtowo Village in Demak City to provide training as well as guide business actors to be able to innovate in creating efficient rice production. The evaluation of this training is based on the understanding of the trainees in the given session. In addition, a questionnaire was also given which was filled in by participants to assess the quality of the training at the end of the session. From the training that was given enthusiastically and the participants' understanding was very good, this was evidenced from the questionnaire given at the end of the training session, the average understanding of the participants was on a scale of 4 which was included in the good category. So that the results of this training in the future must always be improved so that the understanding of village communities in managing finances and business management is even better.