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DEVELOPMENT OF E-GANER (ELECTRONIC GEOGRAPHY CORNER) ON DISASTER MITIGATION AND ADAPTATION MATERIALS Maghfiroh, Ainun; Wahyudi, Adip; Mutia, Tuti; Putra, Alfyananda Kurnia
GEOGRAPHY : Jurnal Kajian, Penelitian dan Pengembangan Pendidikan Vol 12, No 2 (2024): SEPTEMBER
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/geography.v12i2.26170

Abstract

Abstract:  In modern education, digital technology is utilized to enhance learning activities and promote the development of the 4C skills: critical thinking and problem-solving, creativity, and innovation, communication, and collaboration. This research aims to develop and evaluate the feasibility of e-Ganer instructional materials, which concentrate on disaster mitigation and adaptation topics. The research methodology utilized in this study is research and development (R&D), following the A.D.D.I.E. model. Data collection is performed through non-test methods, specifically employing needs analysis and teaching material feasibility questionnaires. Data analysis is conducted using quantitative descriptive techniques. The e-Ganer product assessment yielded an average score of 94% from the material expert and 87.4% from the teaching material media expert. The product trial with teachers scored 83.3%, while the trial with students scored 85%. As a result, the e-Ganer teaching material is categorized as highly feasible and can be utilized in the educational process to support the achievement of learning objectives. Suggestions for further research include improving digital teaching materials in other subjects based on the need for teaching material development and evaluating the effect of using digital teaching materials on student learning outcomes to support the achievement of learning objectives.Abstrak: Pada pendidikan kontemporer, teknologi digital dimanfaatkan untuk mendukung kegiatan pembelajaran dan mendorong pengembangan keterampilan 4C (berpikir kritis dan pemecahan masalah, kreativitas dan inovasi, komunikasi, dan kolaborasi). Penelitian ini bertujuan untuk mengembangkan dan mengkaji kelayakan bahan ajar e-Ganer yang difokuskan pada materi mitigasi dan adaptasi bencana. Metodologi penelitian yang dimanfaatkan ialah penelitian dan pengembangan (R&D) dengan menggunakan model A.D.D.I.E. Pengumpulan data dikerjakan melalui metode non-tes, dengan menggunakan analisis kebutuhan dan kuesioner kelayakan bahan ajar. Analisis data dikerjakan dengan menggunakan teknik deskriptif kuantitatif. Rata-rata hasil penilaian produk e-Ganer oleh ahli materi memperoleh skor 94%, oleh ahli media bahan ajar memperoleh skor 87,4%, uji coba produk kepada guru memperoleh skor 83,3%, dan uji coba produk kepada siswa memperoleh skor 85% sehingga bahan ajar e-Ganer termasuk dalam kategori sangat layak dan dapat dimanfaatkan dalam proses pendidikan untuk membantu mencapai tujuan pembelajaran. Saran untuk penelitian selanjutnya adalah penyempurnaan bahan ajar digital untuk mata pelajaran lain berdasarkan kebutuhan pengembangan bahan ajar serta evaluasi pengaruh penggunaan bahan ajar digital terhadap hasil belajar siswa untuk mendukung ketercapaian tujuan pembelajaran.
Integration of Micro E-Learning Content in SIPEJAR Geoedupreneurship Course Based on Real Life Entrepreneurship Wahyudi, Adip; Deffinika, Ifan; Mutia, Tuti; Maulana, Feri Fahrian; Maghfiroh, Ainun; Prista, Dynda; Indraningrum Shrestha, Maria Emerita
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.86241

Abstract

The era of digital technology development puts the burden on the learning environment to be more interactive and relevant. One of them is the Geoedupreneurship course, from the point of view of low motivation from students due to a lack of technology integration. Therefore, the researcher aims to develop micro e-learning content based on real-life entrepreneurship to increase students' engagement and understanding of some entrepreneurial issues. The research method used was Research and Development with the Dick and Carey model combined with The Successive Approximation Model, to strengthen the systematic and adaptive aspects of the process. The research subjects consisted of 30 geography students. The data collection method used was a questionnaire. Data analysis used in this development research is quantitative with descriptive statistics. The result revealed that the developed Micro E-Learning content was valid, with an 87.25% indicator from the expert validation result. During its experimental testing on students, motivation and comprehension were improved, while interactivity and access satisfaction were at stake. The inclusion shows that the SIPEJAR-based Micro E-Learning enhances the quality of Geoedupreneurship learning, provides students with better preparation for their entrepreneurial future and an engaging and relevant learning experience.
Pelatihan Pembuatan Sabun Ramah Lingkungan dari Kulit Rambutan Sebagai Agen Kewirausahaan bagi SMAN 2 Pasuruan Wijaya, Dika Putra; Zakia, Neena; Danar, Danar; Maghfiroh, Ainun; Putri, Ghaitsa Zahira Shofa Pradana; Mahgfiro, Intan Dini; Hasan, Muhammad Ainur; Rahmawati, Ulfa
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 5 No 1 (2025): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methabdi.Vol5No1.pp13-23

Abstract

One of the important competencies to be mastered by students in the 21st century is entrepreneurial competency. The development of entrepreneurship for students is related to the natural potential in Pasuruan City, namely rambutan skin in training and mentoring. With this training activity, students of SMA Negeri 2 Pasuruan learn about the role of the creative economy industry or entrepreneurship according to potential trends in business development. The implementation method is through socialization and training in making environmentally friendly liquid soap and providing some materials on solutions regarding the use of liquid soap, especially at SMAN 2 Pasuruan to be trained in making liquid soap at SMAN 2 Pasuruan. The delivery of general description material about soap, things to consider in the content of soap ingredients, soap making training, to mentoring and discussions between students and Lecturers/Students. Based on the implementation of community service activities that have been carried out, namely increasing the understanding of students and teachers of SMAN 2 Pasuruan in producing soap that has the potential to help product development ideas and improve the quality of products from rambutan skin by encouraging soap making.
GeoTPACK (Geographical Technology, Pedagogical, and Content Knowledge) Strategi Meningkatkan Keterampilan Geografi Berkelanjutan Purwanto, Purwanto; Utomo, Dwiyono Hari; Wiwoho, Bagus Setiabudi; Susanto, Arif; Elvada, Erisa; Purba, Corrie Teresia; Zain, Moh Wahyu Kurniawan; Maghfiroh, Ainun; Mellyana, Iren Mega
Jurnal Pendidikan Geografi Undiksha Vol. 13 No. 1 (2025): Jurnal Pendidikan Geografi Undiksha
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpg.v13i1.85878

Abstract

The Geotpack (Geography Technology, Pedagogical, and Content Knowledge) Improvement Training for geography teachers in Situbondo Regency based on 3D Map Excel aims to overcome obstacles in the use of technology in geography learning. This training consists of three main stages: preparation, implementation, and evaluation and reflection. In the preparation stage, researchers identified the problem of low optimisation of technology use that hampers teachers' ability to teach spatial thinking concepts. The training then focused on the use of 3D Map Excel to visualize geographic data in three-dimensional form. During the training, participants were introduced to the TPACK concept that integrates technology, pedagogy and knowledge content. The practice of creating 3D maps was conducted using data from the Central Bureau of Statistics (BPS), with intensive mentoring to ensure the success of each participant. The evaluation results showed that all participants successfully applied the 3D map-making technique and planned to apply it in the classroom learning process. The implementation of 3D Map Excel technology is expected to increase the effectiveness of geography learning, create a more interactive and interesting atmosphere, and increase students' interest in learning. This training confirms the importance of improving teachers' competence in utilizing technology to create an innovative and effective learning environment.